ddnet/src/engine/server/server.cpp
def c8876b2c02 Fix legacy 64 player serverinfo, don't send duplicate packets (fixes #2495)
For legacy we sent the first packet once correctly, then the 2nd and 3rd
packet without the marker and token at the start, so they never worked.

For new 64 player serverinfo we sent all packets correctly but the 1st
packet twice.

Introduced in #1955.
2020-07-13 00:19:00 +02:00

3602 lines
103 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#define _WIN32_WINNT 0x0501
#include <base/math.h>
#include <base/system.h>
#include <engine/config.h>
#include <engine/console.h>
#include <engine/engine.h>
#include <engine/map.h>
#include <engine/masterserver.h>
#include <engine/server.h>
#include <engine/storage.h>
#include <engine/shared/compression.h>
#include <engine/shared/config.h>
#include <engine/shared/datafile.h>
#include <engine/shared/demo.h>
#include <engine/shared/econ.h>
#include <engine/shared/filecollection.h>
#include <engine/shared/netban.h>
#include <engine/shared/network.h>
#include <engine/shared/packer.h>
#include <engine/shared/protocol.h>
#include <engine/shared/protocol_ex.h>
#include <engine/shared/snapshot.h>
#include <engine/shared/fifo.h>
#include <mastersrv/mastersrv.h>
// DDRace
#include <vector>
#include <engine/shared/linereader.h>
#include <game/extrainfo.h>
#include <zlib.h>
#include "register.h"
#include "server.h"
#if defined(CONF_FAMILY_WINDOWS)
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#endif
CSnapIDPool::CSnapIDPool()
{
Reset();
}
void CSnapIDPool::Reset()
{
for(int i = 0; i < MAX_IDS; i++)
{
m_aIDs[i].m_Next = i+1;
m_aIDs[i].m_State = 0;
}
m_aIDs[MAX_IDS-1].m_Next = -1;
m_FirstFree = 0;
m_FirstTimed = -1;
m_LastTimed = -1;
m_Usage = 0;
m_InUsage = 0;
}
void CSnapIDPool::RemoveFirstTimeout()
{
int NextTimed = m_aIDs[m_FirstTimed].m_Next;
// add it to the free list
m_aIDs[m_FirstTimed].m_Next = m_FirstFree;
m_aIDs[m_FirstTimed].m_State = 0;
m_FirstFree = m_FirstTimed;
// remove it from the timed list
m_FirstTimed = NextTimed;
if(m_FirstTimed == -1)
m_LastTimed = -1;
m_Usage--;
}
int CSnapIDPool::NewID()
{
int64 Now = time_get();
// process timed ids
while(m_FirstTimed != -1 && m_aIDs[m_FirstTimed].m_Timeout < Now)
RemoveFirstTimeout();
int ID = m_FirstFree;
dbg_assert(ID != -1, "id error");
if(ID == -1)
return ID;
m_FirstFree = m_aIDs[m_FirstFree].m_Next;
m_aIDs[ID].m_State = 1;
m_Usage++;
m_InUsage++;
return ID;
}
void CSnapIDPool::TimeoutIDs()
{
// process timed ids
while(m_FirstTimed != -1)
RemoveFirstTimeout();
}
void CSnapIDPool::FreeID(int ID)
{
if(ID < 0)
return;
dbg_assert(m_aIDs[ID].m_State == 1, "id is not allocated");
m_InUsage--;
m_aIDs[ID].m_State = 2;
m_aIDs[ID].m_Timeout = time_get()+time_freq()*5;
m_aIDs[ID].m_Next = -1;
if(m_LastTimed != -1)
{
m_aIDs[m_LastTimed].m_Next = ID;
m_LastTimed = ID;
}
else
{
m_FirstTimed = ID;
m_LastTimed = ID;
}
}
void CServerBan::InitServerBan(IConsole *pConsole, IStorage *pStorage, CServer *pServer)
{
CNetBan::Init(pConsole, pStorage);
m_pServer = pServer;
// overwrites base command, todo: improve this
Console()->Register("ban", "s[ip|id] ?i[minutes] r[reason]", CFGFLAG_SERVER|CFGFLAG_STORE, ConBanExt, this, "Ban player with ip/client id for x minutes for any reason");
}
template<class T>
int CServerBan::BanExt(T *pBanPool, const typename T::CDataType *pData, int Seconds, const char *pReason)
{
// validate address
if(Server()->m_RconClientID >= 0 && Server()->m_RconClientID < MAX_CLIENTS &&
Server()->m_aClients[Server()->m_RconClientID].m_State != CServer::CClient::STATE_EMPTY)
{
if(NetMatch(pData, Server()->m_NetServer.ClientAddr(Server()->m_RconClientID)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (you can't ban yourself)");
return -1;
}
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(i == Server()->m_RconClientID || Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(Server()->m_aClients[i].m_Authed >= Server()->m_RconAuthLevel && NetMatch(pData, Server()->m_NetServer.ClientAddr(i)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (command denied)");
return -1;
}
}
}
else if(Server()->m_RconClientID == IServer::RCON_CID_VOTE)
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(Server()->m_aClients[i].m_Authed != AUTHED_NO && NetMatch(pData, Server()->m_NetServer.ClientAddr(i)))
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (command denied)");
return -1;
}
}
}
int Result = Ban(pBanPool, pData, Seconds, pReason);
if(Result != 0)
return Result;
// drop banned clients
typename T::CDataType Data = *pData;
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(Server()->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY)
continue;
if(NetMatch(&Data, Server()->m_NetServer.ClientAddr(i)))
{
CNetHash NetHash(&Data);
char aBuf[256];
MakeBanInfo(pBanPool->Find(&Data, &NetHash), aBuf, sizeof(aBuf), MSGTYPE_PLAYER);
Server()->m_NetServer.Drop(i, aBuf);
}
}
return Result;
}
int CServerBan::BanAddr(const NETADDR *pAddr, int Seconds, const char *pReason)
{
return BanExt(&m_BanAddrPool, pAddr, Seconds, pReason);
}
int CServerBan::BanRange(const CNetRange *pRange, int Seconds, const char *pReason)
{
if(pRange->IsValid())
return BanExt(&m_BanRangePool, pRange, Seconds, pReason);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban failed (invalid range)");
return -1;
}
void CServerBan::ConBanExt(IConsole::IResult *pResult, void *pUser)
{
CServerBan *pThis = static_cast<CServerBan *>(pUser);
const char *pStr = pResult->GetString(0);
int Minutes = pResult->NumArguments()>1 ? clamp(pResult->GetInteger(1), 0, 44640) : 30;
const char *pReason = pResult->NumArguments()>2 ? pResult->GetString(2) : "No reason given";
if(str_isallnum(pStr))
{
int ClientID = str_toint(pStr);
if(ClientID < 0 || ClientID >= MAX_CLIENTS || pThis->Server()->m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "net_ban", "ban error (invalid client id)");
else
pThis->BanAddr(pThis->Server()->m_NetServer.ClientAddr(ClientID), Minutes*60, pReason);
}
else
ConBan(pResult, pUser);
}
void CServer::CClient::Reset()
{
// reset input
for(int i = 0; i < 200; i++)
m_aInputs[i].m_GameTick = -1;
m_CurrentInput = 0;
mem_zero(&m_LatestInput, sizeof(m_LatestInput));
m_Snapshots.PurgeAll();
m_LastAckedSnapshot = -1;
m_LastInputTick = -1;
m_SnapRate = CClient::SNAPRATE_INIT;
m_Score = 0;
m_NextMapChunk = 0;
m_Flags = 0;
m_DDNetVersion = VERSION_NONE;
m_GotDDNetVersionPacket = false;
m_DDNetVersionSettled = false;
}
CServer::CServer(): m_Register(false), m_RegSixup(true)
{
for(int i = 0; i < MAX_CLIENTS; i++)
m_aDemoRecorder[i] = CDemoRecorder(&m_SnapshotDelta, true);
m_aDemoRecorder[MAX_CLIENTS] = CDemoRecorder(&m_SnapshotDelta, false);
m_TickSpeed = SERVER_TICK_SPEED;
m_pGameServer = 0;
m_CurrentGameTick = 0;
m_RunServer = UNINITIALIZED;
for(int i = 0; i < 2; i++)
{
m_apCurrentMapData[i] = 0;
m_aCurrentMapSize[i] = 0;
}
m_MapReload = 0;
m_ReloadedWhenEmpty = false;
m_RconClientID = IServer::RCON_CID_SERV;
m_RconAuthLevel = AUTHED_ADMIN;
m_RconRestrict = -1;
m_ServerInfoFirstRequest = 0;
m_ServerInfoNumRequests = 0;
m_ServerInfoNeedsUpdate = false;
#ifdef CONF_FAMILY_UNIX
m_ConnLoggingSocketCreated = false;
#endif
#if defined (CONF_SQL)
for (int i = 0; i < MAX_SQLSERVERS; i++)
{
m_apSqlReadServers[i] = 0;
m_apSqlWriteServers[i] = 0;
}
CSqlConnector::SetReadServers(m_apSqlReadServers);
CSqlConnector::SetWriteServers(m_apSqlWriteServers);
#endif
m_aErrorShutdownReason[0] = 0;
Init();
}
int CServer::TrySetClientName(int ClientID, const char *pName)
{
char aTrimmedName[64];
// trim the name
str_copy(aTrimmedName, str_utf8_skip_whitespaces(pName), sizeof(aTrimmedName));
str_utf8_trim_right(aTrimmedName);
// check for empty names
if(!aTrimmedName[0])
return -1;
// check for names starting with /, as they can be abused to make people
// write chat commands
if(aTrimmedName[0] == '/')
return -1;
// make sure that two clients don't have the same name
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(i != ClientID && m_aClients[i].m_State >= CClient::STATE_READY)
{
if(str_utf8_comp_confusable(aTrimmedName, m_aClients[i].m_aName) == 0)
return -1;
}
}
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "'%s' -> '%s'", pName, aTrimmedName);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
pName = aTrimmedName;
// set the client name
str_copy(m_aClients[ClientID].m_aName, pName, MAX_NAME_LENGTH);
return 0;
}
void CServer::SetClientName(int ClientID, const char *pName)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
if(!pName)
return;
CNameBan *pBanned = IsNameBanned(pName, m_aNameBans.base_ptr(), m_aNameBans.size());
if(pBanned)
{
if(m_aClients[ClientID].m_State == CClient::STATE_READY)
{
char aBuf[256];
if(pBanned->m_aReason[0])
{
str_format(aBuf, sizeof(aBuf), "Kicked (your name is banned: %s)", pBanned->m_aReason);
}
else
{
str_copy(aBuf, "Kicked (your name is banned)", sizeof(aBuf));
}
Kick(ClientID, aBuf);
}
return;
}
char aNameTry[MAX_NAME_LENGTH];
str_copy(aNameTry, pName, sizeof(aNameTry));
if(TrySetClientName(ClientID, aNameTry))
{
// auto rename
for(int i = 1;; i++)
{
str_format(aNameTry, sizeof(aNameTry), "(%d)%s", i, pName);
if(TrySetClientName(ClientID, aNameTry) == 0)
break;
}
}
}
void CServer::SetClientClan(int ClientID, const char *pClan)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY || !pClan)
return;
str_copy(m_aClients[ClientID].m_aClan, pClan, MAX_CLAN_LENGTH);
}
void CServer::SetClientCountry(int ClientID, int Country)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
m_aClients[ClientID].m_Country = Country;
}
void CServer::SetClientScore(int ClientID, int Score)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
if(m_aClients[ClientID].m_Score != Score)
ExpireServerInfo();
m_aClients[ClientID].m_Score = Score;
}
void CServer::SetClientFlags(int ClientID, int Flags)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State < CClient::STATE_READY)
return;
if(Flags > m_aClients[ClientID].m_Flags)
m_aClients[ClientID].m_Flags = Flags;
}
void CServer::Kick(int ClientID, const char *pReason)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CClient::STATE_EMPTY)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "invalid client id to kick");
return;
}
else if(m_RconClientID == ClientID)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "you can't kick yourself");
return;
}
else if(m_aClients[ClientID].m_Authed > m_RconAuthLevel)
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "kick command denied");
return;
}
m_NetServer.Drop(ClientID, pReason);
}
void CServer::Ban(int ClientID, int Seconds, const char *pReason)
{
NETADDR Addr;
GetClientAddr(ClientID, &Addr);
m_NetServer.NetBan()->BanAddr(&Addr, Seconds, pReason);
}
/*int CServer::Tick()
{
return m_CurrentGameTick;
}*/
int64 CServer::TickStartTime(int Tick)
{
return m_GameStartTime + (time_freq()*Tick)/SERVER_TICK_SPEED;
}
/*int CServer::TickSpeed()
{
return SERVER_TICK_SPEED;
}*/
int CServer::Init()
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
m_aClients[i].m_State = CClient::STATE_EMPTY;
m_aClients[i].m_aName[0] = 0;
m_aClients[i].m_aClan[0] = 0;
m_aClients[i].m_Country = -1;
m_aClients[i].m_Snapshots.Init();
m_aClients[i].m_Traffic = 0;
m_aClients[i].m_TrafficSince = 0;
m_aClients[i].m_ShowIps = false;
m_aClients[i].m_AuthKey = -1;
m_aClients[i].m_Latency = 0;
m_aClients[i].m_Sixup = false;
}
m_CurrentGameTick = 0;
m_AnnouncementLastLine = 0;
memset(m_aPrevStates, CClient::STATE_EMPTY, MAX_CLIENTS * sizeof(int));
return 0;
}
void CServer::SetRconCID(int ClientID)
{
m_RconClientID = ClientID;
}
int CServer::GetAuthedState(int ClientID)
{
return m_aClients[ClientID].m_Authed;
}
const char *CServer::GetAuthName(int ClientID)
{
int Key = m_aClients[ClientID].m_AuthKey;
if(Key == -1)
{
return 0;
}
return m_AuthManager.KeyIdent(Key);
}
int CServer::GetClientInfo(int ClientID, CClientInfo *pInfo)
{
dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
dbg_assert(pInfo != 0, "info can not be null");
if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
{
pInfo->m_pName = m_aClients[ClientID].m_aName;
pInfo->m_Latency = m_aClients[ClientID].m_Latency;
pInfo->m_GotDDNetVersion = m_aClients[ClientID].m_DDNetVersionSettled;
pInfo->m_DDNetVersion = m_aClients[ClientID].m_DDNetVersion >= 0 ? m_aClients[ClientID].m_DDNetVersion : VERSION_VANILLA;
if(m_aClients[ClientID].m_GotDDNetVersionPacket)
{
pInfo->m_pConnectionID = &m_aClients[ClientID].m_ConnectionID;
pInfo->m_pDDNetVersionStr = m_aClients[ClientID].m_aDDNetVersionStr;
}
else
{
pInfo->m_pConnectionID = 0;
pInfo->m_pDDNetVersionStr = 0;
}
return 1;
}
return 0;
}
void CServer::SetClientDDNetVersion(int ClientID, int DDNetVersion)
{
dbg_assert(ClientID >= 0 && ClientID < MAX_CLIENTS, "client_id is not valid");
if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
{
m_aClients[ClientID].m_DDNetVersion = DDNetVersion;
m_aClients[ClientID].m_DDNetVersionSettled = true;
}
}
void CServer::GetClientAddr(int ClientID, char *pAddrStr, int Size)
{
if(ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CClient::STATE_INGAME)
net_addr_str(m_NetServer.ClientAddr(ClientID), pAddrStr, Size, false);
}
const char *CServer::ClientName(int ClientID)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
return "(invalid)";
if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientID].m_aName;
else
return "(connecting)";
}
const char *CServer::ClientClan(int ClientID)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
return "";
if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientID].m_aClan;
else
return "";
}
int CServer::ClientCountry(int ClientID)
{
if(ClientID < 0 || ClientID >= MAX_CLIENTS || m_aClients[ClientID].m_State == CServer::CClient::STATE_EMPTY)
return -1;
if(m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME)
return m_aClients[ClientID].m_Country;
else
return -1;
}
bool CServer::ClientIngame(int ClientID)
{
return ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CServer::CClient::STATE_INGAME;
}
bool CServer::ClientAuthed(int ClientID)
{
return ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_Authed;
}
int CServer::MaxClients() const
{
return m_NetServer.MaxClients();
}
int CServer::ClientCount()
{
int ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
ClientCount++;
}
}
return ClientCount;
}
int CServer::DistinctClientCount()
{
NETADDR aAddresses[MAX_CLIENTS];
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
GetClientAddr(i, &aAddresses[i]);
}
}
int ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
ClientCount++;
for(int j = 0; j < i; j++)
{
if(!net_addr_comp_noport(&aAddresses[i], &aAddresses[j]))
{
ClientCount--;
break;
}
}
}
}
return ClientCount;
}
static inline bool RepackMsg(const CMsgPacker *pMsg, CPacker &Packer, bool Sixup)
{
int MsgId = pMsg->m_MsgID;
Packer.Reset();
if(MsgId < OFFSET_UUID)
{
if(Sixup && !pMsg->m_NoTranslate)
{
if(pMsg->m_System)
{
if(MsgId >= NETMSG_MAP_CHANGE && MsgId <= NETMSG_MAP_DATA)
;
else if(MsgId >= NETMSG_CON_READY && MsgId <= NETMSG_INPUTTIMING)
MsgId += 1;
else if(MsgId == NETMSG_RCON_LINE)
MsgId = 13;
else if(MsgId >= NETMSG_AUTH_CHALLANGE && MsgId <= NETMSG_AUTH_RESULT)
MsgId += 4;
else if(MsgId >= NETMSG_PING && MsgId <= NETMSG_ERROR)
MsgId += 4;
else if(MsgId >= NETMSG_RCON_CMD_ADD && MsgId <= NETMSG_RCON_CMD_REM)
MsgId -= 11;
else
{
dbg_msg("net", "DROP send sys %d", MsgId);
return true;
}
}
else
{
if(MsgId >= 0)
MsgId = Msg_SixToSeven(MsgId);
if(MsgId < 0)
return true;
}
}
Packer.AddInt((MsgId<<1)|(pMsg->m_System?1:0));
}
else if(!Sixup)
{
Packer.AddInt((0<<1)|(pMsg->m_System?1:0)); // NETMSG_EX, NETMSGTYPE_EX
g_UuidManager.PackUuid(MsgId, &Packer);
}
Packer.AddRaw(pMsg->Data(), pMsg->Size());
return false;
}
int CServer::SendMsg(CMsgPacker *pMsg, int Flags, int ClientID)
{
CNetChunk Packet;
if(!pMsg)
return -1;
mem_zero(&Packet, sizeof(CNetChunk));
if(Flags&MSGFLAG_VITAL)
Packet.m_Flags |= NETSENDFLAG_VITAL;
if(Flags&MSGFLAG_FLUSH)
Packet.m_Flags |= NETSENDFLAG_FLUSH;
if(ClientID < 0)
{
CPacker Pack6, Pack7;
if(RepackMsg(pMsg, Pack6, false))
return -1;
if(RepackMsg(pMsg, Pack7, true))
return -1;
// write message to demo recorder
if(!(Flags&MSGFLAG_NORECORD))
m_aDemoRecorder[MAX_CLIENTS].RecordMessage(Pack6.Data(), Pack6.Size());
if(!(Flags&MSGFLAG_NOSEND))
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State == CClient::STATE_INGAME)
{
CPacker *Pack = m_aClients[i].m_Sixup ? &Pack7 : &Pack6;
Packet.m_pData = Pack->Data();
Packet.m_DataSize = Pack->Size();
Packet.m_ClientID = i;
m_NetServer.Send(&Packet);
}
}
}
}
else
{
CPacker Pack;
if(RepackMsg(pMsg, Pack, m_aClients[ClientID].m_Sixup))
return -1;
Packet.m_ClientID = ClientID;
Packet.m_pData = Pack.Data();
Packet.m_DataSize = Pack.Size();
if(!(Flags&MSGFLAG_NORECORD))
{
m_aDemoRecorder[ClientID].RecordMessage(Pack.Data(), Pack.Size());
m_aDemoRecorder[MAX_CLIENTS].RecordMessage(Pack.Data(), Pack.Size());
}
if(!(Flags&MSGFLAG_NOSEND))
m_NetServer.Send(&Packet);
}
return 0;
}
void CServer::SendMsgRaw(int ClientID, const void *pData, int Size, int Flags)
{
CNetChunk Packet;
mem_zero(&Packet, sizeof(CNetChunk));
Packet.m_ClientID = ClientID;
Packet.m_pData = pData;
Packet.m_DataSize = Size;
Packet.m_Flags = 0;
if(Flags&MSGFLAG_VITAL)
{
Packet.m_Flags |= NETSENDFLAG_VITAL;
}
if(Flags&MSGFLAG_FLUSH)
{
Packet.m_Flags |= NETSENDFLAG_FLUSH;
}
m_NetServer.Send(&Packet);
}
void CServer::DoSnapshot()
{
GameServer()->OnPreSnap();
// create snapshot for demo recording
if(m_aDemoRecorder[MAX_CLIENTS].IsRecording())
{
char aData[CSnapshot::MAX_SIZE];
int SnapshotSize;
// build snap and possibly add some messages
m_SnapshotBuilder.Init();
GameServer()->OnSnap(-1);
SnapshotSize = m_SnapshotBuilder.Finish(aData);
// for antiping: if the projectile netobjects contains extra data, this is removed and the original content restored before recording demo
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
mem_copy(aExtraInfoRemoved, aData, SnapshotSize);
SnapshotRemoveExtraInfo(aExtraInfoRemoved);
// write snapshot
m_aDemoRecorder[MAX_CLIENTS].RecordSnapshot(Tick(), aExtraInfoRemoved, SnapshotSize);
}
// create snapshots for all clients
for(int i = 0; i < MAX_CLIENTS; i++)
{
// client must be ingame to receive snapshots
if(m_aClients[i].m_State != CClient::STATE_INGAME)
continue;
// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_RECOVER && (Tick()%50) != 0)
continue;
// this client is trying to recover, don't spam snapshots
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_INIT && (Tick()%10) != 0)
continue;
{
char aData[CSnapshot::MAX_SIZE];
CSnapshot *pData = (CSnapshot*)aData; // Fix compiler warning for strict-aliasing
char aDeltaData[CSnapshot::MAX_SIZE];
char aCompData[CSnapshot::MAX_SIZE];
int SnapshotSize;
int Crc;
static CSnapshot EmptySnap;
CSnapshot *pDeltashot = &EmptySnap;
int DeltashotSize;
int DeltaTick = -1;
int DeltaSize;
m_SnapshotBuilder.Init(m_aClients[i].m_Sixup);
GameServer()->OnSnap(i);
// finish snapshot
SnapshotSize = m_SnapshotBuilder.Finish(pData);
if(m_aDemoRecorder[i].IsRecording())
{
// for antiping: if the projectile netobjects contains extra data, this is removed and the original content restored before recording demo
unsigned char aExtraInfoRemoved[CSnapshot::MAX_SIZE];
mem_copy(aExtraInfoRemoved, aData, SnapshotSize);
SnapshotRemoveExtraInfo(aExtraInfoRemoved);
// write snapshot
m_aDemoRecorder[i].RecordSnapshot(Tick(), aExtraInfoRemoved, SnapshotSize);
}
Crc = pData->Crc();
// remove old snapshos
// keep 3 seconds worth of snapshots
m_aClients[i].m_Snapshots.PurgeUntil(m_CurrentGameTick-SERVER_TICK_SPEED*3);
// save it the snapshot
m_aClients[i].m_Snapshots.Add(m_CurrentGameTick, time_get(), SnapshotSize, pData, 0);
// find snapshot that we can perform delta against
EmptySnap.Clear();
{
DeltashotSize = m_aClients[i].m_Snapshots.Get(m_aClients[i].m_LastAckedSnapshot, 0, &pDeltashot, 0);
if(DeltashotSize >= 0)
DeltaTick = m_aClients[i].m_LastAckedSnapshot;
else
{
// no acked package found, force client to recover rate
if(m_aClients[i].m_SnapRate == CClient::SNAPRATE_FULL)
m_aClients[i].m_SnapRate = CClient::SNAPRATE_RECOVER;
}
}
// create delta
m_SnapshotDelta.SetStaticsize(protocol7::NETEVENTTYPE_SOUNDWORLD, m_aClients[i].m_Sixup);
m_SnapshotDelta.SetStaticsize(protocol7::NETEVENTTYPE_DAMAGE, m_aClients[i].m_Sixup);
DeltaSize = m_SnapshotDelta.CreateDelta(pDeltashot, pData, aDeltaData);
if(DeltaSize)
{
// compress it
int SnapshotSize;
const int MaxSize = MAX_SNAPSHOT_PACKSIZE;
int NumPackets;
SnapshotSize = CVariableInt::Compress(aDeltaData, DeltaSize, aCompData, sizeof(aCompData));
NumPackets = (SnapshotSize+MaxSize-1)/MaxSize;
for(int n = 0, Left = SnapshotSize; Left > 0; n++)
{
int Chunk = Left < MaxSize ? Left : MaxSize;
Left -= Chunk;
if(NumPackets == 1)
{
CMsgPacker Msg(NETMSG_SNAPSINGLE, true);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
SendMsg(&Msg, MSGFLAG_FLUSH, i);
}
else
{
CMsgPacker Msg(NETMSG_SNAP, true);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
Msg.AddInt(NumPackets);
Msg.AddInt(n);
Msg.AddInt(Crc);
Msg.AddInt(Chunk);
Msg.AddRaw(&aCompData[n*MaxSize], Chunk);
SendMsg(&Msg, MSGFLAG_FLUSH, i);
}
}
}
else
{
CMsgPacker Msg(NETMSG_SNAPEMPTY, true);
Msg.AddInt(m_CurrentGameTick);
Msg.AddInt(m_CurrentGameTick-DeltaTick);
SendMsg(&Msg, MSGFLAG_FLUSH, i);
}
}
}
GameServer()->OnPostSnap();
}
int CServer::ClientRejoinCallback(int ClientID, void *pUser)
{
CServer *pThis = (CServer *)pUser;
pThis->m_aClients[ClientID].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientID].m_AuthKey = -1;
pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
pThis->m_aClients[ClientID].Reset();
pThis->SendMap(ClientID);
return 0;
}
int CServer::NewClientNoAuthCallback(int ClientID, void *pUser)
{
CServer *pThis = (CServer *)pUser;
pThis->m_aClients[ClientID].m_DnsblState = CClient::DNSBL_STATE_NONE;
pThis->m_aClients[ClientID].m_State = CClient::STATE_CONNECTING;
pThis->m_aClients[ClientID].m_SupportsMapSha256 = false;
pThis->m_aClients[ClientID].m_aName[0] = 0;
pThis->m_aClients[ClientID].m_aClan[0] = 0;
pThis->m_aClients[ClientID].m_Country = -1;
pThis->m_aClients[ClientID].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientID].m_AuthKey = -1;
pThis->m_aClients[ClientID].m_AuthTries = 0;
pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
pThis->m_aClients[ClientID].m_ShowIps = false;
pThis->m_aClients[ClientID].Reset();
pThis->SendCapabilities(ClientID);
pThis->SendMap(ClientID);
#if defined(CONF_FAMILY_UNIX)
pThis->SendConnLoggingCommand(OPEN_SESSION, pThis->m_NetServer.ClientAddr(ClientID));
#endif
return 0;
}
int CServer::NewClientCallback(int ClientID, void *pUser, bool Sixup)
{
CServer *pThis = (CServer *)pUser;
pThis->m_aClients[ClientID].m_State = CClient::STATE_PREAUTH;
pThis->m_aClients[ClientID].m_SupportsMapSha256 = false;
pThis->m_aClients[ClientID].m_DnsblState = CClient::DNSBL_STATE_NONE;
pThis->m_aClients[ClientID].m_aName[0] = 0;
pThis->m_aClients[ClientID].m_aClan[0] = 0;
pThis->m_aClients[ClientID].m_Country = -1;
pThis->m_aClients[ClientID].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientID].m_AuthKey = -1;
pThis->m_aClients[ClientID].m_AuthTries = 0;
pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
pThis->m_aClients[ClientID].m_Traffic = 0;
pThis->m_aClients[ClientID].m_TrafficSince = 0;
pThis->m_aClients[ClientID].m_ShowIps = false;
memset(&pThis->m_aClients[ClientID].m_Addr, 0, sizeof(NETADDR));
pThis->m_aClients[ClientID].Reset();
pThis->GameServer()->OnClientEngineJoin(ClientID, Sixup);
pThis->Antibot()->OnEngineClientJoin(ClientID, Sixup);
pThis->m_aClients[ClientID].m_Sixup = Sixup;
#if defined(CONF_FAMILY_UNIX)
pThis->SendConnLoggingCommand(OPEN_SESSION, pThis->m_NetServer.ClientAddr(ClientID));
#endif
return 0;
}
void CServer::InitDnsbl(int ClientID)
{
NETADDR Addr = *m_NetServer.ClientAddr(ClientID);
//TODO: support ipv6
if(Addr.type != NETTYPE_IPV4)
return;
// build dnsbl host lookup
char aBuf[256];
if(g_Config.m_SvDnsblKey[0] == '\0')
{
// without key
str_format(aBuf, sizeof(aBuf), "%d.%d.%d.%d.%s", Addr.ip[3], Addr.ip[2], Addr.ip[1], Addr.ip[0], g_Config.m_SvDnsblHost);
}
else
{
// with key
str_format(aBuf, sizeof(aBuf), "%s.%d.%d.%d.%d.%s", g_Config.m_SvDnsblKey, Addr.ip[3], Addr.ip[2], Addr.ip[1], Addr.ip[0], g_Config.m_SvDnsblHost);
}
IEngine *pEngine = Kernel()->RequestInterface<IEngine>();
pEngine->AddJob(m_aClients[ClientID].m_pDnsblLookup = std::make_shared<CHostLookup>(aBuf, NETTYPE_IPV4));
m_aClients[ClientID].m_DnsblState = CClient::DNSBL_STATE_PENDING;
}
#ifdef CONF_FAMILY_UNIX
void CServer::SendConnLoggingCommand(CONN_LOGGING_CMD Cmd, const NETADDR* pAddr)
{
if(!g_Config.m_SvConnLoggingServer[0] || !m_ConnLoggingSocketCreated)
return;
// pack the data and send it
unsigned char aData[23] = {0};
aData[0] = Cmd;
mem_copy(&aData[1], &pAddr->type, 4);
mem_copy(&aData[5], pAddr->ip, 16);
mem_copy(&aData[21], &pAddr->port, 2);
net_unix_send(m_ConnLoggingSocket, &m_ConnLoggingDestAddr, aData, sizeof(aData));
}
#endif
int CServer::DelClientCallback(int ClientID, const char *pReason, void *pUser)
{
CServer *pThis = (CServer *)pUser;
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(pThis->m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "client dropped. cid=%d addr=<{%s}> reason='%s'", ClientID, aAddrStr, pReason);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
// notify the mod about the drop
if(pThis->m_aClients[ClientID].m_State >= CClient::STATE_READY)
pThis->GameServer()->OnClientDrop(ClientID, pReason);
pThis->m_aClients[ClientID].m_State = CClient::STATE_EMPTY;
pThis->m_aClients[ClientID].m_SupportsMapSha256 = false;
pThis->m_aClients[ClientID].m_aName[0] = 0;
pThis->m_aClients[ClientID].m_aClan[0] = 0;
pThis->m_aClients[ClientID].m_Country = -1;
pThis->m_aClients[ClientID].m_Authed = AUTHED_NO;
pThis->m_aClients[ClientID].m_AuthKey = -1;
pThis->m_aClients[ClientID].m_AuthTries = 0;
pThis->m_aClients[ClientID].m_pRconCmdToSend = 0;
pThis->m_aClients[ClientID].m_Traffic = 0;
pThis->m_aClients[ClientID].m_TrafficSince = 0;
pThis->m_aClients[ClientID].m_ShowIps = false;
pThis->m_aPrevStates[ClientID] = CClient::STATE_EMPTY;
pThis->m_aClients[ClientID].m_Snapshots.PurgeAll();
pThis->m_aClients[ClientID].m_Sixup = false;
pThis->GameServer()->OnClientEngineDrop(ClientID, pReason);
pThis->Antibot()->OnEngineClientDrop(ClientID, pReason);
#if defined(CONF_FAMILY_UNIX)
pThis->SendConnLoggingCommand(CLOSE_SESSION, pThis->m_NetServer.ClientAddr(ClientID));
#endif
return 0;
}
void CServer::SendRconType(int ClientID, bool UsernameReq)
{
CMsgPacker Msg(NETMSG_RCONTYPE, true);
Msg.AddInt(UsernameReq);
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
void CServer::GetMapInfo(char *pMapName, int MapNameSize, int *pMapSize, SHA256_DIGEST *pMapSha256, int *pMapCrc)
{
str_copy(pMapName, GetMapName(), MapNameSize);
*pMapSize = m_aCurrentMapSize[SIX];
*pMapSha256 = m_aCurrentMapSha256[SIX];
*pMapCrc = m_aCurrentMapCrc[SIX];
}
void CServer::SendCapabilities(int ClientID)
{
CMsgPacker Msg(NETMSG_CAPABILITIES, true);
Msg.AddInt(SERVERCAP_CURVERSION); // version
Msg.AddInt(SERVERCAPFLAG_DDNET | SERVERCAPFLAG_CHATTIMEOUTCODE); // flags
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
void CServer::SendMap(int ClientID)
{
int Sixup = IsSixup(ClientID);
{
CMsgPacker Msg(NETMSG_MAP_DETAILS, true);
Msg.AddString(GetMapName(), 0);
Msg.AddRaw(&m_aCurrentMapSha256[Sixup].data, sizeof(m_aCurrentMapSha256[Sixup].data));
Msg.AddInt(m_aCurrentMapCrc[Sixup]);
Msg.AddInt(m_aCurrentMapSize[Sixup]);
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
{
CMsgPacker Msg(NETMSG_MAP_CHANGE, true);
Msg.AddString(GetMapName(), 0);
Msg.AddInt(m_aCurrentMapCrc[Sixup]);
Msg.AddInt(m_aCurrentMapSize[Sixup]);
if(Sixup)
{
Msg.AddInt(1);
Msg.AddInt(1024-128);
Msg.AddRaw(m_aCurrentMapSha256[Sixup].data, sizeof(m_aCurrentMapSha256[Sixup].data));
}
SendMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID);
}
m_aClients[ClientID].m_NextMapChunk = 0;
}
void CServer::SendMapData(int ClientID, int Chunk)
{
int Sixup = IsSixup(ClientID);
unsigned int ChunkSize = 1024-128;
unsigned int Offset = Chunk * ChunkSize;
int Last = 0;
// drop faulty map data requests
if(Chunk < 0 || Offset > m_aCurrentMapSize[Sixup])
return;
if(Offset+ChunkSize >= m_aCurrentMapSize[Sixup])
{
ChunkSize = m_aCurrentMapSize[Sixup]-Offset;
Last = 1;
}
CMsgPacker Msg(NETMSG_MAP_DATA, true);
if(!Sixup)
{
Msg.AddInt(Last);
Msg.AddInt(m_aCurrentMapCrc[SIX]);
Msg.AddInt(Chunk);
Msg.AddInt(ChunkSize);
}
Msg.AddRaw(&m_apCurrentMapData[Sixup][Offset], ChunkSize);
SendMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID);
if(g_Config.m_Debug)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "sending chunk %d with size %d", Chunk, ChunkSize);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
}
void CServer::SendConnectionReady(int ClientID)
{
CMsgPacker Msg(NETMSG_CON_READY, true);
SendMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID);
}
void CServer::SendRconLine(int ClientID, const char *pLine)
{
CMsgPacker Msg(NETMSG_RCON_LINE, true);
Msg.AddString(pLine, 512);
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
void CServer::SendRconLineAuthed(const char *pLine, void *pUser, bool Highlighted)
{
CServer *pThis = (CServer *)pUser;
static volatile int ReentryGuard = 0;
int i;
if(ReentryGuard) return;
ReentryGuard++;
const char *pStart = str_find(pLine, "<{");
const char *pEnd = pStart == NULL ? NULL : str_find(pStart + 2, "}>");
const char *pLineWithoutIps;
char aLine[512];
char aLineWithoutIps[512];
aLine[0] = '\0';
aLineWithoutIps[0] = '\0';
if(pStart == NULL || pEnd == NULL)
{
pLineWithoutIps = pLine;
}
else
{
str_append(aLine, pLine, pStart - pLine + 1);
str_append(aLine, pStart + 2, pStart - pLine + pEnd - pStart - 2);
str_append(aLine, pEnd + 2, sizeof(aLine));
str_append(aLineWithoutIps, pLine, pStart - pLine + 1);
str_append(aLineWithoutIps, "XXX", sizeof(aLineWithoutIps));
str_append(aLineWithoutIps, pEnd + 2, sizeof(aLineWithoutIps));
pLine = aLine;
pLineWithoutIps = aLineWithoutIps;
}
for(i = 0; i < MAX_CLIENTS; i++)
{
if(pThis->m_aClients[i].m_State != CClient::STATE_EMPTY && pThis->m_aClients[i].m_Authed >= pThis->m_RconAuthLevel && (pThis->m_RconRestrict == -1 || pThis->m_RconRestrict == i))
pThis->SendRconLine(i, pThis->m_aClients[i].m_ShowIps ? pLine : pLineWithoutIps);
}
ReentryGuard--;
}
void CServer::SendRconCmdAdd(const IConsole::CCommandInfo *pCommandInfo, int ClientID)
{
CMsgPacker Msg(NETMSG_RCON_CMD_ADD, true);
Msg.AddString(pCommandInfo->m_pName, IConsole::TEMPCMD_NAME_LENGTH);
Msg.AddString(pCommandInfo->m_pHelp, IConsole::TEMPCMD_HELP_LENGTH);
Msg.AddString(pCommandInfo->m_pParams, IConsole::TEMPCMD_PARAMS_LENGTH);
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
void CServer::SendRconCmdRem(const IConsole::CCommandInfo *pCommandInfo, int ClientID)
{
CMsgPacker Msg(NETMSG_RCON_CMD_REM, true);
Msg.AddString(pCommandInfo->m_pName, 256);
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
void CServer::UpdateClientRconCommands()
{
int ClientID = Tick() % MAX_CLIENTS;
if(m_aClients[ClientID].m_State != CClient::STATE_EMPTY && m_aClients[ClientID].m_Authed)
{
int ConsoleAccessLevel = m_aClients[ClientID].m_Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : m_aClients[ClientID].m_Authed == AUTHED_MOD ? IConsole::ACCESS_LEVEL_MOD : IConsole::ACCESS_LEVEL_HELPER;
for(int i = 0; i < MAX_RCONCMD_SEND && m_aClients[ClientID].m_pRconCmdToSend; ++i)
{
SendRconCmdAdd(m_aClients[ClientID].m_pRconCmdToSend, ClientID);
m_aClients[ClientID].m_pRconCmdToSend = m_aClients[ClientID].m_pRconCmdToSend->NextCommandInfo(ConsoleAccessLevel, CFGFLAG_SERVER);
}
}
}
static inline int MsgFromSixup(int Msg, bool System)
{
if(System)
{
if(Msg == NETMSG_INFO)
;
else if(Msg >= 14 && Msg <= 15)
Msg += 11;
else if(Msg >= 18 && Msg <= 28)
Msg = NETMSG_READY + Msg - 18;
else
return -1;
}
return Msg;
}
void CServer::ProcessClientPacket(CNetChunk *pPacket)
{
int ClientID = pPacket->m_ClientID;
CUnpacker Unpacker;
Unpacker.Reset(pPacket->m_pData, pPacket->m_DataSize);
CMsgPacker Packer(NETMSG_EX, true);
int GameFlags = 0;
if(pPacket->m_Flags&NET_CHUNKFLAG_VITAL)
{
GameFlags |= MSGFLAG_VITAL;
}
Antibot()->OnEngineClientMessage(ClientID, pPacket->m_pData, pPacket->m_DataSize, GameFlags);
// unpack msgid and system flag
int Msg;
bool Sys;
CUuid Uuid;
int Result = UnpackMessageID(&Msg, &Sys, &Uuid, &Unpacker, &Packer);
if(Result == UNPACKMESSAGE_ERROR)
{
return;
}
if(m_aClients[ClientID].m_Sixup && (Msg = MsgFromSixup(Msg, Sys)) < 0)
{
return;
}
if(g_Config.m_SvNetlimit && Msg != NETMSG_REQUEST_MAP_DATA)
{
int64 Now = time_get();
int64 Diff = Now - m_aClients[ClientID].m_TrafficSince;
float Alpha = g_Config.m_SvNetlimitAlpha / 100.0f;
float Limit = (float)g_Config.m_SvNetlimit * 1024 / time_freq();
if (m_aClients[ClientID].m_Traffic > Limit)
{
m_NetServer.NetBan()->BanAddr(&pPacket->m_Address, 600, "Stressing network");
return;
}
if (Diff > 100)
{
m_aClients[ClientID].m_Traffic = (Alpha * ((float)pPacket->m_DataSize / Diff)) + (1.0f - Alpha) * m_aClients[ClientID].m_Traffic;
m_aClients[ClientID].m_TrafficSince = Now;
}
}
if(Result == UNPACKMESSAGE_ANSWER)
{
SendMsg(&Packer, MSGFLAG_VITAL, ClientID);
}
if(Sys)
{
// system message
if(Msg == NETMSG_CLIENTVER)
{
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State == CClient::STATE_PREAUTH)
{
CUuid *pConnectionID = (CUuid *)Unpacker.GetRaw(sizeof(*pConnectionID));
int DDNetVersion = Unpacker.GetInt();
const char *pDDNetVersionStr = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(Unpacker.Error() || !str_utf8_check(pDDNetVersionStr) || DDNetVersion < 0)
{
return;
}
m_aClients[ClientID].m_ConnectionID = *pConnectionID;
m_aClients[ClientID].m_DDNetVersion = DDNetVersion;
str_copy(m_aClients[ClientID].m_aDDNetVersionStr, pDDNetVersionStr, sizeof(m_aClients[ClientID].m_aDDNetVersionStr));
m_aClients[ClientID].m_DDNetVersionSettled = true;
m_aClients[ClientID].m_GotDDNetVersionPacket = true;
m_aClients[ClientID].m_State = CClient::STATE_AUTH;
}
}
else if(Msg == NETMSG_INFO)
{
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && (m_aClients[ClientID].m_State == CClient::STATE_PREAUTH || m_aClients[ClientID].m_State == CClient::STATE_AUTH))
{
const char *pVersion = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(!str_utf8_check(pVersion))
{
return;
}
if(str_comp(pVersion, GameServer()->NetVersion()) != 0 && str_comp(pVersion, "0.7 802f1be60a05665f") != 0)
{
// wrong version
char aReason[256];
str_format(aReason, sizeof(aReason), "Wrong version. Server is running '%s' and client '%s'", GameServer()->NetVersion(), pVersion);
m_NetServer.Drop(ClientID, aReason);
return;
}
const char *pPassword = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(!str_utf8_check(pPassword))
{
return;
}
if(g_Config.m_Password[0] != 0 && str_comp(g_Config.m_Password, pPassword) != 0)
{
// wrong password
m_NetServer.Drop(ClientID, "Wrong password");
return;
}
// reserved slot
if(ClientID >= (g_Config.m_SvMaxClients - g_Config.m_SvReservedSlots) && g_Config.m_SvReservedSlotsPass[0] != 0 && str_comp(g_Config.m_SvReservedSlotsPass, pPassword) != 0)
{
m_NetServer.Drop(ClientID, "This server is full");
return;
}
m_aClients[ClientID].m_State = CClient::STATE_CONNECTING;
SendRconType(ClientID, m_AuthManager.NumNonDefaultKeys() > 0);
SendCapabilities(ClientID);
SendMap(ClientID);
}
}
else if(Msg == NETMSG_REQUEST_MAP_DATA)
{
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) == 0 || m_aClients[ClientID].m_State < CClient::STATE_CONNECTING)
return;
if(m_aClients[ClientID].m_Sixup)
{
SendMapData(ClientID, m_aClients[ClientID].m_NextMapChunk);
m_aClients[ClientID].m_NextMapChunk++;
return;
}
int Chunk = Unpacker.GetInt();
if(Chunk != m_aClients[ClientID].m_NextMapChunk || !g_Config.m_SvFastDownload)
{
SendMapData(ClientID, Chunk);
return;
}
if(Chunk == 0)
{
for(int i = 0; i < g_Config.m_SvMapWindow; i++)
{
SendMapData(ClientID, i);
}
}
SendMapData(ClientID, g_Config.m_SvMapWindow + m_aClients[ClientID].m_NextMapChunk);
m_aClients[ClientID].m_NextMapChunk++;
}
else if(Msg == NETMSG_READY)
{
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State == CClient::STATE_CONNECTING)
{
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "player is ready. ClientID=%d addr=<{%s}> secure=%s", ClientID, aAddrStr, m_NetServer.HasSecurityToken(ClientID)?"yes":"no");
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
m_aClients[ClientID].m_State = CClient::STATE_READY;
GameServer()->OnClientConnected(ClientID);
}
SendConnectionReady(ClientID);
}
else if(Msg == NETMSG_ENTERGAME)
{
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State == CClient::STATE_READY && GameServer()->IsClientReady(ClientID))
{
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "player has entered the game. ClientID=%d addr=<{%s}> sixup=%d", ClientID, aAddrStr, IsSixup(ClientID));
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
m_aClients[ClientID].m_State = CClient::STATE_INGAME;
if(IsSixup(ClientID))
{
CMsgPacker Msg(4, true, true); //NETMSG_SERVERINFO //TODO: Import the shared protocol from 7 aswell
GetServerInfoSixup(&Msg, -1, false);
SendMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, ClientID);
}
GameServer()->OnClientEnter(ClientID);
}
}
else if(Msg == NETMSG_INPUT)
{
CClient::CInput *pInput;
int64 TagTime;
m_aClients[ClientID].m_LastAckedSnapshot = Unpacker.GetInt();
int IntendedTick = Unpacker.GetInt();
int Size = Unpacker.GetInt();
// check for errors
if(Unpacker.Error() || Size/4 > MAX_INPUT_SIZE)
return;
if(m_aClients[ClientID].m_LastAckedSnapshot > 0)
m_aClients[ClientID].m_SnapRate = CClient::SNAPRATE_FULL;
if(m_aClients[ClientID].m_Snapshots.Get(m_aClients[ClientID].m_LastAckedSnapshot, &TagTime, 0, 0) >= 0)
m_aClients[ClientID].m_Latency = (int)(((time_get()-TagTime)*1000)/time_freq());
// add message to report the input timing
// skip packets that are old
if(IntendedTick > m_aClients[ClientID].m_LastInputTick)
{
int TimeLeft = ((TickStartTime(IntendedTick)-time_get())*1000) / time_freq();
CMsgPacker Msg(NETMSG_INPUTTIMING, true);
Msg.AddInt(IntendedTick);
Msg.AddInt(TimeLeft);
SendMsg(&Msg, 0, ClientID);
}
m_aClients[ClientID].m_LastInputTick = IntendedTick;
pInput = &m_aClients[ClientID].m_aInputs[m_aClients[ClientID].m_CurrentInput];
if(IntendedTick <= Tick())
IntendedTick = Tick()+1;
pInput->m_GameTick = IntendedTick;
for(int i = 0; i < Size/4; i++)
pInput->m_aData[i] = Unpacker.GetInt();
mem_copy(m_aClients[ClientID].m_LatestInput.m_aData, pInput->m_aData, MAX_INPUT_SIZE*sizeof(int));
m_aClients[ClientID].m_CurrentInput++;
m_aClients[ClientID].m_CurrentInput %= 200;
// call the mod with the fresh input data
if(m_aClients[ClientID].m_State == CClient::STATE_INGAME)
GameServer()->OnClientDirectInput(ClientID, m_aClients[ClientID].m_LatestInput.m_aData);
}
else if(Msg == NETMSG_RCON_CMD)
{
const char *pCmd = Unpacker.GetString();
if(!str_utf8_check(pCmd))
{
return;
}
if(Unpacker.Error() == 0 && !str_comp(pCmd, "crashmeplx"))
{
int Version = m_aClients[ClientID].m_DDNetVersion;
if (GameServer()->PlayerExists(ClientID) && Version < VERSION_DDNET_OLD)
{
m_aClients[ClientID].m_DDNetVersion = VERSION_DDNET_OLD;
}
}
else if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Unpacker.Error() == 0 && m_aClients[ClientID].m_Authed)
{
if (GameServer()->PlayerExists(ClientID))
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientID=%d rcon='%s'", ClientID, pCmd);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBuf);
m_RconClientID = ClientID;
m_RconAuthLevel = m_aClients[ClientID].m_Authed;
Console()->SetAccessLevel(m_aClients[ClientID].m_Authed == AUTHED_ADMIN ? IConsole::ACCESS_LEVEL_ADMIN : m_aClients[ClientID].m_Authed == AUTHED_MOD ? IConsole::ACCESS_LEVEL_MOD : m_aClients[ClientID].m_Authed == AUTHED_HELPER ? IConsole::ACCESS_LEVEL_HELPER : IConsole::ACCESS_LEVEL_USER);
Console()->ExecuteLineFlag(pCmd, CFGFLAG_SERVER, ClientID);
Console()->SetAccessLevel(IConsole::ACCESS_LEVEL_ADMIN);
m_RconClientID = IServer::RCON_CID_SERV;
m_RconAuthLevel = AUTHED_ADMIN;
}
}
}
else if(Msg == NETMSG_RCON_AUTH)
{
const char *pName = "";
if(!IsSixup(ClientID))
pName = Unpacker.GetString(CUnpacker::SANITIZE_CC); // login name, now used
const char *pPw = Unpacker.GetString(CUnpacker::SANITIZE_CC);
if(!str_utf8_check(pPw) || !str_utf8_check(pName))
{
return;
}
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && Unpacker.Error() == 0)
{
int AuthLevel = -1;
int KeySlot = -1;
if(!pName[0])
{
if(m_AuthManager.CheckKey((KeySlot = m_AuthManager.DefaultKey(AUTHED_ADMIN)), pPw))
AuthLevel = AUTHED_ADMIN;
else if(m_AuthManager.CheckKey((KeySlot = m_AuthManager.DefaultKey(AUTHED_MOD)), pPw))
AuthLevel = AUTHED_MOD;
else if(m_AuthManager.CheckKey((KeySlot = m_AuthManager.DefaultKey(AUTHED_HELPER)), pPw))
AuthLevel = AUTHED_HELPER;
}
else
{
KeySlot = m_AuthManager.FindKey(pName);
if(m_AuthManager.CheckKey(KeySlot, pPw))
AuthLevel = m_AuthManager.KeyLevel(KeySlot);
}
if(AuthLevel != -1)
{
if(m_aClients[ClientID].m_Authed != AuthLevel)
{
if(!IsSixup(ClientID))
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS, true);
Msg.AddInt(1); //authed
Msg.AddInt(1); //cmdlist
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
else
{
CMsgPacker Msg(11, true, true); //NETMSG_RCON_AUTH_ON
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
m_aClients[ClientID].m_Authed = AuthLevel; // Keeping m_Authed around is unwise...
m_aClients[ClientID].m_AuthKey = KeySlot;
int SendRconCmds = IsSixup(ClientID) ? true : Unpacker.GetInt();
if(Unpacker.Error() == 0 && SendRconCmds)
// AUTHED_ADMIN - AuthLevel gets the proper IConsole::ACCESS_LEVEL_<x>
m_aClients[ClientID].m_pRconCmdToSend = Console()->FirstCommandInfo(AUTHED_ADMIN - AuthLevel, CFGFLAG_SERVER);
char aBuf[256];
const char *pIdent = m_AuthManager.KeyIdent(KeySlot);
switch (AuthLevel)
{
case AUTHED_ADMIN:
{
SendRconLine(ClientID, "Admin authentication successful. Full remote console access granted.");
str_format(aBuf, sizeof(aBuf), "ClientID=%d authed with key=%s (admin)", ClientID, pIdent);
break;
}
case AUTHED_MOD:
{
SendRconLine(ClientID, "Moderator authentication successful. Limited remote console access granted.");
str_format(aBuf, sizeof(aBuf), "ClientID=%d authed with key=%s (moderator)", ClientID, pIdent);
break;
}
case AUTHED_HELPER:
{
SendRconLine(ClientID, "Helper authentication successful. Limited remote console access granted.");
str_format(aBuf, sizeof(aBuf), "ClientID=%d authed with key=%s (helper)", ClientID, pIdent);
break;
}
}
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
// DDRace
GameServer()->OnSetAuthed(ClientID, AuthLevel);
}
}
else if(g_Config.m_SvRconMaxTries)
{
m_aClients[ClientID].m_AuthTries++;
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Wrong password %d/%d.", m_aClients[ClientID].m_AuthTries, g_Config.m_SvRconMaxTries);
SendRconLine(ClientID, aBuf);
if(m_aClients[ClientID].m_AuthTries >= g_Config.m_SvRconMaxTries)
{
if(!g_Config.m_SvRconBantime)
m_NetServer.Drop(ClientID, "Too many remote console authentication tries");
else
m_ServerBan.BanAddr(m_NetServer.ClientAddr(ClientID), g_Config.m_SvRconBantime*60, "Too many remote console authentication tries");
}
}
else
{
SendRconLine(ClientID, "Wrong password.");
}
}
}
else if(Msg == NETMSG_PING)
{
CMsgPacker Msg(NETMSG_PING_REPLY, true);
SendMsg(&Msg, 0, ClientID);
}
else
{
if(g_Config.m_Debug)
{
char aHex[] = "0123456789ABCDEF";
char aBuf[512];
for(int b = 0; b < pPacket->m_DataSize && b < 32; b++)
{
aBuf[b*3] = aHex[((const unsigned char *)pPacket->m_pData)[b]>>4];
aBuf[b*3+1] = aHex[((const unsigned char *)pPacket->m_pData)[b]&0xf];
aBuf[b*3+2] = ' ';
aBuf[b*3+3] = 0;
}
char aBufMsg[256];
str_format(aBufMsg, sizeof(aBufMsg), "strange message ClientID=%d msg=%d data_size=%d", ClientID, Msg, pPacket->m_DataSize);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBufMsg);
Console()->Print(IConsole::OUTPUT_LEVEL_DEBUG, "server", aBuf);
}
}
}
else
{
// game message
if((pPacket->m_Flags&NET_CHUNKFLAG_VITAL) != 0 && m_aClients[ClientID].m_State >= CClient::STATE_READY)
GameServer()->OnMessage(Msg, &Unpacker, ClientID);
}
}
bool CServer::RateLimitServerInfoConnless()
{
bool SendClients = true;
if(g_Config.m_SvServerInfoPerSecond)
{
SendClients = m_ServerInfoNumRequests <= g_Config.m_SvServerInfoPerSecond;
const int64 Now = Tick();
if(Now <= m_ServerInfoFirstRequest + TickSpeed())
{
m_ServerInfoNumRequests++;
}
else
{
m_ServerInfoNumRequests = 1;
m_ServerInfoFirstRequest = Now;
}
}
return SendClients;
}
void CServer::SendServerInfoConnless(const NETADDR *pAddr, int Token, int Type)
{
SendServerInfo(pAddr, Token, Type, RateLimitServerInfoConnless());
}
static inline int GetCacheIndex(int Type, bool SendClient)
{
if(Type == SERVERINFO_INGAME)
Type = SERVERINFO_VANILLA;
else if(Type == SERVERINFO_EXTENDED_MORE)
Type = SERVERINFO_EXTENDED;
return Type * 2 + SendClient;
}
CServer::CCache::CCache()
{
m_lCache.clear();
}
CServer::CCache::~CCache()
{
Clear();
}
CServer::CCache::CCacheChunk::CCacheChunk(const void *pData, int Size)
{
mem_copy(m_aData, pData, Size);
m_DataSize = Size;
}
void CServer::CCache::AddChunk(const void *pData, int Size)
{
m_lCache.emplace_back(pData, Size);
}
void CServer::CCache::Clear()
{
m_lCache.clear();
}
void CServer::CacheServerInfo(CCache *pCache, int Type, bool SendClients)
{
pCache->Clear();
// One chance to improve the protocol!
CPacker p;
char aBuf[128];
// count the players
int PlayerCount = 0, ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
if(GameServer()->IsClientPlayer(i))
PlayerCount++;
ClientCount++;
}
}
p.Reset();
#define ADD_RAW(p, x) (p).AddRaw(x, sizeof(x))
#define ADD_INT(p, x) do { str_format(aBuf, sizeof(aBuf), "%d", x); (p).AddString(aBuf, 0); } while(0)
p.AddString(GameServer()->Version(), 32);
if(Type != SERVERINFO_VANILLA)
{
p.AddString(g_Config.m_SvName, 256);
}
else
{
if(m_NetServer.MaxClients() <= VANILLA_MAX_CLIENTS)
{
p.AddString(g_Config.m_SvName, 64);
}
else
{
str_format(aBuf, sizeof(aBuf), "%s [%d/%d]", g_Config.m_SvName, ClientCount, m_NetServer.MaxClients());
p.AddString(aBuf, 64);
}
}
p.AddString(GetMapName(), 32);
if(Type == SERVERINFO_EXTENDED)
{
ADD_INT(p, m_aCurrentMapCrc[SIX]);
ADD_INT(p, m_aCurrentMapSize[SIX]);
}
// gametype
p.AddString(GameServer()->GameType(), 16);
// flags
ADD_INT(p, g_Config.m_Password[0] ? SERVER_FLAG_PASSWORD : 0);
int MaxClients = m_NetServer.MaxClients();
if(Type == SERVERINFO_VANILLA || Type == SERVERINFO_INGAME)
{
if(ClientCount >= VANILLA_MAX_CLIENTS)
{
if(ClientCount < MaxClients)
ClientCount = VANILLA_MAX_CLIENTS - 1;
else
ClientCount = VANILLA_MAX_CLIENTS;
}
if(MaxClients > VANILLA_MAX_CLIENTS)
MaxClients = VANILLA_MAX_CLIENTS;
if(PlayerCount > ClientCount)
PlayerCount = ClientCount;
}
ADD_INT(p, PlayerCount); // num players
ADD_INT(p, maximum(MaxClients - maximum(g_Config.m_SvSpectatorSlots, g_Config.m_SvReservedSlots), PlayerCount)); // max players
ADD_INT(p, ClientCount); // num clients
ADD_INT(p, maximum(MaxClients - g_Config.m_SvReservedSlots, ClientCount)); // max clients
if(Type == SERVERINFO_EXTENDED)
p.AddString("", 0); // extra info, reserved
const void *pPrefix = p.Data();
int PrefixSize = p.Size();
CPacker pp;
int ChunksStored = 0;
int PlayersStored = 0;
#define SAVE(size) \
do \
{ \
pCache->AddChunk(pp.Data(), size); \
ChunksStored++; \
} while(0)
#define RESET() \
do \
{ \
pp.Reset(); \
pp.AddRaw(pPrefix, PrefixSize); \
} while(0)
RESET();
if(Type == SERVERINFO_64_LEGACY)
pp.AddInt(PlayersStored); // offset
if(!SendClients)
{
SAVE(pp.Size());
return;
}
if(Type == SERVERINFO_EXTENDED)
{
pPrefix = "";
PrefixSize = 0;
}
int Remaining;
switch(Type)
{
case SERVERINFO_EXTENDED: Remaining = -1; break;
case SERVERINFO_64_LEGACY: Remaining = 24; break;
case SERVERINFO_VANILLA: Remaining = VANILLA_MAX_CLIENTS; break;
case SERVERINFO_INGAME: Remaining = VANILLA_MAX_CLIENTS; break;
default: dbg_assert(0, "caught earlier, unreachable"); return;
}
// Use the following strategy for sending:
// For vanilla, send the first 16 players.
// For legacy 64p, send 24 players per packet.
// For extended, send as much players as possible.
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
if(Remaining == 0)
{
if(Type == SERVERINFO_VANILLA || Type == SERVERINFO_INGAME)
break;
// Otherwise we're SERVERINFO_64_LEGACY.
SAVE(pp.Size());
RESET();
pp.AddInt(PlayersStored); // offset
Remaining = 24;
}
if(Remaining > 0)
{
Remaining--;
}
int PreviousSize = pp.Size();
pp.AddString(ClientName(i), MAX_NAME_LENGTH); // client name
pp.AddString(ClientClan(i), MAX_CLAN_LENGTH); // client clan
ADD_INT(pp, m_aClients[i].m_Country); // client country
ADD_INT(pp, m_aClients[i].m_Score); // client score
ADD_INT(pp, GameServer()->IsClientPlayer(i) ? 1 : 0); // is player?
if(Type == SERVERINFO_EXTENDED)
pp.AddString("", 0); // extra info, reserved
if(Type == SERVERINFO_EXTENDED)
{
if(pp.Size() >= NET_MAX_PAYLOAD - 18) // 8 bytes for type, 10 bytes for the largest token
{
// Retry current player.
i--;
SAVE(PreviousSize);
RESET();
ADD_INT(pp, ChunksStored);
pp.AddString("", 0); // extra info, reserved
continue;
}
}
PlayersStored++;
}
}
SAVE(pp.Size());
#undef SAVE
#undef RESET
#undef ADD_RAW
#undef ADD_INT
}
void CServer::CacheServerInfoSixup(CCache *pCache, bool SendClients)
{
pCache->Clear();
CPacker Packer;
Packer.Reset();
// Could be moved to a separate function and cached
// count the players
int PlayerCount = 0, ClientCount = 0;
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
if(GameServer()->IsClientPlayer(i))
PlayerCount++;
ClientCount++;
}
}
char aVersion[32];
str_format(aVersion, sizeof(aVersion), "0.7↔%s", GameServer()->Version());
Packer.AddString(aVersion, 32);
Packer.AddString(g_Config.m_SvName, 64);
Packer.AddString(g_Config.m_SvHostname, 128);
Packer.AddString(GetMapName(), 32);
// gametype
Packer.AddString(GameServer()->GameType(), 16);
// flags
int Flags = SERVER_FLAG_TIMESCORE;
if(g_Config.m_Password[0]) // password set
Flags |= SERVER_FLAG_PASSWORD;
Packer.AddInt(Flags);
int MaxClients = m_NetServer.MaxClients();
Packer.AddInt(g_Config.m_SvSkillLevel); // server skill level
Packer.AddInt(PlayerCount); // num players
Packer.AddInt(maximum(MaxClients - maximum(g_Config.m_SvSpectatorSlots, g_Config.m_SvReservedSlots), PlayerCount)); // max players
Packer.AddInt(ClientCount); // num clients
Packer.AddInt(maximum(MaxClients - g_Config.m_SvReservedSlots, ClientCount)); // max clients
if(SendClients)
{
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
Packer.AddString(ClientName(i), MAX_NAME_LENGTH); // client name
Packer.AddString(ClientClan(i), MAX_CLAN_LENGTH); // client clan
Packer.AddInt(m_aClients[i].m_Country); // client country
Packer.AddInt(m_aClients[i].m_Score == -9999 ? -1 : -m_aClients[i].m_Score); // client score
Packer.AddInt(GameServer()->IsClientPlayer(i)?0:1); // flag spectator=1, bot=2 (player=0)
}
}
}
pCache->AddChunk(Packer.Data(), Packer.Size());
}
void CServer::SendServerInfo(const NETADDR *pAddr, int Token, int Type, bool SendClients)
{
CPacker p;
char aBuf[128];
p.Reset();
CCache *pCache = &m_ServerInfoCache[GetCacheIndex(Type, SendClients)];
#define ADD_RAW(p, x) (p).AddRaw(x, sizeof(x))
#define ADD_INT(p, x) do { str_format(aBuf, sizeof(aBuf), "%d", x); (p).AddString(aBuf, 0); } while(0)
CNetChunk Packet;
Packet.m_ClientID = -1;
Packet.m_Address = *pAddr;
Packet.m_Flags = NETSENDFLAG_CONNLESS;
for(const auto &Chunk : pCache->m_lCache)
{
p.Reset();
if(Type == SERVERINFO_EXTENDED)
{
if(&Chunk == &pCache->m_lCache.front())
p.AddRaw(SERVERBROWSE_INFO_EXTENDED, sizeof(SERVERBROWSE_INFO_EXTENDED));
else
p.AddRaw(SERVERBROWSE_INFO_EXTENDED_MORE, sizeof(SERVERBROWSE_INFO_EXTENDED_MORE));
ADD_INT(p, Token);
}
else if(Type == SERVERINFO_64_LEGACY)
{
ADD_RAW(p, SERVERBROWSE_INFO_64_LEGACY);
ADD_INT(p, Token);
}
else if (Type == SERVERINFO_VANILLA || Type == SERVERINFO_INGAME)
{
ADD_RAW(p, SERVERBROWSE_INFO);
ADD_INT(p, Token);
}
else
{
dbg_assert(false, "unknown serverinfo type");
}
p.AddRaw(Chunk.m_aData, Chunk.m_DataSize);
Packet.m_pData = p.Data();
Packet.m_DataSize = p.Size();
m_NetServer.Send(&Packet);
}
}
void CServer::GetServerInfoSixup(CPacker *pPacker, int Token, bool SendClients)
{
if(Token != -1)
{
pPacker->Reset();
pPacker->AddRaw(SERVERBROWSE_INFO, sizeof(SERVERBROWSE_INFO));
pPacker->AddInt(Token);
}
SendClients = SendClients && Token != -1;
CCache::CCacheChunk &FirstChunk = m_SixupServerInfoCache[SendClients].m_lCache.front();
pPacker->AddRaw(FirstChunk.m_aData, FirstChunk.m_DataSize);
}
void CServer::ExpireServerInfo()
{
m_ServerInfoNeedsUpdate = true;
}
void CServer::UpdateServerInfo(bool Resend)
{
if(m_RunServer == UNINITIALIZED)
return;
for(int i = 0; i < 3; i++)
for(int j = 0; j < 2; j++)
CacheServerInfo(&m_ServerInfoCache[i * 2 + j], i, j);
for(int i = 0; i < 2; i++)
CacheServerInfoSixup(&m_SixupServerInfoCache[i], i);
if(Resend)
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
{
if(!IsSixup(i))
SendServerInfo(m_NetServer.ClientAddr(i), -1, SERVERINFO_INGAME, false);
else
{
CMsgPacker Msg(4, true, true); //NETMSG_SERVERINFO //TODO: Import the shared protocol from 7 aswell
GetServerInfoSixup(&Msg, -1, false);
SendMsg(&Msg, MSGFLAG_VITAL|MSGFLAG_FLUSH, i);
}
}
}
}
m_ServerInfoNeedsUpdate = false;
}
void CServer::PumpNetwork()
{
CNetChunk Packet;
SECURITY_TOKEN ResponseToken;
m_NetServer.Update();
// process packets
while(m_NetServer.Recv(&Packet, &ResponseToken))
{
if(Packet.m_ClientID == -1)
{
// stateless
if(!(Packet.m_Flags&NETSENDFLAG_CONNLESS))
{
m_RegSixup.FeedToken(Packet.m_Address, ResponseToken);
continue;
}
if(ResponseToken != NET_SECURITY_TOKEN_UNKNOWN && g_Config.m_SvSixup &&
m_RegSixup.RegisterProcessPacket(&Packet, ResponseToken))
continue;
if(ResponseToken == NET_SECURITY_TOKEN_UNKNOWN && m_Register.RegisterProcessPacket(&Packet))
continue;
{
int ExtraToken = 0;
int Type = -1;
if(Packet.m_DataSize >= (int)sizeof(SERVERBROWSE_GETINFO)+1 &&
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO, sizeof(SERVERBROWSE_GETINFO)) == 0)
{
if(Packet.m_Flags&NETSENDFLAG_EXTENDED)
{
Type = SERVERINFO_EXTENDED;
ExtraToken = (Packet.m_aExtraData[0] << 8) | Packet.m_aExtraData[1];
}
else
Type = SERVERINFO_VANILLA;
}
else if(Packet.m_DataSize >= (int)sizeof(SERVERBROWSE_GETINFO_64_LEGACY)+1 &&
mem_comp(Packet.m_pData, SERVERBROWSE_GETINFO_64_LEGACY, sizeof(SERVERBROWSE_GETINFO_64_LEGACY)) == 0)
{
Type = SERVERINFO_64_LEGACY;
}
if(Type == SERVERINFO_VANILLA && ResponseToken != NET_SECURITY_TOKEN_UNKNOWN && g_Config.m_SvSixup)
{
CUnpacker Unpacker;
Unpacker.Reset((unsigned char*)Packet.m_pData+sizeof(SERVERBROWSE_GETINFO), Packet.m_DataSize-sizeof(SERVERBROWSE_GETINFO));
int SrvBrwsToken = Unpacker.GetInt();
if(Unpacker.Error())
continue;
CPacker Packer;
CNetChunk Response;
GetServerInfoSixup(&Packer, SrvBrwsToken, RateLimitServerInfoConnless());
Response.m_ClientID = -1;
Response.m_Address = Packet.m_Address;
Response.m_Flags = NETSENDFLAG_CONNLESS;
Response.m_pData = Packer.Data();
Response.m_DataSize = Packer.Size();
m_NetServer.SendConnlessSixup(&Response, ResponseToken);
}
else if(Type != -1)
{
int Token = ((unsigned char *)Packet.m_pData)[sizeof(SERVERBROWSE_GETINFO)];
Token |= ExtraToken << 8;
SendServerInfoConnless(&Packet.m_Address, Token, Type);
}
}
}
else
{
ProcessClientPacket(&Packet);
}
}
m_ServerBan.Update();
m_Econ.Update();
}
char *CServer::GetMapName()
{
// get the name of the map without his path
char *pMapShortName = &g_Config.m_SvMap[0];
for(int i = 0; i < str_length(g_Config.m_SvMap)-1; i++)
{
if(g_Config.m_SvMap[i] == '/' || g_Config.m_SvMap[i] == '\\')
pMapShortName = &g_Config.m_SvMap[i+1];
}
return pMapShortName;
}
int CServer::LoadMap(const char *pMapName)
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "maps/%s.map", pMapName);
GameServer()->OnMapChange(aBuf, sizeof(aBuf));
if(!m_pMap->Load(aBuf))
return 0;
// stop recording when we change map
for(int i = 0; i < MAX_CLIENTS+1; i++)
{
if(!m_aDemoRecorder[i].IsRecording())
continue;
m_aDemoRecorder[i].Stop();
// remove tmp demos
if(i < MAX_CLIENTS)
{
char aPath[256];
str_format(aPath, sizeof(aPath), "demos/%s_%d_%d_tmp.demo", m_aCurrentMap, g_Config.m_SvPort, i);
Storage()->RemoveFile(aPath, IStorage::TYPE_SAVE);
}
}
// reinit snapshot ids
m_IDPool.TimeoutIDs();
// get the crc of the map
m_aCurrentMapSha256[SIX] = m_pMap->Sha256();
m_aCurrentMapCrc[SIX] = m_pMap->Crc();
char aBufMsg[256];
char aSha256[SHA256_MAXSTRSIZE];
sha256_str(m_aCurrentMapSha256[SIX], aSha256, sizeof(aSha256));
str_format(aBufMsg, sizeof(aBufMsg), "%s sha256 is %s", aBuf, aSha256);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBufMsg);
str_format(aBufMsg, sizeof(aBufMsg), "%s crc is %08x", aBuf, m_aCurrentMapCrc[SIX]);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "server", aBufMsg);
str_copy(m_aCurrentMap, pMapName, sizeof(m_aCurrentMap));
// load complete map into memory for download
{
IOHANDLE File = Storage()->OpenFile(aBuf, IOFLAG_READ, IStorage::TYPE_ALL);
m_aCurrentMapSize[SIX] = (unsigned int)io_length(File);
free(m_apCurrentMapData[SIX]);
m_apCurrentMapData[SIX] = (unsigned char *)malloc(m_aCurrentMapSize[SIX]);
io_read(File, m_apCurrentMapData[SIX], m_aCurrentMapSize[SIX]);
io_close(File);
}
// load sixup version of the map
if(g_Config.m_SvSixup)
{
str_format(aBuf, sizeof(aBuf), "maps7/%s.map", pMapName);
IOHANDLE File = Storage()->OpenFile(aBuf, IOFLAG_READ, IStorage::TYPE_ALL);
if(!File)
{
g_Config.m_SvSixup = 0;
dbg_msg("sixup", "couldn't load map %s", aBuf);
dbg_msg("sixup", "disabling 0.7 compatibility");
}
else
{
m_aCurrentMapSize[SIXUP] = (unsigned int)io_length(File);
free(m_apCurrentMapData[SIXUP]);
m_apCurrentMapData[SIXUP] = (unsigned char *)malloc(m_aCurrentMapSize[SIXUP]);
io_read(File, m_apCurrentMapData[SIXUP], m_aCurrentMapSize[SIXUP]);
io_close(File);
m_aCurrentMapSha256[SIXUP] = sha256(m_apCurrentMapData[SIXUP], m_aCurrentMapSize[SIXUP]);
m_aCurrentMapCrc[SIXUP] = crc32(0, m_apCurrentMapData[SIXUP], m_aCurrentMapSize[SIXUP]);
sha256_str(m_aCurrentMapSha256[SIXUP], aSha256, sizeof(aSha256));
str_format(aBufMsg, sizeof(aBufMsg), "%s sha256 is %s", aBuf, aSha256);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "sixup", aBufMsg);
str_format(aBufMsg, sizeof(aBufMsg), "%s crc is %08x", aBuf, m_aCurrentMapCrc[SIXUP]);
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "sixup", aBufMsg);
}
}
for(int i=0; i<MAX_CLIENTS; i++)
m_aPrevStates[i] = m_aClients[i].m_State;
return 1;
}
void CServer::InitRegister(CNetServer *pNetServer, IEngineMasterServer *pMasterServer, IConsole *pConsole)
{
m_Register.Init(pNetServer, pMasterServer, pConsole);
m_RegSixup.Init(pNetServer, pMasterServer, pConsole);
}
int CServer::Run()
{
if(m_RunServer == UNINITIALIZED)
m_RunServer = RUNNING;
m_AuthManager.Init();
if(g_Config.m_Debug)
{
g_UuidManager.DebugDump();
}
m_PrintCBIndex = Console()->RegisterPrintCallback(g_Config.m_ConsoleOutputLevel, SendRconLineAuthed, this);
// load map
if(!LoadMap(g_Config.m_SvMap))
{
dbg_msg("server", "failed to load map. mapname='%s'", g_Config.m_SvMap);
return -1;
}
// start server
NETADDR BindAddr;
int NetType = g_Config.m_SvIpv4Only ? NETTYPE_IPV4 : NETTYPE_ALL;
if(!g_Config.m_Bindaddr[0] || net_host_lookup(g_Config.m_Bindaddr, &BindAddr, NetType) != 0)
mem_zero(&BindAddr, sizeof(BindAddr));
BindAddr.type = NetType;
for(BindAddr.port = g_Config.m_SvPort != 0 ? g_Config.m_SvPort : 8303; !m_NetServer.Open(BindAddr, &m_ServerBan, g_Config.m_SvMaxClients, g_Config.m_SvMaxClientsPerIP, 0); BindAddr.port++)
{
if(g_Config.m_SvPort != 0 || BindAddr.port >= 8310)
{
dbg_msg("server", "couldn't open socket. port %d might already be in use", BindAddr.port);
return -1;
}
}
if(g_Config.m_SvPort == 0)
dbg_msg("server", "using port %d", BindAddr.port);
#if defined(CONF_UPNP)
m_UPnP.Open(BindAddr);
#endif
m_NetServer.SetCallbacks(NewClientCallback, NewClientNoAuthCallback, ClientRejoinCallback, DelClientCallback, this);
m_Econ.Init(Console(), &m_ServerBan);
#if defined(CONF_FAMILY_UNIX)
m_Fifo.Init(Console(), g_Config.m_SvInputFifo, CFGFLAG_SERVER);
#endif
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "server name is '%s'", g_Config.m_SvName);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
Antibot()->Init();
GameServer()->OnInit();
if(ErrorShutdown())
{
m_RunServer = STOPPING;
}
str_format(aBuf, sizeof(aBuf), "version %s", GameServer()->NetVersion());
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
// process pending commands
m_pConsole->StoreCommands(false);
if(m_AuthManager.IsGenerated())
{
dbg_msg("server", "+-------------------------+");
dbg_msg("server", "| rcon password: '%s' |", g_Config.m_SvRconPassword);
dbg_msg("server", "+-------------------------+");
}
// start game
{
bool NonActive = false;
m_Lastheartbeat = 0;
m_GameStartTime = time_get();
UpdateServerInfo();
while(m_RunServer < STOPPING)
{
if(NonActive)
PumpNetwork();
set_new_tick();
int64 t = time_get();
int NewTicks = 0;
// load new map TODO: don't poll this
if(str_comp(g_Config.m_SvMap, m_aCurrentMap) != 0 || m_MapReload)
{
m_MapReload = 0;
// load map
if(LoadMap(g_Config.m_SvMap))
{
// new map loaded
GameServer()->OnShutdown();
for(int ClientID = 0; ClientID < MAX_CLIENTS; ClientID++)
{
if(m_aClients[ClientID].m_State <= CClient::STATE_AUTH)
continue;
SendMap(ClientID);
m_aClients[ClientID].Reset();
m_aClients[ClientID].m_State = CClient::STATE_CONNECTING;
}
m_GameStartTime = time_get();
m_CurrentGameTick = 0;
m_ServerInfoFirstRequest = 0;
Kernel()->ReregisterInterface(GameServer());
GameServer()->OnInit();
if(ErrorShutdown())
{
break;
}
UpdateServerInfo(true);
}
else
{
str_format(aBuf, sizeof(aBuf), "failed to load map. mapname='%s'", g_Config.m_SvMap);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
str_copy(g_Config.m_SvMap, m_aCurrentMap, sizeof(g_Config.m_SvMap));
}
}
// handle dnsbl
if (g_Config.m_SvDnsbl)
{
for (int ClientID = 0; ClientID < MAX_CLIENTS; ClientID++)
{
if (m_aClients[ClientID].m_State == CClient::STATE_EMPTY)
continue;
if (m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_NONE)
{
// initiate dnsbl lookup
InitDnsbl(ClientID);
}
else if (m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_PENDING &&
m_aClients[ClientID].m_pDnsblLookup->Status() == IJob::STATE_DONE)
{
if (m_aClients[ClientID].m_pDnsblLookup->m_Result != 0)
{
// entry not found -> whitelisted
m_aClients[ClientID].m_DnsblState = CClient::DNSBL_STATE_WHITELISTED;
}
else
{
// entry found -> blacklisted
m_aClients[ClientID].m_DnsblState = CClient::DNSBL_STATE_BLACKLISTED;
// console output
char aAddrStr[NETADDR_MAXSTRSIZE];
net_addr_str(m_NetServer.ClientAddr(ClientID), aAddrStr, sizeof(aAddrStr), true);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "ClientID=%d addr=<{%s}> secure=%s blacklisted", ClientID, aAddrStr, m_NetServer.HasSecurityToken(ClientID)?"yes":"no");
Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "dnsbl", aBuf);
}
}
if (m_aClients[ClientID].m_DnsblState == CClient::DNSBL_STATE_BLACKLISTED &&
g_Config.m_SvDnsblBan)
m_NetServer.NetBan()->BanAddr(m_NetServer.ClientAddr(ClientID), 60*10, "Blacklisted by DNSBL");
}
}
while(t > TickStartTime(m_CurrentGameTick+1))
{
for(int c = 0; c < MAX_CLIENTS; c++)
if(m_aClients[c].m_State == CClient::STATE_INGAME)
for(int i = 0; i < 200; i++)
if(m_aClients[c].m_aInputs[i].m_GameTick == Tick() + 1)
GameServer()->OnClientPredictedEarlyInput(c, m_aClients[c].m_aInputs[i].m_aData);
m_CurrentGameTick++;
NewTicks++;
// apply new input
for(int c = 0; c < MAX_CLIENTS; c++)
{
if(m_aClients[c].m_State != CClient::STATE_INGAME)
continue;
for(int i = 0; i < 200; i++)
{
if(m_aClients[c].m_aInputs[i].m_GameTick == Tick())
{
GameServer()->OnClientPredictedInput(c, m_aClients[c].m_aInputs[i].m_aData);
break;
}
}
}
GameServer()->OnTick();
if(ErrorShutdown())
{
break;
}
}
// snap game
if(NewTicks)
{
if(g_Config.m_SvHighBandwidth || (m_CurrentGameTick%2) == 0)
DoSnapshot();
UpdateClientRconCommands();
#if defined(CONF_FAMILY_UNIX)
m_Fifo.Update();
#endif
}
// master server stuff
m_Register.RegisterUpdate(m_NetServer.NetType());
if(g_Config.m_SvSixup)
m_RegSixup.RegisterUpdate(m_NetServer.NetType());
if(m_ServerInfoNeedsUpdate)
UpdateServerInfo();
Antibot()->OnEngineTick();
if(!NonActive)
PumpNetwork();
NonActive = true;
for(int c = 0; c < MAX_CLIENTS; c++)
if(m_aClients[c].m_State != CClient::STATE_EMPTY)
NonActive = false;
// wait for incoming data
if (NonActive)
{
if(g_Config.m_SvReloadWhenEmpty == 1)
{
m_MapReload = true;
g_Config.m_SvReloadWhenEmpty = 0;
}
else if(g_Config.m_SvReloadWhenEmpty == 2 && !m_ReloadedWhenEmpty)
{
m_MapReload = true;
m_ReloadedWhenEmpty = true;
}
if(g_Config.m_SvShutdownWhenEmpty)
m_RunServer = STOPPING;
else
net_socket_read_wait(m_NetServer.Socket(), 1000000);
}
else
{
m_ReloadedWhenEmpty = false;
set_new_tick();
int64 t = time_get();
int x = (TickStartTime(m_CurrentGameTick+1) - t) * 1000000 / time_freq() + 1;
if(x > 0)
{
net_socket_read_wait(m_NetServer.Socket(), x);
}
}
}
}
const char *pDisconnectReason = "Server shutdown";
if(ErrorShutdown())
{
dbg_msg("server", "shutdown from game server (%s)", m_aErrorShutdownReason);
pDisconnectReason = m_aErrorShutdownReason;
}
// disconnect all clients on shutdown
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(m_aClients[i].m_State != CClient::STATE_EMPTY)
m_NetServer.Drop(i, pDisconnectReason);
}
m_Econ.Shutdown();
#if defined(CONF_FAMILY_UNIX)
m_Fifo.Shutdown();
#endif
GameServer()->OnShutdown(true);
m_pMap->Unload();
for(int i = 0; i < 2; i++)
free(m_apCurrentMapData[i]);
#if defined (CONF_SQL)
for (int i = 0; i < MAX_SQLSERVERS; i++)
{
if (m_apSqlReadServers[i])
delete m_apSqlReadServers[i];
if (m_apSqlWriteServers[i])
delete m_apSqlWriteServers[i];
}
#endif
#if defined (CONF_UPNP)
m_UPnP.Shutdown();
#endif
return ErrorShutdown();
}
void CServer::ConTestingCommands(CConsole::IResult *pResult, void *pUser)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Value: %d", g_Config.m_SvTestingCommands);
((CConsole*)pUser)->Print(CConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);
}
void CServer::ConRescue(CConsole::IResult *pResult, void *pUser)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Value: %d", g_Config.m_SvRescue);
((CConsole*)pUser)->Print(CConsole::OUTPUT_LEVEL_STANDARD, "console", aBuf);
}
void CServer::ConKick(IConsole::IResult *pResult, void *pUser)
{
if(pResult->NumArguments() > 1)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "Kicked (%s)", pResult->GetString(1));
((CServer *)pUser)->Kick(pResult->GetInteger(0), aBuf);
}
else
((CServer *)pUser)->Kick(pResult->GetInteger(0), "Kicked by console");
}
void CServer::ConStatus(IConsole::IResult *pResult, void *pUser)
{
char aBuf[1024];
char aAddrStr[NETADDR_MAXSTRSIZE];
CServer *pThis = static_cast<CServer *>(pUser);
const char *pName = pResult->NumArguments() == 1 ? pResult->GetString(0) : "";
for(int i = 0; i < MAX_CLIENTS; i++)
{
if(pThis->m_aClients[i].m_State == CClient::STATE_EMPTY)
continue;
if(!str_utf8_find_nocase(pThis->m_aClients[i].m_aName, pName))
continue;
net_addr_str(pThis->m_NetServer.ClientAddr(i), aAddrStr, sizeof(aAddrStr), true);
if(pThis->m_aClients[i].m_State == CClient::STATE_INGAME)
{
char aDnsblStr[64];
aDnsblStr[0] = '\0';
if(g_Config.m_SvDnsbl)
{
const char *pDnsblStr = pThis->m_aClients[i].m_DnsblState == CClient::DNSBL_STATE_WHITELISTED ? "white" :
pThis->m_aClients[i].m_DnsblState == CClient::DNSBL_STATE_BLACKLISTED ? "black" :
pThis->m_aClients[i].m_DnsblState == CClient::DNSBL_STATE_PENDING ? "pending" : "n/a";
str_format(aDnsblStr, sizeof(aDnsblStr), " dnsbl=%s", pDnsblStr);
}
char aAuthStr[128];
aAuthStr[0] = '\0';
if(pThis->m_aClients[i].m_AuthKey >= 0)
{
const char *pAuthStr = pThis->m_aClients[i].m_Authed == AUTHED_ADMIN ? "(Admin)" :
pThis->m_aClients[i].m_Authed == AUTHED_MOD ? "(Mod)" :
pThis->m_aClients[i].m_Authed == AUTHED_HELPER ? "(Helper)" : "";
str_format(aAuthStr, sizeof(aAuthStr), " key=%s %s", pThis->m_AuthManager.KeyIdent(pThis->m_aClients[i].m_AuthKey), pAuthStr);
}
str_format(aBuf, sizeof(aBuf), "id=%d addr=<{%s}> name='%s' client=%d secure=%s flags=%d%s%s",
i, aAddrStr, pThis->m_aClients[i].m_aName, pThis->m_aClients[i].m_DDNetVersion,
pThis->m_NetServer.HasSecurityToken(i) ? "yes" : "no", pThis->m_aClients[i].m_Flags, aDnsblStr, aAuthStr);
}
else
{
str_format(aBuf, sizeof(aBuf), "id=%d addr=<{%s}> connecting", i, aAddrStr);
}
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
}
static int GetAuthLevel(const char *pLevel)
{
int Level = -1;
if(!str_comp_nocase(pLevel, "admin"))
Level = AUTHED_ADMIN;
else if(!str_comp_nocase_num(pLevel, "mod", 3))
Level = AUTHED_MOD;
else if(!str_comp_nocase(pLevel, "helper"))
Level = AUTHED_HELPER;
return Level;
}
void CServer::AuthRemoveKey(int KeySlot)
{
int NewKeySlot = KeySlot;
int OldKeySlot = m_AuthManager.RemoveKey(KeySlot);
LogoutKey(KeySlot, "key removal");
// Update indices.
if(OldKeySlot != NewKeySlot)
{
for(int i = 0; i < MAX_CLIENTS; i++)
if(m_aClients[i].m_AuthKey == OldKeySlot)
m_aClients[i].m_AuthKey = NewKeySlot;
}
}
void CServer::ConAuthAdd(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
const char *pLevel = pResult->GetString(1);
const char *pPw = pResult->GetString(2);
int Level = GetAuthLevel(pLevel);
if(Level == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "level can be one of {\"admin\", \"mod(erator)\", \"helper\"}");
return;
}
bool NeedUpdate = !pManager->NumNonDefaultKeys();
if(pManager->AddKey(pIdent, pPw, Level) < 0)
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident already exists");
else
{
if(NeedUpdate)
pThis->SendRconType(-1, true);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key added");
}
}
void CServer::ConAuthAddHashed(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
const char *pLevel = pResult->GetString(1);
const char *pPw = pResult->GetString(2);
const char *pSalt = pResult->GetString(3);
int Level = GetAuthLevel(pLevel);
if(Level == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "level can be one of {\"admin\", \"mod(erator)\", \"helper\"}");
return;
}
MD5_DIGEST Hash;
unsigned char aSalt[SALT_BYTES];
if(md5_from_str(&Hash, pPw))
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "Malformed password hash");
return;
}
if(str_hex_decode(aSalt, sizeof(aSalt), pSalt))
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "Malformed salt hash");
return;
}
bool NeedUpdate = !pManager->NumNonDefaultKeys();
if(pManager->AddKeyHash(pIdent, Hash, aSalt, Level) < 0)
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident already exists");
else
{
if(NeedUpdate)
pThis->SendRconType(-1, true);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key added");
}
}
void CServer::ConAuthUpdate(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
const char *pLevel = pResult->GetString(1);
const char *pPw = pResult->GetString(2);
int KeySlot = pManager->FindKey(pIdent);
if(KeySlot == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident couldn't be found");
return;
}
int Level = GetAuthLevel(pLevel);
if(Level == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "level can be one of {\"admin\", \"mod(erator)\", \"helper\"}");
return;
}
pManager->UpdateKey(KeySlot, pPw, Level);
pThis->LogoutKey(KeySlot, "key update");
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key updated");
}
void CServer::ConAuthUpdateHashed(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
const char *pLevel = pResult->GetString(1);
const char *pPw = pResult->GetString(2);
const char *pSalt = pResult->GetString(3);
int KeySlot = pManager->FindKey(pIdent);
if(KeySlot == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident couldn't be found");
return;
}
int Level = GetAuthLevel(pLevel);
if(Level == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "level can be one of {\"admin\", \"mod(erator)\", \"helper\"}");
return;
}
MD5_DIGEST Hash;
unsigned char aSalt[SALT_BYTES];
if(md5_from_str(&Hash, pPw))
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "Malformed password hash");
return;
}
if(str_hex_decode(aSalt, sizeof(aSalt), pSalt))
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "Malformed salt hash");
return;
}
pManager->UpdateKeyHash(KeySlot, Hash, aSalt, Level);
pThis->LogoutKey(KeySlot, "key update");
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key updated");
}
void CServer::ConAuthRemove(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
const char *pIdent = pResult->GetString(0);
int KeySlot = pManager->FindKey(pIdent);
if(KeySlot == -1)
{
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "ident couldn't be found");
return;
}
pThis->AuthRemoveKey(KeySlot);
if(!pManager->NumNonDefaultKeys())
pThis->SendRconType(-1, false);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", "key removed, all users logged out");
}
static void ListKeysCallback(const char *pIdent, int Level, void *pUser)
{
static const char LSTRING[][10] = {"helper", "moderator", "admin"};
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%s %s", pIdent, LSTRING[Level - 1]);
((CServer *)pUser)->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "auth", aBuf);
}
void CServer::ConAuthList(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
CAuthManager *pManager = &pThis->m_AuthManager;
pManager->ListKeys(ListKeysCallback, pThis);
}
void CServer::ConNameBan(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
char aBuf[128];
const char *pName = pResult->GetString(0);
const char *pReason = pResult->NumArguments() > 3 ? pResult->GetString(3) : "";
int Distance = pResult->NumArguments() > 1 ? pResult->GetInteger(1) : str_length(pName) / 3;
int IsSubstring = pResult->NumArguments() > 2 ? pResult->GetInteger(2) : 0;
for(int i = 0; i < pThis->m_aNameBans.size(); i++)
{
CNameBan *pBan = &pThis->m_aNameBans[i];
if(str_comp(pBan->m_aName, pName) == 0)
{
str_format(aBuf, sizeof(aBuf), "changed name='%s' distance=%d old_distance=%d is_substring=%d old_is_substring=%d reason='%s' old_reason='%s'", pName, Distance, pBan->m_Distance, IsSubstring, pBan->m_IsSubstring, pReason, pBan->m_aReason);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "name_ban", aBuf);
pBan->m_Distance = Distance;
pBan->m_IsSubstring = IsSubstring;
str_copy(pBan->m_aReason, pReason, sizeof(pBan->m_aReason));
return;
}
}
pThis->m_aNameBans.add(CNameBan(pName, Distance, IsSubstring, pReason));
str_format(aBuf, sizeof(aBuf), "added name='%s' distance=%d is_substring=%d reason='%s'", pName, Distance, IsSubstring, pReason);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "name_ban", aBuf);
}
void CServer::ConNameUnban(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
const char *pName = pResult->GetString(0);
for(int i = 0; i < pThis->m_aNameBans.size(); i++)
{
CNameBan *pBan = &pThis->m_aNameBans[i];
if(str_comp(pBan->m_aName, pName) == 0)
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "removed name='%s' distance=%d is_substring=%d reason='%s'", pBan->m_aName, pBan->m_Distance, pBan->m_IsSubstring, pBan->m_aReason);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "name_ban", aBuf);
pThis->m_aNameBans.remove_index(i);
}
}
}
void CServer::ConNameBans(IConsole::IResult *pResult, void *pUser)
{
CServer *pThis = (CServer *)pUser;
for(int i = 0; i < pThis->m_aNameBans.size(); i++)
{
CNameBan *pBan = &pThis->m_aNameBans[i];
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "name='%s' distance=%d is_substring=%d reason='%s'", pBan->m_aName, pBan->m_Distance, pBan->m_IsSubstring, pBan->m_aReason);
pThis->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "name_ban", aBuf);
}
}
void CServer::ConShutdown(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_RunServer = STOPPING;
}
void CServer::DemoRecorder_HandleAutoStart()
{
if(g_Config.m_SvAutoDemoRecord)
{
m_aDemoRecorder[MAX_CLIENTS].Stop();
char aFilename[128];
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/%s_%s.demo", "auto/autorecord", aDate);
m_aDemoRecorder[MAX_CLIENTS].Start(Storage(), m_pConsole, aFilename, GameServer()->NetVersion(), m_aCurrentMap, &m_aCurrentMapSha256[SIX], m_aCurrentMapCrc[SIX], "server", m_aCurrentMapSize[SIX], m_apCurrentMapData[SIX]);
if(g_Config.m_SvAutoDemoMax)
{
// clean up auto recorded demos
CFileCollection AutoDemos;
AutoDemos.Init(Storage(), "demos/server", "autorecord", ".demo", g_Config.m_SvAutoDemoMax);
}
}
}
bool CServer::DemoRecorder_IsRecording()
{
return m_aDemoRecorder[MAX_CLIENTS].IsRecording();
}
void CServer::SaveDemo(int ClientID, float Time)
{
if(IsRecording(ClientID))
{
m_aDemoRecorder[ClientID].Stop();
// rename the demo
char aOldFilename[256];
char aNewFilename[256];
str_format(aOldFilename, sizeof(aOldFilename), "demos/%s_%d_%d_tmp.demo", m_aCurrentMap, g_Config.m_SvPort, ClientID);
str_format(aNewFilename, sizeof(aNewFilename), "demos/%s_%s_%5.2f.demo", m_aCurrentMap, m_aClients[ClientID].m_aName, Time);
Storage()->RenameFile(aOldFilename, aNewFilename, IStorage::TYPE_SAVE);
}
}
void CServer::StartRecord(int ClientID)
{
if(g_Config.m_SvPlayerDemoRecord)
{
char aFilename[128];
str_format(aFilename, sizeof(aFilename), "demos/%s_%d_%d_tmp.demo", m_aCurrentMap, g_Config.m_SvPort, ClientID);
m_aDemoRecorder[ClientID].Start(Storage(), Console(), aFilename, GameServer()->NetVersion(), m_aCurrentMap, &m_aCurrentMapSha256[SIX], m_aCurrentMapCrc[SIX], "server", m_aCurrentMapSize[SIX], m_apCurrentMapData[SIX]);
}
}
void CServer::StopRecord(int ClientID)
{
if(IsRecording(ClientID))
{
m_aDemoRecorder[ClientID].Stop();
char aFilename[128];
str_format(aFilename, sizeof(aFilename), "demos/%s_%d_%d_tmp.demo", m_aCurrentMap, g_Config.m_SvPort, ClientID);
Storage()->RemoveFile(aFilename, IStorage::TYPE_SAVE);
}
}
bool CServer::IsRecording(int ClientID)
{
return m_aDemoRecorder[ClientID].IsRecording();
}
void CServer::ConRecord(IConsole::IResult *pResult, void *pUser)
{
CServer *pServer = (CServer *)pUser;
char aFilename[128];
if(pResult->NumArguments())
str_format(aFilename, sizeof(aFilename), "demos/%s.demo", pResult->GetString(0));
else
{
char aDate[20];
str_timestamp(aDate, sizeof(aDate));
str_format(aFilename, sizeof(aFilename), "demos/demo_%s.demo", aDate);
}
pServer->m_aDemoRecorder[MAX_CLIENTS].Start(pServer->Storage(), pServer->Console(), aFilename, pServer->GameServer()->NetVersion(), pServer->m_aCurrentMap, &pServer->m_aCurrentMapSha256[SIX], pServer->m_aCurrentMapCrc[SIX], "server", pServer->m_aCurrentMapSize[SIX], pServer->m_apCurrentMapData[SIX]);
}
void CServer::ConStopRecord(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_aDemoRecorder[MAX_CLIENTS].Stop();
}
void CServer::ConMapReload(IConsole::IResult *pResult, void *pUser)
{
((CServer *)pUser)->m_MapReload = 1;
}
void CServer::ConLogout(IConsole::IResult *pResult, void *pUser)
{
CServer *pServer = (CServer *)pUser;
if(pServer->m_RconClientID >= 0 && pServer->m_RconClientID < MAX_CLIENTS &&
pServer->m_aClients[pServer->m_RconClientID].m_State != CServer::CClient::STATE_EMPTY)
{
pServer->LogoutClient(pServer->m_RconClientID, "");
}
}
void CServer::ConShowIps(IConsole::IResult *pResult, void *pUser)
{
CServer *pServer = (CServer *)pUser;
if(pServer->m_RconClientID >= 0 && pServer->m_RconClientID < MAX_CLIENTS &&
pServer->m_aClients[pServer->m_RconClientID].m_State != CServer::CClient::STATE_EMPTY)
{
if(pResult->NumArguments())
{
pServer->m_aClients[pServer->m_RconClientID].m_ShowIps = pResult->GetInteger(0);
}
else
{
char aStr[9];
str_format(aStr, sizeof(aStr), "Value: %d", pServer->m_aClients[pServer->m_RconClientID].m_ShowIps);
char aBuf[32];
pServer->SendRconLine(pServer->m_RconClientID, pServer->Console()->Format(aBuf, sizeof(aBuf), "server", aStr));
}
}
}
#if defined (CONF_SQL)
void CServer::ConAddSqlServer(IConsole::IResult *pResult, void *pUserData)
{
CServer *pSelf = (CServer *)pUserData;
if (pResult->NumArguments() != 7 && pResult->NumArguments() != 8)
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "7 or 8 arguments are required");
return;
}
bool ReadOnly;
if (str_comp_nocase(pResult->GetString(0), "w") == 0)
ReadOnly = false;
else if (str_comp_nocase(pResult->GetString(0), "r") == 0)
ReadOnly = true;
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "choose either 'r' for SqlReadServer or 'w' for SqlWriteServer");
return;
}
bool SetUpDb = pResult->NumArguments() == 8 ? pResult->GetInteger(7) : true;
CSqlServer** apSqlServers = ReadOnly ? pSelf->m_apSqlReadServers : pSelf->m_apSqlWriteServers;
for (int i = 0; i < MAX_SQLSERVERS; i++)
{
if (!apSqlServers[i])
{
apSqlServers[i] = new CSqlServer(pResult->GetString(1), pResult->GetString(2), pResult->GetString(3), pResult->GetString(4), pResult->GetString(5), pResult->GetInteger(6), &pSelf->m_GlobalSqlLock, ReadOnly, SetUpDb);
char aBuf[512];
str_format(aBuf, sizeof(aBuf),
"Added new Sql%sServer: %d: DB: '%s' Prefix: '%s' User: '%s' IP: <{'%s'}> Port: %d",
ReadOnly ? "Read" : "Write", i, apSqlServers[i]->GetDatabase(),
apSqlServers[i]->GetPrefix(), apSqlServers[i]->GetUser(),
apSqlServers[i]->GetIP(), apSqlServers[i]->GetPort());
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
if(SetUpDb)
{
if(!apSqlServers[i]->CreateTables())
pSelf->SetErrorShutdown("database create tables failed");
}
return;
}
}
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "failed to add new sqlserver: limit of sqlservers reached");
}
void CServer::ConDumpSqlServers(IConsole::IResult *pResult, void *pUserData)
{
CServer *pSelf = (CServer *)pUserData;
bool ReadOnly;
if (str_comp_nocase(pResult->GetString(0), "w") == 0)
ReadOnly = false;
else if (str_comp_nocase(pResult->GetString(0), "r") == 0)
ReadOnly = true;
else
{
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "choose either 'r' for SqlReadServer or 'w' for SqlWriteServer");
return;
}
CSqlServer** apSqlServers = ReadOnly ? pSelf->m_apSqlReadServers : pSelf->m_apSqlWriteServers;
for (int i = 0; i < MAX_SQLSERVERS; i++)
if (apSqlServers[i])
{
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "SQL-%s %d: DB: '%s' Prefix: '%s' User: '%s' Pass: '%s' IP: <{'%s'}> Port: %d", ReadOnly ? "Read" : "Write", i, apSqlServers[i]->GetDatabase(), apSqlServers[i]->GetPrefix(), apSqlServers[i]->GetUser(), apSqlServers[i]->GetPass(), apSqlServers[i]->GetIP(), apSqlServers[i]->GetPort());
pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
}
#endif
void CServer::ConchainSpecialInfoupdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
{
str_clean_whitespaces(g_Config.m_SvName);
((CServer *)pUserData)->UpdateServerInfo(true);
}
}
void CServer::ConchainMaxclientsperipUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments())
((CServer *)pUserData)->m_NetServer.SetMaxClientsPerIP(pResult->GetInteger(0));
}
void CServer::ConchainCommandAccessUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
if(pResult->NumArguments() == 2)
{
CServer *pThis = static_cast<CServer *>(pUserData);
const IConsole::CCommandInfo *pInfo = pThis->Console()->GetCommandInfo(pResult->GetString(0), CFGFLAG_SERVER, false);
int OldAccessLevel = 0;
if(pInfo)
OldAccessLevel = pInfo->GetAccessLevel();
pfnCallback(pResult, pCallbackUserData);
if(pInfo && OldAccessLevel != pInfo->GetAccessLevel())
{
for(int i = 0; i < MAX_CLIENTS; ++i)
{
if(pThis->m_aClients[i].m_State == CServer::CClient::STATE_EMPTY ||
(pInfo->GetAccessLevel() > AUTHED_ADMIN - pThis->m_aClients[i].m_Authed && AUTHED_ADMIN - pThis->m_aClients[i].m_Authed < OldAccessLevel) ||
(pInfo->GetAccessLevel() < AUTHED_ADMIN - pThis->m_aClients[i].m_Authed && AUTHED_ADMIN - pThis->m_aClients[i].m_Authed > OldAccessLevel) ||
(pThis->m_aClients[i].m_pRconCmdToSend && str_comp(pResult->GetString(0), pThis->m_aClients[i].m_pRconCmdToSend->m_pName) >= 0))
continue;
if(OldAccessLevel < pInfo->GetAccessLevel())
pThis->SendRconCmdAdd(pInfo, i);
else
pThis->SendRconCmdRem(pInfo, i);
}
}
}
else
pfnCallback(pResult, pCallbackUserData);
}
void CServer::ConchainConsoleOutputLevelUpdate(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() == 1)
{
CServer *pThis = static_cast<CServer *>(pUserData);
pThis->Console()->SetPrintOutputLevel(pThis->m_PrintCBIndex, pResult->GetInteger(0));
}
}
void CServer::LogoutClient(int ClientID, const char *pReason)
{
if(!IsSixup(ClientID))
{
CMsgPacker Msg(NETMSG_RCON_AUTH_STATUS, true);
Msg.AddInt(0); //authed
Msg.AddInt(0); //cmdlist
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
else
{
CMsgPacker Msg(12, true, true); //NETMSG_RCON_AUTH_OFF
SendMsg(&Msg, MSGFLAG_VITAL, ClientID);
}
m_aClients[ClientID].m_AuthTries = 0;
m_aClients[ClientID].m_pRconCmdToSend = 0;
char aBuf[64];
if(*pReason)
{
str_format(aBuf, sizeof(aBuf), "Logged out by %s.", pReason);
SendRconLine(ClientID, aBuf);
str_format(aBuf, sizeof(aBuf), "ClientID=%d with key=%s logged out by %s", ClientID, m_AuthManager.KeyIdent(m_aClients[ClientID].m_AuthKey), pReason);
}
else
{
SendRconLine(ClientID, "Logout successful.");
str_format(aBuf, sizeof(aBuf), "ClientID=%d with key=%s logged out", ClientID, m_AuthManager.KeyIdent(m_aClients[ClientID].m_AuthKey));
}
m_aClients[ClientID].m_Authed = AUTHED_NO;
m_aClients[ClientID].m_AuthKey = -1;
GameServer()->OnSetAuthed(ClientID, AUTHED_NO);
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", aBuf);
}
void CServer::LogoutKey(int Key, const char *pReason)
{
for(int i = 0; i < MAX_CLIENTS; i++)
if(m_aClients[i].m_AuthKey == Key)
LogoutClient(i, pReason);
}
void CServer::ConchainRconPasswordChangeGeneric(int Level, const char *pCurrent, IConsole::IResult *pResult)
{
if(pResult->NumArguments() == 1)
{
int KeySlot = m_AuthManager.DefaultKey(Level);
const char *pNew = pResult->GetString(0);
if(str_comp(pCurrent, pNew) == 0)
{
return;
}
if(KeySlot == -1 && pNew[0])
{
m_AuthManager.AddDefaultKey(Level, pNew);
}
else if(KeySlot >= 0)
{
if(!pNew[0])
{
AuthRemoveKey(KeySlot);
// Already logs users out.
}
else
{
m_AuthManager.UpdateKey(KeySlot, pNew, Level);
LogoutKey(KeySlot, "key update");
}
}
}
}
void CServer::ConchainRconPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
((CServer *)pUserData)->ConchainRconPasswordChangeGeneric(AUTHED_ADMIN, g_Config.m_SvRconPassword, pResult);
pfnCallback(pResult, pCallbackUserData);
}
void CServer::ConchainRconModPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
((CServer *)pUserData)->ConchainRconPasswordChangeGeneric(AUTHED_MOD, g_Config.m_SvRconModPassword, pResult);
pfnCallback(pResult, pCallbackUserData);
}
void CServer::ConchainRconHelperPasswordChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
((CServer *)pUserData)->ConchainRconPasswordChangeGeneric(AUTHED_HELPER, g_Config.m_SvRconHelperPassword, pResult);
pfnCallback(pResult, pCallbackUserData);
}
#if defined(CONF_FAMILY_UNIX)
void CServer::ConchainConnLoggingServerChange(IConsole::IResult *pResult, void *pUserData, IConsole::FCommandCallback pfnCallback, void *pCallbackUserData)
{
pfnCallback(pResult, pCallbackUserData);
if(pResult->NumArguments() == 1)
{
CServer *pServer = (CServer *)pUserData;
// open socket to send new connections
if(!pServer->m_ConnLoggingSocketCreated)
{
pServer->m_ConnLoggingSocket = net_unix_create_unnamed();
if(pServer->m_ConnLoggingSocket == -1)
{
pServer->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "server", "Failed to created socket for communication with the connection logging server.");
}
else
{
pServer->m_ConnLoggingSocketCreated = true;
}
}
// set the destination address for the connection logging
net_unix_set_addr(&pServer->m_ConnLoggingDestAddr, pResult->GetString(0));
}
}
#endif
void CServer::RegisterCommands()
{
m_pConsole = Kernel()->RequestInterface<IConsole>();
m_pGameServer = Kernel()->RequestInterface<IGameServer>();
m_pMap = Kernel()->RequestInterface<IEngineMap>();
m_pStorage = Kernel()->RequestInterface<IStorage>();
m_pAntibot = Kernel()->RequestInterface<IEngineAntibot>();
// register console commands
Console()->Register("kick", "i[id] ?r[reason]", CFGFLAG_SERVER, ConKick, this, "Kick player with specified id for any reason");
Console()->Register("status", "?r[name]", CFGFLAG_SERVER, ConStatus, this, "List players containing name or all players");
Console()->Register("shutdown", "", CFGFLAG_SERVER, ConShutdown, this, "Shut down");
Console()->Register("logout", "", CFGFLAG_SERVER, ConLogout, this, "Logout of rcon");
Console()->Register("show_ips", "?i[show]", CFGFLAG_SERVER, ConShowIps, this, "Show IP addresses in rcon commands (1 = on, 0 = off)");
Console()->Register("record", "?s[file]", CFGFLAG_SERVER|CFGFLAG_STORE, ConRecord, this, "Record to a file");
Console()->Register("stoprecord", "", CFGFLAG_SERVER, ConStopRecord, this, "Stop recording");
Console()->Register("reload", "", CFGFLAG_SERVER, ConMapReload, this, "Reload the map");
#if defined(CONF_SQL)
Console()->Register("add_sqlserver", "s['r'|'w'] s[Database] s[Prefix] s[User] s[Password] s[IP] i[Port] ?i[SetUpDatabase ?]", CFGFLAG_SERVER|CFGFLAG_NONTEEHISTORIC, ConAddSqlServer, this, "add a sqlserver");
Console()->Register("dump_sqlservers", "s['r'|'w']", CFGFLAG_SERVER, ConDumpSqlServers, this, "dumps all sqlservers readservers = r, writeservers = w");
#endif
Console()->Register("auth_add", "s[ident] s[level] s[pw]", CFGFLAG_SERVER|CFGFLAG_NONTEEHISTORIC, ConAuthAdd, this, "Add a rcon key");
Console()->Register("auth_add_p", "s[ident] s[level] s[hash] s[salt]", CFGFLAG_SERVER|CFGFLAG_NONTEEHISTORIC, ConAuthAddHashed, this, "Add a prehashed rcon key");
Console()->Register("auth_change", "s[ident] s[level] s[pw]", CFGFLAG_SERVER|CFGFLAG_NONTEEHISTORIC, ConAuthUpdate, this, "Update a rcon key");
Console()->Register("auth_change_p", "s[ident] s[level] s[hash] s[salt]", CFGFLAG_SERVER|CFGFLAG_NONTEEHISTORIC, ConAuthUpdateHashed, this, "Update a rcon key with prehashed data");
Console()->Register("auth_remove", "s[ident]", CFGFLAG_SERVER|CFGFLAG_NONTEEHISTORIC, ConAuthRemove, this, "Remove a rcon key");
Console()->Register("auth_list", "", CFGFLAG_SERVER, ConAuthList, this, "List all rcon keys");
Console()->Register("name_ban", "s[name] ?i[distance] ?i[is_substring] ?r[reason]", CFGFLAG_SERVER, ConNameBan, this, "Ban a certain nick name");
Console()->Register("name_unban", "s[name]", CFGFLAG_SERVER, ConNameUnban, this, "Unban a certain nick name");
Console()->Register("name_bans", "", CFGFLAG_SERVER, ConNameBans, this, "List all name bans");
Console()->Chain("sv_name", ConchainSpecialInfoupdate, this);
Console()->Chain("password", ConchainSpecialInfoupdate, this);
Console()->Chain("sv_max_clients_per_ip", ConchainMaxclientsperipUpdate, this);
Console()->Chain("access_level", ConchainCommandAccessUpdate, this);
Console()->Chain("console_output_level", ConchainConsoleOutputLevelUpdate, this);
Console()->Chain("sv_rcon_password", ConchainRconPasswordChange, this);
Console()->Chain("sv_rcon_mod_password", ConchainRconModPasswordChange, this);
Console()->Chain("sv_rcon_helper_password", ConchainRconHelperPasswordChange, this);
#if defined(CONF_FAMILY_UNIX)
Console()->Chain("sv_conn_logging_server", ConchainConnLoggingServerChange, this);
#endif
// register console commands in sub parts
m_ServerBan.InitServerBan(Console(), Storage(), this);
m_pGameServer->OnConsoleInit();
}
int CServer::SnapNewID()
{
return m_IDPool.NewID();
}
void CServer::SnapFreeID(int ID)
{
m_IDPool.FreeID(ID);
}
void *CServer::SnapNewItem(int Type, int ID, int Size)
{
if(Type > 0xffff)
{
g_UuidManager.GetUuid(Type);
}
dbg_assert(ID >= 0 && ID <= 0xffff, "incorrect id");
return ID < 0 ? 0 : m_SnapshotBuilder.NewItem(Type, ID, Size);
}
void CServer::SnapSetStaticsize(int ItemType, int Size)
{
m_SnapshotDelta.SetStaticsize(ItemType, Size);
}
static CServer *CreateServer() { return new CServer(); }
int main(int argc, const char **argv) // ignore_convention
{
bool Silent = false;
for(int i = 1; i < argc; i++) // ignore_convention
{
if(str_comp("-s", argv[i]) == 0 || str_comp("--silent", argv[i]) == 0) // ignore_convention
{
Silent = true;
#if defined(CONF_FAMILY_WINDOWS)
ShowWindow(GetConsoleWindow(), SW_HIDE);
#endif
break;
}
}
if(secure_random_init() != 0)
{
dbg_msg("secure", "could not initialize secure RNG");
return -1;
}
CServer *pServer = CreateServer();
IKernel *pKernel = IKernel::Create();
// create the components
IEngine *pEngine = CreateEngine("DDNet", Silent, 2);
IEngineMap *pEngineMap = CreateEngineMap();
IGameServer *pGameServer = CreateGameServer();
IConsole *pConsole = CreateConsole(CFGFLAG_SERVER|CFGFLAG_ECON);
IEngineMasterServer *pEngineMasterServer = CreateEngineMasterServer();
IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_SERVER, argc, argv); // ignore_convention
IConfig *pConfig = CreateConfig();
IEngineAntibot *pEngineAntibot = CreateEngineAntibot();
pServer->InitRegister(&pServer->m_NetServer, pEngineMasterServer, pConsole);
{
bool RegisterFail = false;
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pServer);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngine);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineMap); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMap*>(pEngineMap), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pGameServer);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConsole);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pStorage);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pConfig);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineMasterServer); // register as both
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IMasterServer*>(pEngineMasterServer), false);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(pEngineAntibot);
RegisterFail = RegisterFail || !pKernel->RegisterInterface(static_cast<IAntibot*>(pEngineAntibot), false);
if(RegisterFail)
{
delete pKernel;
return -1;
}
}
pEngine->Init();
pConfig->Init();
pEngineMasterServer->Init();
pEngineMasterServer->Load();
// register all console commands
pServer->RegisterCommands();
// execute autoexec file
IOHANDLE File = pStorage->OpenFile(AUTOEXEC_SERVER_FILE, IOFLAG_READ, IStorage::TYPE_ALL);
if(File)
{
io_close(File);
pConsole->ExecuteFile(AUTOEXEC_SERVER_FILE);
}
else // fallback
{
pConsole->ExecuteFile(AUTOEXEC_FILE);
}
// parse the command line arguments
if(argc > 1) // ignore_convention
pConsole->ParseArguments(argc-1, &argv[1]); // ignore_convention
pConsole->Register("sv_test_cmds", "", CFGFLAG_SERVER, CServer::ConTestingCommands, pConsole, "Turns testing commands aka cheats on/off");
pConsole->Register("sv_rescue", "", CFGFLAG_SERVER, CServer::ConRescue, pConsole, "Allow /rescue command so players can teleport themselves out of freeze");
pEngine->InitLogfile();
// run the server
dbg_msg("server", "starting...");
int Ret = pServer->Run();
// free
delete pKernel;
return Ret;
}
// DDRace
void CServer::GetClientAddr(int ClientID, NETADDR *pAddr)
{
if(ClientID >= 0 && ClientID < MAX_CLIENTS && m_aClients[ClientID].m_State == CClient::STATE_INGAME)
{
*pAddr = *m_NetServer.ClientAddr(ClientID);
}
}
const char *CServer::GetAnnouncementLine(char const *pFileName)
{
IOHANDLE File = m_pStorage->OpenFile(pFileName, IOFLAG_READ, IStorage::TYPE_ALL);
if(!File)
return 0;
std::vector<char*> v;
char *pLine;
CLineReader *lr = new CLineReader();
lr->Init(File);
while((pLine = lr->Get()))
if(str_length(pLine))
if(pLine[0]!='#')
v.push_back(pLine);
if(v.size() == 1)
{
m_AnnouncementLastLine = 0;
}
else if(!g_Config.m_SvAnnouncementRandom)
{
if(++m_AnnouncementLastLine >= v.size())
m_AnnouncementLastLine %= v.size();
}
else
{
unsigned Rand;
do
Rand = rand() % v.size();
while(Rand == m_AnnouncementLastLine);
m_AnnouncementLastLine = Rand;
}
io_close(File);
return v[m_AnnouncementLastLine];
}
int *CServer::GetIdMap(int ClientID)
{
return IdMap + VANILLA_MAX_CLIENTS * ClientID;
}
bool CServer::SetTimedOut(int ClientID, int OrigID)
{
if (!m_NetServer.SetTimedOut(ClientID, OrigID))
{
return false;
}
m_aClients[ClientID].m_Sixup = m_aClients[OrigID].m_Sixup;
DelClientCallback(OrigID, "Timeout Protection used", this);
m_aClients[ClientID].m_Authed = AUTHED_NO;
m_aClients[ClientID].m_Flags = m_aClients[OrigID].m_Flags;
return true;
}
void CServer::SetErrorShutdown(const char *pReason)
{
str_copy(m_aErrorShutdownReason, pReason, sizeof(m_aErrorShutdownReason));
}