ddnet/src/game/client/components/hud.cpp
2022-03-20 18:03:25 +01:00

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <engine/graphics.h>
#include <engine/serverbrowser.h>
#include <engine/shared/config.h>
#include <engine/textrender.h>
#include <game/client/animstate.h>
#include <game/client/components/scoreboard.h>
#include <game/client/gameclient.h>
#include <game/client/render.h>
#include <game/generated/client_data.h>
#include <game/generated/protocol.h>
#include <game/layers.h>
#include <cmath>
#include "binds.h"
#include "camera.h"
#include "controls.h"
#include "hud.h"
#include "voting.h"
CHud::CHud()
{
// won't work if zero
m_FrameTimeAvg = 0.0f;
m_FPSTextContainerIndex = -1;
OnReset();
}
void CHud::ResetHudContainers()
{
if(m_aScoreInfo[0].m_OptionalNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[0].m_OptionalNameTextContainerIndex);
if(m_aScoreInfo[1].m_OptionalNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[1].m_OptionalNameTextContainerIndex);
if(m_aScoreInfo[0].m_TextRankContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[0].m_TextRankContainerIndex);
if(m_aScoreInfo[1].m_TextRankContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[1].m_TextRankContainerIndex);
if(m_aScoreInfo[0].m_TextScoreContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[0].m_TextScoreContainerIndex);
if(m_aScoreInfo[1].m_TextScoreContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[1].m_TextScoreContainerIndex);
if(m_aScoreInfo[0].m_RoundRectQuadContainerIndex != -1)
Graphics()->DeleteQuadContainer(m_aScoreInfo[0].m_RoundRectQuadContainerIndex);
if(m_aScoreInfo[1].m_RoundRectQuadContainerIndex != -1)
Graphics()->DeleteQuadContainer(m_aScoreInfo[1].m_RoundRectQuadContainerIndex);
m_aScoreInfo[0].Reset();
m_aScoreInfo[1].Reset();
if(m_FPSTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_FPSTextContainerIndex);
m_FPSTextContainerIndex = -1;
}
void CHud::OnWindowResize()
{
ResetHudContainers();
}
void CHud::OnReset()
{
m_CheckpointDiff = 0.0f;
m_DDRaceTime = 0;
m_LastReceivedTimeTick = 0;
m_CheckpointTick = 0;
m_FinishTime = false;
m_DDRaceTimeReceived = false;
m_ServerRecord = -1.0f;
m_PlayerRecord[0] = -1.0f;
m_PlayerRecord[1] = -1.0f;
ResetHudContainers();
}
void CHud::OnInit()
{
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
m_HudQuadContainerIndex = Graphics()->CreateQuadContainer(false);
PrepareHealthAmoQuads();
// all cursors
for(int i = 0; i < NUM_WEAPONS; ++i)
{
float ScaleX, ScaleY;
RenderTools()->GetSpriteScale(g_pData->m_Weapons.m_aId[i].m_pSpriteCursor, ScaleX, ScaleY);
Graphics()->QuadsSetSubset(0, 0, 1, 1);
RenderTools()->QuadContainerAddSprite(m_HudQuadContainerIndex, 64.f * ScaleX, 64.f * ScaleY);
}
// the flags
Graphics()->QuadsSetSubset(0, 0, 1, 1);
RenderTools()->QuadContainerAddSprite(m_HudQuadContainerIndex, 0.f, 0.f, 8.f, 16.f);
Graphics()->QuadsSetSubset(0, 0, 1, 1);
RenderTools()->QuadContainerAddSprite(m_HudQuadContainerIndex, 0.f, 0.f, 8.f, 16.f);
Graphics()->QuadContainerUpload(m_HudQuadContainerIndex);
}
void CHud::RenderGameTimer()
{
float Half = 300.0f * Graphics()->ScreenAspect() / 2.0f;
if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_SUDDENDEATH))
{
char aBuf[32];
int Time = 0;
if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer <= 0))
{
Time = m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit * 60 - ((Client()->GameTick(g_Config.m_ClDummy) - m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / Client()->GameTickSpeed());
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER)
Time = 0;
}
else if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_RACETIME)
{
//The Warmup timer is negative in this case to make sure that incompatible clients will not see a warmup timer
Time = (Client()->GameTick(g_Config.m_ClDummy) + m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer) / Client()->GameTickSpeed();
}
else
Time = (Client()->GameTick(g_Config.m_ClDummy) - m_pClient->m_Snap.m_pGameInfoObj->m_RoundStartTick) / Client()->GameTickSpeed();
str_time((int64_t)Time * 100, TIME_DAYS, aBuf, sizeof(aBuf));
float FontSize = 10.0f;
float w = TextRender()->TextWidth(0, FontSize,
Time >= 3600 * 24 ? "00d 00:00:00" : Time >= 3600 ? "00:00:00" : "00:00",
-1, -1.0f);
// last 60 sec red, last 10 sec blink
if(m_pClient->m_Snap.m_pGameInfoObj->m_TimeLimit && Time <= 60 && (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer <= 0))
{
float Alpha = Time <= 10 && (2 * time() / time_freq()) % 2 ? 0.5f : 1.0f;
TextRender()->TextColor(1.0f, 0.25f, 0.25f, Alpha);
}
TextRender()->Text(0, Half - w / 2, 2, FontSize, aBuf, -1.0f);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
}
void CHud::RenderPauseNotification()
{
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_PAUSED &&
!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER))
{
const char *pText = Localize("Game paused");
float FontSize = 20.0f;
float w = TextRender()->TextWidth(0, FontSize, pText, -1, -1.0f);
TextRender()->Text(0, 150.0f * Graphics()->ScreenAspect() + -w / 2.0f, 50.0f, FontSize, pText, -1.0f);
}
}
void CHud::RenderSuddenDeath()
{
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_SUDDENDEATH)
{
float Half = 300.0f * Graphics()->ScreenAspect() / 2.0f;
const char *pText = Localize("Sudden Death");
float FontSize = 12.0f;
float w = TextRender()->TextWidth(0, FontSize, pText, -1, -1.0f);
TextRender()->Text(0, Half - w / 2, 2, FontSize, pText, -1.0f);
}
}
void CHud::RenderScoreHud()
{
// render small score hud
if(!(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER))
{
int GameFlags = m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags;
float Whole = 300 * Graphics()->ScreenAspect();
float StartY = 229.0f;
const float ScoreSingleBoxHeight = 18.0f;
bool ForceScoreInfoInit = !m_aScoreInfo[0].m_Initialized || !m_aScoreInfo[1].m_Initialized;
m_aScoreInfo[0].m_Initialized = m_aScoreInfo[1].m_Initialized = true;
if(GameFlags & GAMEFLAG_TEAMS && m_pClient->m_Snap.m_pGameDataObj)
{
char aScoreTeam[2][16];
str_format(aScoreTeam[TEAM_RED], sizeof(aScoreTeam), "%d", m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreRed);
str_format(aScoreTeam[TEAM_BLUE], sizeof(aScoreTeam), "%d", m_pClient->m_Snap.m_pGameDataObj->m_TeamscoreBlue);
bool RecreateTeamScore[2] = {str_comp(aScoreTeam[0], m_aScoreInfo[0].m_aScoreText) != 0, str_comp(aScoreTeam[1], m_aScoreInfo[1].m_aScoreText) != 0};
int FlagCarrier[2] = {
m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierRed,
m_pClient->m_Snap.m_pGameDataObj->m_FlagCarrierBlue};
bool RecreateRect = ForceScoreInfoInit;
for(int t = 0; t < 2; t++)
{
if(RecreateTeamScore[t])
{
m_aScoreInfo[t].m_ScoreTextWidth = TextRender()->TextWidth(0, 14.0f, aScoreTeam[t == 0 ? TEAM_RED : TEAM_BLUE], -1, -1.0f);
mem_copy(m_aScoreInfo[t].m_aScoreText, aScoreTeam[t == 0 ? TEAM_RED : TEAM_BLUE], sizeof(m_aScoreInfo[t].m_aScoreText));
RecreateRect = true;
}
}
static float s_TextWidth100 = TextRender()->TextWidth(0, 14.0f, "100", -1, -1.0f);
float ScoreWidthMax = maximum(maximum(m_aScoreInfo[0].m_ScoreTextWidth, m_aScoreInfo[1].m_ScoreTextWidth), s_TextWidth100);
float Split = 3.0f;
float ImageSize = GameFlags & GAMEFLAG_FLAGS ? 16.0f : Split;
for(int t = 0; t < 2; t++)
{
// draw box
if(RecreateRect)
{
if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1)
Graphics()->DeleteQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex);
if(t == 0)
Graphics()->SetColor(1.0f, 0.0f, 0.0f, 0.25f);
else
Graphics()->SetColor(0.0f, 0.0f, 1.0f, 0.25f);
m_aScoreInfo[t].m_RoundRectQuadContainerIndex = RenderTools()->CreateRoundRectQuadContainer(Whole - ScoreWidthMax - ImageSize - 2 * Split, StartY + t * 20, ScoreWidthMax + ImageSize + 2 * Split, ScoreSingleBoxHeight, 5.0f, CUI::CORNER_L);
}
Graphics()->TextureClear();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1)
Graphics()->RenderQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex, -1);
// draw score
if(RecreateTeamScore[t])
{
if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, Whole - ScoreWidthMax + (ScoreWidthMax - m_aScoreInfo[t].m_ScoreTextWidth) / 2 - Split, StartY + t * 20 + (18.f - 14.f) / 2.f, 14.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_TextScoreContainerIndex = TextRender()->CreateTextContainer(&Cursor, aScoreTeam[t]);
}
if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex, &TColor, &TOutlineColor);
}
if(GameFlags & GAMEFLAG_FLAGS)
{
int BlinkTimer = (m_pClient->m_FlagDropTick[t] != 0 &&
(Client()->GameTick(g_Config.m_ClDummy) - m_pClient->m_FlagDropTick[t]) / Client()->GameTickSpeed() >= 25) ?
10 :
20;
if(FlagCarrier[t] == FLAG_ATSTAND || (FlagCarrier[t] == FLAG_TAKEN && ((Client()->GameTick(g_Config.m_ClDummy) / BlinkTimer) & 1)))
{
// draw flag
Graphics()->TextureSet(t == 0 ? GameClient()->m_GameSkin.m_SpriteFlagRed : GameClient()->m_GameSkin.m_SpriteFlagBlue);
int QuadOffset = NUM_WEAPONS * 10 * 2 + 40 * 2 + NUM_WEAPONS + t;
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
Graphics()->RenderQuadContainerAsSprite(m_HudQuadContainerIndex, QuadOffset, Whole - ScoreWidthMax - ImageSize, StartY + 1.0f + t * 20);
}
else if(FlagCarrier[t] >= 0)
{
// draw name of the flag holder
int ID = FlagCarrier[t] % MAX_CLIENTS;
const char *pName = m_pClient->m_aClients[ID].m_aName;
if(str_comp(pName, m_aScoreInfo[t].m_aPlayerNameText) != 0 || RecreateRect)
{
mem_copy(m_aScoreInfo[t].m_aPlayerNameText, pName, sizeof(m_aScoreInfo[t].m_aPlayerNameText));
if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex);
float w = TextRender()->TextWidth(0, 8.0f, pName, -1, -1.0f);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, minimum(Whole - w - 1.0f, Whole - ScoreWidthMax - ImageSize - 2 * Split), StartY + (t + 1) * 20.0f - 2.0f, 8.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_OptionalNameTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, pName);
}
if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex, &TColor, &TOutlineColor);
}
// draw tee of the flag holder
CTeeRenderInfo TeeInfo = m_pClient->m_aClients[ID].m_RenderInfo;
TeeInfo.m_Size = ScoreSingleBoxHeight;
CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(Whole - ScoreWidthMax - TeeInfo.m_Size / 2 - Split, StartY + (t * 20) + ScoreSingleBoxHeight / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
}
}
StartY += 8.0f;
}
}
else
{
int Local = -1;
int aPos[2] = {1, 2};
const CNetObj_PlayerInfo *apPlayerInfo[2] = {0, 0};
int i = 0;
for(int t = 0; t < 2 && i < MAX_CLIENTS && m_pClient->m_Snap.m_paInfoByScore[i]; ++i)
{
if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS)
{
apPlayerInfo[t] = m_pClient->m_Snap.m_paInfoByScore[i];
if(apPlayerInfo[t]->m_ClientID == m_pClient->m_Snap.m_LocalClientID)
Local = t;
++t;
}
}
// search local player info if not a spectator, nor within top2 scores
if(Local == -1 && m_pClient->m_Snap.m_pLocalInfo && m_pClient->m_Snap.m_pLocalInfo->m_Team != TEAM_SPECTATORS)
{
for(; i < MAX_CLIENTS && m_pClient->m_Snap.m_paInfoByScore[i]; ++i)
{
if(m_pClient->m_Snap.m_paInfoByScore[i]->m_Team != TEAM_SPECTATORS)
++aPos[1];
if(m_pClient->m_Snap.m_paInfoByScore[i]->m_ClientID == m_pClient->m_Snap.m_LocalClientID)
{
apPlayerInfo[1] = m_pClient->m_Snap.m_paInfoByScore[i];
Local = 1;
break;
}
}
}
char aScore[2][16];
for(int t = 0; t < 2; ++t)
{
if(apPlayerInfo[t])
{
if(m_pClient->m_GameInfo.m_TimeScore && g_Config.m_ClDDRaceScoreBoard)
{
if(apPlayerInfo[t]->m_Score != -9999)
str_time((int64_t)abs(apPlayerInfo[t]->m_Score) * 100, TIME_HOURS, aScore[t], sizeof(aScore[t]));
else
aScore[t][0] = 0;
}
else
str_format(aScore[t], sizeof(aScore) / 2, "%d", apPlayerInfo[t]->m_Score);
}
else
aScore[t][0] = 0;
}
static int LocalClientID = -1;
bool RecreateScores = str_comp(aScore[0], m_aScoreInfo[0].m_aScoreText) != 0 || str_comp(aScore[1], m_aScoreInfo[1].m_aScoreText) != 0 || LocalClientID != m_pClient->m_Snap.m_LocalClientID;
LocalClientID = m_pClient->m_Snap.m_LocalClientID;
bool RecreateRect = ForceScoreInfoInit;
for(int t = 0; t < 2; t++)
{
if(RecreateScores)
{
m_aScoreInfo[t].m_ScoreTextWidth = TextRender()->TextWidth(0, 14.0f, aScore[t], -1, -1.0f);
mem_copy(m_aScoreInfo[t].m_aScoreText, aScore[t], sizeof(m_aScoreInfo[t].m_aScoreText));
RecreateRect = true;
}
if(apPlayerInfo[t])
{
int ID = apPlayerInfo[t]->m_ClientID;
if(ID >= 0 && ID < MAX_CLIENTS)
{
const char *pName = m_pClient->m_aClients[ID].m_aName;
if(str_comp(pName, m_aScoreInfo[t].m_aPlayerNameText) != 0)
RecreateRect = true;
}
}
else
{
if(m_aScoreInfo[t].m_aPlayerNameText[0] != 0)
RecreateRect = true;
}
char aBuf[16];
str_format(aBuf, sizeof(aBuf), "%d.", aPos[t]);
if(str_comp(aBuf, m_aScoreInfo[t].m_aRankText) != 0)
RecreateRect = true;
}
static float s_TextWidth10 = TextRender()->TextWidth(0, 14.0f, "10", -1, -1.0f);
float ScoreWidthMax = maximum(maximum(m_aScoreInfo[0].m_ScoreTextWidth, m_aScoreInfo[1].m_ScoreTextWidth), s_TextWidth10);
float Split = 3.0f, ImageSize = 16.0f, PosSize = 16.0f;
for(int t = 0; t < 2; t++)
{
// draw box
if(RecreateRect)
{
if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1)
Graphics()->DeleteQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex);
if(t == Local)
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
else
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.25f);
m_aScoreInfo[t].m_RoundRectQuadContainerIndex = RenderTools()->CreateRoundRectQuadContainer(Whole - ScoreWidthMax - ImageSize - 2 * Split - PosSize, StartY + t * 20, ScoreWidthMax + ImageSize + 2 * Split + PosSize, ScoreSingleBoxHeight, 5.0f, CUI::CORNER_L);
}
Graphics()->TextureClear();
Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
if(m_aScoreInfo[t].m_RoundRectQuadContainerIndex != -1)
Graphics()->RenderQuadContainer(m_aScoreInfo[t].m_RoundRectQuadContainerIndex, -1);
if(RecreateScores)
{
if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, Whole - ScoreWidthMax + (ScoreWidthMax - m_aScoreInfo[t].m_ScoreTextWidth) - Split, StartY + t * 20 + (18.f - 14.f) / 2.f, 14.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_TextScoreContainerIndex = TextRender()->CreateTextContainer(&Cursor, aScore[t]);
}
// draw score
if(m_aScoreInfo[t].m_TextScoreContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_TextScoreContainerIndex, &TColor, &TOutlineColor);
}
if(apPlayerInfo[t])
{
// draw name
int ID = apPlayerInfo[t]->m_ClientID;
if(ID >= 0 && ID < MAX_CLIENTS)
{
const char *pName = m_pClient->m_aClients[ID].m_aName;
if(RecreateRect)
{
mem_copy(m_aScoreInfo[t].m_aPlayerNameText, pName, sizeof(m_aScoreInfo[t].m_aPlayerNameText));
if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex);
float w = TextRender()->TextWidth(0, 8.0f, pName, -1, -1.0f);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, minimum(Whole - w - 1.0f, Whole - ScoreWidthMax - ImageSize - 2 * Split - PosSize), StartY + (t + 1) * 20.0f - 2.0f, 8.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_OptionalNameTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, pName);
}
if(m_aScoreInfo[t].m_OptionalNameTextContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_OptionalNameTextContainerIndex, &TColor, &TOutlineColor);
}
// draw tee
CTeeRenderInfo TeeInfo = m_pClient->m_aClients[ID].m_RenderInfo;
TeeInfo.m_Size = ScoreSingleBoxHeight;
CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &TeeInfo, OffsetToMid);
vec2 TeeRenderPos(Whole - ScoreWidthMax - TeeInfo.m_Size / 2 - Split, StartY + (t * 20) + ScoreSingleBoxHeight / 2.0f + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), TeeRenderPos);
}
}
else
{
m_aScoreInfo[t].m_aPlayerNameText[0] = 0;
}
// draw position
char aBuf[16];
str_format(aBuf, sizeof(aBuf), "%d.", aPos[t]);
if(RecreateRect)
{
mem_copy(m_aScoreInfo[t].m_aRankText, aBuf, sizeof(m_aScoreInfo[t].m_aRankText));
if(m_aScoreInfo[t].m_TextRankContainerIndex != -1)
TextRender()->DeleteTextContainer(m_aScoreInfo[t].m_TextRankContainerIndex);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, Whole - ScoreWidthMax - ImageSize - Split - PosSize, StartY + t * 20 + (18.f - 10.f) / 2.f, 10.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
m_aScoreInfo[t].m_TextRankContainerIndex = TextRender()->CreateTextContainer(&Cursor, aBuf);
}
if(m_aScoreInfo[t].m_TextRankContainerIndex != -1)
{
STextRenderColor TColor(1.f, 1.f, 1.f, 1.f);
STextRenderColor TOutlineColor(0.f, 0.f, 0.f, 0.3f);
TextRender()->RenderTextContainer(m_aScoreInfo[t].m_TextRankContainerIndex, &TColor, &TOutlineColor);
}
StartY += 8.0f;
}
}
}
}
void CHud::RenderWarmupTimer()
{
// render warmup timer
if(m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer > 0 && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_RACETIME))
{
char aBuf[256];
float FontSize = 20.0f;
float w = TextRender()->TextWidth(0, FontSize, Localize("Warmup"), -1, -1.0f);
TextRender()->Text(0, 150 * Graphics()->ScreenAspect() + -w / 2, 50, FontSize, Localize("Warmup"), -1.0f);
int Seconds = m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer / SERVER_TICK_SPEED;
if(Seconds < 5)
str_format(aBuf, sizeof(aBuf), "%d.%d", Seconds, (m_pClient->m_Snap.m_pGameInfoObj->m_WarmupTimer * 10 / SERVER_TICK_SPEED) % 10);
else
str_format(aBuf, sizeof(aBuf), "%d", Seconds);
w = TextRender()->TextWidth(0, FontSize, aBuf, -1, -1.0f);
TextRender()->Text(0, 150 * Graphics()->ScreenAspect() + -w / 2, 75, FontSize, aBuf, -1.0f);
}
}
void CHud::MapscreenToGroup(float CenterX, float CenterY, CMapItemGroup *pGroup)
{
float Points[4];
RenderTools()->MapscreenToWorld(CenterX, CenterY, pGroup->m_ParallaxX, pGroup->m_ParallaxY,
pGroup->m_OffsetX, pGroup->m_OffsetY, Graphics()->ScreenAspect(), 1.0f, Points);
Graphics()->MapScreen(Points[0], Points[1], Points[2], Points[3]);
}
void CHud::RenderTextInfo()
{
if(g_Config.m_ClShowfps)
{
// calculate avg. fps
m_FrameTimeAvg = m_FrameTimeAvg * 0.9f + Client()->RenderFrameTime() * 0.1f;
char aBuf[64];
int FrameTime = (int)(1.0f / m_FrameTimeAvg + 0.5f);
str_format(aBuf, sizeof(aBuf), "%d", FrameTime);
static float s_TextWidth0 = TextRender()->TextWidth(0, 12.f, "0", -1, -1.0f);
static float s_TextWidth00 = TextRender()->TextWidth(0, 12.f, "00", -1, -1.0f);
static float s_TextWidth000 = TextRender()->TextWidth(0, 12.f, "000", -1, -1.0f);
static float s_TextWidth0000 = TextRender()->TextWidth(0, 12.f, "0000", -1, -1.0f);
static float s_TextWidth00000 = TextRender()->TextWidth(0, 12.f, "00000", -1, -1.0f);
static float s_TextWidth[5] = {s_TextWidth0, s_TextWidth00, s_TextWidth000, s_TextWidth0000, s_TextWidth00000};
int DigitIndex = (int)log10((FrameTime ? FrameTime : 1));
if(DigitIndex > 4)
DigitIndex = 4;
//TextRender()->Text(0, m_Width-10-TextRender()->TextWidth(0,12,Buf,-1,-1.0f), 5, 12, Buf, -1.0f);
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, m_Width - 10 - s_TextWidth[DigitIndex], 5, 12, TEXTFLAG_RENDER);
Cursor.m_LineWidth = -1;
auto OldFlags = TextRender()->GetRenderFlags();
TextRender()->SetRenderFlags(OldFlags | TEXT_RENDER_FLAG_ONE_TIME_USE);
if(m_FPSTextContainerIndex == -1)
m_FPSTextContainerIndex = TextRender()->CreateTextContainer(&Cursor, "0");
else
TextRender()->RecreateTextContainerSoft(&Cursor, m_FPSTextContainerIndex, aBuf);
TextRender()->SetRenderFlags(OldFlags);
STextRenderColor TColor;
TColor.m_R = 1.f;
TColor.m_G = 1.f;
TColor.m_B = 1.f;
TColor.m_A = 1.f;
STextRenderColor TOutColor;
TOutColor.m_R = 0.f;
TOutColor.m_G = 0.f;
TOutColor.m_B = 0.f;
TOutColor.m_A = 0.3f;
TextRender()->RenderTextContainer(m_FPSTextContainerIndex, &TColor, &TOutColor);
}
if(g_Config.m_ClShowpred)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%d", Client()->GetPredictionTime());
TextRender()->Text(0, m_Width - 10 - TextRender()->TextWidth(0, 12, aBuf, -1, -1.0f), g_Config.m_ClShowfps ? 20 : 5, 12, aBuf, -1.0f);
}
}
void CHud::RenderConnectionWarning()
{
if(Client()->ConnectionProblems())
{
const char *pText = Localize("Connection Problems...");
float w = TextRender()->TextWidth(0, 24, pText, -1, -1.0f);
TextRender()->Text(0, 150 * Graphics()->ScreenAspect() - w / 2, 50, 24, pText, -1.0f);
}
}
void CHud::RenderTeambalanceWarning()
{
// render prompt about team-balance
bool Flash = time() / (time_freq() / 2) % 2 == 0;
if(m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags & GAMEFLAG_TEAMS)
{
int TeamDiff = m_pClient->m_Snap.m_aTeamSize[TEAM_RED] - m_pClient->m_Snap.m_aTeamSize[TEAM_BLUE];
if(g_Config.m_ClWarningTeambalance && (TeamDiff >= 2 || TeamDiff <= -2))
{
const char *pText = Localize("Please balance teams!");
if(Flash)
TextRender()->TextColor(1, 1, 0.5f, 1);
else
TextRender()->TextColor(0.7f, 0.7f, 0.2f, 1.0f);
TextRender()->Text(0x0, 5, 50, 6, pText, -1.0f);
TextRender()->TextColor(1, 1, 1, 1);
}
}
}
void CHud::RenderVoting()
{
if((!g_Config.m_ClShowVotesAfterVoting && !m_pClient->m_Scoreboard.Active() && m_pClient->m_Voting.TakenChoice()) || !m_pClient->m_Voting.IsVoting() || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0, 0, 0, 0.40f);
RenderTools()->DrawRoundRect(-10, 60 - 2, 100 + 10 + 4 + 5, 46, 5.0f);
Graphics()->QuadsEnd();
TextRender()->TextColor(1, 1, 1, 1);
CTextCursor Cursor;
char aBuf[512];
str_format(aBuf, sizeof(aBuf), Localize("%ds left"), m_pClient->m_Voting.SecondsLeft());
float tw = TextRender()->TextWidth(0x0, 6, aBuf, -1, -1.0f);
TextRender()->SetCursor(&Cursor, 5.0f + 100.0f - tw, 60.0f, 6.0f, TEXTFLAG_RENDER);
TextRender()->TextEx(&Cursor, aBuf, -1);
TextRender()->SetCursor(&Cursor, 5.0f, 60.0f, 6.0f, TEXTFLAG_RENDER);
Cursor.m_LineWidth = 100.0f - tw;
Cursor.m_MaxLines = 3;
TextRender()->TextEx(&Cursor, m_pClient->m_Voting.VoteDescription(), -1);
// reason
str_format(aBuf, sizeof(aBuf), "%s %s", Localize("Reason:"), m_pClient->m_Voting.VoteReason());
TextRender()->SetCursor(&Cursor, 5.0f, 79.0f, 6.0f, TEXTFLAG_RENDER | TEXTFLAG_STOP_AT_END);
Cursor.m_LineWidth = 100.0f;
TextRender()->TextEx(&Cursor, aBuf, -1);
CUIRect Base = {5, 88, 100, 4};
m_pClient->m_Voting.RenderBars(Base, false);
char aKey[64];
m_pClient->m_Binds.GetKey("vote yes", aKey, sizeof(aKey));
str_format(aBuf, sizeof(aBuf), "%s - %s", aKey, Localize("Vote yes"));
Base.y += Base.h;
Base.h = 11.f;
UI()->DoLabel(&Base, aBuf, 6.0f, TEXTALIGN_LEFT);
m_pClient->m_Binds.GetKey("vote no", aKey, sizeof(aKey));
str_format(aBuf, sizeof(aBuf), "%s - %s", Localize("Vote no"), aKey);
UI()->DoLabel(&Base, aBuf, 6.0f, TEXTALIGN_RIGHT);
}
void CHud::RenderCursor()
{
if(!m_pClient->m_Snap.m_pLocalCharacter || Client()->State() == IClient::STATE_DEMOPLAYBACK)
return;
MapscreenToGroup(m_pClient->m_Camera.m_Center.x, m_pClient->m_Camera.m_Center.y, Layers()->GameGroup());
int CurWeapon = m_pClient->m_Snap.m_pLocalCharacter->m_Weapon % NUM_WEAPONS;
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteWeaponCursors[CurWeapon]);
// render cursor
int QuadOffset = NUM_WEAPONS * 10 * 2 + 40 * 2 + (CurWeapon);
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
Graphics()->RenderQuadContainerAsSprite(m_HudQuadContainerIndex, QuadOffset, m_pClient->m_Controls.m_TargetPos[g_Config.m_ClDummy].x, m_pClient->m_Controls.m_TargetPos[g_Config.m_ClDummy].y);
}
void CHud::PrepareHealthAmoQuads()
{
float x = 5;
float y = 5;
IGraphics::CQuadItem Array[10];
for(int i = 0; i < NUM_WEAPONS; ++i)
{
Graphics()->QuadsSetSubset(0, 0, 1, 1);
// 0.6
for(int n = 0; n < 10; n++)
Array[n] = IGraphics::CQuadItem(x + n * 12, y + 24, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
// 0.7
if(i == WEAPON_GRENADE)
{
// special case for 0.7 grenade
for(int n = 0; n < 10; n++)
Array[n] = IGraphics::CQuadItem(1 + x + n * 12, y + 24, 10, 10);
}
else
{
for(int n = 0; n < 10; n++)
Array[n] = IGraphics::CQuadItem(x + n * 12, y + 24, 12, 12);
}
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
}
// health
Graphics()->QuadsSetSubset(0, 0, 1, 1);
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
// 0.7
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y, 12, 12);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
Graphics()->QuadsSetSubset(0, 0, 1, 1);
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
// 0.7
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y, 12, 12);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
// armor meter
Graphics()->QuadsSetSubset(0, 0, 1, 1);
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y + 12, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
// 0.7
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y + 12, 12, 12);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
Graphics()->QuadsSetSubset(0, 0, 1, 1);
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y + 12, 10, 10);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
// 0.7
for(int i = 0; i < 10; ++i)
Array[i] = IGraphics::CQuadItem(x + i * 12, y + 12, 12, 12);
Graphics()->QuadContainerAddQuads(m_HudQuadContainerIndex, Array, 10);
}
void CHud::RenderHealthAndAmmo(const CNetObj_Character *pCharacter)
{
if(!pCharacter)
return;
// render ammo count
// render gui stuff
bool IsSixupGameSkin = GameClient()->m_GameSkin.IsSixup();
int QuadOffsetSixup = (IsSixupGameSkin ? 10 : 0);
int CurWeapon = pCharacter->m_Weapon % NUM_WEAPONS;
int QuadOffset = (CurWeapon * 2) * 10 + QuadOffsetSixup;
if(GameClient()->m_GameSkin.m_SpriteWeaponProjectiles[CurWeapon].IsValid())
{
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteWeaponProjectiles[CurWeapon]);
Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, minimum(pCharacter->m_AmmoCount, 10));
}
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteHealthFull);
QuadOffset = NUM_WEAPONS * 10 * 2 + QuadOffsetSixup;
Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, minimum(pCharacter->m_Health, 10));
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteHealthEmpty);
QuadOffset += 10 * 2 + minimum(pCharacter->m_Health, 10);
if(minimum(pCharacter->m_Health, 10) < 10)
Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, 10 - minimum(pCharacter->m_Health, 10));
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteArmorFull);
QuadOffset = NUM_WEAPONS * 10 * 2 + 20 * 2 + QuadOffsetSixup;
Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, minimum(pCharacter->m_Armor, 10));
Graphics()->TextureSet(GameClient()->m_GameSkin.m_SpriteArmorEmpty);
QuadOffset += 10 * 2 + minimum(pCharacter->m_Armor, 10);
if(minimum(pCharacter->m_Armor, 10) < 10)
Graphics()->RenderQuadContainer(m_HudQuadContainerIndex, QuadOffset, 10 - minimum(pCharacter->m_Armor, 10));
}
void CHud::RenderSpectatorHud()
{
// draw the box
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(m_Width - 180.0f, m_Height - 15.0f, 180.0f, 15.0f, 5.0f, CUI::CORNER_TL);
Graphics()->QuadsEnd();
// draw the text
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Spectate"), m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW ? m_pClient->m_aClients[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_aName : Localize("Free-View"));
TextRender()->Text(0, m_Width - 174.0f, m_Height - 15.0f + (15.f - 8.f) / 2.f, 8.0f, aBuf, -1.0f);
}
void CHud::RenderLocalTime(float x)
{
if(!g_Config.m_ClShowLocalTimeAlways && !m_pClient->m_Scoreboard.Active())
return;
//draw the box
Graphics()->BlendNormal();
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.4f);
RenderTools()->DrawRoundRectExt(x - 30.0f, 0.0f, 25.0f, 12.5f, 3.75f, CUI::CORNER_B);
Graphics()->QuadsEnd();
//draw the text
char aTimeStr[6];
str_timestamp_format(aTimeStr, sizeof(aTimeStr), "%H:%M");
TextRender()->Text(0, x - 25.0f, (12.5f - 5.f) / 2.f, 5.0f, aTimeStr, -1.0f);
}
void CHud::OnRender()
{
if(!m_pClient->m_Snap.m_pGameInfoObj)
return;
m_Width = 300.0f * Graphics()->ScreenAspect();
m_Height = 300.0f;
Graphics()->MapScreen(0.0f, 0.0f, m_Width, m_Height);
#if defined(CONF_VIDEORECORDER)
if((IVideo::Current() && g_Config.m_ClVideoShowhud) || (!IVideo::Current() && g_Config.m_ClShowhud))
#else
if(g_Config.m_ClShowhud)
#endif
{
if(m_pClient->m_Snap.m_pLocalCharacter && !(m_pClient->m_Snap.m_pGameInfoObj->m_GameStateFlags & GAMESTATEFLAG_GAMEOVER))
{
if(g_Config.m_ClShowhudHealthAmmo)
RenderHealthAndAmmo(m_pClient->m_Snap.m_pLocalCharacter);
RenderDDRaceEffects();
}
else if(m_pClient->m_Snap.m_SpecInfo.m_Active)
{
if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID != SPEC_FREEVIEW && g_Config.m_ClShowhudHealthAmmo)
RenderHealthAndAmmo(&m_pClient->m_Snap.m_aCharacters[m_pClient->m_Snap.m_SpecInfo.m_SpectatorID].m_Cur);
RenderSpectatorHud();
}
if(g_Config.m_ClShowhudTimer)
RenderGameTimer();
RenderPauseNotification();
RenderSuddenDeath();
if(g_Config.m_ClShowhudScore)
RenderScoreHud();
RenderWarmupTimer();
RenderTextInfo();
RenderLocalTime((m_Width / 7) * 3);
if(Client()->State() != IClient::STATE_DEMOPLAYBACK)
RenderConnectionWarning();
RenderTeambalanceWarning();
RenderVoting();
if(g_Config.m_ClShowRecord)
RenderRecord();
}
RenderCursor();
}
void CHud::OnMessage(int MsgType, void *pRawMsg)
{
if(MsgType == NETMSGTYPE_SV_DDRACETIME || MsgType == NETMSGTYPE_SV_DDRACETIMELEGACY)
{
m_DDRaceTimeReceived = true;
CNetMsg_Sv_DDRaceTime *pMsg = (CNetMsg_Sv_DDRaceTime *)pRawMsg;
m_DDRaceTime = pMsg->m_Time;
m_LastReceivedTimeTick = Client()->GameTick(g_Config.m_ClDummy);
m_FinishTime = pMsg->m_Finish != 0;
if(pMsg->m_Check)
{
m_CheckpointDiff = (float)pMsg->m_Check / 100;
m_CheckpointTick = Client()->GameTick(g_Config.m_ClDummy);
}
}
else if(MsgType == NETMSGTYPE_SV_RECORD || MsgType == NETMSGTYPE_SV_RECORDLEGACY)
{
CNetMsg_Sv_Record *pMsg = (CNetMsg_Sv_Record *)pRawMsg;
// NETMSGTYPE_SV_RACETIME on old race servers
if(MsgType == NETMSGTYPE_SV_RECORDLEGACY && GameClient()->m_GameInfo.m_DDRaceRecordMessage)
{
m_DDRaceTimeReceived = true;
m_DDRaceTime = pMsg->m_ServerTimeBest; // First value: m_Time
m_LastReceivedTimeTick = Client()->GameTick(g_Config.m_ClDummy);
if(pMsg->m_PlayerTimeBest) // Second value: m_Check
{
m_CheckpointDiff = (float)pMsg->m_PlayerTimeBest / 100;
m_CheckpointTick = Client()->GameTick(g_Config.m_ClDummy);
}
}
else if(MsgType == NETMSGTYPE_SV_RECORD || GameClient()->m_GameInfo.m_RaceRecordMessage)
{
m_ServerRecord = (float)pMsg->m_ServerTimeBest / 100;
m_PlayerRecord[g_Config.m_ClDummy] = (float)pMsg->m_PlayerTimeBest / 100;
}
}
}
void CHud::RenderDDRaceEffects()
{
// check racestate
if(m_FinishTime && m_LastReceivedTimeTick + Client()->GameTickSpeed() * 2 < Client()->GameTick(g_Config.m_ClDummy))
{
m_FinishTime = false;
m_DDRaceTimeReceived = false;
return;
}
if(m_DDRaceTime)
{
char aBuf[64];
char aTime[32];
if(m_FinishTime)
{
str_time(m_DDRaceTime, TIME_HOURS_CENTISECS, aTime, sizeof(aTime));
str_format(aBuf, sizeof(aBuf), "Finish time: %s", aTime);
TextRender()->Text(0, 150 * Graphics()->ScreenAspect() - TextRender()->TextWidth(0, 12, aBuf, -1, -1.0f) / 2, 20, 12, aBuf, -1.0f);
}
else if(m_CheckpointTick + Client()->GameTickSpeed() * 6 > Client()->GameTick(g_Config.m_ClDummy))
{
str_format(aBuf, sizeof(aBuf), "%+5.2f", m_CheckpointDiff);
// calculate alpha (4 sec 1 than get lower the next 2 sec)
float a = 1.0f;
if(m_CheckpointTick + Client()->GameTickSpeed() * 4 < Client()->GameTick(g_Config.m_ClDummy) && m_CheckpointTick + Client()->GameTickSpeed() * 6 > Client()->GameTick(g_Config.m_ClDummy))
{
// lower the alpha slowly to blend text out
a = ((float)(m_CheckpointTick + Client()->GameTickSpeed() * 6) - (float)Client()->GameTick(g_Config.m_ClDummy)) / (float)(Client()->GameTickSpeed() * 2);
}
if(m_CheckpointDiff > 0)
TextRender()->TextColor(1.0f, 0.5f, 0.5f, a); // red
else if(m_CheckpointDiff < 0)
TextRender()->TextColor(0.5f, 1.0f, 0.5f, a); // green
else if(!m_CheckpointDiff)
TextRender()->TextColor(1, 1, 1, a); // white
TextRender()->Text(0, 150 * Graphics()->ScreenAspect() - TextRender()->TextWidth(0, 10, aBuf, -1, -1.0f) / 2, 20, 10, aBuf, -1.0f);
TextRender()->TextColor(1, 1, 1, 1);
}
}
}
void CHud::RenderRecord()
{
if(m_ServerRecord > 0)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), Localize("Server best:"));
TextRender()->Text(0, 5, 40, 6, aBuf, -1.0f);
char aTime[32];
str_time_float(m_ServerRecord, TIME_HOURS_CENTISECS, aTime, sizeof(aTime));
str_format(aBuf, sizeof(aBuf), "%s%s", m_ServerRecord > 3600 ? "" : " ", aTime);
TextRender()->Text(0, 53, 40, 6, aBuf, -1.0f);
}
const float PlayerRecord = m_PlayerRecord[g_Config.m_ClDummy];
if(PlayerRecord > 0)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), Localize("Personal best:"));
TextRender()->Text(0, 5, 47, 6, aBuf, -1.0f);
char aTime[32];
str_time_float(PlayerRecord, TIME_HOURS_CENTISECS, aTime, sizeof(aTime));
str_format(aBuf, sizeof(aBuf), "%s%s", PlayerRecord > 3600 ? "" : " ", aTime);
TextRender()->Text(0, 53, 47, 6, aBuf, -1.0f);
}
}