ddnet/src/game/client/components/spectator.h
GreYFoX 5b27758650 Removed level stuff
Removed client ID stuff
Removed console stuff
Resolved merge conflicts
Upgraded Banmaster
Cleaned up
2011-08-13 02:11:06 +02:00

40 lines
1,023 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_SPECTATOR_H
#define GAME_CLIENT_COMPONENTS_SPECTATOR_H
#include <base/vmath.h>
#include <game/client/component.h>
class CSpectator : public CComponent
{
enum
{
NO_SELECTION=-2,
};
bool m_Active;
bool m_WasActive;
int m_SelectedSpectatorID;
vec2 m_SelectorMouse;
static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData);
static void ConSpectate(IConsole::IResult *pResult, void *pUserData);
static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData);
static void ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData);
public:
CSpectator();
virtual void OnConsoleInit();
virtual bool OnMouseMove(float x, float y);
virtual void OnRender();
virtual void OnRelease();
virtual void OnReset();
void Spectate(int SpectatorID);
};
#endif