ddnet/src/game/client/ui.cpp
2020-10-07 04:44:35 +02:00

406 lines
7.3 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/system.h>
#include "ui.h"
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/textrender.h>
/********************************************************
UI
*********************************************************/
CUI::CUI()
{
m_pHotItem = 0;
m_pActiveItem = 0;
m_pLastActiveItem = 0;
m_pBecommingHotItem = 0;
m_MouseX = 0;
m_MouseY = 0;
m_MouseWorldX = 0;
m_MouseWorldY = 0;
m_MouseButtons = 0;
m_LastMouseButtons = 0;
m_Screen.x = 0;
m_Screen.y = 0;
m_Screen.w = 848.0f;
m_Screen.h = 480.0f;
}
int CUI::Update(float Mx, float My, float Mwx, float Mwy, int Buttons)
{
m_MouseX = Mx;
m_MouseY = My;
m_MouseWorldX = Mwx;
m_MouseWorldY = Mwy;
m_LastMouseButtons = m_MouseButtons;
m_MouseButtons = Buttons;
m_pHotItem = m_pBecommingHotItem;
if(m_pActiveItem)
m_pHotItem = m_pActiveItem;
m_pBecommingHotItem = 0;
return 0;
}
int CUI::MouseInside(const CUIRect *r)
{
if(m_MouseX >= r->x && m_MouseX < r->x + r->w && m_MouseY >= r->y && m_MouseY < r->y + r->h)
return 1;
return 0;
}
void CUI::ConvertMouseMove(float *x, float *y)
{
float Fac = (float)(g_Config.m_UiMousesens) / g_Config.m_InpMousesens;
*x = *x * Fac;
*y = *y * Fac;
}
CUIRect *CUI::Screen()
{
float Aspect = Graphics()->ScreenAspect();
float w, h;
h = 600;
w = Aspect * h;
m_Screen.w = w;
m_Screen.h = h;
return &m_Screen;
}
float CUI::PixelSize()
{
return Screen()->w / Graphics()->ScreenWidth();
}
void CUI::SetScale(float s)
{
g_Config.m_UiScale = (int)(s * 100.0f);
}
float CUI::Scale()
{
return g_Config.m_UiScale / 100.0f;
}
float CUIRect::Scale() const
{
return g_Config.m_UiScale / 100.0f;
}
void CUI::ClipEnable(const CUIRect *r)
{
float XScale = Graphics()->ScreenWidth() / Screen()->w;
float YScale = Graphics()->ScreenHeight() / Screen()->h;
Graphics()->ClipEnable((int)(r->x * XScale), (int)(r->y * YScale), (int)(r->w * XScale), (int)(r->h * YScale));
}
void CUI::ClipDisable()
{
Graphics()->ClipDisable();
}
void CUIRect::HSplitMid(CUIRect *pTop, CUIRect *pBottom) const
{
CUIRect r = *this;
float Cut = r.h / 2;
if(pTop)
{
pTop->x = r.x;
pTop->y = r.y;
pTop->w = r.w;
pTop->h = Cut;
}
if(pBottom)
{
pBottom->x = r.x;
pBottom->y = r.y + Cut;
pBottom->w = r.w;
pBottom->h = r.h - Cut;
}
}
void CUIRect::HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const
{
CUIRect r = *this;
Cut *= Scale();
if(pTop)
{
pTop->x = r.x;
pTop->y = r.y;
pTop->w = r.w;
pTop->h = Cut;
}
if(pBottom)
{
pBottom->x = r.x;
pBottom->y = r.y + Cut;
pBottom->w = r.w;
pBottom->h = r.h - Cut;
}
}
void CUIRect::HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const
{
CUIRect r = *this;
Cut *= Scale();
if(pTop)
{
pTop->x = r.x;
pTop->y = r.y;
pTop->w = r.w;
pTop->h = r.h - Cut;
}
if(pBottom)
{
pBottom->x = r.x;
pBottom->y = r.y + r.h - Cut;
pBottom->w = r.w;
pBottom->h = Cut;
}
}
void CUIRect::VSplitMid(CUIRect *pLeft, CUIRect *pRight) const
{
CUIRect r = *this;
float Cut = r.w / 2;
// Cut *= Scale();
if(pLeft)
{
pLeft->x = r.x;
pLeft->y = r.y;
pLeft->w = Cut;
pLeft->h = r.h;
}
if(pRight)
{
pRight->x = r.x + Cut;
pRight->y = r.y;
pRight->w = r.w - Cut;
pRight->h = r.h;
}
}
void CUIRect::VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const
{
CUIRect r = *this;
Cut *= Scale();
if(pLeft)
{
pLeft->x = r.x;
pLeft->y = r.y;
pLeft->w = Cut;
pLeft->h = r.h;
}
if(pRight)
{
pRight->x = r.x + Cut;
pRight->y = r.y;
pRight->w = r.w - Cut;
pRight->h = r.h;
}
}
void CUIRect::VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const
{
CUIRect r = *this;
Cut *= Scale();
if(pLeft)
{
pLeft->x = r.x;
pLeft->y = r.y;
pLeft->w = r.w - Cut;
pLeft->h = r.h;
}
if(pRight)
{
pRight->x = r.x + r.w - Cut;
pRight->y = r.y;
pRight->w = Cut;
pRight->h = r.h;
}
}
void CUIRect::Margin(float Cut, CUIRect *pOtherRect) const
{
CUIRect r = *this;
Cut *= Scale();
pOtherRect->x = r.x + Cut;
pOtherRect->y = r.y + Cut;
pOtherRect->w = r.w - 2 * Cut;
pOtherRect->h = r.h - 2 * Cut;
}
void CUIRect::VMargin(float Cut, CUIRect *pOtherRect) const
{
CUIRect r = *this;
Cut *= Scale();
pOtherRect->x = r.x + Cut;
pOtherRect->y = r.y;
pOtherRect->w = r.w - 2 * Cut;
pOtherRect->h = r.h;
}
void CUIRect::HMargin(float Cut, CUIRect *pOtherRect) const
{
CUIRect r = *this;
Cut *= Scale();
pOtherRect->x = r.x;
pOtherRect->y = r.y + Cut;
pOtherRect->w = r.w;
pOtherRect->h = r.h - 2 * Cut;
}
int CUI::DoButtonLogic(const void *pID, const char *pText, int Checked, const CUIRect *pRect)
{
// logic
int ReturnValue = 0;
int Inside = MouseInside(pRect);
static int ButtonUsed = 0;
if(ActiveItem() == pID)
{
if(!MouseButton(ButtonUsed))
{
if(Inside && Checked >= 0)
ReturnValue = 1 + ButtonUsed;
SetActiveItem(0);
}
}
else if(HotItem() == pID)
{
for(int i = 0; i < 3; ++i)
{
if(MouseButton(i))
{
SetActiveItem(pID);
ButtonUsed = i;
}
}
}
if(Inside)
SetHotItem(pID);
return ReturnValue;
}
int CUI::DoPickerLogic(const void *pID, const CUIRect *pRect, float *pX, float *pY)
{
int Inside = MouseInside(pRect);
if(ActiveItem() == pID)
{
if(!MouseButton(0))
SetActiveItem(0);
}
else if(HotItem() == pID)
{
if(MouseButton(0))
SetActiveItem(pID);
}
else if(Inside)
SetHotItem(pID);
if(!Inside || !MouseButton(0))
return 0;
if(pX)
*pX = clamp(m_MouseX - pRect->x, 0.0f, pRect->w) / Scale();
if(pY)
*pY = clamp(m_MouseY - pRect->y, 0.0f, pRect->h) / Scale();
return 1;
}
/*
int CUI::DoButton(const void *id, const char *text, int checked, const CUIRect *r, ui_draw_button_func draw_func, const void *extra)
{
// logic
int ret = 0;
int inside = ui_MouseInside(r);
static int button_used = 0;
if(ui_ActiveItem() == id)
{
if(!ui_MouseButton(button_used))
{
if(inside && checked >= 0)
ret = 1+button_used;
ui_SetActiveItem(0);
}
}
else if(ui_HotItem() == id)
{
if(ui_MouseButton(0))
{
ui_SetActiveItem(id);
button_used = 0;
}
if(ui_MouseButton(1))
{
ui_SetActiveItem(id);
button_used = 1;
}
}
if(inside)
ui_SetHotItem(id);
if(draw_func)
draw_func(id, text, checked, r, extra);
return ret;
}*/
void CUI::DoLabel(const CUIRect *r, const char *pText, float Size, int Align, int MaxWidth, int AlignVertically)
{
float AlignedSize = 0;
float MaxCharacterHeightInLine = 0;
float tw = TextRender()->TextWidth(0, Size, pText, -1, MaxWidth, &AlignedSize, &MaxCharacterHeightInLine);
float AlignmentVert = r->y + (r->h - AlignedSize) / 2.f;
if(AlignVertically == 0)
{
AlignmentVert = r->y + (r->h - AlignedSize) / 2.f - (AlignedSize - MaxCharacterHeightInLine) / 2.f;
}
if(Align == 0)
{
TextRender()->Text(0, r->x + (r->w - tw) / 2.f, AlignmentVert, Size, pText, MaxWidth);
}
else if(Align < 0)
{
TextRender()->Text(0, r->x, AlignmentVert, Size, pText, MaxWidth);
}
else if(Align > 0)
{
TextRender()->Text(0, r->x + r->w - tw, AlignmentVert, Size, pText, MaxWidth);
}
}
void CUI::DoLabelScaled(const CUIRect *r, const char *pText, float Size, int Align, int MaxWidth, int AlignVertically)
{
DoLabel(r, pText, Size * Scale(), Align, MaxWidth, AlignVertically);
}