ddnet/src/game/client/components/flow.hpp

26 lines
321 B
C++

#include <base/vmath.hpp>
#include <game/client/component.hpp>
class FLOW : public COMPONENT
{
struct CELL
{
vec2 vel;
};
CELL *cells;
int height;
int width;
int spacing;
void dbg_render();
void init();
public:
FLOW();
vec2 get(vec2 pos);
void add(vec2 pos, vec2 vel, float size);
void update();
};