ddnet/src/game/server/entities/pickup.h
2023-05-07 11:02:50 +02:00

29 lines
644 B
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_SERVER_ENTITIES_PICKUP_H
#define GAME_SERVER_ENTITIES_PICKUP_H
#include <game/server/entity.h>
class CPickup : public CEntity
{
public:
CPickup(CGameWorld *pGameWorld, int Type, int SubType = 0, int Layer = 0, int Number = 0);
void Reset() override;
void Tick() override;
void TickPaused() override;
void Snap(int SnappingClient) override;
private:
int m_Type;
int m_Subtype;
// DDRace
void Move();
vec2 m_Core;
};
#endif