mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-13 11:38:19 +00:00
1820a0e168
Let's see if it works out, if not, we can revert it.
27 lines
1 KiB
C++
27 lines
1 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#ifndef GAME_CLIENT_COMPONENTS_ITEMS_H
|
|
#define GAME_CLIENT_COMPONENTS_ITEMS_H
|
|
#include <game/client/component.h>
|
|
|
|
class CProjectileData;
|
|
|
|
class CItems : public CComponent
|
|
{
|
|
void RenderProjectile(const CProjectileData *pCurrent, int ItemID);
|
|
void RenderPickup(const CNetObj_Pickup *pPrev, const CNetObj_Pickup *pCurrent, bool IsPredicted = false);
|
|
void RenderFlag(const CNetObj_Flag *pPrev, const CNetObj_Flag *pCurrent, const CNetObj_GameData *pPrevGameData, const CNetObj_GameData *pCurGameData);
|
|
void RenderLaser(const struct CNetObj_Laser *pCurrent, bool IsPredicted = false);
|
|
|
|
int m_ItemsQuadContainerIndex;
|
|
|
|
public:
|
|
virtual int Sizeof() const override { return sizeof(*this); }
|
|
virtual void OnRender() override;
|
|
virtual void OnInit() override;
|
|
|
|
void ReconstructSmokeTrail(const CProjectileData *pCurrent, int DestroyTick);
|
|
};
|
|
|
|
#endif
|