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95 lines
2.2 KiB
C
95 lines
2.2 KiB
C
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SHARED_PROTOCOL_H
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#define ENGINE_SHARED_PROTOCOL_H
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#include <base/system.h>
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/*
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Connection diagram - How the initilization works.
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Client -> INFO -> Server
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Contains version info, name, and some other info.
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Client <- MAP <- Server
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Contains current map.
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Client -> READY -> Server
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The client has loaded the map and is ready to go,
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but the mod needs to send it's information aswell.
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modc_connected is called on the client and
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mods_connected is called on the server.
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The client should call client_entergame when the
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mod has done it's initilization.
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Client -> ENTERGAME -> Server
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Tells the server to start sending snapshots.
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client_entergame and server_client_enter is called.
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*/
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enum
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{
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NETMSG_NULL=0,
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// the first thing sent by the client
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// contains the version info for the client
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NETMSG_INFO=1,
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// sent by server
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NETMSG_MAP_CHANGE, // sent when client should switch map
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NETMSG_MAP_DATA, // map transfer, contains a chunk of the map file
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NETMSG_CON_READY, // connection is ready, client should send start info
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NETMSG_SNAP, // normal snapshot, multiple parts
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NETMSG_SNAPEMPTY, // empty snapshot
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NETMSG_SNAPSINGLE, // ?
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NETMSG_SNAPSMALL, //
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NETMSG_INPUTTIMING, // reports how off the input was
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NETMSG_RCON_AUTH_STATUS,// result of the authentication
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NETMSG_RCON_LINE, // line that should be printed to the remote console
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NETMSG_AUTH_CHALLANGE, //
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NETMSG_AUTH_RESULT, //
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// sent by client
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NETMSG_READY, //
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NETMSG_ENTERGAME,
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NETMSG_INPUT, // contains the inputdata from the client
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NETMSG_RCON_CMD, //
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NETMSG_RCON_AUTH, //
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NETMSG_REQUEST_MAP_DATA,//
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NETMSG_AUTH_START, //
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NETMSG_AUTH_RESPONSE, //
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// sent by both
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NETMSG_PING,
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NETMSG_PING_REPLY,
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NETMSG_ERROR
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};
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// this should be revised
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enum
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{
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SERVER_TICK_SPEED=50,
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SERVER_FLAG_PASSWORD = 0x1,
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MAX_CLIENTS=16,
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MAX_INPUT_SIZE=128,
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MAX_SNAPSHOT_PACKSIZE=900,
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MAX_CLANNAME_LENGTH=32,
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MAX_NAME_LENGTH=24,
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// message packing
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MSGFLAG_VITAL=1,
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MSGFLAG_FLUSH=2,
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MSGFLAG_NORECORD=4,
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MSGFLAG_RECORD=8,
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MSGFLAG_NOSEND=16
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};
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#endif
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