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64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_LOCALIZATION_H
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#define GAME_LOCALIZATION_H
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#include <base/tl/sorted_array.h>
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#include <base/tl/string.h>
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class CLocalizationDatabase
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{
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class CString
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{
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public:
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unsigned m_Hash;
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unsigned m_ContextHash;
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// TODO: do this as an const char * and put everything on a incremental heap
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string m_Replacement;
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bool operator<(const CString &Other) const { return m_Hash < Other.m_Hash || (m_Hash == Other.m_Hash && m_ContextHash < Other.m_ContextHash); }
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bool operator<=(const CString &Other) const { return m_Hash < Other.m_Hash || (m_Hash == Other.m_Hash && m_ContextHash <= Other.m_ContextHash); }
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bool operator==(const CString &Other) const { return m_Hash == Other.m_Hash && m_ContextHash == Other.m_ContextHash; }
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};
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sorted_array<CString> m_Strings;
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int m_VersionCounter;
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int m_CurrentVersion;
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public:
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CLocalizationDatabase();
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bool Load(const char *pFilename, class IStorage *pStorage, class IConsole *pConsole);
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int Version() { return m_CurrentVersion; }
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void AddString(const char *pOrgStr, const char *pNewStr, const char *pContext);
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const char *FindString(unsigned Hash, unsigned ContextHash);
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};
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extern CLocalizationDatabase g_Localization;
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class CLocConstString
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{
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const char *m_pDefaultStr;
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const char *m_pCurrentStr;
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unsigned m_Hash;
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unsigned m_ContextHash;
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int m_Version;
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public:
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CLocConstString(const char *pStr, const char *pContext = "");
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void Reload();
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inline operator const char *()
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{
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if(m_Version != g_Localization.Version())
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Reload();
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return m_pCurrentStr;
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}
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};
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extern const char *Localize(const char *pStr, const char *pContext = "")
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GNUC_ATTRIBUTE((format_arg(1)));
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#endif
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