ddnet/src/game/client/components/spectator.h
d3fault 6968b17017 Add spectate_closest
Spectates the tee closest to the one you are currently spectating.
This commit brought to you by COVID-19 lockdown boredom.

Fix #1793
2020-03-31 01:17:32 -07:00

44 lines
1.1 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_SPECTATOR_H
#define GAME_CLIENT_COMPONENTS_SPECTATOR_H
#include <base/vmath.h>
#include <game/client/component.h>
class CSpectator : public CComponent
{
enum
{
NO_SELECTION=-3,
};
bool m_Active;
bool m_WasActive;
int m_SelectedSpectatorID;
vec2 m_SelectorMouse;
float m_OldMouseX;
float m_OldMouseY;
static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData);
static void ConSpectate(IConsole::IResult *pResult, void *pUserData);
static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData);
static void ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData);
static void ConSpectateClosest(IConsole::IResult *pResult, void *pUserData);
public:
CSpectator();
virtual void OnConsoleInit();
virtual bool OnMouseMove(float x, float y);
virtual void OnRender();
virtual void OnRelease();
virtual void OnReset();
void Spectate(int SpectatorID);
};
#endif