mirror of
https://github.com/ddnet/ddnet.git
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1169 lines
27 KiB
C
1169 lines
27 KiB
C
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <string.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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#include <engine/e_system.h>
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#include <engine/e_engine.h>
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#include <engine/e_interface.h>
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#include "ec_ui.h"
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#include <engine/e_protocol.h>
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#include <engine/e_snapshot.h>
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#include <engine/e_compression.h>
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#include <engine/e_network.h>
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#include <engine/e_config.h>
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#include <engine/e_packer.h>
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#include <engine/e_memheap.h>
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#include <engine/e_datafile.h>
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#include <mastersrv/mastersrv.h>
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const int prediction_margin = 7; /* magic network prediction value */
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/*
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Server Time
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Client Mirror Time
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Client Predicted Time
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Snapshot Latency
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Downstream latency
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Prediction Latency
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Upstream latency
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*/
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/* network client, must be accessible from other parts like the server browser */
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NETCLIENT *net;
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/* TODO: ugly, fix me */
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extern void client_serverbrowse_set(NETADDR4 *addr, int request, SERVER_INFO *info);
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static int snapshot_part;
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static int64 local_start_time;
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static int debug_font;
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static float frametime = 0.0001f;
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static float frametime_low = 1.0f;
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static float frametime_high = 0.0f;
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static int frames = 0;
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static NETADDR4 server_address;
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static int window_must_refocus = 0;
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static int snaploss = 0;
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static int snapcrcerrors = 0;
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static int ack_game_tick = -1;
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static int current_recv_tick = 0;
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/* current time */
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static int current_tick = 0;
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static float intratick = 0;
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static float ticktime = 0;
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/* predicted time */
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static int current_predtick = 0;
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static float intrapredtick = 0;
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static struct /* TODO: handle input better */
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{
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int data[MAX_INPUT_SIZE]; /* the input data */
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int tick; /* the tick that the input is for */
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int64 game_time; /* prediction latency when we sent this input */
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int64 time;
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} inputs[200];
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static int current_input = 0;
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enum
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{
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GRAPH_MAX=128
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};
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typedef struct
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{
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float min, max;
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float values[GRAPH_MAX];
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int index;
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} GRAPH;
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static void graph_init(GRAPH *g, float min, float max)
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{
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g->min = min;
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g->max = max;
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g->index = 0;
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}
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static void graph_add(GRAPH *g, float v)
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{
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g->index = (g->index+1)&(GRAPH_MAX-1);
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g->values[g->index] = v;
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}
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static void graph_render(GRAPH *g, float x, float y, float w, float h)
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{
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int i;
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gfx_texture_set(-1);
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gfx_quads_begin();
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gfx_setcolor(0, 0, 0, 1);
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gfx_quads_drawTL(x, y, w, h);
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gfx_quads_end();
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gfx_lines_begin();
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gfx_setcolor(0.95f, 0.95f, 0.95f, 1);
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gfx_lines_draw(x, y+h/2, x+w, y+h/2);
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gfx_setcolor(0.5f, 0.5f, 0.5f, 1);
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gfx_lines_draw(x, y+(h*3)/4, x+w, y+(h*3)/4);
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gfx_lines_draw(x, y+h/4, x+w, y+h/4);
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for(i = 1; i < GRAPH_MAX; i++)
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{
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float a0 = (i-1)/(float)GRAPH_MAX;
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float a1 = i/(float)GRAPH_MAX;
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int i0 = (g->index+i-1)&(GRAPH_MAX-1);
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int i1 = (g->index+i)&(GRAPH_MAX-1);
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float v0 = g->values[i0];
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float v1 = g->values[i1];
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gfx_setcolor(0, 1, 0, 1);
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gfx_lines_draw(x+a0*w, y+h-v0*h, x+a1*w, y+h-v1*h);
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}
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gfx_lines_end();
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}
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typedef struct
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{
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int64 snap;
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int64 current;
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int64 target;
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int64 rlast;
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int64 tlast;
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GRAPH graph;
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} SMOOTHTIME;
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static void st_init(SMOOTHTIME *st, int64 target)
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{
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st->snap = time_get();
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st->current = target;
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st->target = target;
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graph_init(&st->graph, 0.0f, 1.0f);
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}
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static int64 st_get(SMOOTHTIME *st, int64 now)
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{
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float adjust_speed, a;
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int64 c = st->current + (now - st->snap);
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int64 t = st->target + (now - st->snap);
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int64 r;
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/* it's faster to adjust upward instead of downward */
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/* we might need to adjust these abit */
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adjust_speed = 0.2f; /*0.99f;*/
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if(t > c)
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adjust_speed = 350.0f;
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a = ((now-st->snap)/(float)time_freq()) * adjust_speed;
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if(a > 1.0f)
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a = 1.0f;
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r = c + (int64)((t-c)*a);
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graph_add(&st->graph, a+0.5f);
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return r;
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}
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static void st_update(SMOOTHTIME *st, int64 target)
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{
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int64 now = time_get();
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st->current = st_get(st, now);
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st->snap = now;
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st->target = target;
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}
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SMOOTHTIME game_time;
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SMOOTHTIME predicted_time;
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GRAPH intra_graph;
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GRAPH predict_graph;
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/* --- input snapping --- */
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static GRAPH input_late_graph;
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/* -- snapshot handling --- */
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enum
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{
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NUM_SNAPSHOT_TYPES=2
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};
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SNAPSTORAGE snapshot_storage;
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static SNAPSTORAGE_HOLDER *snapshots[NUM_SNAPSHOT_TYPES];
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static int recived_snapshots;
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static char snapshot_incomming_data[MAX_SNAPSHOT_SIZE];
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/* --- */
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const void *snap_get_item(int snapid, int index, SNAP_ITEM *item)
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{
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SNAPSHOT_ITEM *i;
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dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
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i = snapshot_get_item(snapshots[snapid]->snap, index);
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item->type = snapitem_type(i);
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item->id = snapitem_id(i);
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return (void *)snapitem_data(i);
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}
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const void *snap_find_item(int snapid, int type, int id)
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{
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/* TODO: linear search. should be fixed. */
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int i;
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for(i = 0; i < snapshots[snapid]->snap->num_items; i++)
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{
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SNAPSHOT_ITEM *itm = snapshot_get_item(snapshots[snapid]->snap, i);
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if(snapitem_type(itm) == type && snapitem_id(itm) == id)
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return (void *)snapitem_data(itm);
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}
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return 0x0;
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}
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int snap_num_items(int snapid)
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{
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dbg_assert(snapid >= 0 && snapid < NUM_SNAPSHOT_TYPES, "invalid snapid");
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return snapshots[snapid]->snap->num_items;
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}
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/* ------ time functions ------ */
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float client_intratick() { return intratick; }
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float client_intrapredtick() { return intrapredtick; }
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float client_ticktime() { return ticktime; }
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int client_tick() { return current_tick; }
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int client_predtick() { return current_predtick; }
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int client_tickspeed() { return SERVER_TICK_SPEED; }
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float client_frametime() { return frametime; }
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float client_localtime() { return (time_get()-local_start_time)/(float)(time_freq()); }
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/* ----- send functions ----- */
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int client_send_msg()
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{
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const MSG_INFO *info = msg_get_info();
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NETPACKET packet;
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mem_zero(&packet, sizeof(NETPACKET));
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packet.client_id = 0;
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packet.data = info->data;
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packet.data_size = info->size;
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if(info->flags&MSGFLAG_VITAL)
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packet.flags = PACKETFLAG_VITAL;
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netclient_send(net, &packet);
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return 0;
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}
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static void client_send_info()
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{
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msg_pack_start_system(NETMSG_INFO, MSGFLAG_VITAL);
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msg_pack_string(modc_net_version(), 128);
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msg_pack_string(config.player_name, 128);
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msg_pack_string(config.clan_name, 128);
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msg_pack_string(config.password, 128);
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msg_pack_end();
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client_send_msg();
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}
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static void client_send_entergame()
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{
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msg_pack_start_system(NETMSG_ENTERGAME, MSGFLAG_VITAL);
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msg_pack_end();
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client_send_msg();
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}
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static void client_send_ready()
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{
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msg_pack_start_system(NETMSG_READY, MSGFLAG_VITAL);
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msg_pack_end();
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client_send_msg();
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}
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void client_rcon(const char *cmd)
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{
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msg_pack_start_system(NETMSG_CMD, MSGFLAG_VITAL);
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msg_pack_string(config.rcon_password, 32);
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msg_pack_string(cmd, 256);
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msg_pack_end();
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client_send_msg();
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}
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int client_connection_problems()
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{
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return netclient_gotproblems(net);
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}
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void client_direct_input(int *input, int size)
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{
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int i;
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msg_pack_start_system(NETMSG_INPUT, 0);
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msg_pack_int(ack_game_tick);
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msg_pack_int(current_predtick);
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msg_pack_int(size);
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for(i = 0; i < size/4; i++)
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msg_pack_int(input[i]);
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msg_pack_end();
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client_send_msg();
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dbg_msg("client", "sent direct input");
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}
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static void client_send_input()
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{
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int64 now = time_get();
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int i, size;
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if(current_predtick <= 0)
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return;
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/* fetch input */
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size = modc_snap_input(inputs[current_input].data);
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msg_pack_start_system(NETMSG_INPUT, 0);
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msg_pack_int(ack_game_tick);
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msg_pack_int(current_predtick);
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msg_pack_int(size);
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inputs[current_input].tick = current_predtick;
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inputs[current_input].game_time = st_get(&predicted_time, now);
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inputs[current_input].time = now;
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/* pack it */
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for(i = 0; i < size/4; i++)
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msg_pack_int(inputs[current_input].data[i]);
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current_input++;
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current_input%=200;
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msg_pack_end();
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client_send_msg();
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}
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/* TODO: OPT: do this alot smarter! */
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int *client_get_input(int tick)
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{
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int i;
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int best = -1;
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for(i = 0; i < 200; i++)
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{
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if(inputs[i].tick <= tick && (best == -1 || inputs[best].tick < inputs[i].tick))
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best = i;
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}
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if(best != -1)
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return (int *)inputs[best].data;
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return 0;
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}
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/* ------ state handling ----- */
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static int state = CLIENTSTATE_OFFLINE;
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int client_state() { return state; }
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static void client_set_state(int s)
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{
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int old = state;
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if(config.debug)
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dbg_msg("client", "state change. last=%d current=%d", state, s);
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state = s;
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if(old != s)
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modc_statechange(state, old);
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}
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/* called when the map is loaded and we should init for a new round */
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static void client_on_enter_game()
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{
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/* reset input */
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int i;
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for(i = 0; i < 200; i++)
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inputs[i].tick = -1;
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current_input = 0;
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/* reset snapshots */
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snapshots[SNAP_CURRENT] = 0;
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snapshots[SNAP_PREV] = 0;
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snapstorage_purge_all(&snapshot_storage);
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recived_snapshots = 0;
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current_predtick = 0;
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current_recv_tick = 0;
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}
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void client_entergame()
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{
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/* now we will wait for two snapshots */
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/* to finish the connection */
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client_send_entergame();
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client_on_enter_game();
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}
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void client_connect(const char *server_address_str)
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{
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char buf[512];
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const char *port_str = 0;
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int k;
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int port = 8303;
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client_disconnect();
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dbg_msg("client", "connecting to '%s'", server_address_str);
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strncpy(buf, server_address_str, 512);
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for(k = 0; buf[k]; k++)
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{
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if(buf[k] == ':')
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{
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port_str = &(buf[k+1]);
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buf[k] = 0;
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break;
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}
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}
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if(port_str)
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port = atoi(port_str);
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if(net_host_lookup(buf, port, &server_address) != 0)
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dbg_msg("client", "could not find the address of %s, connecting to localhost", buf);
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netclient_connect(net, &server_address);
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client_set_state(CLIENTSTATE_CONNECTING);
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graph_init(&intra_graph, 0.0f, 1.0f);
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graph_init(&input_late_graph, 0.0f, 1.0f);
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graph_init(&predict_graph, 0.0f, 200.0f);
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}
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void client_disconnect_with_reason(const char *reason)
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{
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netclient_disconnect(net, reason);
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client_set_state(CLIENTSTATE_OFFLINE);
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map_unload();
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}
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void client_disconnect()
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{
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client_disconnect_with_reason(0);
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}
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static int client_load_data()
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{
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debug_font = gfx_load_texture("data/debug_font.png", IMG_AUTO);
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return 1;
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}
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extern int snapshot_data_rate[0xffff];
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extern int snapshot_data_updates[0xffff];
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static void client_debug_render()
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{
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static NETSTATS prev, current;
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static int64 last_snap = 0;
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static float frametime_avg = 0;
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char buffer[512];
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if(!config.debug)
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return;
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gfx_blend_normal();
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gfx_texture_set(debug_font);
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gfx_mapscreen(0,0,gfx_screenwidth(),gfx_screenheight());
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if(time_get()-last_snap > time_freq()/10)
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{
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last_snap = time_get();
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prev = current;
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netclient_stats(net, ¤t);
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}
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frametime_avg = frametime_avg*0.9f + frametime*0.1f;
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sprintf(buffer, "ticks: %8d %8d send: %6d recv: %6d snaploss: %d mem %dk gfxmem: %dk fps: %3d",
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current_tick, current_predtick,
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(current.send_bytes-prev.send_bytes)*10,
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(current.recv_bytes-prev.recv_bytes)*10,
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snaploss,
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mem_allocated()/1024,
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gfx_memory_usage()/1024,
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(int)(1.0f/frametime_avg));
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gfx_quads_text(2, 2, 16, buffer);
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sprintf(buffer, "ui: %p %p", ui_hot_item(), ui_active_item());
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gfx_quads_text(2, 16, 16, buffer);
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/* render rates */
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{
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int i;
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for(i = 0; i < 256; i++)
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{
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if(snapshot_data_rate[i])
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{
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sprintf(buffer, "%4d : %8d %8d %8d", i, snapshot_data_rate[i]/8, snapshot_data_updates[i],
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(snapshot_data_rate[i]/snapshot_data_updates[i])/8);
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gfx_quads_text(2, 100+i*8, 16, buffer);
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}
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}
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}
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/* render graphs */
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gfx_mapscreen(0,0,400.0f,300.0f);
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graph_render(&predict_graph, 300, 10, 90, 50);
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graph_render(&predicted_time.graph, 300, 10+50+10, 90, 50);
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graph_render(&intra_graph, 300, 10+50+10+50+10, 90, 50);
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graph_render(&input_late_graph, 300, 10+50+10+50+10+50+10, 90, 50);
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}
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void client_quit()
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{
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client_set_state(CLIENTSTATE_QUITING);
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}
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const char *client_error_string()
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{
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return netclient_error_string(net);
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}
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static void client_render()
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{
|
|
gfx_clear(0.0f,0.0f,0.0f);
|
|
modc_render();
|
|
client_debug_render();
|
|
}
|
|
|
|
static const char *client_load_map(const char *mapname, int wanted_crc)
|
|
{
|
|
static char errormsg[128];
|
|
DATAFILE *df;
|
|
char buf[512];
|
|
int crc;
|
|
|
|
dbg_msg("client", "loading map, map=%s wanted crc=%08x", mapname, wanted_crc);
|
|
client_set_state(CLIENTSTATE_LOADING);
|
|
|
|
sprintf(buf, "data/maps/%s.map", mapname);
|
|
df = datafile_load(buf);
|
|
if(!df)
|
|
{
|
|
sprintf(errormsg, "map '%s' not found", mapname);
|
|
return errormsg;
|
|
}
|
|
|
|
/* get the crc of the map */
|
|
crc = datafile_crc(buf);
|
|
if(crc != wanted_crc)
|
|
{
|
|
datafile_unload(df);
|
|
sprintf(errormsg, "map differs from the server. %08x != %08x", crc, wanted_crc);
|
|
return errormsg;
|
|
}
|
|
|
|
recived_snapshots = 0;
|
|
map_set(df);
|
|
return NULL;
|
|
}
|
|
|
|
static void client_process_packet(NETPACKET *packet)
|
|
{
|
|
if(packet->client_id == -1)
|
|
{
|
|
/* connectionlesss */
|
|
if(packet->data_size >= (int)sizeof(SERVERBROWSE_LIST) &&
|
|
memcmp(packet->data, SERVERBROWSE_LIST, sizeof(SERVERBROWSE_LIST)) == 0)
|
|
{
|
|
int size = packet->data_size-sizeof(SERVERBROWSE_LIST);
|
|
int num = size/sizeof(NETADDR4);
|
|
NETADDR4 *addrs = (NETADDR4 *)((char*)packet->data+sizeof(SERVERBROWSE_LIST));
|
|
int i;
|
|
|
|
for(i = 0; i < num; i++)
|
|
{
|
|
NETADDR4 addr = addrs[i];
|
|
SERVER_INFO info = {0};
|
|
|
|
#if defined(CONF_ARCH_ENDIAN_BIG)
|
|
const char *tmp = (const char *)&addr.port;
|
|
addr.port = (tmp[1]<<8) | tmp[0];
|
|
#endif
|
|
|
|
info.latency = 999;
|
|
sprintf(info.address, "%d.%d.%d.%d:%d",
|
|
addr.ip[0], addr.ip[1], addr.ip[2],
|
|
addr.ip[3], addr.port);
|
|
sprintf(info.name, "\255%d.%d.%d.%d:%d", /* the \255 is to make sure that it's sorted last */
|
|
addr.ip[0], addr.ip[1], addr.ip[2],
|
|
addr.ip[3], addr.port);
|
|
|
|
client_serverbrowse_set(&addr, 1, &info);
|
|
}
|
|
}
|
|
|
|
if(packet->data_size >= (int)sizeof(SERVERBROWSE_INFO) &&
|
|
memcmp(packet->data, SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO)) == 0)
|
|
{
|
|
/* we got ze info */
|
|
UNPACKER up;
|
|
SERVER_INFO info = {0};
|
|
int i;
|
|
|
|
unpacker_reset(&up, (unsigned char*)packet->data+sizeof(SERVERBROWSE_INFO), packet->data_size-sizeof(SERVERBROWSE_INFO));
|
|
|
|
strncpy(info.version, unpacker_get_string(&up), 32);
|
|
strncpy(info.name, unpacker_get_string(&up), 64);
|
|
strncpy(info.map, unpacker_get_string(&up), 32);
|
|
info.game_type = atol(unpacker_get_string(&up));
|
|
info.flags = atol(unpacker_get_string(&up));
|
|
info.progression = atol(unpacker_get_string(&up));
|
|
info.num_players = atol(unpacker_get_string(&up));
|
|
info.max_players = atol(unpacker_get_string(&up));
|
|
sprintf(info.address, "%d.%d.%d.%d:%d",
|
|
packet->address.ip[0], packet->address.ip[1], packet->address.ip[2],
|
|
packet->address.ip[3], packet->address.port);
|
|
|
|
for(i = 0; i < info.num_players; i++)
|
|
{
|
|
strncpy(info.player_names[i], unpacker_get_string(&up), 48);
|
|
info.player_scores[i] = atol(unpacker_get_string(&up));
|
|
}
|
|
|
|
/* TODO: unpack players aswell */
|
|
client_serverbrowse_set(&packet->address, 0, &info);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int sys;
|
|
int msg = msg_unpack_start(packet->data, packet->data_size, &sys);
|
|
|
|
if(sys)
|
|
{
|
|
/* system message */
|
|
if(msg == NETMSG_MAP)
|
|
{
|
|
const char *map = msg_unpack_string();
|
|
int map_crc = msg_unpack_int();
|
|
const char *error = client_load_map(map, map_crc);
|
|
|
|
if(!error)
|
|
{
|
|
dbg_msg("client/network", "loading done");
|
|
client_send_ready();
|
|
modc_connected();
|
|
}
|
|
else
|
|
{
|
|
client_disconnect_with_reason(error);
|
|
}
|
|
}
|
|
else if(msg == NETMSG_SNAP || msg == NETMSG_SNAPSINGLE || msg == NETMSG_SNAPEMPTY)
|
|
{
|
|
/*dbg_msg("client/network", "got snapshot"); */
|
|
int num_parts = 1;
|
|
int part = 0;
|
|
int game_tick = msg_unpack_int();
|
|
int delta_tick = game_tick-msg_unpack_int();
|
|
int input_predtick = msg_unpack_int();
|
|
int time_left = msg_unpack_int();
|
|
int part_size = 0;
|
|
int crc = 0;
|
|
int complete_size = 0;
|
|
|
|
if(msg == NETMSG_SNAP)
|
|
{
|
|
num_parts = msg_unpack_int();
|
|
part = msg_unpack_int();
|
|
}
|
|
|
|
if(msg != NETMSG_SNAPEMPTY)
|
|
{
|
|
crc = msg_unpack_int();
|
|
part_size = msg_unpack_int();
|
|
}
|
|
|
|
/* TODO: adjust our prediction time */
|
|
if(time_left)
|
|
{
|
|
int k;
|
|
|
|
graph_add(&input_late_graph, time_left/100.0f+0.5f);
|
|
|
|
if(time_left < 0)
|
|
dbg_msg("client", "input was late with %d ms", time_left);
|
|
|
|
for(k = 0; k < 200; k++) /* TODO: do this better */
|
|
{
|
|
if(inputs[k].tick == input_predtick)
|
|
{
|
|
/*-1000/50 prediction_margin */
|
|
int64 target = inputs[k].game_time + (time_get() - inputs[k].time);
|
|
st_update(&predicted_time, target - (int64)(((time_left-prediction_margin)/1000.0f)*time_freq()));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(snapshot_part == part && game_tick > current_recv_tick)
|
|
{
|
|
/* TODO: clean this up abit */
|
|
const char *d = (const char *)msg_unpack_raw(part_size);
|
|
mem_copy((char*)snapshot_incomming_data + part*MAX_SNAPSHOT_PACKSIZE, d, part_size);
|
|
snapshot_part++;
|
|
|
|
if(snapshot_part == num_parts)
|
|
{
|
|
static SNAPSHOT emptysnap;
|
|
SNAPSHOT *deltashot = &emptysnap;
|
|
int purgetick;
|
|
void *deltadata;
|
|
int deltasize;
|
|
unsigned char tmpbuffer[MAX_SNAPSHOT_SIZE];
|
|
unsigned char tmpbuffer2[MAX_SNAPSHOT_SIZE];
|
|
unsigned char tmpbuffer3[MAX_SNAPSHOT_SIZE];
|
|
int snapsize;
|
|
|
|
complete_size = (num_parts-1) * MAX_SNAPSHOT_PACKSIZE + part_size;
|
|
|
|
snapshot_part = 0;
|
|
|
|
/* find snapshot that we should use as delta */
|
|
emptysnap.data_size = 0;
|
|
emptysnap.num_items = 0;
|
|
|
|
/* find delta */
|
|
if(delta_tick >= 0)
|
|
{
|
|
int deltashot_size = snapstorage_get(&snapshot_storage, delta_tick, 0, &deltashot);
|
|
|
|
if(deltashot_size < 0)
|
|
{
|
|
/* couldn't find the delta snapshots that the server used */
|
|
/* to compress this snapshot. force the server to resync */
|
|
if(config.debug)
|
|
dbg_msg("client", "error, couldn't find the delta snapshot");
|
|
|
|
/* ack snapshot */
|
|
/* TODO: combine this with the input message */
|
|
ack_game_tick = -1;
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* decompress snapshot */
|
|
deltadata = snapshot_empty_delta();
|
|
deltasize = sizeof(int)*3;
|
|
|
|
if(complete_size)
|
|
{
|
|
int compsize = zerobit_decompress(snapshot_incomming_data, complete_size, tmpbuffer);
|
|
int intsize = intpack_decompress(tmpbuffer, compsize, tmpbuffer2);
|
|
deltadata = tmpbuffer2;
|
|
deltasize = intsize;
|
|
}
|
|
|
|
/*dbg_msg("UNPACK", "%d unpacked with %d", game_tick, delta_tick); */
|
|
|
|
purgetick = delta_tick;
|
|
snapsize = snapshot_unpack_delta(deltashot, (SNAPSHOT*)tmpbuffer3, deltadata, deltasize);
|
|
if(msg != NETMSG_SNAPEMPTY && snapshot_crc((SNAPSHOT*)tmpbuffer3) != crc)
|
|
{
|
|
if(config.debug)
|
|
dbg_msg("client", "snapshot crc error %d", snapcrcerrors);
|
|
snapcrcerrors++;
|
|
if(snapcrcerrors > 10)
|
|
{
|
|
/* to many errors, send reset */
|
|
ack_game_tick = -1;
|
|
client_send_input();
|
|
snapcrcerrors = 0;
|
|
}
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
if(snapcrcerrors)
|
|
snapcrcerrors--;
|
|
}
|
|
|
|
/* purge old snapshots */
|
|
purgetick = delta_tick;
|
|
if(snapshots[SNAP_PREV] && snapshots[SNAP_PREV]->tick < purgetick)
|
|
purgetick = snapshots[SNAP_PREV]->tick;
|
|
if(snapshots[SNAP_CURRENT] && snapshots[SNAP_CURRENT]->tick < purgetick)
|
|
purgetick = snapshots[SNAP_PREV]->tick;
|
|
snapstorage_purge_until(&snapshot_storage, purgetick);
|
|
/*client_snapshot_purge_until(game_tick-50); */
|
|
|
|
/* add new */
|
|
snapstorage_add(&snapshot_storage, game_tick, time_get(), snapsize, (SNAPSHOT*)tmpbuffer3);
|
|
|
|
/* apply snapshot, cycle pointers */
|
|
recived_snapshots++;
|
|
|
|
if(current_recv_tick > 0)
|
|
snaploss += game_tick-current_recv_tick-1;
|
|
current_recv_tick = game_tick;
|
|
|
|
/* we got two snapshots until we see us self as connected */
|
|
if(recived_snapshots == 2)
|
|
{
|
|
/* start at 200ms and work from there */
|
|
st_init(&predicted_time, game_tick*time_freq()/50);
|
|
st_init(&game_time, (game_tick-1)*time_freq()/50);
|
|
snapshots[SNAP_PREV] = snapshot_storage.first;
|
|
snapshots[SNAP_CURRENT] = snapshot_storage.last;
|
|
local_start_time = time_get();
|
|
client_set_state(CLIENTSTATE_ONLINE);
|
|
}
|
|
|
|
{
|
|
int64 now = time_get();
|
|
graph_add(&predict_graph, (st_get(&predicted_time, now)-st_get(&game_time, now))/(float)time_freq());
|
|
}
|
|
|
|
st_update(&game_time, (game_tick-1)*time_freq()/50);
|
|
|
|
/* ack snapshot */
|
|
ack_game_tick = game_tick;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
dbg_msg("client", "snapsht reset!");
|
|
snapshot_part = 0;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* game message */
|
|
modc_message(msg);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void client_pump_network()
|
|
{
|
|
NETPACKET packet;
|
|
|
|
netclient_update(net);
|
|
|
|
/* check for errors */
|
|
if(client_state() != CLIENTSTATE_OFFLINE && netclient_state(net) == NETSTATE_OFFLINE)
|
|
{
|
|
client_set_state(CLIENTSTATE_OFFLINE);
|
|
dbg_msg("client", "offline error='%s'", netclient_error_string(net));
|
|
}
|
|
|
|
/* */
|
|
if(client_state() == CLIENTSTATE_CONNECTING && netclient_state(net) == NETSTATE_ONLINE)
|
|
{
|
|
/* we switched to online */
|
|
dbg_msg("client", "connected, sending info");
|
|
client_set_state(CLIENTSTATE_LOADING);
|
|
client_send_info();
|
|
}
|
|
|
|
/* process packets */
|
|
while(netclient_recv(net, &packet))
|
|
client_process_packet(&packet);
|
|
}
|
|
|
|
static void client_update()
|
|
{
|
|
/* switch snapshot */
|
|
if(client_state() != CLIENTSTATE_OFFLINE && recived_snapshots >= 3)
|
|
{
|
|
int repredict = 0;
|
|
int64 freq = time_freq();
|
|
int64 now = st_get(&game_time, time_get());
|
|
int64 pred_now = st_get(&predicted_time, time_get());
|
|
|
|
while(1)
|
|
{
|
|
SNAPSTORAGE_HOLDER *cur = snapshots[SNAP_CURRENT];
|
|
int64 tickstart = (cur->tick)*time_freq()/50;
|
|
|
|
if(tickstart < now)
|
|
{
|
|
SNAPSTORAGE_HOLDER *next = snapshots[SNAP_CURRENT]->next;
|
|
if(next)
|
|
{
|
|
snapshots[SNAP_PREV] = snapshots[SNAP_CURRENT];
|
|
snapshots[SNAP_CURRENT] = next;
|
|
|
|
/* set tick */
|
|
current_tick = snapshots[SNAP_CURRENT]->tick;
|
|
|
|
if(snapshots[SNAP_CURRENT] && snapshots[SNAP_PREV])
|
|
{
|
|
modc_newsnapshot();
|
|
repredict = 1;
|
|
}
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
|
|
if(snapshots[SNAP_CURRENT] && snapshots[SNAP_PREV])
|
|
{
|
|
int64 curtick_start = (snapshots[SNAP_CURRENT]->tick)*time_freq()/50;
|
|
int64 prevtick_start = (snapshots[SNAP_PREV]->tick)*time_freq()/50;
|
|
/*tg_add(&predicted_time_graph, pred_now, 0); */
|
|
int prev_pred_tick = (int)(pred_now*50/time_freq());
|
|
int new_pred_tick = prev_pred_tick+1;
|
|
static float last_intrapred = 0;
|
|
|
|
intratick = (now - prevtick_start) / (float)(curtick_start-prevtick_start);
|
|
ticktime = (now - curtick_start) / (freq/(float)SERVER_TICK_SPEED);
|
|
|
|
graph_add(&intra_graph, intratick*0.25f);
|
|
|
|
curtick_start = new_pred_tick*time_freq()/50;
|
|
prevtick_start = prev_pred_tick*time_freq()/50;
|
|
intrapredtick = (pred_now - prevtick_start) / (float)(curtick_start-prevtick_start);
|
|
|
|
|
|
if(new_pred_tick > current_predtick)
|
|
{
|
|
last_intrapred = intrapredtick;
|
|
current_predtick = new_pred_tick;
|
|
repredict = 1;
|
|
|
|
/* send input */
|
|
client_send_input();
|
|
}
|
|
|
|
if(intrapredtick < last_intrapred)
|
|
dbg_msg("client", "prediction time goes backwards, that can't be good");
|
|
last_intrapred = intrapredtick;
|
|
}
|
|
|
|
/* only do sane predictions */
|
|
if(repredict)
|
|
{
|
|
if(current_predtick > current_tick && current_predtick < current_tick+50)
|
|
modc_predict();
|
|
}
|
|
}
|
|
|
|
/* STRESS TEST: join the server again */
|
|
if(client_state() == CLIENTSTATE_OFFLINE && config.dbg_stress && (frames%100) == 0)
|
|
client_connect(config.dbg_stress_server);
|
|
|
|
/* pump the network */
|
|
client_pump_network();
|
|
|
|
/* update the server browser */
|
|
client_serverbrowse_update();
|
|
}
|
|
|
|
extern int editor_update_and_render();
|
|
extern void editor_init();
|
|
|
|
static void client_run()
|
|
{
|
|
NETADDR4 bindaddr;
|
|
int64 reporttime = time_get();
|
|
int64 reportinterval = time_freq()*1;
|
|
int editor_active = 0;
|
|
|
|
local_start_time = time_get();
|
|
snapshot_part = 0;
|
|
|
|
/* init graphics and sound */
|
|
if(!gfx_init())
|
|
return;
|
|
|
|
/* init the editor */
|
|
editor_init();
|
|
|
|
/* sound is allowed to fail */
|
|
snd_init();
|
|
|
|
/* load data */
|
|
if(!client_load_data())
|
|
return;
|
|
|
|
/* init the mod */
|
|
modc_init();
|
|
dbg_msg("client", "version %s", modc_net_version());
|
|
|
|
/* open socket */
|
|
mem_zero(&bindaddr, sizeof(bindaddr));
|
|
net = netclient_open(bindaddr, 0);
|
|
|
|
/* connect to the server if wanted */
|
|
/*
|
|
if(config.cl_connect[0] != 0)
|
|
client_connect(config.cl_connect);
|
|
config.cl_connect[0] = 0;
|
|
*/
|
|
|
|
inp_mouse_mode_relative();
|
|
|
|
while (1)
|
|
{
|
|
int64 frame_start_time = time_get();
|
|
frames++;
|
|
|
|
/* update input */
|
|
inp_update();
|
|
|
|
/* update sound */
|
|
snd_update();
|
|
|
|
/* refocus */
|
|
if(!gfx_window_active())
|
|
{
|
|
if(window_must_refocus == 0)
|
|
inp_mouse_mode_absolute();
|
|
window_must_refocus = 1;
|
|
}
|
|
|
|
if(window_must_refocus && gfx_window_active())
|
|
{
|
|
if(window_must_refocus < 3)
|
|
{
|
|
inp_mouse_mode_absolute();
|
|
window_must_refocus++;
|
|
}
|
|
|
|
if(inp_key_pressed(KEY_MOUSE_1))
|
|
{
|
|
inp_mouse_mode_relative();
|
|
window_must_refocus = 0;
|
|
}
|
|
}
|
|
|
|
/* screenshot button */
|
|
if(inp_key_down(config.key_screenshot))
|
|
gfx_screenshot();
|
|
|
|
/* some debug keys */
|
|
/*
|
|
if(config.debug)
|
|
{
|
|
if(inp_key_pressed(KEY_F1))
|
|
inp_mouse_mode_absolute();
|
|
if(inp_key_pressed(KEY_F2))
|
|
inp_mouse_mode_relative();
|
|
|
|
if(inp_key_pressed(KEY_F5))
|
|
{
|
|
ack_game_tick = -1;
|
|
client_send_input();
|
|
}
|
|
}*/
|
|
|
|
/* panic quit button */
|
|
if(inp_key_pressed(KEY_LCTRL) && inp_key_pressed(KEY_LSHIFT) && inp_key_pressed('Q'))
|
|
break;
|
|
|
|
if(inp_key_pressed(KEY_LCTRL) && inp_key_pressed(KEY_LSHIFT) && inp_key_down('E'))
|
|
editor_active = editor_active^1;
|
|
|
|
if(!gfx_window_open())
|
|
break;
|
|
|
|
/* render */
|
|
if(editor_active)
|
|
{
|
|
client_update();
|
|
editor_update_and_render();
|
|
gfx_swap();
|
|
}
|
|
else
|
|
{
|
|
client_update();
|
|
|
|
if(config.dbg_stress)
|
|
{
|
|
if((frames%10) == 0)
|
|
{
|
|
client_render();
|
|
gfx_swap();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
client_render();
|
|
gfx_swap();
|
|
}
|
|
}
|
|
|
|
/* check conditions */
|
|
if(client_state() == CLIENTSTATE_QUITING)
|
|
break;
|
|
|
|
/* be nice */
|
|
if(config.cl_cpu_throttle || !gfx_window_active())
|
|
thread_sleep(1);
|
|
|
|
if(config.dbg_hitch)
|
|
{
|
|
thread_sleep(config.dbg_hitch);
|
|
config.dbg_hitch = 0;
|
|
}
|
|
|
|
if(reporttime < time_get())
|
|
{
|
|
if(config.debug)
|
|
{
|
|
dbg_msg("client/report", "fps=%.02f (%.02f %.02f) netstate=%d",
|
|
frames/(float)(reportinterval/time_freq()),
|
|
1.0f/frametime_high,
|
|
1.0f/frametime_low,
|
|
netclient_state(net));
|
|
}
|
|
frametime_low = 1;
|
|
frametime_high = 0;
|
|
frames = 0;
|
|
reporttime += reportinterval;
|
|
}
|
|
|
|
/* update frametime */
|
|
frametime = (time_get()-frame_start_time)/(float)time_freq();
|
|
if(frametime < frametime_low)
|
|
frametime_low = frametime;
|
|
if(frametime > frametime_high)
|
|
frametime_high = frametime;
|
|
}
|
|
|
|
modc_shutdown();
|
|
client_disconnect();
|
|
|
|
gfx_shutdown();
|
|
snd_shutdown();
|
|
}
|
|
|
|
|
|
int editor_main(int argc, char **argv);
|
|
|
|
int main(int argc, char **argv)
|
|
{
|
|
/* init the engine */
|
|
dbg_msg("client", "starting...");
|
|
engine_init("Teewars", argc, argv);
|
|
|
|
client_run();
|
|
|
|
engine_writeconfig();
|
|
return 0;
|
|
}
|