mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 10:38:20 +00:00
154 lines
4.8 KiB
C++
154 lines
4.8 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#include <engine/graphics.h>
|
|
#include <engine/textrender.h>
|
|
#include <game/generated/protocol.h>
|
|
#include <game/generated/client_data.h>
|
|
#include <engine/shared/config.h>
|
|
|
|
#include <game/client/gameclient.h>
|
|
#include <game/client/animstate.h>
|
|
#include "killmessages.h"
|
|
|
|
void CKillMessages::OnReset()
|
|
{
|
|
m_KillmsgCurrent = 0;
|
|
for(int i = 0; i < MAX_KILLMSGS; i++)
|
|
m_aKillmsgs[i].m_Tick = -100000;
|
|
}
|
|
|
|
void CKillMessages::OnMessage(int MsgType, void *pRawMsg)
|
|
{
|
|
if(MsgType == NETMSGTYPE_SV_KILLMSG)
|
|
{
|
|
CNetMsg_Sv_KillMsg *pMsg = (CNetMsg_Sv_KillMsg *)pRawMsg;
|
|
|
|
// unpack messages
|
|
CKillMsg Kill;
|
|
Kill.m_VictimID = pMsg->m_Victim;
|
|
Kill.m_VictimTeam = m_pClient->m_aClients[Kill.m_VictimID].m_Team;
|
|
Kill.m_VictimDDTeam = m_pClient->m_Teams.Team(Kill.m_VictimID);
|
|
str_copy(Kill.m_aVictimName, m_pClient->m_aClients[Kill.m_VictimID].m_aName, sizeof(Kill.m_aVictimName));
|
|
Kill.m_VictimRenderInfo = m_pClient->m_aClients[Kill.m_VictimID].m_RenderInfo;
|
|
Kill.m_KillerID = pMsg->m_Killer;
|
|
Kill.m_KillerTeam = m_pClient->m_aClients[Kill.m_KillerID].m_Team;
|
|
str_copy(Kill.m_aKillerName, m_pClient->m_aClients[Kill.m_KillerID].m_aName, sizeof(Kill.m_aKillerName));
|
|
Kill.m_KillerRenderInfo = m_pClient->m_aClients[Kill.m_KillerID].m_RenderInfo;
|
|
Kill.m_Weapon = pMsg->m_Weapon;
|
|
Kill.m_ModeSpecial = pMsg->m_ModeSpecial;
|
|
Kill.m_Tick = Client()->GameTick();
|
|
|
|
// add the message
|
|
m_KillmsgCurrent = (m_KillmsgCurrent+1)%MAX_KILLMSGS;
|
|
m_aKillmsgs[m_KillmsgCurrent] = Kill;
|
|
}
|
|
}
|
|
|
|
void CKillMessages::OnRender()
|
|
{
|
|
if (!g_Config.m_ClShowKillMessages)
|
|
return;
|
|
|
|
float Width = 400*3.0f*Graphics()->ScreenAspect();
|
|
float Height = 400*3.0f;
|
|
|
|
Graphics()->MapScreen(0, 0, Width*1.5f, Height*1.5f);
|
|
float StartX = Width*1.5f-10.0f;
|
|
float y = 20.0f;
|
|
|
|
for(int i = 1; i <= MAX_KILLMSGS; i++)
|
|
{
|
|
int r = (m_KillmsgCurrent+i)%MAX_KILLMSGS;
|
|
if(Client()->GameTick() > m_aKillmsgs[r].m_Tick+50*10)
|
|
continue;
|
|
|
|
float FontSize = 36.0f;
|
|
float KillerNameW = TextRender()->TextWidth(0, FontSize, m_aKillmsgs[r].m_aKillerName, -1);
|
|
float VictimNameW = TextRender()->TextWidth(0, FontSize, m_aKillmsgs[r].m_aVictimName, -1);
|
|
|
|
float x = StartX;
|
|
|
|
// render victim name
|
|
x -= VictimNameW;
|
|
if(m_aKillmsgs[r].m_VictimID >= 0 && g_Config.m_ClChatTeamColors && m_aKillmsgs[r].m_VictimDDTeam)
|
|
{
|
|
vec3 rgb = HslToRgb(vec3(m_aKillmsgs[r].m_VictimDDTeam / 64.0f, 1.0f, 0.75f));
|
|
TextRender()->TextColor(rgb.r, rgb.g, rgb.b, 1.0);
|
|
}
|
|
TextRender()->Text(0, x, y, FontSize, m_aKillmsgs[r].m_aVictimName, -1);
|
|
TextRender()->TextColor(1.0, 1.0, 1.0, 1.0);
|
|
|
|
// render victim tee
|
|
x -= 24.0f;
|
|
|
|
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS)
|
|
{
|
|
if(m_aKillmsgs[r].m_ModeSpecial&1)
|
|
{
|
|
Graphics()->BlendNormal();
|
|
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
|
|
Graphics()->QuadsBegin();
|
|
|
|
if(m_aKillmsgs[r].m_VictimTeam == TEAM_RED)
|
|
RenderTools()->SelectSprite(SPRITE_FLAG_BLUE);
|
|
else
|
|
RenderTools()->SelectSprite(SPRITE_FLAG_RED);
|
|
|
|
float Size = 56.0f;
|
|
IGraphics::CQuadItem QuadItem(x, y-16, Size/2, Size);
|
|
Graphics()->QuadsDrawTL(&QuadItem, 1);
|
|
Graphics()->QuadsEnd();
|
|
}
|
|
}
|
|
|
|
RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_VictimRenderInfo, EMOTE_PAIN, vec2(-1,0), vec2(x, y+28));
|
|
x -= 32.0f;
|
|
|
|
// render weapon
|
|
x -= 44.0f;
|
|
if (m_aKillmsgs[r].m_Weapon >= 0)
|
|
{
|
|
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
|
|
Graphics()->QuadsBegin();
|
|
RenderTools()->SelectSprite(g_pData->m_Weapons.m_aId[m_aKillmsgs[r].m_Weapon].m_pSpriteBody);
|
|
RenderTools()->DrawSprite(x, y+28, 96);
|
|
Graphics()->QuadsEnd();
|
|
}
|
|
x -= 52.0f;
|
|
|
|
if(m_aKillmsgs[r].m_VictimID != m_aKillmsgs[r].m_KillerID)
|
|
{
|
|
if(m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_FLAGS)
|
|
{
|
|
if(m_aKillmsgs[r].m_ModeSpecial&2)
|
|
{
|
|
Graphics()->BlendNormal();
|
|
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
|
|
Graphics()->QuadsBegin();
|
|
|
|
if(m_aKillmsgs[r].m_KillerTeam == TEAM_RED)
|
|
RenderTools()->SelectSprite(SPRITE_FLAG_BLUE, SPRITE_FLAG_FLIP_X);
|
|
else
|
|
RenderTools()->SelectSprite(SPRITE_FLAG_RED, SPRITE_FLAG_FLIP_X);
|
|
|
|
float Size = 56.0f;
|
|
IGraphics::CQuadItem QuadItem(x-56, y-16, Size/2, Size);
|
|
Graphics()->QuadsDrawTL(&QuadItem, 1);
|
|
Graphics()->QuadsEnd();
|
|
}
|
|
}
|
|
|
|
// render killer tee
|
|
x -= 24.0f;
|
|
RenderTools()->RenderTee(CAnimState::GetIdle(), &m_aKillmsgs[r].m_KillerRenderInfo, EMOTE_ANGRY, vec2(1,0), vec2(x, y+28));
|
|
x -= 32.0f;
|
|
|
|
// render killer name
|
|
x -= KillerNameW;
|
|
TextRender()->Text(0, x, y, FontSize, m_aKillmsgs[r].m_aKillerName, -1);
|
|
}
|
|
|
|
y += 46.0f;
|
|
}
|
|
}
|