mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 12:08:20 +00:00
1137 lines
27 KiB
C++
1137 lines
27 KiB
C++
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
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#include <stdio.h>
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#include <math.h>
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#include <string.h>
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#include <stdlib.h>
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#include <base/system.h>
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#include <base/math.hpp>
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#include <base/vmath.hpp>
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#include "menus.hpp"
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#include "skins.hpp"
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#include <engine/e_client_interface.h>
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extern "C" {
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#include <engine/client/ec_font.h>
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}
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#include <game/version.hpp>
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#include <game/generated/g_protocol.hpp>
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#include <game/generated/gc_data.hpp>
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#include <game/client/gameclient.hpp>
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#include <mastersrv/mastersrv.h>
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vec4 MENUS::gui_color;
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vec4 MENUS::color_tabbar_inactive_outgame;
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vec4 MENUS::color_tabbar_active_outgame;
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vec4 MENUS::color_tabbar_inactive;
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vec4 MENUS::color_tabbar_active;
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vec4 MENUS::color_tabbar_inactive_ingame;
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vec4 MENUS::color_tabbar_active_ingame;
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float MENUS::button_height = 25.0f;
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float MENUS::listheader_height = 17.0f;
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float MENUS::fontmod_height = 0.8f;
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INPUT_EVENT MENUS::inputevents[MAX_INPUTEVENTS];
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int MENUS::num_inputevents;
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inline float hue_to_rgb(float v1, float v2, float h)
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{
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if(h < 0) h += 1;
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if(h > 1) h -= 1;
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if((6 * h) < 1) return v1 + ( v2 - v1 ) * 6 * h;
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if((2 * h) < 1) return v2;
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if((3 * h) < 2) return v1 + ( v2 - v1 ) * ((2.0f/3.0f) - h) * 6;
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return v1;
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}
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inline vec3 hsl_to_rgb(vec3 in)
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{
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float v1, v2;
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vec3 out;
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if(in.s == 0)
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{
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out.r = in.l;
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out.g = in.l;
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out.b = in.l;
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}
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else
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{
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if(in.l < 0.5f)
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v2 = in.l * (1 + in.s);
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else
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v2 = (in.l+in.s) - (in.s*in.l);
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v1 = 2 * in.l - v2;
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out.r = hue_to_rgb(v1, v2, in.h + (1.0f/3.0f));
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out.g = hue_to_rgb(v1, v2, in.h);
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out.b = hue_to_rgb(v1, v2, in.h - (1.0f/3.0f));
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}
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return out;
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}
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MENUS::MENUS()
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{
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popup = POPUP_NONE;
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active_page = PAGE_INTERNET;
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game_page = PAGE_GAME;
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need_restart = false;
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need_sendinfo = false;
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menu_active = true;
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escape_pressed = false;
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enter_pressed = false;
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num_inputevents = 0;
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demos = 0;
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num_demos = 0;
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last_input = time_get();
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}
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vec4 MENUS::button_color_mul(const void *id)
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{
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if(ui_active_item() == id)
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return vec4(1,1,1,0.5f);
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else if(ui_hot_item() == id)
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return vec4(1,1,1,1.5f);
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return vec4(1,1,1,1);
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}
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void MENUS::ui_draw_browse_icon(int what, const RECT *r)
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{
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gfx_texture_set(data->images[IMAGE_BROWSEICONS].id);
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gfx_quads_begin();
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select_sprite(what);
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gfx_quads_drawTL(r->x,r->y,r->w,r->h);
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gfx_quads_end();
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}
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void MENUS::ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
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ui_do_label(r, text, r->h*fontmod_height, 0);
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}
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void MENUS::ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
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ui_do_label(r, text, r->h*fontmod_height, 0);
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}
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void MENUS::ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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int corners = CORNER_T;
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vec4 colormod(1,1,1,1);
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if(extra)
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corners = *(int *)extra;
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if(checked)
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ui_draw_rect(r, color_tabbar_active, corners, 10.0f);
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else
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ui_draw_rect(r, color_tabbar_inactive, corners, 10.0f);
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ui_do_label(r, text, r->h*fontmod_height, 0);
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}
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void MENUS::ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(checked)
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ui_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f);
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else
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ui_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f);
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ui_do_label(r, text, r->h*fontmod_height, 0);
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}
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void MENUS::ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(checked)
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ui_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f);
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RECT t;
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ui_vsplit_l(r, 5.0f, 0, &t);
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ui_do_label(&t, text, r->h*fontmod_height, -1);
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}
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void MENUS::ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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if(checked)
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{
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RECT sr = *r;
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ui_margin(&sr, 1.5f, &sr);
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ui_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
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}
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ui_do_label(r, text, r->h*fontmod_height, -1);
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}
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void MENUS::ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r)
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{
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RECT c = *r;
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RECT t = *r;
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c.w = c.h;
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t.x += c.w;
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t.w -= c.w;
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ui_vsplit_l(&t, 5.0f, 0, &t);
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ui_margin(&c, 2.0f, &c);
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ui_draw_rect(&c, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 3.0f);
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c.y += 2;
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ui_do_label(&c, boxtext, r->h*fontmod_height*0.75f, 0);
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ui_do_label(&t, text, r->h*fontmod_height*0.8f, -1);
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}
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void MENUS::ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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ui_draw_checkbox_common(id, text, checked?"X":"", r);
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}
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void MENUS::ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra)
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{
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char buf[16];
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str_format(buf, sizeof(buf), "%d", checked);
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ui_draw_checkbox_common(id, text, buf, r);
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}
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int MENUS::ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, float font_size, bool hidden)
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{
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int inside = ui_mouse_inside(rect);
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int r = 0;
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static int at_index = 0;
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if(ui_last_active_item() == id)
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{
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int len = strlen(str);
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if (inside && ui_mouse_button(0))
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{
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int mx_rel = (int)(ui_mouse_x() - rect->x);
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for (int i = 1; i <= len; i++)
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{
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if (gfx_text_width(0, font_size, str, i) + 10 > mx_rel)
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{
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at_index = i - 1;
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break;
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}
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if (i == len)
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at_index = len;
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}
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}
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for(int i = 0; i < num_inputevents; i++)
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{
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len = strlen(str);
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INPUT_EVENT e = inputevents[i];
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char c = e.ch;
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int k = e.key;
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if (at_index > len)
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at_index = len;
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if (!(c >= 0 && c < 32))
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{
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if (len < str_size - 1 && at_index < str_size - 1)
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{
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memmove(str + at_index + 1, str + at_index, len - at_index + 1);
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str[at_index] = c;
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at_index++;
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r = 1;
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}
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}
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if(e.flags&INPFLAG_PRESS)
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{
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if (k == KEY_BACKSPACE && at_index > 0)
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{
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memmove(str + at_index - 1, str + at_index, len - at_index + 1);
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at_index--;
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r = 1;
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}
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else if (k == KEY_DELETE && at_index < len)
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{
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memmove(str + at_index, str + at_index + 1, len - at_index);
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r = 1;
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}
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else if (k == KEY_RETURN)
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ui_clear_last_active_item();
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else if (k == KEY_LEFT && at_index > 0)
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at_index--;
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else if (k == KEY_RIGHT && at_index < len)
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at_index++;
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else if (k == KEY_HOME)
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at_index = 0;
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else if (k == KEY_END)
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at_index = len;
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}
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}
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}
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bool just_got_active = false;
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if(ui_active_item() == id)
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{
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if(!ui_mouse_button(0))
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ui_set_active_item(0);
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}
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else if(ui_hot_item() == id)
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{
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if(ui_mouse_button(0))
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{
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if (ui_last_active_item() != id)
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just_got_active = true;
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ui_set_active_item(id);
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}
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}
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if(inside)
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ui_set_hot_item(id);
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RECT textbox = *rect;
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ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
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ui_vmargin(&textbox, 5.0f, &textbox);
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const char *display_str = str;
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char stars[128];
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if(hidden)
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{
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unsigned s = strlen(str);
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if(s >= sizeof(stars))
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s = sizeof(stars)-1;
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memset(stars, '*', s);
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stars[s] = 0;
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display_str = stars;
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}
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ui_do_label(&textbox, display_str, font_size, -1);
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if (ui_last_active_item() == id && !just_got_active)
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{
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float w = gfx_text_width(0, font_size, display_str, at_index);
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textbox.x += w*ui_scale();
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ui_do_label(&textbox, "_", font_size, -1);
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}
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return r;
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}
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float MENUS::ui_do_scrollbar_v(const void *id, const RECT *rect, float current)
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{
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RECT handle;
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static float offset_y;
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ui_hsplit_t(rect, 33, &handle, 0);
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handle.y += (rect->h-handle.h)*current;
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/* logic */
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float ret = current;
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int inside = ui_mouse_inside(&handle);
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if(ui_active_item() == id)
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{
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if(!ui_mouse_button(0))
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ui_set_active_item(0);
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float min = rect->y;
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float max = rect->h-handle.h;
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float cur = ui_mouse_y()-offset_y;
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ret = (cur-min)/max;
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if(ret < 0.0f) ret = 0.0f;
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if(ret > 1.0f) ret = 1.0f;
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}
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else if(ui_hot_item() == id)
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{
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if(ui_mouse_button(0))
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{
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ui_set_active_item(id);
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offset_y = ui_mouse_y()-handle.y;
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}
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}
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if(inside)
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ui_set_hot_item(id);
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// render
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RECT rail;
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ui_vmargin(rect, 5.0f, &rail);
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ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
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RECT slider = handle;
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slider.w = rail.x-slider.x;
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ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f);
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slider.x = rail.x+rail.w;
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ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f);
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slider = handle;
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ui_margin(&slider, 5.0f, &slider);
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ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
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return ret;
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}
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float MENUS::ui_do_scrollbar_h(const void *id, const RECT *rect, float current)
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{
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RECT handle;
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static float offset_x;
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ui_vsplit_l(rect, 33, &handle, 0);
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handle.x += (rect->w-handle.w)*current;
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/* logic */
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float ret = current;
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int inside = ui_mouse_inside(&handle);
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if(ui_active_item() == id)
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{
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if(!ui_mouse_button(0))
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ui_set_active_item(0);
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float min = rect->x;
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float max = rect->w-handle.w;
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float cur = ui_mouse_x()-offset_x;
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ret = (cur-min)/max;
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if(ret < 0.0f) ret = 0.0f;
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if(ret > 1.0f) ret = 1.0f;
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}
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else if(ui_hot_item() == id)
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{
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if(ui_mouse_button(0))
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{
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ui_set_active_item(id);
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offset_x = ui_mouse_x()-handle.x;
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}
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}
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if(inside)
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ui_set_hot_item(id);
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// render
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RECT rail;
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ui_hmargin(rect, 5.0f, &rail);
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ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
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RECT slider = handle;
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slider.h = rail.y-slider.y;
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ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f);
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slider.y = rail.y+rail.h;
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ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f);
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slider = handle;
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ui_margin(&slider, 5.0f, &slider);
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ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
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return ret;
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}
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int MENUS::ui_do_key_reader(void *id, const RECT *rect, int key)
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{
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// process
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static void *grabbed_id = 0;
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static bool mouse_released = true;
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int inside = ui_mouse_inside(rect);
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int new_key = key;
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if(!ui_mouse_button(0) && grabbed_id == id)
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mouse_released = true;
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if(ui_active_item() == id)
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{
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if(binder.got_key)
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{
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new_key = binder.key.key;
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binder.got_key = false;
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ui_set_active_item(0);
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mouse_released = false;
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grabbed_id = id;
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}
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}
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else if(ui_hot_item() == id)
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{
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if(ui_mouse_button(0) && mouse_released)
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{
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binder.take_key = true;
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binder.got_key = false;
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ui_set_active_item(id);
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}
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}
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if(inside)
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ui_set_hot_item(id);
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// draw
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if (ui_active_item() == id)
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ui_draw_keyselect_button(id, "???", 0, rect, 0);
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else
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{
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if(key == 0)
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ui_draw_keyselect_button(id, "", 0, rect, 0);
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else
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ui_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0);
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}
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return new_key;
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}
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int MENUS::render_menubar(RECT r)
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{
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RECT box = r;
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RECT button;
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int active_page = config.ui_page;
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int new_page = -1;
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if(client_state() != CLIENTSTATE_OFFLINE)
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active_page = game_page;
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if(client_state() == CLIENTSTATE_OFFLINE)
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{
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/* offline menus */
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if(0) // this is not done yet
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{
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ui_vsplit_l(&box, 90.0f, &button, &box);
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static int news_button=0;
|
|
if (ui_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui_draw_menu_tab_button, 0))
|
|
new_page = PAGE_NEWS;
|
|
ui_vsplit_l(&box, 30.0f, 0, &box);
|
|
}
|
|
|
|
ui_vsplit_l(&box, 100.0f, &button, &box);
|
|
static int internet_button=0;
|
|
int corners = CORNER_TL;
|
|
if (ui_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui_draw_menu_tab_button, &corners))
|
|
{
|
|
client_serverbrowse_refresh(BROWSETYPE_INTERNET);
|
|
new_page = PAGE_INTERNET;
|
|
}
|
|
|
|
//ui_vsplit_l(&box, 4.0f, 0, &box);
|
|
ui_vsplit_l(&box, 80.0f, &button, &box);
|
|
static int lan_button=0;
|
|
corners = 0;
|
|
if (ui_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui_draw_menu_tab_button, &corners))
|
|
{
|
|
client_serverbrowse_refresh(BROWSETYPE_LAN);
|
|
new_page = PAGE_LAN;
|
|
}
|
|
|
|
//ui_vsplit_l(&box, 4.0f, 0, &box);
|
|
ui_vsplit_l(&box, 110.0f, &button, &box);
|
|
static int favorites_button=0;
|
|
corners = CORNER_TR;
|
|
if (ui_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui_draw_menu_tab_button, &corners))
|
|
{
|
|
client_serverbrowse_refresh(BROWSETYPE_FAVORITES);
|
|
new_page = PAGE_FAVORITES;
|
|
}
|
|
|
|
ui_vsplit_l(&box, 4.0f*5, 0, &box);
|
|
ui_vsplit_l(&box, 100.0f, &button, &box);
|
|
static int demos_button=0;
|
|
if (ui_do_button(&demos_button, "Demos", active_page==PAGE_DEMOS, &button, ui_draw_menu_tab_button, 0))
|
|
{
|
|
demolist_populate();
|
|
new_page = PAGE_DEMOS;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* online menus */
|
|
ui_vsplit_l(&box, 90.0f, &button, &box);
|
|
static int game_button=0;
|
|
if (ui_do_button(&game_button, "Game", active_page==PAGE_GAME, &button, ui_draw_menu_tab_button, 0))
|
|
new_page = PAGE_GAME;
|
|
|
|
ui_vsplit_l(&box, 4.0f, 0, &box);
|
|
ui_vsplit_l(&box, 140.0f, &button, &box);
|
|
static int server_info_button=0;
|
|
if (ui_do_button(&server_info_button, "Server Info", active_page==PAGE_SERVER_INFO, &button, ui_draw_menu_tab_button, 0))
|
|
new_page = PAGE_SERVER_INFO;
|
|
|
|
ui_vsplit_l(&box, 4.0f, 0, &box);
|
|
ui_vsplit_l(&box, 140.0f, &button, &box);
|
|
static int callvote_button=0;
|
|
if (ui_do_button(&callvote_button, "Call Vote", active_page==PAGE_CALLVOTE, &button, ui_draw_menu_tab_button, 0))
|
|
new_page = PAGE_CALLVOTE;
|
|
|
|
ui_vsplit_l(&box, 30.0f, 0, &box);
|
|
}
|
|
|
|
/*
|
|
ui_vsplit_r(&box, 110.0f, &box, &button);
|
|
static int system_button=0;
|
|
if (ui_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui_draw_menu_tab_button, 0))
|
|
config.ui_page = PAGE_SYSTEM;
|
|
|
|
ui_vsplit_r(&box, 30.0f, &box, 0);
|
|
*/
|
|
|
|
ui_vsplit_r(&box, 90.0f, &box, &button);
|
|
static int quit_button=0;
|
|
if (ui_do_button(&quit_button, "Quit", 0, &button, ui_draw_menu_tab_button, 0))
|
|
popup = POPUP_QUIT;
|
|
|
|
ui_vsplit_r(&box, 10.0f, &box, &button);
|
|
ui_vsplit_r(&box, 120.0f, &box, &button);
|
|
static int settings_button=0;
|
|
if (ui_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui_draw_menu_tab_button, 0))
|
|
new_page = PAGE_SETTINGS;
|
|
|
|
if(new_page != -1)
|
|
{
|
|
if(client_state() == CLIENTSTATE_OFFLINE)
|
|
config.ui_page = new_page;
|
|
else
|
|
game_page = new_page;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void MENUS::render_loading(float percent)
|
|
{
|
|
// need up date this here to get correct
|
|
vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
|
|
gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
|
|
|
|
RECT screen = *ui_screen();
|
|
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
|
|
|
|
render_background();
|
|
|
|
float tw;
|
|
|
|
float w = 700;
|
|
float h = 200;
|
|
float x = screen.w/2-w/2;
|
|
float y = screen.h/2-h/2;
|
|
|
|
gfx_blend_normal();
|
|
|
|
gfx_texture_set(-1);
|
|
gfx_quads_begin();
|
|
gfx_setcolor(0,0,0,0.50f);
|
|
draw_round_rect(x, y, w, h, 40.0f);
|
|
gfx_quads_end();
|
|
|
|
|
|
const char *caption = "Loading";
|
|
|
|
tw = gfx_text_width(0, 48.0f, caption, -1);
|
|
RECT r;
|
|
r.x = x;
|
|
r.y = y+20;
|
|
r.w = w;
|
|
r.h = h;
|
|
ui_do_label(&r, caption, 48.0f, 0, -1);
|
|
|
|
gfx_texture_set(-1);
|
|
gfx_quads_begin();
|
|
gfx_setcolor(1,1,1,0.75f);
|
|
draw_round_rect(x+40, y+h-75, (w-80)*percent, 25, 5.0f);
|
|
gfx_quads_end();
|
|
|
|
gfx_swap();
|
|
}
|
|
|
|
void MENUS::render_news(RECT main_view)
|
|
{
|
|
ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
|
|
}
|
|
|
|
void MENUS::init()
|
|
{
|
|
if(config.cl_show_welcome)
|
|
popup = POPUP_FIRST_LAUNCH;
|
|
config.cl_show_welcome = 0;
|
|
}
|
|
|
|
int MENUS::render()
|
|
{
|
|
RECT screen = *ui_screen();
|
|
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
|
|
|
|
static bool first = true;
|
|
if(first)
|
|
{
|
|
if(config.ui_page == PAGE_INTERNET)
|
|
client_serverbrowse_refresh(0);
|
|
else if(config.ui_page == PAGE_LAN)
|
|
client_serverbrowse_refresh(1);
|
|
first = false;
|
|
}
|
|
|
|
if(client_state() == CLIENTSTATE_ONLINE)
|
|
{
|
|
color_tabbar_inactive = color_tabbar_inactive_ingame;
|
|
color_tabbar_active = color_tabbar_active_ingame;
|
|
}
|
|
else
|
|
{
|
|
render_background();
|
|
color_tabbar_inactive = color_tabbar_inactive_outgame;
|
|
color_tabbar_active = color_tabbar_active_outgame;
|
|
}
|
|
|
|
RECT tab_bar;
|
|
RECT main_view;
|
|
|
|
// some margin around the screen
|
|
ui_margin(&screen, 10.0f, &screen);
|
|
|
|
if(popup == POPUP_NONE)
|
|
{
|
|
// do tab bar
|
|
ui_hsplit_t(&screen, 24.0f, &tab_bar, &main_view);
|
|
ui_vmargin(&tab_bar, 20.0f, &tab_bar);
|
|
render_menubar(tab_bar);
|
|
|
|
// news is not implemented yet
|
|
if(config.ui_page <= PAGE_NEWS || config.ui_page > PAGE_SETTINGS || (client_state() == CLIENTSTATE_OFFLINE && config.ui_page >= PAGE_GAME && config.ui_page <= PAGE_CALLVOTE))
|
|
{
|
|
client_serverbrowse_refresh(BROWSETYPE_INTERNET);
|
|
config.ui_page = PAGE_INTERNET;
|
|
}
|
|
|
|
// render current page
|
|
if(client_state() != CLIENTSTATE_OFFLINE)
|
|
{
|
|
if(game_page == PAGE_GAME)
|
|
render_game(main_view);
|
|
else if(game_page == PAGE_SERVER_INFO)
|
|
render_serverinfo(main_view);
|
|
else if(game_page == PAGE_CALLVOTE)
|
|
render_servercontrol(main_view);
|
|
else if(game_page == PAGE_SETTINGS)
|
|
render_settings(main_view);
|
|
}
|
|
else if(config.ui_page == PAGE_NEWS)
|
|
render_news(main_view);
|
|
else if(config.ui_page == PAGE_INTERNET)
|
|
render_serverbrowser(main_view);
|
|
else if(config.ui_page == PAGE_LAN)
|
|
render_serverbrowser(main_view);
|
|
else if(config.ui_page == PAGE_DEMOS)
|
|
render_demolist(main_view);
|
|
else if(config.ui_page == PAGE_FAVORITES)
|
|
render_serverbrowser(main_view);
|
|
else if(config.ui_page == PAGE_SETTINGS)
|
|
render_settings(main_view);
|
|
}
|
|
else
|
|
{
|
|
// make sure that other windows doesn't do anything funnay!
|
|
//ui_set_hot_item(0);
|
|
//ui_set_active_item(0);
|
|
char buf[128];
|
|
const char *title = "";
|
|
const char *extra_text = "";
|
|
const char *button_text = "";
|
|
int extra_align = 0;
|
|
|
|
if(popup == POPUP_CONNECTING)
|
|
{
|
|
title = "Connecting to";
|
|
extra_text = config.ui_server_address; // TODO: query the client about the address
|
|
button_text = "Abort";
|
|
if(client_mapdownload_totalsize() > 0)
|
|
{
|
|
title = "Downloading map";
|
|
str_format(buf, sizeof(buf), "%d/%d KiB", client_mapdownload_amount()/1024, client_mapdownload_totalsize()/1024);
|
|
extra_text = buf;
|
|
}
|
|
}
|
|
else if(popup == POPUP_DISCONNECTED)
|
|
{
|
|
title = "Disconnected";
|
|
extra_text = client_error_string();
|
|
button_text = "Ok";
|
|
extra_align = -1;
|
|
}
|
|
else if(popup == POPUP_PURE)
|
|
{
|
|
title = "Disconnected";
|
|
extra_text = "The server is running a non-standard tuning on a pure game mode.";
|
|
button_text = "Ok";
|
|
extra_align = -1;
|
|
}
|
|
else if(popup == POPUP_PASSWORD)
|
|
{
|
|
title = "Password Error";
|
|
extra_text = client_error_string();
|
|
button_text = "Try Again";
|
|
}
|
|
else if(popup == POPUP_QUIT)
|
|
{
|
|
title = "Quit";
|
|
extra_text = "Are you sure that you want to quit?";
|
|
}
|
|
else if(popup == POPUP_FIRST_LAUNCH)
|
|
{
|
|
title = "Welcome to Teeworlds";
|
|
extra_text =
|
|
"As this is the first time you launch the game, please enter your nick name below. "
|
|
"It's recommended that you check the settings to adjust them to your liking "
|
|
"before joining a server.";
|
|
button_text = "Ok";
|
|
extra_align = -1;
|
|
}
|
|
|
|
RECT box, part;
|
|
box = screen;
|
|
ui_vmargin(&box, 150.0f, &box);
|
|
ui_hmargin(&box, 150.0f, &box);
|
|
|
|
// render the box
|
|
ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f);
|
|
|
|
ui_hsplit_t(&box, 20.f, &part, &box);
|
|
ui_hsplit_t(&box, 24.f, &part, &box);
|
|
ui_do_label(&part, title, 24.f, 0);
|
|
ui_hsplit_t(&box, 20.f, &part, &box);
|
|
ui_hsplit_t(&box, 24.f, &part, &box);
|
|
ui_vmargin(&part, 20.f, &part);
|
|
|
|
if(extra_align == -1)
|
|
ui_do_label(&part, extra_text, 20.f, -1, (int)part.w);
|
|
else
|
|
ui_do_label(&part, extra_text, 20.f, 0, -1);
|
|
|
|
if(popup == POPUP_QUIT)
|
|
{
|
|
RECT yes, no;
|
|
ui_hsplit_b(&box, 20.f, &box, &part);
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
ui_vmargin(&part, 80.0f, &part);
|
|
|
|
ui_vsplit_mid(&part, &no, &yes);
|
|
|
|
ui_vmargin(&yes, 20.0f, &yes);
|
|
ui_vmargin(&no, 20.0f, &no);
|
|
|
|
static int button_abort = 0;
|
|
if(ui_do_button(&button_abort, "No", 0, &no, ui_draw_menu_button, 0) || escape_pressed)
|
|
popup = POPUP_NONE;
|
|
|
|
static int button_tryagain = 0;
|
|
if(ui_do_button(&button_tryagain, "Yes", 0, &yes, ui_draw_menu_button, 0) || enter_pressed)
|
|
client_quit();
|
|
}
|
|
else if(popup == POPUP_PASSWORD)
|
|
{
|
|
RECT label, textbox, tryagain, abort;
|
|
|
|
ui_hsplit_b(&box, 20.f, &box, &part);
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
ui_vmargin(&part, 80.0f, &part);
|
|
|
|
ui_vsplit_mid(&part, &abort, &tryagain);
|
|
|
|
ui_vmargin(&tryagain, 20.0f, &tryagain);
|
|
ui_vmargin(&abort, 20.0f, &abort);
|
|
|
|
static int button_abort = 0;
|
|
if(ui_do_button(&button_abort, "Abort", 0, &abort, ui_draw_menu_button, 0) || escape_pressed)
|
|
popup = POPUP_NONE;
|
|
|
|
static int button_tryagain = 0;
|
|
if(ui_do_button(&button_tryagain, "Try again", 0, &tryagain, ui_draw_menu_button, 0) || enter_pressed)
|
|
{
|
|
client_connect(config.ui_server_address);
|
|
}
|
|
|
|
ui_hsplit_b(&box, 60.f, &box, &part);
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
|
|
ui_vsplit_l(&part, 60.0f, 0, &label);
|
|
ui_vsplit_l(&label, 100.0f, 0, &textbox);
|
|
ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
|
|
ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
|
|
ui_do_label(&label, "Password:", 20, -1);
|
|
ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), 14.0f, true);
|
|
}
|
|
else if(popup == POPUP_FIRST_LAUNCH)
|
|
{
|
|
RECT label, textbox;
|
|
|
|
ui_hsplit_b(&box, 20.f, &box, &part);
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
ui_vmargin(&part, 80.0f, &part);
|
|
|
|
static int enter_button = 0;
|
|
if(ui_do_button(&enter_button, "Enter", 0, &part, ui_draw_menu_button, 0) || enter_pressed)
|
|
popup = POPUP_NONE;
|
|
|
|
ui_hsplit_b(&box, 40.f, &box, &part);
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
|
|
ui_vsplit_l(&part, 60.0f, 0, &label);
|
|
ui_vsplit_l(&label, 100.0f, 0, &textbox);
|
|
ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
|
|
ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
|
|
ui_do_label(&label, "Nickname:", 20, -1);
|
|
ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name), 14.0f);
|
|
}
|
|
else
|
|
{
|
|
ui_hsplit_b(&box, 20.f, &box, &part);
|
|
ui_hsplit_b(&box, 24.f, &box, &part);
|
|
ui_vmargin(&part, 120.0f, &part);
|
|
|
|
static int button = 0;
|
|
if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || escape_pressed || enter_pressed)
|
|
{
|
|
if(popup == POPUP_CONNECTING)
|
|
client_disconnect();
|
|
popup = POPUP_NONE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
void MENUS::set_active(bool active)
|
|
{
|
|
menu_active = active;
|
|
if(!menu_active && need_sendinfo)
|
|
{
|
|
gameclient.send_info(false);
|
|
need_sendinfo = false;
|
|
}
|
|
}
|
|
|
|
void MENUS::on_reset()
|
|
{
|
|
}
|
|
|
|
bool MENUS::on_mousemove(float x, float y)
|
|
{
|
|
last_input = time_get();
|
|
|
|
if(!menu_active)
|
|
return false;
|
|
|
|
mouse_pos.x += x;
|
|
mouse_pos.y += y;
|
|
if(mouse_pos.x < 0) mouse_pos.x = 0;
|
|
if(mouse_pos.y < 0) mouse_pos.y = 0;
|
|
if(mouse_pos.x > gfx_screenwidth()) mouse_pos.x = gfx_screenwidth();
|
|
if(mouse_pos.y > gfx_screenheight()) mouse_pos.y = gfx_screenheight();
|
|
|
|
return true;
|
|
}
|
|
|
|
bool MENUS::on_input(INPUT_EVENT e)
|
|
{
|
|
last_input = time_get();
|
|
|
|
// special handle esc and enter for popup purposes
|
|
if(e.flags&INPFLAG_PRESS)
|
|
{
|
|
if(e.key == KEY_ESCAPE)
|
|
{
|
|
escape_pressed = true;
|
|
set_active(!is_active());
|
|
return true;
|
|
}
|
|
}
|
|
|
|
if(is_active())
|
|
{
|
|
// special for popups
|
|
if(e.flags&INPFLAG_PRESS && e.key == KEY_RETURN)
|
|
enter_pressed = true;
|
|
|
|
if(num_inputevents < MAX_INPUTEVENTS)
|
|
inputevents[num_inputevents++] = e;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void MENUS::on_statechange(int new_state, int old_state)
|
|
{
|
|
if(new_state == CLIENTSTATE_OFFLINE)
|
|
{
|
|
popup = POPUP_NONE;
|
|
if(client_error_string() && client_error_string()[0] != 0)
|
|
{
|
|
if(strstr(client_error_string(), "password"))
|
|
{
|
|
popup = POPUP_PASSWORD;
|
|
ui_set_hot_item(&config.password);
|
|
ui_set_active_item(&config.password);
|
|
}
|
|
else
|
|
popup = POPUP_DISCONNECTED;
|
|
} }
|
|
else if(new_state == CLIENTSTATE_LOADING)
|
|
popup = POPUP_CONNECTING;
|
|
else if(new_state == CLIENTSTATE_CONNECTING)
|
|
popup = POPUP_CONNECTING;
|
|
else if (new_state == CLIENTSTATE_ONLINE || new_state == CLIENTSTATE_DEMOPLAYBACK)
|
|
{
|
|
popup = POPUP_NONE;
|
|
set_active(false);
|
|
}
|
|
}
|
|
|
|
void MENUS::on_render()
|
|
{
|
|
if(client_state() != CLIENTSTATE_ONLINE && client_state() != CLIENTSTATE_DEMOPLAYBACK)
|
|
set_active(true);
|
|
|
|
if(client_state() == CLIENTSTATE_DEMOPLAYBACK)
|
|
{
|
|
RECT screen = *ui_screen();
|
|
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
|
|
render_demoplayer(screen);
|
|
}
|
|
|
|
if(client_state() == CLIENTSTATE_ONLINE && gameclient.servermode == gameclient.SERVERMODE_PUREMOD)
|
|
{
|
|
client_disconnect();
|
|
set_active(true);
|
|
popup = POPUP_PURE;
|
|
}
|
|
|
|
if(!is_active())
|
|
{
|
|
escape_pressed = false;
|
|
enter_pressed = false;
|
|
num_inputevents = 0;
|
|
return;
|
|
}
|
|
|
|
// update colors
|
|
vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
|
|
gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
|
|
|
|
color_tabbar_inactive_outgame = vec4(0,0,0,0.25f);
|
|
color_tabbar_active_outgame = vec4(0,0,0,0.5f);
|
|
|
|
float color_ingame_scale_i = 0.5f;
|
|
float color_ingame_scale_a = 0.2f;
|
|
color_tabbar_inactive_ingame = vec4(
|
|
gui_color.r*color_ingame_scale_i,
|
|
gui_color.g*color_ingame_scale_i,
|
|
gui_color.b*color_ingame_scale_i,
|
|
gui_color.a*0.8f);
|
|
|
|
color_tabbar_active_ingame = vec4(
|
|
gui_color.r*color_ingame_scale_a,
|
|
gui_color.g*color_ingame_scale_a,
|
|
gui_color.b*color_ingame_scale_a,
|
|
gui_color.a);
|
|
|
|
// update the ui
|
|
RECT *screen = ui_screen();
|
|
float mx = (mouse_pos.x/(float)gfx_screenwidth())*screen->w;
|
|
float my = (mouse_pos.y/(float)gfx_screenheight())*screen->h;
|
|
|
|
int buttons = 0;
|
|
if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1;
|
|
if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2;
|
|
if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4;
|
|
|
|
ui_update(mx,my,mx*3.0f,my*3.0f,buttons);
|
|
|
|
// render
|
|
if(client_state() != CLIENTSTATE_DEMOPLAYBACK)
|
|
render();
|
|
|
|
// render cursor
|
|
gfx_texture_set(data->images[IMAGE_CURSOR].id);
|
|
gfx_quads_begin();
|
|
gfx_setcolor(1,1,1,1);
|
|
gfx_quads_drawTL(mx,my,24,24);
|
|
gfx_quads_end();
|
|
|
|
// render debug information
|
|
if(config.debug)
|
|
{
|
|
RECT screen = *ui_screen();
|
|
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
|
|
|
|
char buf[512];
|
|
str_format(buf, sizeof(buf), "%p %p %p", ui_hot_item(), ui_active_item(), ui_last_active_item());
|
|
TEXT_CURSOR cursor;
|
|
gfx_text_set_cursor(&cursor, 10, 10, 10, TEXTFLAG_RENDER);
|
|
gfx_text_ex(&cursor, buf, -1);
|
|
}
|
|
|
|
escape_pressed = false;
|
|
enter_pressed = false;
|
|
num_inputevents = 0;
|
|
}
|
|
|
|
static int texture_blob = -1;
|
|
|
|
void MENUS::render_background()
|
|
{
|
|
//gfx_clear(1,1,1);
|
|
//render_sunrays(0,0);
|
|
if(texture_blob == -1)
|
|
texture_blob = gfx_load_texture("blob.png", IMG_AUTO, 0);
|
|
|
|
|
|
float sw = 300*gfx_screenaspect();
|
|
float sh = 300;
|
|
gfx_mapscreen(0, 0, sw, sh);
|
|
|
|
RECT s = *ui_screen();
|
|
|
|
// render background color
|
|
gfx_texture_set(-1);
|
|
gfx_quads_begin();
|
|
//vec4 bottom(gui_color.r*0.3f, gui_color.g*0.3f, gui_color.b*0.3f, 1.0f);
|
|
//vec4 bottom(0, 0, 0, 1.0f);
|
|
vec4 bottom(gui_color.r, gui_color.g, gui_color.b, 1.0f);
|
|
vec4 top(gui_color.r, gui_color.g, gui_color.b, 1.0f);
|
|
gfx_setcolorvertex(0, top.r, top.g, top.b, top.a);
|
|
gfx_setcolorvertex(1, top.r, top.g, top.b, top.a);
|
|
gfx_setcolorvertex(2, bottom.r, bottom.g, bottom.b, bottom.a);
|
|
gfx_setcolorvertex(3, bottom.r, bottom.g, bottom.b, bottom.a);
|
|
gfx_quads_drawTL(0, 0, sw, sh);
|
|
gfx_quads_end();
|
|
|
|
// render the tiles
|
|
gfx_texture_set(-1);
|
|
gfx_quads_begin();
|
|
float size = 15.0f;
|
|
float offset_time = fmod(client_localtime()*0.15f, 2.0f);
|
|
for(int y = -2; y < (int)(sw/size); y++)
|
|
for(int x = -2; x < (int)(sh/size); x++)
|
|
{
|
|
gfx_setcolor(0,0,0,0.045f);
|
|
gfx_quads_drawTL((x-offset_time)*size*2+(y&1)*size, (y+offset_time)*size, size, size);
|
|
}
|
|
gfx_quads_end();
|
|
|
|
// render border fade
|
|
gfx_texture_set(texture_blob);
|
|
gfx_quads_begin();
|
|
gfx_setcolor(0,0,0,0.5f);
|
|
gfx_quads_drawTL(-100, -100, sw+200, sh+200);
|
|
gfx_quads_end();
|
|
|
|
// restore screen
|
|
{RECT screen = *ui_screen();
|
|
gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);}
|
|
}
|