ddnet/src/game/client/components/menus_settings.cpp
Robert Müller 2579f0be2f Add support for hot-plugging gamecontrollers
Handle the appropriate SDL events to open new joysticks when they are connected and remove joysticks when they are disconnected.

If the active joystick gets disconnected, then the first joystick in the list will be activated as a fallback.
If the previously activated joystick gets reconnected, it will be activated again automatically, as it is identified by the GUID stored in the configuration.
The stored joystick GUID is only updated when the user manually selects a new joystick in the controls settings or with the console.

Closes #6152.
2022-12-18 12:41:17 +01:00

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include <base/math.h>
#include <base/system.h>
#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <engine/shared/linereader.h>
#include <engine/storage.h>
#include <engine/textrender.h>
#include <engine/updater.h>
#include <game/generated/protocol.h>
#include <game/client/animstate.h>
#include <game/client/components/chat.h>
#include <game/client/components/menu_background.h>
#include <game/client/components/sounds.h>
#include <game/client/gameclient.h>
#include <game/client/render.h>
#include <game/client/skin.h>
#include <game/client/ui.h>
#include <game/client/ui_scrollregion.h>
#include <game/localization.h>
#include "binds.h"
#include "countryflags.h"
#include "menus.h"
#include "skins.h"
#include <array>
#include <chrono>
#include <memory>
#include <numeric>
#include <string>
#include <vector>
using namespace std::chrono_literals;
CMenusKeyBinder CMenus::m_Binder;
CMenusKeyBinder::CMenusKeyBinder()
{
m_TakeKey = false;
m_GotKey = false;
m_ModifierCombination = 0;
}
bool CMenusKeyBinder::OnInput(IInput::CEvent Event)
{
if(m_TakeKey)
{
int TriggeringEvent = (Event.m_Key == KEY_MOUSE_1) ? IInput::FLAG_PRESS : IInput::FLAG_RELEASE;
if(Event.m_Flags & TriggeringEvent)
{
m_Key = Event;
m_GotKey = true;
m_TakeKey = false;
m_ModifierCombination = CBinds::GetModifierMask(Input());
if(m_ModifierCombination == CBinds::GetModifierMaskOfKey(Event.m_Key))
{
m_ModifierCombination = 0;
}
}
return true;
}
return false;
}
void CMenus::RenderSettingsGeneral(CUIRect MainView)
{
char aBuf[128 + IO_MAX_PATH_LENGTH];
CUIRect Label, Button, Left, Right, Game, Client;
MainView.HSplitTop(150.0f, &Game, &Client);
// game
{
// headline
Game.HSplitTop(20.0f, &Label, &Game);
UI()->DoLabel(&Label, Localize("Game"), 20.0f, TEXTALIGN_LEFT);
Game.Margin(5.0f, &Game);
Game.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
// dynamic camera
Left.HSplitTop(20.0f, &Button, &Left);
bool IsDyncam = g_Config.m_ClDyncam || g_Config.m_ClMouseFollowfactor > 0;
if(DoButton_CheckBox(&g_Config.m_ClDyncam, Localize("Dynamic Camera"), IsDyncam, &Button))
{
if(IsDyncam)
{
g_Config.m_ClDyncam = 0;
g_Config.m_ClMouseFollowfactor = 0;
}
else
{
g_Config.m_ClDyncam = 1;
}
}
// smooth dynamic camera
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(g_Config.m_ClDyncam)
{
if(DoButton_CheckBox(&g_Config.m_ClDyncamSmoothness, Localize("Smooth Dynamic Camera"), g_Config.m_ClDyncamSmoothness, &Button))
{
if(g_Config.m_ClDyncamSmoothness)
{
g_Config.m_ClDyncamSmoothness = 0;
}
else
{
g_Config.m_ClDyncamSmoothness = 50;
g_Config.m_ClDyncamStabilizing = 50;
}
}
}
// weapon pickup
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeapons, Localize("Switch weapon on pickup"), g_Config.m_ClAutoswitchWeapons, &Button))
g_Config.m_ClAutoswitchWeapons ^= 1;
// weapon out of ammo autoswitch
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoswitchWeaponsOutOfAmmo, Localize("Switch weapon when out of ammo"), g_Config.m_ClAutoswitchWeaponsOutOfAmmo, &Button))
g_Config.m_ClAutoswitchWeaponsOutOfAmmo ^= 1;
}
// client
{
// headline
Client.HSplitTop(20.0f, &Label, &Client);
UI()->DoLabel(&Label, Localize("Client"), 20.0f, TEXTALIGN_LEFT);
Client.Margin(5.0f, &Client);
Client.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
// skip main menu
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClSkipStartMenu, Localize("Skip the main menu"), g_Config.m_ClSkipStartMenu, &Button))
g_Config.m_ClSkipStartMenu ^= 1;
float SliderGroupMargin = 10.0f;
// auto demo settings
{
Right.HSplitTop(40.0f, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoDemoRecord, Localize("Automatically record demos"), g_Config.m_ClAutoDemoRecord, &Button))
g_Config.m_ClAutoDemoRecord ^= 1;
Right.HSplitTop(20.0f, &Label, &Right);
if(g_Config.m_ClAutoDemoMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max demos"), g_Config.m_ClAutoDemoMax);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max demos"), "");
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
Right.HSplitTop(20.0f, &Button, &Right);
g_Config.m_ClAutoDemoMax = static_cast<int>(UI()->DoScrollbarH(&g_Config.m_ClAutoDemoMax, &Button, g_Config.m_ClAutoDemoMax / 1000.0f) * 1000.0f + 0.1f);
Right.HSplitTop(SliderGroupMargin, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoScreenshot, Localize("Automatically take game over screenshot"), g_Config.m_ClAutoScreenshot, &Button))
g_Config.m_ClAutoScreenshot ^= 1;
Right.HSplitTop(20.0f, &Label, &Right);
if(g_Config.m_ClAutoScreenshotMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoScreenshotMax);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), "");
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
Right.HSplitTop(20.0f, &Button, &Right);
g_Config.m_ClAutoScreenshotMax = static_cast<int>(UI()->DoScrollbarH(&g_Config.m_ClAutoScreenshotMax, &Button, g_Config.m_ClAutoScreenshotMax / 1000.0f) * 1000.0f + 0.1f);
}
Left.HSplitTop(10.0f, 0, &Left);
Left.HSplitTop(20.0f, &Label, &Left);
if(g_Config.m_ClRefreshRate)
str_format(aBuf, sizeof(aBuf), "%s: %i Hz", Localize("Refresh Rate"), g_Config.m_ClRefreshRate);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Refresh Rate"), "");
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
Left.HSplitTop(20.0f, &Button, &Left);
g_Config.m_ClRefreshRate = static_cast<int>(UI()->DoScrollbarH(&g_Config.m_ClRefreshRate, &Button, g_Config.m_ClRefreshRate / 10000.0f) * 10000.0f + 0.1f);
Left.HSplitTop(5.0f, 0, &Left);
Left.HSplitTop(20.0f, &Button, &Left);
int s_LowerRefreshRate;
if(DoButton_CheckBox(&s_LowerRefreshRate, Localize("Save power by lowering refresh rate (higher input latency)"), g_Config.m_ClRefreshRate <= 480 && g_Config.m_ClRefreshRate != 0, &Button))
g_Config.m_ClRefreshRate = g_Config.m_ClRefreshRate > 480 || g_Config.m_ClRefreshRate == 0 ? 480 : 0;
CUIRect SettingsButton;
Left.HSplitBottom(25.0f, &Left, &SettingsButton);
SettingsButton.HSplitTop(5.0f, 0, &SettingsButton);
static CButtonContainer s_SettingsButtonID;
if(DoButton_Menu(&s_SettingsButtonID, Localize("Settings file"), 0, &SettingsButton))
{
Storage()->GetCompletePath(IStorage::TYPE_SAVE, CONFIG_FILE, aBuf, sizeof(aBuf));
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file '%s'", aBuf);
}
}
Left.HSplitTop(15.0f, 0, &Left);
CUIRect ConfigButton;
Left.HSplitBottom(25.0f, &Left, &ConfigButton);
ConfigButton.HSplitTop(5.0f, 0, &ConfigButton);
static CButtonContainer s_ConfigButtonID;
if(DoButton_Menu(&s_ConfigButtonID, Localize("Config directory"), 0, &ConfigButton))
{
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "", aBuf, sizeof(aBuf));
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file '%s'", aBuf);
}
}
Left.HSplitTop(15.0f, 0, &Left);
CUIRect DirectoryButton;
Left.HSplitBottom(25.0f, &Left, &DirectoryButton);
RenderThemeSelection(Left);
DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
static CButtonContainer s_ThemesButtonID;
if(DoButton_Menu(&s_ThemesButtonID, Localize("Themes directory"), 0, &DirectoryButton))
{
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "themes", aBuf, sizeof(aBuf));
Storage()->CreateFolder("themes", IStorage::TYPE_SAVE);
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file '%s'", aBuf);
}
}
// auto statboard screenshot
{
Right.HSplitTop(SliderGroupMargin, 0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoStatboardScreenshot,
Localize("Automatically take statboard screenshot"),
g_Config.m_ClAutoStatboardScreenshot, &Button))
{
g_Config.m_ClAutoStatboardScreenshot ^= 1;
}
Right.HSplitTop(20.0f, &Label, &Right);
if(g_Config.m_ClAutoStatboardScreenshotMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max Screenshots"), g_Config.m_ClAutoStatboardScreenshotMax);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max Screenshots"), "");
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
Right.HSplitTop(20.0f, &Button, &Right);
g_Config.m_ClAutoStatboardScreenshotMax =
static_cast<int>(UI()->DoScrollbarH(&g_Config.m_ClAutoStatboardScreenshotMax,
&Button,
g_Config.m_ClAutoStatboardScreenshotMax / 1000.0f) *
1000.0f +
0.1f);
}
// auto statboard csv
{
Right.HSplitTop(SliderGroupMargin, 0, &Right); //
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAutoCSV,
Localize("Automatically create statboard csv"),
g_Config.m_ClAutoCSV, &Button))
{
g_Config.m_ClAutoCSV ^= 1;
}
Right.HSplitTop(20.0f, &Label, &Right);
if(g_Config.m_ClAutoCSVMax)
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Max CSVs"), g_Config.m_ClAutoCSVMax);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Max CSVs"), "");
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
Right.HSplitTop(20.0f, &Button, &Right);
g_Config.m_ClAutoCSVMax =
static_cast<int>(UI()->DoScrollbarH(&g_Config.m_ClAutoCSVMax,
&Button,
g_Config.m_ClAutoCSVMax / 1000.0f) *
1000.0f +
0.1f);
}
}
}
void CMenus::SetNeedSendInfo()
{
if(m_Dummy)
m_NeedSendDummyinfo = true;
else
m_NeedSendinfo = true;
}
void CMenus::RenderSettingsPlayer(CUIRect MainView)
{
CUIRect Button, Label, Dummy;
MainView.HSplitTop(10.0f, 0, &MainView);
char *pName = g_Config.m_PlayerName;
const char *pNameFallback = Client()->PlayerName();
char *pClan = g_Config.m_PlayerClan;
int *pCountry = &g_Config.m_PlayerCountry;
if(m_Dummy)
{
pName = g_Config.m_ClDummyName;
pNameFallback = Client()->DummyName();
pClan = g_Config.m_ClDummyClan;
pCountry = &g_Config.m_ClDummyCountry;
}
// player name
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(150.0f, &Button, 0);
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Name"));
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT);
static float s_OffsetName = 0.0f;
SUIExEditBoxProperties EditProps;
EditProps.m_pEmptyText = pNameFallback;
if(UI()->DoEditBox(pName, &Button, pName, sizeof(g_Config.m_PlayerName), 14.0f, &s_OffsetName, false, IGraphics::CORNER_ALL, EditProps))
{
SetNeedSendInfo();
}
// player clan
MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(80.0f, &Label, &Button);
Button.VSplitLeft(200.0f, &Button, &Dummy);
Button.VSplitLeft(150.0f, &Button, 0);
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Clan"));
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT);
static float s_OffsetClan = 0.0f;
if(UI()->DoEditBox(pClan, &Button, pClan, sizeof(g_Config.m_PlayerClan), 14.0f, &s_OffsetClan))
{
SetNeedSendInfo();
}
if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &Dummy))
{
m_Dummy ^= 1;
}
static bool s_ListBoxUsed = false;
if(UI()->CheckActiveItem(pClan) || UI()->CheckActiveItem(pName))
s_ListBoxUsed = false;
// country flag selector
MainView.HSplitTop(20.0f, 0, &MainView);
static float s_ScrollValue = 0.0f;
int OldSelected = -1;
UiDoListboxStart(&s_ScrollValue, &MainView, 50.0f, Localize("Country / Region"), "", m_pClient->m_CountryFlags.Num(), 6, OldSelected, s_ScrollValue);
for(size_t i = 0; i < m_pClient->m_CountryFlags.Num(); ++i)
{
const CCountryFlags::CCountryFlag *pEntry = m_pClient->m_CountryFlags.GetByIndex(i);
if(pEntry->m_CountryCode == *pCountry)
OldSelected = i;
CListboxItem Item = UiDoListboxNextItem(&pEntry->m_CountryCode, OldSelected >= 0 && (size_t)OldSelected == i, s_ListBoxUsed);
if(Item.m_Visible)
{
Item.m_Rect.Margin(5.0f, &Item.m_Rect);
Item.m_Rect.HSplitBottom(10.0f, &Item.m_Rect, &Label);
float OldWidth = Item.m_Rect.w;
Item.m_Rect.w = Item.m_Rect.h * 2;
Item.m_Rect.x += (OldWidth - Item.m_Rect.w) / 2.0f;
ColorRGBA Color(1.0f, 1.0f, 1.0f, 1.0f);
m_pClient->m_CountryFlags.Render(pEntry->m_CountryCode, &Color, Item.m_Rect.x, Item.m_Rect.y, Item.m_Rect.w, Item.m_Rect.h);
if(pEntry->m_Texture.IsValid())
UI()->DoLabel(&Label, pEntry->m_aCountryCodeString, 10.0f, TEXTALIGN_CENTER);
}
}
bool Clicked = false;
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0, &Clicked);
if(Clicked)
s_ListBoxUsed = true;
if(OldSelected != NewSelected)
{
*pCountry = m_pClient->m_CountryFlags.GetByIndex(NewSelected)->m_CountryCode;
SetNeedSendInfo();
}
}
struct CUISkin
{
const CSkin *m_pSkin;
CUISkin() :
m_pSkin(nullptr) {}
CUISkin(const CSkin *pSkin) :
m_pSkin(pSkin) {}
bool operator<(const CUISkin &Other) const { return str_comp_nocase(m_pSkin->GetName(), Other.m_pSkin->GetName()) < 0; }
bool operator<(const char *pOther) const { return str_comp_nocase(m_pSkin->GetName(), pOther) < 0; }
bool operator==(const char *pOther) const { return !str_comp_nocase(m_pSkin->GetName(), pOther); }
};
void CMenus::RefreshSkins()
{
auto SkinStartLoadTime = time_get_nanoseconds();
m_pClient->m_Skins.Refresh([&](int) {
// if skin refreshing takes to long, swap to a loading screen
if(time_get_nanoseconds() - SkinStartLoadTime > 500ms)
{
RenderLoading(Localize("Loading skin files"), "", 0, false);
}
});
if(Client()->State() >= IClient::STATE_ONLINE)
{
m_pClient->RefindSkins();
}
}
void CMenus::Con_AddFavoriteSkin(IConsole::IResult *pResult, void *pUserData)
{
auto *pSelf = (CMenus *)pUserData;
if(pResult->NumArguments() >= 1)
{
pSelf->m_SkinFavorites.emplace(pResult->GetString(0));
pSelf->m_SkinFavoritesChanged = true;
}
}
void CMenus::Con_RemFavoriteSkin(IConsole::IResult *pResult, void *pUserData)
{
auto *pSelf = (CMenus *)pUserData;
if(pResult->NumArguments() >= 1)
{
const auto it = pSelf->m_SkinFavorites.find(pResult->GetString(0));
if(it != pSelf->m_SkinFavorites.end())
{
pSelf->m_SkinFavorites.erase(it);
pSelf->m_SkinFavoritesChanged = true;
}
}
}
void CMenus::ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData)
{
auto *pSelf = (CMenus *)pUserData;
pSelf->OnConfigSave(pConfigManager);
}
void CMenus::OnConfigSave(IConfigManager *pConfigManager)
{
for(const auto &Entry : m_SkinFavorites)
{
char aBuffer[256];
char aNameEscaped[256];
char *pDst = aNameEscaped;
str_escape(&pDst, Entry.c_str(), aNameEscaped + std::size(aNameEscaped));
str_format(aBuffer, std::size(aBuffer), "add_favorite_skin \"%s\"", Entry.c_str());
pConfigManager->WriteLine(aBuffer);
}
}
void CMenus::RenderSettingsTee(CUIRect MainView)
{
CUIRect Button, Label, Dummy, DummyLabel, SkinList, QuickSearch, QuickSearchClearButton, SkinDB, SkinPrefix, SkinPrefixLabel, DirectoryButton, RefreshButton, Eyes, EyesLabel, EyesTee, EyesRight;
static bool s_InitSkinlist = true;
Eyes = MainView;
char *pSkinName = g_Config.m_ClPlayerSkin;
int *pUseCustomColor = &g_Config.m_ClPlayerUseCustomColor;
unsigned *pColorBody = &g_Config.m_ClPlayerColorBody;
unsigned *pColorFeet = &g_Config.m_ClPlayerColorFeet;
if(m_Dummy)
{
pSkinName = g_Config.m_ClDummySkin;
pUseCustomColor = &g_Config.m_ClDummyUseCustomColor;
pColorBody = &g_Config.m_ClDummyColorBody;
pColorFeet = &g_Config.m_ClDummyColorFeet;
}
MainView.HSplitTop(10.0f, &Label, &MainView);
Label.VSplitLeft(280.0f, &Label, &Dummy);
Label.VSplitLeft(230.0f, &Label, 0);
Dummy.VSplitLeft(170.0f, &Dummy, &SkinPrefix);
SkinPrefix.VSplitLeft(120.0f, &SkinPrefix, &EyesRight);
char aBuf[128 + IO_MAX_PATH_LENGTH];
str_format(aBuf, sizeof(aBuf), "%s:", Localize("Your skin"));
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT);
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&m_Dummy, Localize("Dummy settings"), m_Dummy, &DummyLabel))
{
m_Dummy ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&m_Dummy, &DummyLabel, Localize("Toggle to edit your dummy settings"));
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClDownloadSkins, Localize("Download skins"), g_Config.m_ClDownloadSkins, &DummyLabel))
{
g_Config.m_ClDownloadSkins ^= 1;
RefreshSkins();
s_InitSkinlist = true;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClDownloadCommunitySkins, Localize("Download community skins"), g_Config.m_ClDownloadCommunitySkins, &DummyLabel))
{
g_Config.m_ClDownloadCommunitySkins ^= 1;
RefreshSkins();
s_InitSkinlist = true;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClVanillaSkinsOnly, Localize("Vanilla skins only"), g_Config.m_ClVanillaSkinsOnly, &DummyLabel))
{
g_Config.m_ClVanillaSkinsOnly ^= 1;
RefreshSkins();
s_InitSkinlist = true;
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
if(DoButton_CheckBox(&g_Config.m_ClFatSkins, Localize("Fat skins (DDFat)"), g_Config.m_ClFatSkins, &DummyLabel))
{
g_Config.m_ClFatSkins ^= 1;
}
SkinPrefix.HSplitTop(20.0f, &SkinPrefixLabel, &SkinPrefix);
UI()->DoLabel(&SkinPrefixLabel, Localize("Skin prefix"), 14.0f, TEXTALIGN_LEFT);
SkinPrefix.HSplitTop(20.0f, &SkinPrefixLabel, &SkinPrefix);
{
static int s_ClearButton = 0;
static float s_Offset = 0.0f;
UI()->DoClearableEditBox(g_Config.m_ClSkinPrefix, &s_ClearButton, &SkinPrefixLabel, g_Config.m_ClSkinPrefix, sizeof(g_Config.m_ClSkinPrefix), 14.0f, &s_Offset);
}
SkinPrefix.HSplitTop(2.0f, 0, &SkinPrefix);
{
static const char *s_apSkinPrefixes[] = {"kitty", "santa"};
static CButtonContainer s_aPrefixButtons[std::size(s_apSkinPrefixes)];
for(size_t i = 0; i < std::size(s_apSkinPrefixes); i++)
{
SkinPrefix.HSplitTop(20.0f, &Button, &SkinPrefix);
Button.HMargin(2.0f, &Button);
if(DoButton_Menu(&s_aPrefixButtons[i], s_apSkinPrefixes[i], 0, &Button))
{
str_copy(g_Config.m_ClSkinPrefix, s_apSkinPrefixes[i]);
}
}
}
Dummy.HSplitTop(20.0f, &DummyLabel, &Dummy);
// note: get the skin info after the settings buttons, because they can trigger a refresh
// which invalidates the skin
// skin info
CTeeRenderInfo OwnSkinInfo;
const CSkin *pSkin = m_pClient->m_Skins.Find(pSkinName);
OwnSkinInfo.m_OriginalRenderSkin = pSkin->m_OriginalSkin;
OwnSkinInfo.m_ColorableRenderSkin = pSkin->m_ColorableSkin;
OwnSkinInfo.m_SkinMetrics = pSkin->m_Metrics;
OwnSkinInfo.m_CustomColoredSkin = *pUseCustomColor;
if(*pUseCustomColor)
{
OwnSkinInfo.m_ColorBody = color_cast<ColorRGBA>(ColorHSLA(*pColorBody).UnclampLighting());
OwnSkinInfo.m_ColorFeet = color_cast<ColorRGBA>(ColorHSLA(*pColorFeet).UnclampLighting());
}
else
{
OwnSkinInfo.m_ColorBody = ColorRGBA(1.0f, 1.0f, 1.0f);
OwnSkinInfo.m_ColorFeet = ColorRGBA(1.0f, 1.0f, 1.0f);
}
OwnSkinInfo.m_Size = 50.0f;
MainView.HSplitTop(50.0f, &Label, &MainView);
Label.VSplitLeft(230.0f, &Label, 0);
CAnimState *pIdleState = CAnimState::GetIdle();
vec2 OffsetToMid;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &OwnSkinInfo, OffsetToMid);
vec2 TeeRenderPos(Label.x + 30.0f, Label.y + Label.h / 2.0f + OffsetToMid.y);
int Emote = m_Dummy ? g_Config.m_ClDummyDefaultEyes : g_Config.m_ClPlayerDefaultEyes;
RenderTools()->RenderTee(pIdleState, &OwnSkinInfo, Emote, vec2(1, 0), TeeRenderPos);
Label.VSplitLeft(70.0f, 0, &Label);
Label.HMargin(15.0f, &Label);
// default eyes
bool RenderEyesBelow = MainView.w < 750.0f;
if(RenderEyesBelow)
{
Eyes.VSplitLeft(190.0f, 0, &Eyes);
Eyes.HSplitTop(105.0f, 0, &Eyes);
}
else
{
Eyes = EyesRight;
if(MainView.w < 810.0f)
Eyes.VSplitRight(205.0f, 0, &Eyes);
Eyes.HSplitTop(50.0f, &Eyes, 0);
}
Eyes.HSplitTop(120.0f, &EyesLabel, &Eyes);
EyesLabel.VSplitLeft(20.0f, 0, &EyesLabel);
EyesLabel.HSplitTop(50.0f, &EyesLabel, &Eyes);
static CButtonContainer s_aEyeButtons[6];
static int s_aEyesToolTip[6];
for(int CurrentEyeEmote = 0; CurrentEyeEmote < 6; CurrentEyeEmote++)
{
EyesLabel.VSplitLeft(10.0f, 0, &EyesLabel);
EyesLabel.VSplitLeft(50.0f, &EyesTee, &EyesLabel);
if(CurrentEyeEmote == 2 && !RenderEyesBelow)
{
Eyes.HSplitTop(60.0f, &EyesLabel, 0);
EyesLabel.HSplitTop(10.0f, 0, &EyesLabel);
}
float Highlight = (m_Dummy ? g_Config.m_ClDummyDefaultEyes == CurrentEyeEmote : g_Config.m_ClPlayerDefaultEyes == CurrentEyeEmote) ? 1.0f : 0.0f;
if(DoButton_Menu(&s_aEyeButtons[CurrentEyeEmote], "", 0, &EyesTee, 0, IGraphics::CORNER_ALL, 10.0f, 0.0f, vec4(1, 1, 1, 0.5f + Highlight * 0.25f), vec4(1, 1, 1, 0.25f + Highlight * 0.25f)))
{
if(m_Dummy)
{
g_Config.m_ClDummyDefaultEyes = CurrentEyeEmote;
if(g_Config.m_ClDummy)
GameClient()->m_Emoticon.EyeEmote(CurrentEyeEmote);
}
else
{
g_Config.m_ClPlayerDefaultEyes = CurrentEyeEmote;
if(!g_Config.m_ClDummy)
GameClient()->m_Emoticon.EyeEmote(CurrentEyeEmote);
}
}
GameClient()->m_Tooltips.DoToolTip(&s_aEyesToolTip[CurrentEyeEmote], &EyesTee, Localize("Choose default eyes when joining a server"));
RenderTools()->RenderTee(pIdleState, &OwnSkinInfo, CurrentEyeEmote, vec2(1, 0), vec2(EyesTee.x + 25.0f, EyesTee.y + EyesTee.h / 2.0f + OffsetToMid.y));
}
static float s_OffsetSkin = 0.0f;
static int s_ClearButton = 0;
SUIExEditBoxProperties EditProps;
EditProps.m_pEmptyText = "default";
if(UI()->DoClearableEditBox(pSkinName, &s_ClearButton, &Label, pSkinName, sizeof(g_Config.m_ClPlayerSkin), 14.0f, &s_OffsetSkin, false, IGraphics::CORNER_ALL, EditProps))
{
SetNeedSendInfo();
}
// custom color selector
MainView.HSplitTop(20.0f + RenderEyesBelow * 25.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(150.0f, &Button, 0);
static int s_CustomColorID = 0;
if(DoButton_CheckBox(&s_CustomColorID, Localize("Custom colors"), *pUseCustomColor, &Button))
{
*pUseCustomColor = *pUseCustomColor ? 0 : 1;
SetNeedSendInfo();
}
MainView.HSplitTop(5.0f, 0, &MainView);
MainView.HSplitTop(82.5f, &Label, &MainView);
if(*pUseCustomColor)
{
CUIRect aRects[2];
Label.VSplitMid(&aRects[0], &aRects[1], 20.0f);
unsigned *apColors[2] = {pColorBody, pColorFeet};
const char *apParts[] = {Localize("Body"), Localize("Feet")};
for(int i = 0; i < 2; i++)
{
aRects[i].HSplitTop(20.0f, &Label, &aRects[i]);
UI()->DoLabel(&Label, apParts[i], 14.0f, TEXTALIGN_LEFT);
aRects[i].VSplitLeft(10.0f, 0, &aRects[i]);
aRects[i].HSplitTop(2.5f, 0, &aRects[i]);
unsigned PrevColor = *apColors[i];
RenderHSLScrollbars(&aRects[i], apColors[i], false, true);
if(PrevColor != *apColors[i])
{
SetNeedSendInfo();
}
}
}
// skin selector
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(230.0f - RenderEyesBelow * 25.0f, &SkinList, &MainView);
static std::vector<CUISkin> s_vSkinList;
static std::vector<CUISkin> s_vSkinListHelper;
static std::vector<CUISkin> s_vFavoriteSkinListHelper;
static int s_SkinCount = 0;
static float s_ScrollValue = 0.0f;
// be nice to the CPU
static auto s_SkinLastRebuildTime = time_get_nanoseconds();
const auto CurTime = time_get_nanoseconds();
if(s_InitSkinlist || m_pClient->m_Skins.Num() != s_SkinCount || m_SkinFavoritesChanged || (m_pClient->m_Skins.IsDownloadingSkins() && (CurTime - s_SkinLastRebuildTime > 500ms)))
{
s_SkinLastRebuildTime = CurTime;
s_vSkinList.clear();
s_vSkinListHelper.clear();
s_vFavoriteSkinListHelper.clear();
// set skin count early, since Find of the skin class might load
// a downloading skin
s_SkinCount = m_pClient->m_Skins.Num();
m_SkinFavoritesChanged = false;
auto &&SkinNotFiltered = [&](const CSkin *pSkinToBeSelected) {
// filter quick search
if(g_Config.m_ClSkinFilterString[0] != '\0' && !str_utf8_find_nocase(pSkinToBeSelected->GetName(), g_Config.m_ClSkinFilterString))
return false;
// no special skins
if((pSkinToBeSelected->GetName()[0] == 'x' && pSkinToBeSelected->GetName()[1] == '_'))
return false;
return true;
};
for(const auto &it : m_SkinFavorites)
{
const CSkin *pSkinToBeSelected = m_pClient->m_Skins.FindOrNullptr(it.c_str());
if(pSkinToBeSelected == nullptr || !SkinNotFiltered(pSkinToBeSelected))
continue;
s_vFavoriteSkinListHelper.emplace_back(pSkinToBeSelected);
}
for(const auto &SkinIt : m_pClient->m_Skins.GetSkinsUnsafe())
{
const auto &pSkinToBeSelected = SkinIt.second;
if(!SkinNotFiltered(pSkinToBeSelected.get()))
continue;
if(std::find(m_SkinFavorites.begin(), m_SkinFavorites.end(), pSkinToBeSelected->GetName()) == m_SkinFavorites.end())
s_vSkinListHelper.emplace_back(pSkinToBeSelected.get());
}
std::sort(s_vSkinListHelper.begin(), s_vSkinListHelper.end());
std::sort(s_vFavoriteSkinListHelper.begin(), s_vFavoriteSkinListHelper.end());
s_vSkinList = s_vFavoriteSkinListHelper;
s_vSkinList.insert(s_vSkinList.end(), s_vSkinListHelper.begin(), s_vSkinListHelper.end());
s_InitSkinlist = false;
}
auto &&RenderFavIcon = [&](const CUIRect &FavIcon, bool AsFav) {
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
if(AsFav)
TextRender()->TextColor({1, 1, 0, 1});
else
TextRender()->TextColor({0.5f, 0.5f, 0.5f, 1});
TextRender()->TextOutlineColor(TextRender()->DefaultTextOutlineColor());
SLabelProperties Props;
Props.m_MaxWidth = FavIcon.w;
UI()->DoLabel(&FavIcon, "\xef\x80\x85", 12.0f, TEXTALIGN_RIGHT, Props);
TextRender()->TextColor(TextRender()->DefaultTextColor());
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(nullptr);
};
int OldSelected = -1;
UiDoListboxStart(&s_InitSkinlist, &SkinList, 50.0f, Localize("Skins"), "", s_vSkinList.size(), 4, OldSelected, s_ScrollValue);
for(size_t i = 0; i < s_vSkinList.size(); ++i)
{
const CSkin *pSkinToBeDraw = s_vSkinList[i].m_pSkin;
if(str_comp(pSkinToBeDraw->GetName(), pSkinName) == 0)
OldSelected = i;
CListboxItem Item = UiDoListboxNextItem(pSkinToBeDraw, OldSelected >= 0 && (size_t)OldSelected == i);
if(Item.m_Visible)
{
auto OriginalRect = Item.m_Rect;
CTeeRenderInfo Info = OwnSkinInfo;
Info.m_CustomColoredSkin = *pUseCustomColor;
Info.m_OriginalRenderSkin = pSkinToBeDraw->m_OriginalSkin;
Info.m_ColorableRenderSkin = pSkinToBeDraw->m_ColorableSkin;
Info.m_SkinMetrics = pSkinToBeDraw->m_Metrics;
RenderTools()->GetRenderTeeOffsetToRenderedTee(pIdleState, &Info, OffsetToMid);
TeeRenderPos = vec2(Item.m_Rect.x + 30, Item.m_Rect.y + Item.m_Rect.h / 2 + OffsetToMid.y);
RenderTools()->RenderTee(pIdleState, &Info, Emote, vec2(1.0f, 0.0f), TeeRenderPos);
Item.m_Rect.VSplitLeft(60.0f, 0, &Item.m_Rect);
{
SLabelProperties Props;
Props.m_MaxWidth = Item.m_Rect.w;
UI()->DoLabel(&Item.m_Rect, pSkinToBeDraw->GetName(), 12.0f, TEXTALIGN_LEFT, Props);
}
if(g_Config.m_Debug)
{
ColorRGBA BloodColor = *pUseCustomColor ? color_cast<ColorRGBA>(ColorHSLA(*pColorBody)) : pSkinToBeDraw->m_BloodColor;
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(BloodColor.r, BloodColor.g, BloodColor.b, 1.0f);
IGraphics::CQuadItem QuadItem(Item.m_Rect.x, Item.m_Rect.y, 12.0f, 12.0f);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
// render skin favorite icon
{
const auto SkinItFav = m_SkinFavorites.find(pSkinToBeDraw->GetName());
const auto IsFav = SkinItFav != m_SkinFavorites.end();
CUIRect FavIcon;
OriginalRect.HSplitTop(20.0f, &FavIcon, nullptr);
FavIcon.VSplitRight(20.0f, nullptr, &FavIcon);
if(IsFav)
{
RenderFavIcon(FavIcon, IsFav);
}
else
{
if(UI()->MouseInside(&FavIcon))
{
RenderFavIcon(FavIcon, IsFav);
}
}
if(UI()->DoButtonLogic(&pSkinToBeDraw->m_Metrics.m_Body, 0, &FavIcon))
{
if(IsFav)
{
m_SkinFavorites.erase(SkinItFav);
}
else
{
m_SkinFavorites.emplace(pSkinToBeDraw->GetName());
}
s_InitSkinlist = true;
}
}
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
mem_copy(pSkinName, s_vSkinList[NewSelected].m_pSkin->GetName(), sizeof(g_Config.m_ClPlayerSkin));
SetNeedSendInfo();
}
// render quick search
{
MainView.HSplitBottom(ms_ButtonHeight, &MainView, &QuickSearch);
QuickSearch.VSplitLeft(240.0f, &QuickSearch, &SkinDB);
QuickSearch.HSplitTop(5.0f, 0, &QuickSearch);
const char *pSearchLabel = "\xEF\x80\x82";
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
SLabelProperties Props;
Props.m_AlignVertically = 0;
UI()->DoLabel(&QuickSearch, pSearchLabel, 14.0f, TEXTALIGN_LEFT, Props);
float wSearch = TextRender()->TextWidth(0, 14.0f, pSearchLabel, -1, -1.0f);
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
QuickSearch.VSplitLeft(wSearch, 0, &QuickSearch);
QuickSearch.VSplitLeft(5.0f, 0, &QuickSearch);
QuickSearch.VSplitLeft(QuickSearch.w - 15.0f, &QuickSearch, &QuickSearchClearButton);
static int s_ClearButtonSearch = 0;
static float s_Offset = 0.0f;
SUIExEditBoxProperties EditPropsSearch;
if(Input()->KeyPress(KEY_F) && Input()->ModifierIsPressed())
{
UI()->SetActiveItem(&g_Config.m_ClSkinFilterString);
EditPropsSearch.m_SelectText = true;
}
EditPropsSearch.m_pEmptyText = Localize("Search");
if(UI()->DoClearableEditBox(&g_Config.m_ClSkinFilterString, &s_ClearButtonSearch, &QuickSearch, g_Config.m_ClSkinFilterString, sizeof(g_Config.m_ClSkinFilterString), 14.0f, &s_Offset, false, IGraphics::CORNER_ALL, EditPropsSearch))
s_InitSkinlist = true;
}
SkinDB.VSplitLeft(150.0f, &SkinDB, &DirectoryButton);
SkinDB.HSplitTop(5.0f, 0, &SkinDB);
static CButtonContainer s_SkinDBDirID;
if(DoButton_Menu(&s_SkinDBDirID, Localize("Skin Database"), 0, &SkinDB))
{
const char *pLink = "https://ddnet.org/skins/";
if(!open_link(pLink))
{
dbg_msg("menus", "couldn't open link '%s'", pLink);
}
}
DirectoryButton.HSplitTop(5.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(175.0f, 0, &DirectoryButton);
DirectoryButton.VSplitRight(25.0f, &DirectoryButton, &RefreshButton);
DirectoryButton.VSplitRight(10.0f, &DirectoryButton, 0);
static CButtonContainer s_DirectoryButtonID;
if(DoButton_Menu(&s_DirectoryButtonID, Localize("Skins directory"), 0, &DirectoryButton))
{
Storage()->GetCompletePath(IStorage::TYPE_SAVE, "skins", aBuf, sizeof(aBuf));
Storage()->CreateFolder("skins", IStorage::TYPE_SAVE);
if(!open_file(aBuf))
{
dbg_msg("menus", "couldn't open file '%s'", aBuf);
}
}
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
static CButtonContainer s_SkinRefreshButtonID;
if(DoButton_Menu(&s_SkinRefreshButtonID, "\xEF\x80\x9E", 0, &RefreshButton, nullptr, IGraphics::CORNER_ALL, 5, 0, vec4(1.0f, 1.0f, 1.0f, 0.75f), vec4(1, 1, 1, 0.5f), 0))
{
// reset render flags for possible loading screen
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
RefreshSkins();
s_InitSkinlist = true;
}
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
}
typedef struct
{
CLocConstString m_Name;
const char *m_pCommand;
int m_KeyId;
int m_ModifierCombination;
} CKeyInfo;
static CKeyInfo gs_aKeys[] =
{
{"Move left", "+left", 0, 0}, // Localize - these strings are localized within CLocConstString
{"Move right", "+right", 0, 0},
{"Jump", "+jump", 0, 0},
{"Fire", "+fire", 0, 0},
{"Hook", "+hook", 0, 0},
{"Hook collisions", "+showhookcoll", 0, 0},
{"Pause", "say /pause", 0, 0},
{"Kill", "kill", 0, 0},
{"Zoom in", "zoom+", 0, 0},
{"Zoom out", "zoom-", 0, 0},
{"Default zoom", "zoom", 0, 0},
{"Show others", "say /showothers", 0, 0},
{"Show all", "say /showall", 0, 0},
{"Toggle dyncam", "toggle cl_dyncam 0 1", 0, 0},
{"Toggle ghost", "toggle cl_race_show_ghost 0 1", 0, 0},
{"Hammer", "+weapon1", 0, 0},
{"Pistol", "+weapon2", 0, 0},
{"Shotgun", "+weapon3", 0, 0},
{"Grenade", "+weapon4", 0, 0},
{"Laser", "+weapon5", 0, 0},
{"Next weapon", "+nextweapon", 0, 0},
{"Prev. weapon", "+prevweapon", 0, 0},
{"Vote yes", "vote yes", 0, 0},
{"Vote no", "vote no", 0, 0},
{"Chat", "+show_chat; chat all", 0, 0},
{"Team chat", "+show_chat; chat team", 0, 0},
{"Converse", "+show_chat; chat all /c ", 0, 0},
{"Chat command", "+show_chat; chat all /", 0, 0},
{"Show chat", "+show_chat", 0, 0},
{"Toggle dummy", "toggle cl_dummy 0 1", 0, 0},
{"Dummy copy", "toggle cl_dummy_copy_moves 0 1", 0, 0},
{"Hammerfly dummy", "toggle cl_dummy_hammer 0 1", 0, 0},
{"Emoticon", "+emote", 0, 0},
{"Spectator mode", "+spectate", 0, 0},
{"Spectate next", "spectate_next", 0, 0},
{"Spectate previous", "spectate_previous", 0, 0},
{"Console", "toggle_local_console", 0, 0},
{"Remote console", "toggle_remote_console", 0, 0},
{"Screenshot", "screenshot", 0, 0},
{"Scoreboard", "+scoreboard", 0, 0},
{"Statboard", "+statboard", 0, 0},
{"Lock team", "say /lock", 0, 0},
{"Show entities", "toggle cl_overlay_entities 0 100", 0, 0},
{"Show HUD", "toggle cl_showhud 0 1", 0, 0},
};
/* This is for scripts/languages to work, don't remove!
Localize("Move left");Localize("Move right");Localize("Jump");Localize("Fire");Localize("Hook");
Localize("Hook collisions");Localize("Pause");Localize("Kill");Localize("Zoom in");Localize("Zoom out");
Localize("Default zoom");Localize("Show others");Localize("Show all");Localize("Toggle dyncam");
Localize("Toggle dummy");Localize("Toggle ghost");Localize("Dummy copy");Localize("Hammerfly dummy");
Localize("Hammer");Localize("Pistol");Localize("Shotgun");Localize("Grenade");Localize("Laser");
Localize("Next weapon");Localize("Prev. weapon");Localize("Vote yes");Localize("Vote no");
Localize("Chat");Localize("Team chat");Localize("Converse");Localize("Show chat");Localize("Emoticon");
Localize("Spectator mode");Localize("Spectate next");Localize("Spectate previous");Localize("Console");
Localize("Remote console");Localize("Screenshot");Localize("Scoreboard");Localize("Statboard");
Localize("Lock team");Localize("Show entities");Localize("Show HUD");Localize("Chat command");
*/
void CMenus::DoSettingsControlsButtons(int Start, int Stop, CUIRect View)
{
for(int i = Start; i < Stop; i++)
{
CKeyInfo &Key = gs_aKeys[i];
CUIRect Button, Label;
View.HSplitTop(20.0f, &Button, &View);
Button.VSplitLeft(135.0f, &Label, &Button);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%s:", Localize((const char *)Key.m_Name));
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
int OldId = Key.m_KeyId, OldModifierCombination = Key.m_ModifierCombination, NewModifierCombination;
int NewId = DoKeyReader((void *)&Key.m_Name, &Button, OldId, OldModifierCombination, &NewModifierCombination);
if(NewId != OldId || NewModifierCombination != OldModifierCombination)
{
if(OldId != 0 || NewId == 0)
m_pClient->m_Binds.Bind(OldId, "", false, OldModifierCombination);
if(NewId != 0)
m_pClient->m_Binds.Bind(NewId, gs_aKeys[i].m_pCommand, false, NewModifierCombination);
}
View.HSplitTop(2.0f, 0, &View);
}
}
float CMenus::RenderSettingsControlsJoystick(CUIRect View)
{
bool JoystickEnabled = g_Config.m_InpControllerEnable;
int NumJoysticks = Input()->NumJoysticks();
int NumOptions = 1; // expandable header
if(JoystickEnabled)
{
if(NumJoysticks == 0)
NumOptions++; // message
else
{
if(NumJoysticks > 1)
NumOptions++; // joystick selection
NumOptions += 3; // mode, ui sens, tolerance
if(!g_Config.m_InpControllerAbsolute)
NumOptions++; // ingame sens
NumOptions += Input()->GetActiveJoystick()->GetNumAxes() + 1; // axis selection + header
}
}
const float ButtonHeight = 20.0f;
const float Spacing = 2.0f;
const float BackgroundHeight = NumOptions * (ButtonHeight + Spacing) + (NumOptions == 1 ? 0 : Spacing);
if(View.h < BackgroundHeight)
return BackgroundHeight;
View.HSplitTop(BackgroundHeight, &View, 0);
CUIRect Button;
View.HSplitTop(Spacing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
if(DoButton_CheckBox(&g_Config.m_InpControllerEnable, Localize("Enable controller"), g_Config.m_InpControllerEnable, &Button))
{
g_Config.m_InpControllerEnable ^= 1;
}
if(JoystickEnabled)
{
if(NumJoysticks > 0)
{
// show joystick device selection if more than one available
if(NumJoysticks > 1)
{
View.HSplitTop(Spacing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
static CButtonContainer s_ButtonJoystickId;
char aBuf[96];
str_format(aBuf, sizeof(aBuf), Localize("Controller %d: %s"), Input()->GetActiveJoystick()->GetIndex(), Input()->GetActiveJoystick()->GetName());
if(DoButton_Menu(&s_ButtonJoystickId, aBuf, 0, &Button))
Input()->SelectNextJoystick();
GameClient()->m_Tooltips.DoToolTip(&s_ButtonJoystickId, &Button, Localize("Click to cycle through all available controllers."));
}
{
View.HSplitTop(Spacing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
const char *apLabels[] = {Localize("Relative", "Ingame controller mode"), Localize("Absolute", "Ingame controller mode")};
UI()->DoScrollbarOptionLabeled(&g_Config.m_InpControllerAbsolute, &g_Config.m_InpControllerAbsolute, &Button, Localize("Ingame controller mode"), apLabels, std::size(apLabels));
}
if(!g_Config.m_InpControllerAbsolute)
{
View.HSplitTop(Spacing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
UI()->DoScrollbarOption(&g_Config.m_InpControllerSens, &g_Config.m_InpControllerSens, &Button, Localize("Ingame controller sens."), 1, 500, &CUI::ms_LogarithmicScrollbarScale, CUI::SCROLLBAR_OPTION_NOCLAMPVALUE);
}
View.HSplitTop(Spacing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
UI()->DoScrollbarOption(&g_Config.m_UiControllerSens, &g_Config.m_UiControllerSens, &Button, Localize("UI controller sens."), 1, 500, &CUI::ms_LogarithmicScrollbarScale, CUI::SCROLLBAR_OPTION_NOCLAMPVALUE);
View.HSplitTop(Spacing, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
UI()->DoScrollbarOption(&g_Config.m_InpControllerTolerance, &g_Config.m_InpControllerTolerance, &Button, Localize("Controller jitter tolerance"), 0, 50);
View.HSplitTop(Spacing, 0, &View);
View.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.125f), IGraphics::CORNER_ALL, 5.0f);
DoJoystickAxisPicker(View);
}
else
{
View.HSplitTop((View.h - ButtonHeight) / 2.0f, 0, &View);
View.HSplitTop(ButtonHeight, &Button, &View);
UI()->DoLabel(&Button, Localize("No controller found. Plug in a controller."), 13.0f, TEXTALIGN_CENTER);
}
}
return BackgroundHeight;
}
void CMenus::DoJoystickAxisPicker(CUIRect View)
{
float ButtonHeight = 20.0f;
float Spacing = 2.0f;
float DeviceLabelWidth = View.w * 0.30f;
float StatusWidth = View.w * 0.30f;
float BindWidth = View.w * 0.1f;
float StatusMargin = View.w * 0.05f;
CUIRect Row, Button;
View.HSplitTop(Spacing, 0, &View);
View.HSplitTop(ButtonHeight, &Row, &View);
Row.VSplitLeft(StatusWidth, &Button, &Row);
UI()->DoLabel(&Button, Localize("Device"), 13.0f, TEXTALIGN_CENTER);
Row.VSplitLeft(StatusMargin, 0, &Row);
Row.VSplitLeft(StatusWidth, &Button, &Row);
UI()->DoLabel(&Button, Localize("Status"), 13.0f, TEXTALIGN_CENTER);
Row.VSplitLeft(2 * StatusMargin, 0, &Row);
Row.VSplitLeft(2 * BindWidth, &Button, &Row);
UI()->DoLabel(&Button, Localize("Aim bind"), 13.0f, TEXTALIGN_CENTER);
IInput::IJoystick *pJoystick = Input()->GetActiveJoystick();
static int s_aActive[NUM_JOYSTICK_AXES][2];
for(int i = 0; i < minimum<int>(pJoystick->GetNumAxes(), NUM_JOYSTICK_AXES); i++)
{
bool Active = g_Config.m_InpControllerX == i || g_Config.m_InpControllerY == i;
View.HSplitTop(Spacing, 0, &View);
View.HSplitTop(ButtonHeight, &Row, &View);
Row.Draw(ColorRGBA(0.0f, 0.0f, 0.0f, 0.125f), IGraphics::CORNER_ALL, 5.0f);
// Device label
Row.VSplitLeft(DeviceLabelWidth, &Button, &Row);
char aBuf[64];
str_format(aBuf, sizeof(aBuf), Localize("Controller Axis #%d"), i + 1);
if(!Active)
TextRender()->TextColor(0.7f, 0.7f, 0.7f, 1.0f);
else
TextRender()->TextColor(TextRender()->DefaultTextColor());
UI()->DoLabel(&Button, aBuf, 13.0f, TEXTALIGN_CENTER);
// Device status
Row.VSplitLeft(StatusMargin, 0, &Row);
Row.VSplitLeft(StatusWidth, &Button, &Row);
Button.HMargin((ButtonHeight - 14.0f) / 2.0f, &Button);
DoJoystickBar(&Button, (pJoystick->GetAxisValue(i) + 1.0f) / 2.0f, g_Config.m_InpControllerTolerance / 50.0f, Active);
// Bind to X,Y
Row.VSplitLeft(2 * StatusMargin, 0, &Row);
Row.VSplitLeft(BindWidth, &Button, &Row);
if(DoButton_CheckBox(&s_aActive[i][0], "X", g_Config.m_InpControllerX == i, &Button))
{
if(g_Config.m_InpControllerY == i)
g_Config.m_InpControllerY = g_Config.m_InpControllerX;
g_Config.m_InpControllerX = i;
}
Row.VSplitLeft(BindWidth, &Button, &Row);
if(DoButton_CheckBox(&s_aActive[i][1], "Y", g_Config.m_InpControllerY == i, &Button))
{
if(g_Config.m_InpControllerX == i)
g_Config.m_InpControllerX = g_Config.m_InpControllerY;
g_Config.m_InpControllerY = i;
}
Row.VSplitLeft(StatusMargin, 0, &Row);
}
TextRender()->TextColor(TextRender()->DefaultTextColor());
}
void CMenus::DoJoystickBar(const CUIRect *pRect, float Current, float Tolerance, bool Active)
{
CUIRect Handle;
pRect->VSplitLeft(7.0f, &Handle, 0); // Slider size
Handle.x += (pRect->w - Handle.w) * Current;
CUIRect Rail;
pRect->HMargin(4.0f, &Rail);
Rail.Draw(ColorRGBA(1.0f, 1.0f, 1.0f, Active ? 0.25f : 0.125f), IGraphics::CORNER_ALL, Rail.h / 2.0f);
CUIRect ToleranceArea = Rail;
ToleranceArea.w *= Tolerance;
ToleranceArea.x += (Rail.w - ToleranceArea.w) / 2.0f;
ColorRGBA ToleranceColor = Active ? ColorRGBA(0.8f, 0.35f, 0.35f, 1.0f) : ColorRGBA(0.7f, 0.5f, 0.5f, 1.0f);
ToleranceArea.Draw(ToleranceColor, IGraphics::CORNER_ALL, ToleranceArea.h / 2.0f);
CUIRect Slider = Handle;
Slider.HMargin(4.0f, &Slider);
ColorRGBA SliderColor = Active ? ColorRGBA(0.95f, 0.95f, 0.95f, 1.0f) : ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f);
Slider.Draw(SliderColor, IGraphics::CORNER_ALL, Slider.h / 2.0f);
}
void CMenus::RenderSettingsControls(CUIRect MainView)
{
// this is kinda slow, but whatever
for(auto &Key : gs_aKeys)
Key.m_KeyId = Key.m_ModifierCombination = 0;
for(int Mod = 0; Mod < CBinds::MODIFIER_COMBINATION_COUNT; Mod++)
{
for(int KeyId = 0; KeyId < KEY_LAST; KeyId++)
{
const char *pBind = m_pClient->m_Binds.Get(KeyId, Mod);
if(!pBind[0])
continue;
for(auto &Key : gs_aKeys)
if(str_comp(pBind, Key.m_pCommand) == 0)
{
Key.m_KeyId = KeyId;
Key.m_ModifierCombination = Mod;
break;
}
}
}
// scrollable controls
static float s_JoystickSettingsHeight = 0.0f; // we calculate this later and don't render until enough space is available
static CScrollRegion s_ScrollRegion;
vec2 ScrollOffset(0.0f, 0.0f);
CScrollRegionParams ScrollParams;
ScrollParams.m_ScrollUnit = 120.0f;
s_ScrollRegion.Begin(&MainView, &ScrollOffset, &ScrollParams);
MainView.y += ScrollOffset.y;
const float FontSize = 14.0f;
const float Margin = 10.0f;
const float HeaderHeight = FontSize + 5.0f + Margin;
CUIRect MouseSettings, MovementSettings, WeaponSettings, VotingSettings, ChatSettings, DummySettings, MiscSettings, JoystickSettings, ResetButton;
MainView.VSplitMid(&MouseSettings, &VotingSettings);
// mouse settings
{
MouseSettings.VMargin(5.0f, &MouseSettings);
MouseSettings.HSplitTop(80.0f, &MouseSettings, &JoystickSettings);
if(s_ScrollRegion.AddRect(MouseSettings))
{
MouseSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
MouseSettings.VMargin(10.0f, &MouseSettings);
TextRender()->Text(0, MouseSettings.x, MouseSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Mouse"), -1.0f);
MouseSettings.HSplitTop(HeaderHeight, 0, &MouseSettings);
CUIRect Button;
MouseSettings.HSplitTop(20.0f, &Button, &MouseSettings);
UI()->DoScrollbarOption(&g_Config.m_InpMousesens, &g_Config.m_InpMousesens, &Button, Localize("Ingame mouse sens."), 1, 500, &CUI::ms_LogarithmicScrollbarScale, CUI::SCROLLBAR_OPTION_NOCLAMPVALUE);
MouseSettings.HSplitTop(2.0f, 0, &MouseSettings);
MouseSettings.HSplitTop(20.0f, &Button, &MouseSettings);
UI()->DoScrollbarOption(&g_Config.m_UiMousesens, &g_Config.m_UiMousesens, &Button, Localize("UI mouse sens."), 1, 500, &CUI::ms_LogarithmicScrollbarScale, CUI::SCROLLBAR_OPTION_NOCLAMPVALUE);
}
}
// joystick settings
{
JoystickSettings.HSplitTop(Margin, 0, &JoystickSettings);
JoystickSettings.HSplitTop(s_JoystickSettingsHeight + HeaderHeight + Margin, &JoystickSettings, &MovementSettings);
if(s_ScrollRegion.AddRect(JoystickSettings))
{
JoystickSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
JoystickSettings.VMargin(Margin, &JoystickSettings);
TextRender()->Text(0, JoystickSettings.x, JoystickSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Controller"), -1.0f);
JoystickSettings.HSplitTop(HeaderHeight, 0, &JoystickSettings);
s_JoystickSettingsHeight = RenderSettingsControlsJoystick(JoystickSettings);
}
}
// movement settings
{
MovementSettings.HSplitTop(Margin, 0, &MovementSettings);
MovementSettings.HSplitTop(365.0f, &MovementSettings, &WeaponSettings);
if(s_ScrollRegion.AddRect(MovementSettings))
{
MovementSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
MovementSettings.VMargin(Margin, &MovementSettings);
TextRender()->Text(0, MovementSettings.x, MovementSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Movement"), -1.0f);
MovementSettings.HSplitTop(HeaderHeight, 0, &MovementSettings);
DoSettingsControlsButtons(0, 15, MovementSettings);
}
}
// weapon settings
{
WeaponSettings.HSplitTop(Margin, 0, &WeaponSettings);
WeaponSettings.HSplitTop(190.0f, &WeaponSettings, &ResetButton);
if(s_ScrollRegion.AddRect(WeaponSettings))
{
WeaponSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
WeaponSettings.VMargin(Margin, &WeaponSettings);
TextRender()->Text(0, WeaponSettings.x, WeaponSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Weapon"), -1.0f);
WeaponSettings.HSplitTop(HeaderHeight, 0, &WeaponSettings);
DoSettingsControlsButtons(15, 22, WeaponSettings);
}
}
// defaults
{
ResetButton.HSplitTop(Margin, 0, &ResetButton);
ResetButton.HSplitTop(40.0f, &ResetButton, 0);
if(s_ScrollRegion.AddRect(ResetButton))
{
ResetButton.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
ResetButton.HMargin(10.0f, &ResetButton);
ResetButton.VMargin(30.0f, &ResetButton);
static CButtonContainer s_DefaultButton;
if(DoButton_Menu(&s_DefaultButton, Localize("Reset to defaults"), 0, &ResetButton))
{
PopupConfirm(Localize("Reset controls"), Localize("Are you sure that you want to reset the controls to their defaults?"),
Localize("Reset"), Localize("Cancel"), &CMenus::ResetSettingsControls);
}
}
}
// voting settings
{
VotingSettings.VMargin(5.0f, &VotingSettings);
VotingSettings.HSplitTop(80.0f, &VotingSettings, &ChatSettings);
if(s_ScrollRegion.AddRect(VotingSettings))
{
VotingSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
VotingSettings.VMargin(Margin, &VotingSettings);
TextRender()->Text(0, VotingSettings.x, VotingSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Voting"), -1.0f);
VotingSettings.HSplitTop(HeaderHeight, 0, &VotingSettings);
DoSettingsControlsButtons(22, 24, VotingSettings);
}
}
// chat settings
{
ChatSettings.HSplitTop(Margin, 0, &ChatSettings);
ChatSettings.HSplitTop(145.0f, &ChatSettings, &DummySettings);
if(s_ScrollRegion.AddRect(ChatSettings))
{
ChatSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
ChatSettings.VMargin(Margin, &ChatSettings);
TextRender()->Text(0, ChatSettings.x, ChatSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Chat"), -1.0f);
ChatSettings.HSplitTop(HeaderHeight, 0, &ChatSettings);
DoSettingsControlsButtons(24, 29, ChatSettings);
}
}
// dummy settings
{
DummySettings.HSplitTop(Margin, 0, &DummySettings);
DummySettings.HSplitTop(100.0f, &DummySettings, &MiscSettings);
if(s_ScrollRegion.AddRect(DummySettings))
{
DummySettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
DummySettings.VMargin(Margin, &DummySettings);
TextRender()->Text(0, DummySettings.x, DummySettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Dummy"), -1.0f);
DummySettings.HSplitTop(HeaderHeight, 0, &DummySettings);
DoSettingsControlsButtons(29, 32, DummySettings);
}
}
// misc settings
{
MiscSettings.HSplitTop(Margin, 0, &MiscSettings);
MiscSettings.HSplitTop(300.0f, &MiscSettings, 0);
if(s_ScrollRegion.AddRect(MiscSettings))
{
MiscSettings.Draw(ColorRGBA(1, 1, 1, 0.25f), IGraphics::CORNER_ALL, 10.0f);
MiscSettings.VMargin(Margin, &MiscSettings);
TextRender()->Text(0, MiscSettings.x, MiscSettings.y + (HeaderHeight - FontSize) / 2.f, FontSize, Localize("Miscellaneous"), -1.0f);
MiscSettings.HSplitTop(HeaderHeight, 0, &MiscSettings);
DoSettingsControlsButtons(32, 44, MiscSettings);
}
}
s_ScrollRegion.End();
}
void CMenus::ResetSettingsControls()
{
m_pClient->m_Binds.SetDefaults();
g_Config.m_InpMousesens = 200;
g_Config.m_UiMousesens = 200;
g_Config.m_InpControllerEnable = 0;
g_Config.m_InpControllerGUID[0] = '\0';
g_Config.m_InpControllerAbsolute = 0;
g_Config.m_InpControllerSens = 100;
g_Config.m_InpControllerX = 0;
g_Config.m_InpControllerY = 1;
g_Config.m_InpControllerTolerance = 5;
g_Config.m_UiControllerSens = 100;
}
int CMenus::RenderDropDown(int &CurDropDownState, CUIRect *pRect, int CurSelection, const void **pIDs, const char **pStr, int PickNum, CButtonContainer *pButtonContainer, float &ScrollVal)
{
if(CurDropDownState != 0)
{
CUIRect ListRect;
pRect->HSplitTop(24.0f * PickNum, &ListRect, pRect);
char aBuf[1024];
UiDoListboxStart(&pButtonContainer, &ListRect, 24.0f, "", aBuf, PickNum, 1, CurSelection, ScrollVal);
for(int i = 0; i < PickNum; ++i)
{
CListboxItem Item = UiDoListboxNextItem(pIDs[i], CurSelection == i);
if(Item.m_Visible)
{
str_copy(aBuf, pStr[i]);
UI()->DoLabel(&Item.m_Rect, aBuf, 16.0f, TEXTALIGN_CENTER);
}
}
bool ClickedItem = false;
int NewIndex = UiDoListboxEnd(&ScrollVal, NULL, &ClickedItem);
if(ClickedItem)
{
CurDropDownState = 0;
return NewIndex;
}
else
return CurSelection;
}
else
{
CUIRect Button;
pRect->HSplitTop(24.0f, &Button, pRect);
if(DoButton_MenuTab(pButtonContainer, CurSelection > -1 ? pStr[CurSelection] : "", 0, &Button, IGraphics::CORNER_ALL, NULL, NULL, NULL, NULL, 4.0f))
CurDropDownState = 1;
CUIRect DropDownIcon = Button;
DropDownIcon.HMargin(2.0f, &DropDownIcon);
DropDownIcon.VSplitRight(5.0f, &DropDownIcon, nullptr);
TextRender()->SetCurFont(TextRender()->GetFont(TEXT_FONT_ICON_FONT));
TextRender()->SetRenderFlags(ETextRenderFlags::TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH | ETextRenderFlags::TEXT_RENDER_FLAG_NO_X_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_Y_BEARING | ETextRenderFlags::TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT | ETextRenderFlags::TEXT_RENDER_FLAG_NO_OVERSIZE);
UI()->DoLabel(&DropDownIcon, "\xEF\x84\xBA", DropDownIcon.h * CUI::ms_FontmodHeight, TEXTALIGN_RIGHT);
TextRender()->SetRenderFlags(0);
TextRender()->SetCurFont(NULL);
return CurSelection;
}
}
void CMenus::RenderSettingsGraphics(CUIRect MainView)
{
CUIRect Button, Label;
char aBuf[128];
bool CheckSettings = false;
static const int MAX_RESOLUTIONS = 256;
static CVideoMode s_aModes[MAX_RESOLUTIONS];
static int s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
static int s_GfxFsaaSamples = g_Config.m_GfxFsaaSamples;
static bool s_GfxBackendChanged = false;
static bool s_GfxGPUChanged = false;
static int s_GfxHighdpi = g_Config.m_GfxHighdpi;
static int s_InitDisplayAllVideoModes = g_Config.m_GfxDisplayAllVideoModes;
static bool s_WasInit = false;
static bool s_ModesReload = false;
if(!s_WasInit)
{
s_WasInit = true;
Graphics()->AddWindowResizeListener([&](void *pUser) {
s_ModesReload = true;
},
this);
}
if(s_ModesReload || g_Config.m_GfxDisplayAllVideoModes != s_InitDisplayAllVideoModes)
{
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
s_ModesReload = false;
s_InitDisplayAllVideoModes = g_Config.m_GfxDisplayAllVideoModes;
}
CUIRect ModeList, ModeLabel;
MainView.VSplitLeft(350.0f, &MainView, &ModeList);
ModeList.HSplitTop(24.0f, &ModeLabel, &ModeList);
MainView.VSplitLeft(340.0f, &MainView, 0);
// display mode list
static float s_ScrollValue = 0;
static const float sc_RowHeightResList = 22.0f;
static const float sc_FontSizeResListHeader = 12.0f;
static const float sc_FontSizeResList = 10.0f;
int OldSelected = -1;
{
int G = std::gcd(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight);
str_format(aBuf, sizeof(aBuf), "%s: %dx%d @%dhz %d bit (%d:%d)", Localize("Current"), (int)(g_Config.m_GfxScreenWidth * Graphics()->ScreenHiDPIScale()), (int)(g_Config.m_GfxScreenHeight * Graphics()->ScreenHiDPIScale()), g_Config.m_GfxScreenRefreshRate, g_Config.m_GfxColorDepth, g_Config.m_GfxScreenWidth / G, g_Config.m_GfxScreenHeight / G);
}
UI()->DoLabel(&ModeLabel, aBuf, sc_FontSizeResListHeader, TEXTALIGN_CENTER);
UiDoListboxStart(&s_NumNodes, &ModeList, sc_RowHeightResList, Localize("Display Modes"), aBuf, s_NumNodes - 1, 1, OldSelected, s_ScrollValue);
for(int i = 0; i < s_NumNodes; ++i)
{
const int Depth = s_aModes[i].m_Red + s_aModes[i].m_Green + s_aModes[i].m_Blue > 16 ? 24 : 16;
if(g_Config.m_GfxColorDepth == Depth &&
g_Config.m_GfxScreenWidth == s_aModes[i].m_WindowWidth &&
g_Config.m_GfxScreenHeight == s_aModes[i].m_WindowHeight &&
g_Config.m_GfxScreenRefreshRate == s_aModes[i].m_RefreshRate)
{
OldSelected = i;
}
CListboxItem Item = UiDoListboxNextItem(&s_aModes[i], OldSelected == i);
if(Item.m_Visible)
{
int G = std::gcd(s_aModes[i].m_CanvasWidth, s_aModes[i].m_CanvasHeight);
str_format(aBuf, sizeof(aBuf), " %dx%d @%dhz %d bit (%d:%d)", s_aModes[i].m_CanvasWidth, s_aModes[i].m_CanvasHeight, s_aModes[i].m_RefreshRate, Depth, s_aModes[i].m_CanvasWidth / G, s_aModes[i].m_CanvasHeight / G);
UI()->DoLabel(&Item.m_Rect, aBuf, sc_FontSizeResList, TEXTALIGN_LEFT);
}
}
const int NewSelected = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != NewSelected)
{
const int Depth = s_aModes[NewSelected].m_Red + s_aModes[NewSelected].m_Green + s_aModes[NewSelected].m_Blue > 16 ? 24 : 16;
g_Config.m_GfxColorDepth = Depth;
g_Config.m_GfxScreenWidth = s_aModes[NewSelected].m_WindowWidth;
g_Config.m_GfxScreenHeight = s_aModes[NewSelected].m_WindowHeight;
g_Config.m_GfxScreenRefreshRate = s_aModes[NewSelected].m_RefreshRate;
Graphics()->Resize(g_Config.m_GfxScreenWidth, g_Config.m_GfxScreenHeight, g_Config.m_GfxScreenRefreshRate);
}
// switches
static float s_ScrollValueDrop = 0;
const char *apWindowModes[] = {Localize("Windowed"), Localize("Windowed borderless"), Localize("Windowed fullscreen"), Localize("Desktop fullscreen"), Localize("Fullscreen")};
static const int s_NumWindowMode = std::size(apWindowModes);
static int s_aWindowModeIDs[s_NumWindowMode];
const void *apWindowModeIDs[s_NumWindowMode];
for(int i = 0; i < s_NumWindowMode; ++i)
apWindowModeIDs[i] = &s_aWindowModeIDs[i];
static int s_WindowModeDropDownState = 0;
static int s_OldSelectedBackend = -1;
static int s_OldSelectedGPU = -1;
OldSelected = (g_Config.m_GfxFullscreen ? (g_Config.m_GfxFullscreen == 1 ? 4 : (g_Config.m_GfxFullscreen == 2 ? 3 : 2)) : (g_Config.m_GfxBorderless ? 1 : 0));
static CButtonContainer s_WindowButton;
const int NewWindowMode = RenderDropDown(s_WindowModeDropDownState, &MainView, OldSelected, apWindowModeIDs, apWindowModes, s_NumWindowMode, &s_WindowButton, s_ScrollValueDrop);
if(OldSelected != NewWindowMode)
{
if(NewWindowMode == 0)
Client()->SetWindowParams(0, false, true);
else if(NewWindowMode == 1)
Client()->SetWindowParams(0, true, true);
else if(NewWindowMode == 2)
Client()->SetWindowParams(3, false, false);
else if(NewWindowMode == 3)
Client()->SetWindowParams(2, false, true);
else if(NewWindowMode == 4)
Client()->SetWindowParams(1, false, true);
}
MainView.HSplitTop(20.0f, &Button, &MainView);
str_format(aBuf, sizeof(aBuf), "%s (%s)", Localize("V-Sync"), Localize("may cause delay"));
if(DoButton_CheckBox(&g_Config.m_GfxVsync, aBuf, g_Config.m_GfxVsync, &Button))
{
Client()->ToggleWindowVSync();
}
if(Graphics()->GetNumScreens() > 1)
{
int NumScreens = Graphics()->GetNumScreens();
MainView.HSplitTop(20.0f, &Button, &MainView);
int Screen_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxScreen, Localize("Screen"), g_Config.m_GfxScreen, &Button);
if(Screen_MouseButton == 1) // inc
{
Client()->SwitchWindowScreen((g_Config.m_GfxScreen + 1) % NumScreens);
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
}
else if(Screen_MouseButton == 2) // dec
{
Client()->SwitchWindowScreen((g_Config.m_GfxScreen - 1 + NumScreens) % NumScreens);
s_NumNodes = Graphics()->GetVideoModes(s_aModes, MAX_RESOLUTIONS, g_Config.m_GfxScreen);
}
}
bool MultiSamplingChanged = false;
MainView.HSplitTop(20.0f, &Button, &MainView);
str_format(aBuf, sizeof(aBuf), "%s (%s)", Localize("FSAA samples"), Localize("may cause delay"));
int GfxFsaaSamples_MouseButton = DoButton_CheckBox_Number(&g_Config.m_GfxFsaaSamples, aBuf, g_Config.m_GfxFsaaSamples, &Button);
int CurFSAA = g_Config.m_GfxFsaaSamples == 0 ? 1 : g_Config.m_GfxFsaaSamples;
if(GfxFsaaSamples_MouseButton == 1) // inc
{
g_Config.m_GfxFsaaSamples = std::pow(2, (int)std::log2(CurFSAA) + 1);
if(g_Config.m_GfxFsaaSamples > 64)
g_Config.m_GfxFsaaSamples = 0;
MultiSamplingChanged = true;
}
else if(GfxFsaaSamples_MouseButton == 2) // dec
{
if(CurFSAA == 1)
g_Config.m_GfxFsaaSamples = 64;
else if(CurFSAA == 2)
g_Config.m_GfxFsaaSamples = 0;
else
g_Config.m_GfxFsaaSamples = std::pow(2, (int)std::log2(CurFSAA) - 1);
MultiSamplingChanged = true;
}
uint32_t MultiSamplingCountBackend = 0;
if(MultiSamplingChanged)
{
if(Graphics()->SetMultiSampling(g_Config.m_GfxFsaaSamples, MultiSamplingCountBackend))
{
// try again with 0 if mouse click was increasing multi sampling
// else just accept the current value as is
if((uint32_t)g_Config.m_GfxFsaaSamples > MultiSamplingCountBackend && GfxFsaaSamples_MouseButton == 1)
Graphics()->SetMultiSampling(0, MultiSamplingCountBackend);
g_Config.m_GfxFsaaSamples = (int)MultiSamplingCountBackend;
}
else
{
CheckSettings = true;
}
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighDetail, Localize("High Detail"), g_Config.m_GfxHighDetail, &Button))
g_Config.m_GfxHighDetail ^= 1;
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_GfxHighDetail, &Button, Localize("Allows maps to render with more detail"));
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_GfxHighdpi, Localize("Use high DPI"), g_Config.m_GfxHighdpi, &Button))
{
CheckSettings = true;
g_Config.m_GfxHighdpi ^= 1;
}
MainView.HSplitTop(20.0f, &Label, &MainView);
Label.VSplitLeft(160.0f, &Label, &Button);
if(g_Config.m_GfxRefreshRate)
str_format(aBuf, sizeof(aBuf), "%s: %i Hz", Localize("Refresh Rate"), g_Config.m_GfxRefreshRate);
else
str_format(aBuf, sizeof(aBuf), "%s: %s", Localize("Refresh Rate"), "");
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT);
int NewRefreshRate = static_cast<int>(UI()->DoScrollbarH(&g_Config.m_GfxRefreshRate, &Button, (minimum(g_Config.m_GfxRefreshRate, 1000)) / 1000.0f) * 1000.0f + 0.1f);
if(g_Config.m_GfxRefreshRate <= 1000 || NewRefreshRate < 1000)
g_Config.m_GfxRefreshRate = NewRefreshRate;
CUIRect Text;
MainView.HSplitTop(20.0f, 0, &MainView);
MainView.HSplitTop(20.0f, &Text, &MainView);
//text.VSplitLeft(15.0f, 0, &text);
UI()->DoLabel(&Text, Localize("UI Color"), 14.0f, TEXTALIGN_LEFT);
CUIRect HSLBar = MainView;
RenderHSLScrollbars(&HSLBar, &g_Config.m_UiColor, true);
MainView.y = HSLBar.y;
MainView.h = MainView.h - MainView.y;
// Backend list
struct SMenuBackendInfo
{
int m_Major = 0;
int m_Minor = 0;
int m_Patch = 0;
const char *m_pBackendName = "";
bool m_Found = false;
};
std::array<std::array<SMenuBackendInfo, EGraphicsDriverAgeType::GRAPHICS_DRIVER_AGE_TYPE_COUNT>, EBackendType::BACKEND_TYPE_COUNT> aaSupportedBackends{};
uint32_t FoundBackendCount = 0;
for(uint32_t i = 0; i < BACKEND_TYPE_COUNT; ++i)
{
if(EBackendType(i) == BACKEND_TYPE_AUTO)
continue;
for(uint32_t n = 0; n < GRAPHICS_DRIVER_AGE_TYPE_COUNT; ++n)
{
auto &Info = aaSupportedBackends[i][n];
if(Graphics()->GetDriverVersion(EGraphicsDriverAgeType(n), Info.m_Major, Info.m_Minor, Info.m_Patch, Info.m_pBackendName, EBackendType(i)))
{
// don't count blocked opengl drivers
if(EBackendType(i) != BACKEND_TYPE_OPENGL || EGraphicsDriverAgeType(n) == GRAPHICS_DRIVER_AGE_TYPE_LEGACY || g_Config.m_GfxDriverIsBlocked == 0)
{
Info.m_Found = true;
++FoundBackendCount;
}
}
}
}
if(FoundBackendCount > 1)
{
MainView.HSplitTop(10.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Text, &MainView);
UI()->DoLabel(&Text, Localize("Renderer"), 16.0f, TEXTALIGN_CENTER);
static float s_ScrollValueDropBackend = 0;
static int s_BackendDropDownState = 0;
static std::vector<std::unique_ptr<int>> s_vBackendIDs;
static std::vector<const void *> s_vBackendIDPtrs;
static std::vector<std::string> s_vBackendIDNames;
static std::vector<const char *> s_vBackendIDNamesCStr;
static std::vector<SMenuBackendInfo> s_vBackendInfos;
size_t BackendCount = FoundBackendCount + 1;
s_vBackendIDs.resize(BackendCount);
s_vBackendIDPtrs.resize(BackendCount);
s_vBackendIDNames.resize(BackendCount);
s_vBackendIDNamesCStr.resize(BackendCount);
s_vBackendInfos.resize(BackendCount);
char aTmpBackendName[256];
auto IsInfoDefault = [](const SMenuBackendInfo &CheckInfo) {
return str_comp_nocase(CheckInfo.m_pBackendName, g_Config.ms_pGfxBackend) == 0 && CheckInfo.m_Major == g_Config.ms_GfxGLMajor && CheckInfo.m_Minor == g_Config.ms_GfxGLMinor && CheckInfo.m_Patch == g_Config.ms_GfxGLPatch;
};
int OldSelectedBackend = -1;
uint32_t CurCounter = 0;
for(uint32_t i = 0; i < BACKEND_TYPE_COUNT; ++i)
{
for(uint32_t n = 0; n < GRAPHICS_DRIVER_AGE_TYPE_COUNT; ++n)
{
auto &Info = aaSupportedBackends[i][n];
if(Info.m_Found)
{
if(s_vBackendIDs[CurCounter].get() == nullptr)
s_vBackendIDs[CurCounter] = std::make_unique<int>();
s_vBackendIDPtrs[CurCounter] = s_vBackendIDs[CurCounter].get();
{
bool IsDefault = IsInfoDefault(Info);
str_format(aTmpBackendName, sizeof(aTmpBackendName), "%s (%d.%d.%d)%s%s", Info.m_pBackendName, Info.m_Major, Info.m_Minor, Info.m_Patch, IsDefault ? " - " : "", IsDefault ? Localize("default") : "");
s_vBackendIDNames[CurCounter] = aTmpBackendName;
s_vBackendIDNamesCStr[CurCounter] = s_vBackendIDNames[CurCounter].c_str();
if(str_comp_nocase(Info.m_pBackendName, g_Config.m_GfxBackend) == 0 && g_Config.m_GfxGLMajor == Info.m_Major && g_Config.m_GfxGLMinor == Info.m_Minor && g_Config.m_GfxGLPatch == Info.m_Patch)
{
OldSelectedBackend = CurCounter;
}
s_vBackendInfos[CurCounter] = Info;
}
++CurCounter;
}
}
}
if(OldSelectedBackend != -1)
{
// no custom selected
BackendCount -= 1;
}
else
{
// custom selected one
if(s_vBackendIDs[CurCounter].get() == nullptr)
s_vBackendIDs[CurCounter] = std::make_unique<int>();
s_vBackendIDPtrs[CurCounter] = s_vBackendIDs[CurCounter].get();
str_format(aTmpBackendName, sizeof(aTmpBackendName), "%s (%s %d.%d.%d)", Localize("custom"), g_Config.m_GfxBackend, g_Config.m_GfxGLMajor, g_Config.m_GfxGLMinor, g_Config.m_GfxGLPatch);
s_vBackendIDNames[CurCounter] = aTmpBackendName;
s_vBackendIDNamesCStr[CurCounter] = s_vBackendIDNames[CurCounter].c_str();
OldSelectedBackend = CurCounter;
s_vBackendInfos[CurCounter].m_pBackendName = "custom";
s_vBackendInfos[CurCounter].m_Major = g_Config.m_GfxGLMajor;
s_vBackendInfos[CurCounter].m_Minor = g_Config.m_GfxGLMinor;
s_vBackendInfos[CurCounter].m_Patch = g_Config.m_GfxGLPatch;
}
if(s_OldSelectedBackend == -1)
s_OldSelectedBackend = OldSelectedBackend;
static int s_BackendCount = 0;
s_BackendCount = BackendCount;
static CButtonContainer s_BackendButton;
const int NewBackend = RenderDropDown(s_BackendDropDownState, &MainView, OldSelectedBackend, s_vBackendIDPtrs.data(), s_vBackendIDNamesCStr.data(), s_BackendCount, &s_BackendButton, s_ScrollValueDropBackend);
if(OldSelectedBackend != NewBackend)
{
str_copy(g_Config.m_GfxBackend, s_vBackendInfos[NewBackend].m_pBackendName);
g_Config.m_GfxGLMajor = s_vBackendInfos[NewBackend].m_Major;
g_Config.m_GfxGLMinor = s_vBackendInfos[NewBackend].m_Minor;
g_Config.m_GfxGLPatch = s_vBackendInfos[NewBackend].m_Patch;
CheckSettings = true;
s_GfxBackendChanged = s_OldSelectedBackend != NewBackend;
}
}
// GPU list
const auto &GPUList = Graphics()->GetGPUs();
if(GPUList.m_vGPUs.size() > 1)
{
MainView.HSplitTop(10.0f, nullptr, &MainView);
MainView.HSplitTop(20.0f, &Text, &MainView);
UI()->DoLabel(&Text, Localize("Graphics cards"), 16.0f, TEXTALIGN_CENTER);
static float s_ScrollValueDropGPU = 0;
static int s_GPUDropDownState = 0;
static std::vector<std::unique_ptr<int>> s_vGPUIDs;
static std::vector<const void *> s_vGPUIDPtrs;
static std::vector<const char *> s_vGPUIDNames;
size_t GPUCount = GPUList.m_vGPUs.size() + 1;
s_vGPUIDs.resize(GPUCount);
s_vGPUIDPtrs.resize(GPUCount);
s_vGPUIDNames.resize(GPUCount);
char aCurDeviceName[256 + 4];
int OldSelectedGPU = -1;
for(size_t i = 0; i < GPUCount; ++i)
{
if(s_vGPUIDs[i].get() == nullptr)
s_vGPUIDs[i] = std::make_unique<int>();
s_vGPUIDPtrs[i] = s_vGPUIDs[i].get();
if(i == 0)
{
str_format(aCurDeviceName, sizeof(aCurDeviceName), "%s(%s)", Localize("auto"), GPUList.m_AutoGPU.m_aName);
s_vGPUIDNames[i] = aCurDeviceName;
if(str_comp("auto", g_Config.m_GfxGPUName) == 0)
{
OldSelectedGPU = 0;
}
}
else
{
s_vGPUIDNames[i] = GPUList.m_vGPUs[i - 1].m_aName;
if(str_comp(GPUList.m_vGPUs[i - 1].m_aName, g_Config.m_GfxGPUName) == 0)
{
OldSelectedGPU = i;
}
}
}
static int s_GPUCount = 0;
s_GPUCount = GPUCount;
if(s_OldSelectedGPU == -1)
s_OldSelectedGPU = OldSelectedGPU;
static CButtonContainer s_GpuButton;
const int NewGPU = RenderDropDown(s_GPUDropDownState, &MainView, OldSelectedGPU, s_vGPUIDPtrs.data(), s_vGPUIDNames.data(), s_GPUCount, &s_GpuButton, s_ScrollValueDropGPU);
if(OldSelectedGPU != NewGPU)
{
if(NewGPU == 0)
str_copy(g_Config.m_GfxGPUName, "auto");
else
str_copy(g_Config.m_GfxGPUName, GPUList.m_vGPUs[NewGPU - 1].m_aName);
CheckSettings = true;
s_GfxGPUChanged = NewGPU != s_OldSelectedGPU;
}
}
// check if the new settings require a restart
if(CheckSettings)
{
m_NeedRestartGraphics = !(s_GfxFsaaSamples == g_Config.m_GfxFsaaSamples &&
!s_GfxBackendChanged &&
!s_GfxGPUChanged &&
s_GfxHighdpi == g_Config.m_GfxHighdpi);
}
}
void CMenus::RenderSettingsSound(CUIRect MainView)
{
CUIRect Button, Label;
static int s_SndEnable = g_Config.m_SndEnable;
static int s_SndRate = g_Config.m_SndRate;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndEnable, Localize("Use sounds"), g_Config.m_SndEnable, &Button))
{
g_Config.m_SndEnable ^= 1;
UpdateMusicState();
m_NeedRestartSound = g_Config.m_SndEnable && (!s_SndEnable || s_SndRate != g_Config.m_SndRate);
}
if(!g_Config.m_SndEnable)
return;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndMusic, Localize("Play background music"), g_Config.m_SndMusic, &Button))
{
g_Config.m_SndMusic ^= 1;
UpdateMusicState();
}
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndNonactiveMute, Localize("Mute when not active"), g_Config.m_SndNonactiveMute, &Button))
g_Config.m_SndNonactiveMute ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndGame, Localize("Enable game sounds"), g_Config.m_SndGame, &Button))
g_Config.m_SndGame ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndGun, Localize("Enable gun sound"), g_Config.m_SndGun, &Button))
g_Config.m_SndGun ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndLongPain, Localize("Enable long pain sound (used when shooting in freeze)"), g_Config.m_SndLongPain, &Button))
g_Config.m_SndLongPain ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndServerMessage, Localize("Enable server message sound"), g_Config.m_SndServerMessage, &Button))
g_Config.m_SndServerMessage ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndChat, Localize("Enable regular chat sound"), g_Config.m_SndChat, &Button))
g_Config.m_SndChat ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndTeamChat, Localize("Enable team chat sound"), g_Config.m_SndTeamChat, &Button))
g_Config.m_SndTeamChat ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_SndHighlight, Localize("Enable highlighted chat sound"), g_Config.m_SndHighlight, &Button))
g_Config.m_SndHighlight ^= 1;
MainView.HSplitTop(20.0f, &Button, &MainView);
if(DoButton_CheckBox(&g_Config.m_ClThreadsoundloading, Localize("Threaded sound loading"), g_Config.m_ClThreadsoundloading, &Button))
g_Config.m_ClThreadsoundloading ^= 1;
// sample rate box
{
char aBuf[64];
str_format(aBuf, sizeof(aBuf), "%d", g_Config.m_SndRate);
MainView.HSplitTop(20.0f, &Button, &MainView);
UI()->DoLabel(&Button, Localize("Sample rate"), 14.0f, TEXTALIGN_LEFT);
Button.VSplitLeft(190.0f, 0, &Button);
static float s_Offset = 0.0f;
UI()->DoEditBox(&g_Config.m_SndRate, &Button, aBuf, sizeof(aBuf), 14.0f, &s_Offset);
g_Config.m_SndRate = maximum(1, str_toint(aBuf));
m_NeedRestartSound = !s_SndEnable || s_SndRate != g_Config.m_SndRate;
}
// volume slider
{
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Sound volume"), 14.0f, TEXTALIGN_LEFT);
g_Config.m_SndVolume = (int)(UI()->DoScrollbarH(&g_Config.m_SndVolume, &Button, g_Config.m_SndVolume / 100.0f) * 100.0f);
}
// volume slider game sounds
{
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Game sound volume"), 14.0f, TEXTALIGN_LEFT);
g_Config.m_SndGameSoundVolume = (int)(UI()->DoScrollbarH(&g_Config.m_SndGameSoundVolume, &Button, g_Config.m_SndGameSoundVolume / 100.0f) * 100.0f);
}
// volume slider gui sounds
{
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Chat sound volume"), 14.0f, TEXTALIGN_LEFT);
g_Config.m_SndChatSoundVolume = (int)(UI()->DoScrollbarH(&g_Config.m_SndChatSoundVolume, &Button, g_Config.m_SndChatSoundVolume / 100.0f) * 100.0f);
}
// volume slider map sounds
{
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Map sound volume"), 14.0f, TEXTALIGN_LEFT);
g_Config.m_SndMapSoundVolume = (int)(UI()->DoScrollbarH(&g_Config.m_SndMapSoundVolume, &Button, g_Config.m_SndMapSoundVolume / 100.0f) * 100.0f);
}
// volume slider background music
{
MainView.HSplitTop(5.0f, &Button, &MainView);
MainView.HSplitTop(20.0f, &Button, &MainView);
Button.VSplitLeft(190.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Background music volume"), 14.0f, TEXTALIGN_LEFT);
g_Config.m_SndBackgroundMusicVolume = (int)(UI()->DoScrollbarH(&g_Config.m_SndBackgroundMusicVolume, &Button, g_Config.m_SndBackgroundMusicVolume / 100.0f) * 100.0f);
}
}
class CLanguage
{
public:
CLanguage() = default;
CLanguage(const char *pName, const char *pFileName, int Code) :
m_Name(pName), m_FileName(pFileName), m_CountryCode(Code) {}
std::string m_Name;
std::string m_FileName;
int m_CountryCode;
bool operator<(const CLanguage &Other) const { return m_Name < Other.m_Name; }
};
void LoadLanguageIndexfile(IStorage *pStorage, IConsole *pConsole, std::vector<CLanguage> &vLanguages)
{
const char *pFilename = "languages/index.txt";
IOHANDLE File = pStorage->OpenFile(pFilename, IOFLAG_READ | IOFLAG_SKIP_BOM, IStorage::TYPE_ALL);
if(!File)
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "couldn't open index file '%s'", pFilename);
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
return;
}
char aOrigin[128];
char aReplacement[128];
CLineReader LineReader;
LineReader.Init(File);
char *pLine;
while((pLine = LineReader.Get()))
{
if(!str_length(pLine) || pLine[0] == '#') // skip empty lines and comments
continue;
str_copy(aOrigin, pLine);
pLine = LineReader.Get();
if(!pLine)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
break;
}
if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
(void)LineReader.Get();
continue;
}
str_copy(aReplacement, pLine + 3);
pLine = LineReader.Get();
if(!pLine)
{
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", "unexpected end of index file");
break;
}
if(pLine[0] != '=' || pLine[1] != '=' || pLine[2] != ' ')
{
char aBuf[128];
str_format(aBuf, sizeof(aBuf), "malform replacement for index '%s'", aOrigin);
pConsole->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "localization", aBuf);
continue;
}
char aFileName[IO_MAX_PATH_LENGTH];
str_format(aFileName, sizeof(aFileName), "languages/%s.txt", aOrigin);
vLanguages.emplace_back(aReplacement, aFileName, str_toint(pLine + 3));
}
io_close(File);
}
void CMenus::RenderLanguageSelection(CUIRect MainView)
{
static int s_LanguageList = 0;
static int s_SelectedLanguage = 0;
static std::vector<CLanguage> s_vLanguages;
static float s_ScrollValue = 0;
if(s_vLanguages.empty())
{
s_vLanguages.emplace_back("English", "", 826);
LoadLanguageIndexfile(Storage(), Console(), s_vLanguages);
std::sort(s_vLanguages.begin(), s_vLanguages.end());
for(size_t i = 0; i < s_vLanguages.size(); i++)
if(str_comp(s_vLanguages[i].m_FileName.c_str(), g_Config.m_ClLanguagefile) == 0)
{
s_SelectedLanguage = i;
break;
}
}
int OldSelected = s_SelectedLanguage;
UiDoListboxStart(&s_LanguageList, &MainView, 24.0f, Localize("Language"), "", s_vLanguages.size(), 1, s_SelectedLanguage, s_ScrollValue);
for(auto &Language : s_vLanguages)
{
CListboxItem Item = UiDoListboxNextItem(&Language.m_Name);
if(Item.m_Visible)
{
CUIRect Rect;
Item.m_Rect.VSplitLeft(Item.m_Rect.h * 2.0f, &Rect, &Item.m_Rect);
Rect.VMargin(6.0f, &Rect);
Rect.HMargin(3.0f, &Rect);
ColorRGBA Color(1.0f, 1.0f, 1.0f, 1.0f);
m_pClient->m_CountryFlags.Render(Language.m_CountryCode, &Color, Rect.x, Rect.y, Rect.w, Rect.h);
Item.m_Rect.HSplitTop(2.0f, 0, &Item.m_Rect);
UI()->DoLabel(&Item.m_Rect, Language.m_Name.c_str(), 16.0f, TEXTALIGN_LEFT);
}
}
s_SelectedLanguage = UiDoListboxEnd(&s_ScrollValue, 0);
if(OldSelected != s_SelectedLanguage)
{
str_copy(g_Config.m_ClLanguagefile, s_vLanguages[s_SelectedLanguage].m_FileName.c_str());
g_Localization.Load(s_vLanguages[s_SelectedLanguage].m_FileName.c_str(), Storage(), Console());
GameClient()->OnLanguageChange();
}
}
void CMenus::RenderSettings(CUIRect MainView)
{
// render background
CUIRect Temp, TabBar, RestartWarning;
MainView.VSplitRight(120.0f, &MainView, &TabBar);
MainView.Draw(ms_ColorTabbarActive, IGraphics::CORNER_B, 10.0f);
MainView.Margin(10.0f, &MainView);
MainView.HSplitBottom(15.0f, &MainView, &RestartWarning);
TabBar.HSplitTop(50.0f, &Temp, &TabBar);
Temp.Draw(ms_ColorTabbarActive, IGraphics::CORNER_BR, 10.0f);
MainView.HSplitTop(10.0f, 0, &MainView);
CUIRect Button;
const char *apTabs[] = {
Localize("Language"),
Localize("General"),
Localize("Player"),
("Tee"),
Localize("Appearance"),
Localize("Controls"),
Localize("Graphics"),
Localize("Sound"),
Localize("DDNet"),
Localize("Assets")};
static CButtonContainer s_aTabButtons[sizeof(apTabs)];
int NumTabs = (int)std::size(apTabs);
int PreviousPage = g_Config.m_UiSettingsPage;
for(int i = 0; i < NumTabs; i++)
{
TabBar.HSplitTop(10, &Button, &TabBar);
TabBar.HSplitTop(26, &Button, &TabBar);
if(DoButton_MenuTab(&s_aTabButtons[i], apTabs[i], g_Config.m_UiSettingsPage == i, &Button, IGraphics::CORNER_R, &m_aAnimatorsSettingsTab[i]))
g_Config.m_UiSettingsPage = i;
}
if(PreviousPage != g_Config.m_UiSettingsPage)
ms_ColorPicker.m_Active = false;
MainView.Margin(10.0f, &MainView);
if(g_Config.m_UiSettingsPage == SETTINGS_LANGUAGE)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_LANGUAGE);
RenderLanguageSelection(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_GENERAL)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_GENERAL);
RenderSettingsGeneral(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_PLAYER)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_PLAYER);
RenderSettingsPlayer(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_TEE)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_TEE);
RenderSettingsTee(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_APPEARANCE)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_APPEARANCE);
RenderSettingsAppearance(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_CONTROLS)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_CONTROLS);
RenderSettingsControls(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_GRAPHICS)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_GRAPHICS);
RenderSettingsGraphics(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_SOUND)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_SOUND);
RenderSettingsSound(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_DDNET)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_DDNET);
RenderSettingsDDNet(MainView);
}
else if(g_Config.m_UiSettingsPage == SETTINGS_ASSETS)
{
m_pBackground->ChangePosition(CMenuBackground::POS_SETTINGS_ASSETS);
RenderSettingsCustom(MainView);
}
if(m_NeedRestartUpdate)
{
TextRender()->TextColor(1.0f, 0.4f, 0.4f, 1.0f);
UI()->DoLabel(&RestartWarning, Localize("DDNet Client needs to be restarted to complete update!"), 14.0f, TEXTALIGN_LEFT);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
else if(m_NeedRestartGeneral || m_NeedRestartSkins || m_NeedRestartGraphics || m_NeedRestartSound || m_NeedRestartDDNet)
UI()->DoLabel(&RestartWarning, Localize("You must restart the game for all settings to take effect."), 14.0f, TEXTALIGN_LEFT);
RenderColorPicker();
}
ColorHSLA CMenus::RenderHSLColorPicker(const CUIRect *pRect, unsigned int *pColor, bool Alpha)
{
ColorHSLA HSLColor(*pColor, false);
ColorRGBA RGBColor = color_cast<ColorRGBA>(HSLColor);
ColorRGBA Outline(1, 1, 1, 0.25f);
const float OutlineSize = 3.0f;
Outline.a *= UI()->ButtonColorMul(pColor);
CUIRect Rect;
pRect->Margin(OutlineSize, &Rect);
pRect->Draw(Outline, IGraphics::CORNER_ALL, 4.0f);
Rect.Draw(RGBColor, IGraphics::CORNER_ALL, 4.0f);
if(UI()->DoButtonLogic(pColor, 0, pRect))
{
if(ms_ColorPicker.m_Active)
{
CUIRect PickerRect;
PickerRect.x = ms_ColorPicker.m_X;
PickerRect.y = ms_ColorPicker.m_Y;
PickerRect.w = ms_ColorPicker.ms_Width;
PickerRect.h = ms_ColorPicker.ms_Height;
if(ms_ColorPicker.m_pColor == pColor || UI()->MouseInside(&PickerRect))
return HSLColor;
}
CUIRect *pScreen = UI()->Screen();
ms_ColorPicker.m_X = minimum(UI()->MouseX(), pScreen->w - ms_ColorPicker.ms_Width);
ms_ColorPicker.m_Y = minimum(UI()->MouseY(), pScreen->h - ms_ColorPicker.ms_Height);
ms_ColorPicker.m_pColor = pColor;
ms_ColorPicker.m_Active = true;
ms_ColorPicker.m_AttachedRect = *pRect;
ms_ColorPicker.m_HSVColor = color_cast<ColorHSVA, ColorHSLA>(HSLColor).Pack(false);
}
return HSLColor;
}
ColorHSLA CMenus::RenderHSLScrollbars(CUIRect *pRect, unsigned int *pColor, bool Alpha, bool ClampedLight)
{
ColorHSLA Color(*pColor, Alpha);
CUIRect Preview, Button, Label;
char aBuf[32];
float *apComponent[] = {&Color.h, &Color.s, &Color.l, &Color.a};
const char *apLabels[] = {Localize("Hue"), Localize("Sat."), Localize("Lht."), Localize("Alpha")};
float SizePerEntry = 20.0f;
float MarginPerEntry = 5.0f;
float OffY = (SizePerEntry + MarginPerEntry) * (3 + (Alpha ? 1 : 0)) - 40.0f;
pRect->VSplitLeft(40.0f, &Preview, pRect);
Preview.HSplitTop(OffY / 2.0f, NULL, &Preview);
Preview.HSplitTop(40.0f, &Preview, NULL);
Graphics()->TextureClear();
{
const float SizeBorder = 5.0f;
Graphics()->SetColor(ColorRGBA(0.15f, 0.15f, 0.15f, 1));
int TmpCont = Graphics()->CreateRectQuadContainer(Preview.x - SizeBorder / 2.0f, Preview.y - SizeBorder / 2.0f, Preview.w + SizeBorder, Preview.h + SizeBorder, 4.0f + SizeBorder / 2.0f, IGraphics::CORNER_ALL);
Graphics()->RenderQuadContainer(TmpCont, -1);
Graphics()->DeleteQuadContainer(TmpCont);
}
ColorHSLA RenderColorHSLA(Color.r, Color.g, Color.b, Color.a);
if(ClampedLight)
RenderColorHSLA = RenderColorHSLA.UnclampLighting();
Graphics()->SetColor(color_cast<ColorRGBA>(RenderColorHSLA));
int TmpCont = Graphics()->CreateRectQuadContainer(Preview.x, Preview.y, Preview.w, Preview.h, 4.0f, IGraphics::CORNER_ALL);
Graphics()->RenderQuadContainer(TmpCont, -1);
Graphics()->DeleteQuadContainer(TmpCont);
auto &&RenderHSLColorsRect = [&](CUIRect *pColorRect) {
Graphics()->TextureClear();
Graphics()->TrianglesBegin();
float CurXOff = pColorRect->x;
float SizeColor = pColorRect->w / 6;
// red to yellow
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 1, 0, 0, 1),
IGraphics::CColorVertex(1, 1, 1, 0, 1),
IGraphics::CColorVertex(2, 1, 0, 0, 1),
IGraphics::CColorVertex(3, 1, 1, 0, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
// yellow to green
CurXOff += SizeColor;
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 1, 1, 0, 1),
IGraphics::CColorVertex(1, 0, 1, 0, 1),
IGraphics::CColorVertex(2, 1, 1, 0, 1),
IGraphics::CColorVertex(3, 0, 1, 0, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
CurXOff += SizeColor;
// green to turquoise
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 0, 1, 0, 1),
IGraphics::CColorVertex(1, 0, 1, 1, 1),
IGraphics::CColorVertex(2, 0, 1, 0, 1),
IGraphics::CColorVertex(3, 0, 1, 1, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
CurXOff += SizeColor;
// turquoise to blue
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 0, 1, 1, 1),
IGraphics::CColorVertex(1, 0, 0, 1, 1),
IGraphics::CColorVertex(2, 0, 1, 1, 1),
IGraphics::CColorVertex(3, 0, 0, 1, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
CurXOff += SizeColor;
// blue to purple
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 0, 0, 1, 1),
IGraphics::CColorVertex(1, 1, 0, 1, 1),
IGraphics::CColorVertex(2, 0, 0, 1, 1),
IGraphics::CColorVertex(3, 1, 0, 1, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
CurXOff += SizeColor;
// purple to red
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, 1, 0, 1, 1),
IGraphics::CColorVertex(1, 1, 0, 0, 1),
IGraphics::CColorVertex(2, 1, 0, 1, 1),
IGraphics::CColorVertex(3, 1, 0, 0, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
Graphics()->TrianglesEnd();
};
auto &&RenderHSLSatRect = [&](CUIRect *pColorRect, ColorRGBA &CurColor) {
Graphics()->TextureClear();
Graphics()->TrianglesBegin();
float CurXOff = pColorRect->x;
float SizeColor = pColorRect->w;
ColorHSLA RightColor = color_cast<ColorHSLA>(CurColor);
ColorHSLA LeftColor = color_cast<ColorHSLA>(CurColor);
LeftColor.g = 0;
RightColor.g = 1;
ColorRGBA RightColorRGBA = color_cast<ColorRGBA>(RightColor);
ColorRGBA LeftColorRGBA = color_cast<ColorRGBA>(LeftColor);
// saturation
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1),
IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
Graphics()->TrianglesEnd();
};
auto &&RenderHSLLightRect = [&](CUIRect *pColorRect, ColorRGBA &CurColorSat) {
Graphics()->TextureClear();
Graphics()->TrianglesBegin();
float CurXOff = pColorRect->x;
float SizeColor = pColorRect->w / (ClampedLight ? 1.0f : 2.0f);
ColorHSLA RightColor = color_cast<ColorHSLA>(CurColorSat);
ColorHSLA LeftColor = color_cast<ColorHSLA>(CurColorSat);
LeftColor.b = ColorHSLA::DARKEST_LGT;
RightColor.b = 1;
ColorRGBA RightColorRGBA = color_cast<ColorRGBA>(RightColor);
ColorRGBA LeftColorRGBA = color_cast<ColorRGBA>(LeftColor);
if(!ClampedLight)
CurXOff += SizeColor;
// light
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1),
IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
if(!ClampedLight)
{
CurXOff -= SizeColor;
LeftColor.b = 0;
RightColor.b = ColorHSLA::DARKEST_LGT;
RightColorRGBA = color_cast<ColorRGBA>(RightColor);
LeftColorRGBA = color_cast<ColorRGBA>(LeftColor);
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1),
IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, 1),
IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, 1)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
Graphics()->TrianglesEnd();
};
auto &&RenderHSLAlphaRect = [&](CUIRect *pColorRect, ColorRGBA &CurColorFull) {
Graphics()->TextureClear();
Graphics()->TrianglesBegin();
float CurXOff = pColorRect->x;
float SizeColor = pColorRect->w;
ColorHSLA RightColor = color_cast<ColorHSLA>(CurColorFull);
ColorHSLA LeftColor = color_cast<ColorHSLA>(CurColorFull);
LeftColor.a = 0;
RightColor.a = 1;
ColorRGBA RightColorRGBA = color_cast<ColorRGBA>(RightColor);
ColorRGBA LeftColorRGBA = color_cast<ColorRGBA>(LeftColor);
// alpha
{
IGraphics::CColorVertex Array[4] = {
IGraphics::CColorVertex(0, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, LeftColorRGBA.a),
IGraphics::CColorVertex(1, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, RightColorRGBA.a),
IGraphics::CColorVertex(2, LeftColorRGBA.r, LeftColorRGBA.g, LeftColorRGBA.b, LeftColorRGBA.a),
IGraphics::CColorVertex(3, RightColorRGBA.r, RightColorRGBA.g, RightColorRGBA.b, RightColorRGBA.a)};
Graphics()->SetColorVertex(Array, 4);
IGraphics::CFreeformItem Freeform(
CurXOff, pColorRect->y,
CurXOff + SizeColor, pColorRect->y,
CurXOff, pColorRect->y + pColorRect->h,
CurXOff + SizeColor, pColorRect->y + pColorRect->h);
Graphics()->QuadsDrawFreeform(&Freeform, 1);
}
Graphics()->TrianglesEnd();
};
for(int i = 0; i < 3 + Alpha; i++)
{
pRect->HSplitTop(SizePerEntry, &Button, pRect);
pRect->HSplitTop(MarginPerEntry, NULL, pRect);
Button.VSplitLeft(10.0f, 0, &Button);
Button.VSplitLeft(100.0f, &Label, &Button);
Button.Draw(ColorRGBA(0.15f, 0.15f, 0.15f, 1.0f), IGraphics::CORNER_ALL, 1.0f);
CUIRect Rail;
Button.Margin(2.0f, &Rail);
str_format(aBuf, sizeof(aBuf), "%s: %03d", apLabels[i], (int)(*apComponent[i] * 255));
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT);
ColorHSLA CurColorPureHSLA(RenderColorHSLA.r, 1, 0.5f, 1);
ColorRGBA CurColorPure = color_cast<ColorRGBA>(CurColorPureHSLA);
ColorRGBA ColorInner(1, 1, 1, 0.25f);
if(i == 0)
{
ColorInner = CurColorPure;
RenderHSLColorsRect(&Rail);
}
else if(i == 1)
{
RenderHSLSatRect(&Rail, CurColorPure);
ColorInner = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], CurColorPureHSLA.b, 1));
}
else if(i == 2)
{
ColorRGBA CurColorSat = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], 0.5f, 1));
RenderHSLLightRect(&Rail, CurColorSat);
float LightVal = *apComponent[2];
if(ClampedLight)
LightVal = ColorHSLA::DARKEST_LGT + LightVal * (1.0f - ColorHSLA::DARKEST_LGT);
ColorInner = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], LightVal, 1));
}
else if(i == 3)
{
ColorRGBA CurColorFull = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], *apComponent[2], 1));
RenderHSLAlphaRect(&Rail, CurColorFull);
float LightVal = *apComponent[2];
if(ClampedLight)
LightVal = ColorHSLA::DARKEST_LGT + LightVal * (1.0f - ColorHSLA::DARKEST_LGT);
ColorInner = color_cast<ColorRGBA>(ColorHSLA(CurColorPureHSLA.r, *apComponent[1], LightVal, *apComponent[3]));
}
*apComponent[i] = UI()->DoScrollbarH(&((char *)pColor)[i], &Button, *apComponent[i], &ColorInner);
}
*pColor = Color.Pack(Alpha);
return Color;
}
enum
{
APPEARANCE_TAB_HUD = 0,
APPEARANCE_TAB_CHAT = 1,
APPEARANCE_TAB_NAME_PLATE = 2,
APPEARANCE_TAB_HOOK_COLLISION = 3,
APPEARANCE_TAB_KILL_MESSAGES = 4,
APPEARANCE_TAB_LASER = 5,
NUMBER_OF_APPEARANCE_TABS = 6,
};
void CMenus::RenderSettingsAppearance(CUIRect MainView)
{
char aBuf[128];
static int s_CurTab = 0;
CUIRect TabBar, Page1Tab, Page2Tab, Page3Tab, Page4Tab, Page5Tab, Page6Tab, LeftView, RightView, Section, Button, Label;
MainView.HSplitTop(20, &TabBar, &MainView);
float TabsW = TabBar.w;
TabBar.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page1Tab, &Page2Tab);
Page2Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page2Tab, &Page3Tab);
Page3Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page3Tab, &Page4Tab);
Page4Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page4Tab, &Page5Tab);
Page5Tab.VSplitLeft(TabsW / NUMBER_OF_APPEARANCE_TABS, &Page5Tab, &Page6Tab);
static CButtonContainer s_aPageTabs[NUMBER_OF_APPEARANCE_TABS] = {};
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_HUD], Localize("HUD"), s_CurTab == APPEARANCE_TAB_HUD, &Page1Tab, IGraphics::CORNER_L, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_HUD;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_CHAT], Localize("Chat"), s_CurTab == APPEARANCE_TAB_CHAT, &Page2Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_CHAT;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_NAME_PLATE], Localize("Name Plate"), s_CurTab == APPEARANCE_TAB_NAME_PLATE, &Page3Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_NAME_PLATE;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_HOOK_COLLISION], Localize("Hook Collisions"), s_CurTab == APPEARANCE_TAB_HOOK_COLLISION, &Page4Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_HOOK_COLLISION;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_KILL_MESSAGES], Localize("Kill Messages"), s_CurTab == APPEARANCE_TAB_KILL_MESSAGES, &Page5Tab, 0, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_KILL_MESSAGES;
if(DoButton_MenuTab(&s_aPageTabs[APPEARANCE_TAB_LASER], Localize("Laser"), s_CurTab == APPEARANCE_TAB_LASER, &Page6Tab, IGraphics::CORNER_R, NULL, NULL, NULL, NULL, 4))
s_CurTab = APPEARANCE_TAB_LASER;
MainView.HSplitTop(10.0f, 0x0, &MainView); // Margin
const float LineSize = 20.0f;
const float ColorPickerLineSize = 25.0f;
const float SectionMargin = 5.0f;
const float SectionTotalMargin = 10.0f; // SectionMargin * 2;
const float HeadlineFontSize = 20.0f;
const float HeadlineAndVMargin = 30.0f; // HeadlineFontSize + SectionTotalMargin;
const float MarginToNextSection = 5.0f;
const float ColorPickerLabelSize = 13.0f;
const float ColorPickerLineSpacing = 5.0f;
const float LeftViewColorPickerPosition = 210.0f;
if(s_CurTab == APPEARANCE_TAB_HUD)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** HUD ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("HUD"), HeadlineFontSize, TEXTALIGN_LEFT);
// Switch of the entire HUD
LeftView.HSplitTop(SectionTotalMargin + LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhud, Localize("Show ingame HUD"), &g_Config.m_ClShowhud, &Section, LineSize);
// Switches of the various normal HUD elements
LeftView.HSplitTop(SectionTotalMargin + 5 * LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudHealthAmmo, Localize("Show health, shields and ammo"), &g_Config.m_ClShowhudHealthAmmo, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowChat, Localize("Show chat"), &g_Config.m_ClShowChat, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplates, Localize("Show name plates"), &g_Config.m_ClNameplates, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowKillMessages, Localize("Show kill messages"), &g_Config.m_ClShowKillMessages, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudScore, Localize("Show score"), &g_Config.m_ClShowhudScore, &Section, LineSize);
// Settings of the HUD element for votes
LeftView.HSplitTop(SectionTotalMargin + LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowVotesAfterVoting, Localize("Show votes window after voting"), &g_Config.m_ClShowVotesAfterVoting, &Section, LineSize);
// ***** DDRace HUD ***** //
RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView);
UI()->DoLabel(&Label, Localize("DDRace HUD"), HeadlineFontSize, TEXTALIGN_LEFT);
// Switches of various DDRace HUD elements
RightView.HSplitTop(SectionTotalMargin + 4 * LineSize, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClDDRaceScoreBoard, Localize("Use DDRace Scoreboard"), &g_Config.m_ClDDRaceScoreBoard, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowIDs, Localize("Show client IDs in scoreboard"), &g_Config.m_ClShowIDs, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudDDRace, Localize("Show DDRace HUD"), &g_Config.m_ClShowhudDDRace, &Section, LineSize);
if(g_Config.m_ClShowhudDDRace)
{
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudJumpsIndicator, Localize("Show jumps indicator"), &g_Config.m_ClShowhudJumpsIndicator, &Section, LineSize);
}
else
{
Section.HSplitTop(LineSize, 0x0, &Section); // Create empty space for hidden option
}
// Switch for dummy actions display
RightView.HSplitTop(SectionTotalMargin + LineSize, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudDummyActions, Localize("Show dummy actions"), &g_Config.m_ClShowhudDummyActions, &Section, LineSize);
// Player movement information display settings
RightView.HSplitTop(SectionTotalMargin + 3 * LineSize, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudPlayerPosition, Localize("Show player position"), &g_Config.m_ClShowhudPlayerPosition, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudPlayerSpeed, Localize("Show player speed"), &g_Config.m_ClShowhudPlayerSpeed, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowhudPlayerAngle, Localize("Show player target angle"), &g_Config.m_ClShowhudPlayerAngle, &Section, LineSize);
// Freeze bar settings
RightView.HSplitTop(SectionTotalMargin + 3 * LineSize, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowFreezeBars, Localize("Show freeze bars"), &g_Config.m_ClShowFreezeBars, &Section, LineSize);
{
if(g_Config.m_ClShowFreezeBars)
{
Section.HSplitTop(LineSize, &Label, &Section);
Section.HSplitTop(LineSize, &Button, &Section);
str_format(aBuf, sizeof(aBuf), "%s: %i%%", Localize("Opacity of freeze bars inside freeze"), g_Config.m_ClFreezeBarsAlphaInsideFreeze);
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
g_Config.m_ClFreezeBarsAlphaInsideFreeze = (int)(UI()->DoScrollbarH(&g_Config.m_ClFreezeBarsAlphaInsideFreeze, &Button, g_Config.m_ClFreezeBarsAlphaInsideFreeze / 100.0f) * 100.0f);
}
else
{
Section.HSplitTop(2 * LineSize, 0x0, &Section); // Create empty space for hidden option
}
}
}
else if(s_CurTab == APPEARANCE_TAB_CHAT)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Chat ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Chat"), HeadlineFontSize, TEXTALIGN_LEFT);
// General chat settings
LeftView.HSplitTop(SectionTotalMargin + 3 * LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClChatTeamColors, Localize("Show names in chat in team colors"), &g_Config.m_ClChatTeamColors, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClShowChatFriends, Localize("Show only chat messages from friends"), &g_Config.m_ClShowChatFriends, &Section, LineSize);
if(DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClChatOld, Localize("Use old chat style"), &g_Config.m_ClChatOld, &Section, LineSize))
GameClient()->m_Chat.RebuildChat();
// ***** Messages ***** //
LeftView.HSplitTop(MarginToNextSection, 0x0, &LeftView);
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Messages"), HeadlineFontSize, TEXTALIGN_LEFT);
// Message Colors and extra settings
LeftView.HSplitTop(SectionTotalMargin + 6 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
int i = 0;
static CButtonContainer s_aResetIDs[24];
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("System message"), &g_Config.m_ClMessageSystemColor, ColorRGBA(1.0f, 1.0f, 0.5f), true, true, &g_Config.m_ClShowChatSystem);
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Highlighted message"), &g_Config.m_ClMessageHighlightColor, ColorRGBA(1.0f, 0.5f, 0.5f));
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Team message"), &g_Config.m_ClMessageTeamColor, ColorRGBA(0.65f, 1.0f, 0.65f));
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Friend message"), &g_Config.m_ClMessageFriendColor, ColorRGBA(1.0f, 0.137f, 0.137f), true, true, &g_Config.m_ClMessageFriend);
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Normal message"), &g_Config.m_ClMessageColor, ColorRGBA(1.0f, 1.0f, 1.0f));
str_format(aBuf, sizeof(aBuf), "%s (echo)", Localize("Client message"));
DoLine_ColorPicker(&s_aResetIDs[i++], ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, aBuf, &g_Config.m_ClMessageClientColor, ColorRGBA(0.5f, 0.78f, 1.0f));
// ***** Chat Preview ***** //
RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView);
UI()->DoLabel(&Label, Localize("Preview"), HeadlineFontSize, TEXTALIGN_LEFT);
// Use the rest of the view for preview
Section = RightView;
Section.Margin(SectionMargin, &Section);
Section.Draw(ColorRGBA(1, 1, 1, 0.1f), IGraphics::CORNER_ALL, 8.0f);
Section.HSplitTop(10.0f, 0x0, &Section); // Margin
ColorRGBA SystemColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageSystemColor));
ColorRGBA HighlightedColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageHighlightColor));
ColorRGBA TeamColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageTeamColor));
ColorRGBA FriendColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageFriendColor));
ColorRGBA NormalColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageColor));
ColorRGBA ClientColor = color_cast<ColorRGBA, ColorHSLA>(ColorHSLA(g_Config.m_ClMessageClientColor));
ColorRGBA DefaultNameColor(0.8f, 0.8f, 0.8f, 1.0f);
constexpr float RealFontSize = CChat::FONT_SIZE * 2;
const float RealMsgPaddingX = (!g_Config.m_ClChatOld ? CChat::MESSAGE_PADDING_X : 0) * 2;
const float RealMsgPaddingY = (!g_Config.m_ClChatOld ? CChat::MESSAGE_PADDING_Y : 0) * 2;
const float RealMsgPaddingTee = (!g_Config.m_ClChatOld ? CChat::MESSAGE_TEE_SIZE + CChat::MESSAGE_TEE_PADDING_RIGHT : 0) * 2;
const float RealOffsetY = RealFontSize + RealMsgPaddingY;
const float X = 5.0f + RealMsgPaddingX / 2.0f + Section.x;
float Y = Section.y;
CTextCursor Cursor;
TextRender()->SetCursor(&Cursor, X, Y, RealFontSize, TEXTFLAG_RENDER);
str_copy(aBuf, Client()->PlayerName());
CAnimState *pIdleState = CAnimState::GetIdle();
constexpr int PreviewTeeCount = 4;
constexpr float RealTeeSize = CChat::MESSAGE_TEE_SIZE * 2;
constexpr float RealTeeSizeHalved = CChat::MESSAGE_TEE_SIZE;
constexpr float TWSkinUnreliableOffset = -0.25f;
constexpr float OffsetTeeY = RealTeeSizeHalved;
const float FullHeightMinusTee = RealOffsetY - RealTeeSize;
CTeeRenderInfo aRenderInfo[PreviewTeeCount];
// Backgrounds first
if(!g_Config.m_ClChatOld)
{
Graphics()->TextureClear();
Graphics()->QuadsBegin();
Graphics()->SetColor(0, 0, 0, 0.12f);
char aLineBuilder[128];
float Width;
float TempY = Y;
constexpr float RealBackgroundRounding = CChat::MESSAGE_ROUNDING * 2.0f;
if(g_Config.m_ClShowChatSystem)
{
str_format(aLineBuilder, sizeof(aLineBuilder), "*** '%s' entered and joined the game", aBuf);
Width = TextRender()->TextWidth(0, RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
}
str_format(aLineBuilder, sizeof(aLineBuilder), "%sRandom Tee: Hey, how are you %s?", g_Config.m_ClShowIDs ? "7: " : "", aBuf);
Width = TextRender()->TextWidth(0, RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
str_format(aLineBuilder, sizeof(aLineBuilder), "%sYour Teammate: Let's speedrun this!", g_Config.m_ClShowIDs ? "11: " : "");
Width = TextRender()->TextWidth(0, RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
str_format(aLineBuilder, sizeof(aLineBuilder), "%s%sFriend: Hello there", g_Config.m_ClMessageFriend ? "" : "", g_Config.m_ClShowIDs ? "8: " : "");
Width = TextRender()->TextWidth(0, RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
str_format(aLineBuilder, sizeof(aLineBuilder), "%sSpammer [6]: Hey fools, I'm spamming here!", g_Config.m_ClShowIDs ? "9: " : "");
Width = TextRender()->TextWidth(0, RealFontSize, aLineBuilder, -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX + RealMsgPaddingTee, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
TempY += RealOffsetY;
Width = TextRender()->TextWidth(0, RealFontSize, "*** Echo command executed", -1, -1);
Graphics()->DrawRectExt(X - RealMsgPaddingX / 2.0f, TempY - RealMsgPaddingY / 2.0f, Width + RealMsgPaddingX, RealFontSize + RealMsgPaddingY, RealBackgroundRounding, IGraphics::CORNER_ALL);
Graphics()->QuadsEnd();
// Load skins
const auto *pDefaultSkin = GameClient()->m_Skins.Find("default");
for(auto &Info : aRenderInfo)
{
Info.m_Size = RealTeeSize;
Info.m_CustomColoredSkin = false;
}
const CSkin *pSkin = nullptr;
int pos = 0;
aRenderInfo[pos++].m_OriginalRenderSkin = pDefaultSkin->m_OriginalSkin;
aRenderInfo[pos++].m_OriginalRenderSkin = (pSkin = GameClient()->m_Skins.FindOrNullptr("pinky")) != nullptr ? pSkin->m_OriginalSkin : aRenderInfo[0].m_OriginalRenderSkin;
aRenderInfo[pos++].m_OriginalRenderSkin = (pSkin = GameClient()->m_Skins.FindOrNullptr("cammostripes")) != nullptr ? pSkin->m_OriginalSkin : aRenderInfo[0].m_OriginalRenderSkin;
aRenderInfo[pos++].m_OriginalRenderSkin = (pSkin = GameClient()->m_Skins.FindOrNullptr("beast")) != nullptr ? pSkin->m_OriginalSkin : aRenderInfo[0].m_OriginalRenderSkin;
}
// System
if(g_Config.m_ClShowChatSystem)
{
TextRender()->TextColor(SystemColor);
TextRender()->TextEx(&Cursor, "*** '", -1);
TextRender()->TextEx(&Cursor, aBuf, -1);
TextRender()->TextEx(&Cursor, "' entered and joined the game", -1);
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
}
// Highlighted
TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0);
TextRender()->TextColor(DefaultNameColor);
if(g_Config.m_ClShowIDs)
TextRender()->TextEx(&Cursor, "7: ", -1);
TextRender()->TextEx(&Cursor, "Random Tee: ", -1);
TextRender()->TextColor(HighlightedColor);
TextRender()->TextEx(&Cursor, "Hey, how are you ", -1);
TextRender()->TextEx(&Cursor, aBuf, -1);
TextRender()->TextEx(&Cursor, "?", -1);
if(!g_Config.m_ClChatOld)
RenderTools()->RenderTee(pIdleState, &aRenderInfo[1], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset));
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
// Team
TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0);
TextRender()->TextColor(TeamColor);
if(g_Config.m_ClShowIDs)
TextRender()->TextEx(&Cursor, "11: ", -1);
TextRender()->TextEx(&Cursor, "Your Teammate: Let's speedrun this!", -1);
if(!g_Config.m_ClChatOld)
RenderTools()->RenderTee(pIdleState, &aRenderInfo[0], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset));
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
// Friend
TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0);
if(g_Config.m_ClMessageFriend)
{
TextRender()->TextColor(FriendColor);
TextRender()->TextEx(&Cursor, "", -1);
}
TextRender()->TextColor(DefaultNameColor);
if(g_Config.m_ClShowIDs)
TextRender()->TextEx(&Cursor, "8: ", -1);
TextRender()->TextEx(&Cursor, "Friend: ", -1);
TextRender()->TextColor(NormalColor);
TextRender()->TextEx(&Cursor, "Hello there", -1);
if(!g_Config.m_ClChatOld)
RenderTools()->RenderTee(pIdleState, &aRenderInfo[2], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset));
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
// Normal
TextRender()->MoveCursor(&Cursor, RealMsgPaddingTee, 0);
TextRender()->TextColor(DefaultNameColor);
if(g_Config.m_ClShowIDs)
TextRender()->TextEx(&Cursor, "9: ", -1);
TextRender()->TextEx(&Cursor, "Spammer ", -1);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 0.3f);
TextRender()->TextEx(&Cursor, "[6]", -1);
TextRender()->TextColor(NormalColor);
TextRender()->TextEx(&Cursor, ": Hey fools, I'm spamming here!", -1);
if(!g_Config.m_ClChatOld)
RenderTools()->RenderTee(pIdleState, &aRenderInfo[3], EMOTE_NORMAL, vec2(1, 0.1f), vec2(X + RealTeeSizeHalved, Y + OffsetTeeY + FullHeightMinusTee / 2.0f + TWSkinUnreliableOffset));
TextRender()->SetCursorPosition(&Cursor, X, Y += RealOffsetY);
// Client
TextRender()->TextColor(ClientColor);
TextRender()->TextEx(&Cursor, "*** Echo command executed", -1);
TextRender()->SetCursorPosition(&Cursor, X, Y);
TextRender()->TextColor(TextRender()->DefaultTextColor());
}
else if(s_CurTab == APPEARANCE_TAB_NAME_PLATE)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Name Plate ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Name Plate"), HeadlineFontSize, TEXTALIGN_LEFT);
// General chat settings
LeftView.HSplitTop(SectionTotalMargin + 9 * LineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
{
Section.HSplitTop(LineSize, &Label, &Section);
Section.HSplitTop(LineSize, &Button, &Section);
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Name plates size"), g_Config.m_ClNameplatesSize);
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
g_Config.m_ClNameplatesSize = (int)(UI()->DoScrollbarH(&g_Config.m_ClNameplatesSize, &Button, g_Config.m_ClNameplatesSize / 100.0f) * 100.0f + 0.1f);
}
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplatesClan, Localize("Show clan above name plates"), &g_Config.m_ClNameplatesClan, &Section, LineSize);
if(g_Config.m_ClNameplatesClan)
{
Section.HSplitTop(LineSize, &Label, &Section);
Section.HSplitTop(LineSize, &Button, &Section);
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Clan plates size"), g_Config.m_ClNameplatesClanSize);
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
g_Config.m_ClNameplatesClanSize = (int)(UI()->DoScrollbarH(&g_Config.m_ClNameplatesClanSize, &Button, g_Config.m_ClNameplatesClanSize / 100.0f) * 100.0f + 0.1f);
}
else
{
Section.HSplitTop(2 * LineSize, 0x0, &Section); // Create empty space for hidden option
}
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplatesTeamcolors, Localize("Use team colors for name plates"), &g_Config.m_ClNameplatesTeamcolors, &Section, LineSize);
DoButton_CheckBoxAutoVMarginAndSet(&g_Config.m_ClNameplatesStrong, Localize("Show hook strength indicator"), &g_Config.m_ClNameplatesStrong, &Section, LineSize);
Section.HSplitTop(LineSize, &Button, &Section);
if(DoButton_CheckBox(&g_Config.m_ClShowDirection, Localize("Show other players' key presses"), g_Config.m_ClShowDirection >= 1, &Button))
{
g_Config.m_ClShowDirection = g_Config.m_ClShowDirection >= 1 ? 0 : 1;
}
Section.HSplitTop(LineSize, &Button, &Section);
static int s_ShowLocalPlayer = 0;
if(DoButton_CheckBox(&s_ShowLocalPlayer, Localize("Show local player's key presses"), g_Config.m_ClShowDirection == 2, &Button))
{
g_Config.m_ClShowDirection = g_Config.m_ClShowDirection != 2 ? 2 : 1;
}
}
else if(s_CurTab == APPEARANCE_TAB_HOOK_COLLISION)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Hookline ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Hook collision line"), HeadlineFontSize, TEXTALIGN_LEFT);
// General hookline settings
LeftView.HSplitTop(SectionTotalMargin + 6 * LineSize + 3 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
Section.HSplitTop(LineSize, &Button, &Section);
if(DoButton_CheckBox(&g_Config.m_ClShowHookCollOther, Localize("Show other players' hook collision lines"), g_Config.m_ClShowHookCollOther, &Button))
{
g_Config.m_ClShowHookCollOther = g_Config.m_ClShowHookCollOther >= 1 ? 0 : 1;
}
{
Section.HSplitTop(LineSize, &Label, &Section);
Section.HSplitTop(LineSize, &Button, &Section);
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Hook collision line width"), g_Config.m_ClHookCollSize);
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
g_Config.m_ClHookCollSize = (int)(UI()->DoScrollbarH(&g_Config.m_ClHookCollSize, &Button, g_Config.m_ClHookCollSize / 20.0f) * 20.0f);
}
{
Section.HSplitTop(LineSize, &Label, &Section);
Section.HSplitTop(LineSize, &Button, &Section);
str_format(aBuf, sizeof(aBuf), "%s: %i%%", Localize("Hook collision line opacity"), g_Config.m_ClHookCollAlpha);
UI()->DoLabel(&Label, aBuf, 13.0f, TEXTALIGN_LEFT);
g_Config.m_ClHookCollAlpha = (int)(UI()->DoScrollbarH(&g_Config.m_ClHookCollAlpha, &Button, g_Config.m_ClHookCollAlpha / 100.0f) * 100.0f);
}
static CButtonContainer s_HookCollNoCollResetID, s_HookCollHookableCollResetID, s_HookCollTeeCollResetID;
static int s_HookCollToolTip;
Section.HSplitTop(LineSize, &Label, &Section);
UI()->DoLabel(&Label, Localize("Colors of the hook collision line, in case of a possible collision with:"), 13.0f, TEXTALIGN_LEFT);
GameClient()->m_Tooltips.DoToolTip(&s_HookCollToolTip, &Label, Localize("Your movements are not taken into account when calculating the line colors"));
DoLine_ColorPicker(&s_HookCollNoCollResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Nothing hookable"), &g_Config.m_ClHookCollColorNoColl, ColorRGBA(1.0f, 0.0f, 0.0f, 1.0f), false);
DoLine_ColorPicker(&s_HookCollHookableCollResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Something hookable"), &g_Config.m_ClHookCollColorHookableColl, ColorRGBA(130.0f / 255.0f, 232.0f / 255.0f, 160.0f / 255.0f, 1.0f), false);
DoLine_ColorPicker(&s_HookCollTeeCollResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("A Tee"), &g_Config.m_ClHookCollColorTeeColl, ColorRGBA(1.0f, 1.0f, 0.0f, 1.0f), false);
}
else if(s_CurTab == APPEARANCE_TAB_KILL_MESSAGES)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Kill Messages ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Kill Messages"), HeadlineFontSize, TEXTALIGN_LEFT);
// General kill messages settings
LeftView.HSplitTop(SectionTotalMargin + 2 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
static CButtonContainer s_KillMessageNormalColorID, s_KillMessageHighlightColorID;
DoLine_ColorPicker(&s_KillMessageNormalColorID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Normal Color"), &g_Config.m_ClKillMessageNormalColor, ColorRGBA(1.0f, 1.0f, 1.0f), false);
DoLine_ColorPicker(&s_KillMessageHighlightColorID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Highlight Color"), &g_Config.m_ClKillMessageHighlightColor, ColorRGBA(1.0f, 1.0f, 1.0f), false);
}
else if(s_CurTab == APPEARANCE_TAB_LASER)
{
MainView.VSplitMid(&LeftView, &RightView);
// ***** Weapons ***** //
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Weapons"), HeadlineFontSize, TEXTALIGN_LEFT);
// General weapon laser settings
LeftView.HSplitTop(SectionTotalMargin + 4 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
static CButtonContainer s_LaserRifleOutResetID, s_LaserRifleInResetID, s_LaserShotgunOutResetID, s_LaserShotgunInResetID;
ColorHSLA LaserRifleOutlineColor = DoLine_ColorPicker(&s_LaserRifleOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Rifle Laser Outline Color"), &g_Config.m_ClLaserRifleOutlineColor, ColorRGBA(0.074402f, 0.074402f, 0.247166f, 1.0f), false);
ColorHSLA LaserRifleInnerColor = DoLine_ColorPicker(&s_LaserRifleInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Rifle Laser Inner Color"), &g_Config.m_ClLaserRifleInnerColor, ColorRGBA(0.498039f, 0.498039f, 1.0f, 1.0f), false);
ColorHSLA LaserShotgunOutlineColor = DoLine_ColorPicker(&s_LaserShotgunOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Shotgun Laser Outline Color"), &g_Config.m_ClLaserShotgunOutlineColor, ColorRGBA(0.125490f, 0.098039f, 0.043137f, 1.0f), false);
ColorHSLA LaserShotgunInnerColor = DoLine_ColorPicker(&s_LaserShotgunInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Shotgun Laser Inner Color"), &g_Config.m_ClLaserShotgunInnerColor, ColorRGBA(0.570588f, 0.417647f, 0.252941f, 1.0f), false);
// ***** Entities ***** //
LeftView.HSplitTop(MarginToNextSection * 2.0f, 0x0, &LeftView);
LeftView.HSplitTop(HeadlineAndVMargin, &Label, &LeftView);
UI()->DoLabel(&Label, Localize("Entities"), HeadlineFontSize, TEXTALIGN_LEFT);
// General entity laser settings
LeftView.HSplitTop(SectionTotalMargin + 4 * ColorPickerLineSize, &Section, &LeftView);
Section.Margin(SectionMargin, &Section);
static CButtonContainer s_LaserDoorOutResetID, s_LaserDoorInResetID, s_LaserFreezeOutResetID, s_LaserFreezeInResetID;
ColorHSLA LaserDoorOutlineColor = DoLine_ColorPicker(&s_LaserDoorOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Door Laser Outline Color"), &g_Config.m_ClLaserDoorOutlineColor, ColorRGBA(0.0f, 0.131372f, 0.096078f, 1.0f), false);
ColorHSLA LaserDoorInnerColor = DoLine_ColorPicker(&s_LaserDoorInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Door Laser Inner Color"), &g_Config.m_ClLaserDoorInnerColor, ColorRGBA(0.262745f, 0.760784f, 0.639215f, 1.0f), false);
ColorHSLA LaserFreezeOutlineColor = DoLine_ColorPicker(&s_LaserFreezeOutResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Freeze Laser Outline Color"), &g_Config.m_ClLaserFreezeOutlineColor, ColorRGBA(0.131372f, 0.123529f, 0.182352f, 1.0f), false);
ColorHSLA LaserFreezeInnerColor = DoLine_ColorPicker(&s_LaserFreezeInResetID, ColorPickerLineSize, LeftViewColorPickerPosition, ColorPickerLabelSize, ColorPickerLineSpacing, &Section, Localize("Freeze Laser Inner Color"), &g_Config.m_ClLaserFreezeInnerColor, ColorRGBA(0.482352f, 0.443137f, 0.564705f, 1.0f), false);
static CButtonContainer s_AllToRifleResetID, s_AllToDefaultResetID;
LeftView.HSplitTop(20.0f, 0x0, &LeftView);
LeftView.HSplitTop(20.0f, &Button, &LeftView);
if(DoButton_Menu(&s_AllToRifleResetID, Localize("Set all to Rifle"), 0, &Button))
{
g_Config.m_ClLaserShotgunOutlineColor = g_Config.m_ClLaserRifleOutlineColor;
g_Config.m_ClLaserShotgunInnerColor = g_Config.m_ClLaserRifleInnerColor;
g_Config.m_ClLaserDoorOutlineColor = g_Config.m_ClLaserRifleOutlineColor;
g_Config.m_ClLaserDoorInnerColor = g_Config.m_ClLaserRifleInnerColor;
g_Config.m_ClLaserFreezeOutlineColor = g_Config.m_ClLaserRifleOutlineColor;
g_Config.m_ClLaserFreezeInnerColor = g_Config.m_ClLaserRifleInnerColor;
}
// values taken from the CL commands
LeftView.HSplitTop(10.0f, 0x0, &LeftView);
LeftView.HSplitTop(20.0f, &Button, &LeftView);
if(DoButton_Menu(&s_AllToDefaultResetID, Localize("Reset to defaults"), 0, &Button))
{
g_Config.m_ClLaserRifleOutlineColor = 11176233;
g_Config.m_ClLaserRifleInnerColor = 11206591;
g_Config.m_ClLaserShotgunOutlineColor = 1866773;
g_Config.m_ClLaserShotgunInnerColor = 1467241;
g_Config.m_ClLaserDoorOutlineColor = 7667473;
g_Config.m_ClLaserDoorInnerColor = 7701379;
g_Config.m_ClLaserFreezeOutlineColor = 11613223;
g_Config.m_ClLaserFreezeInnerColor = 12001153;
}
// ***** Laser Preview ***** //
RightView.HSplitTop(HeadlineAndVMargin, &Label, &RightView);
UI()->DoLabel(&Label, Localize("Preview"), HeadlineFontSize, TEXTALIGN_LEFT);
RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoLaserPreview(&Section, LaserRifleOutlineColor, LaserRifleInnerColor, LASERTYPE_RIFLE);
RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoLaserPreview(&Section, LaserShotgunOutlineColor, LaserShotgunInnerColor, LASERTYPE_SHOTGUN);
RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoLaserPreview(&Section, LaserDoorOutlineColor, LaserDoorInnerColor, LASERTYPE_DOOR);
RightView.HSplitTop(SectionTotalMargin + 50.0f, &Section, &RightView);
Section.Margin(SectionMargin, &Section);
DoLaserPreview(&Section, LaserFreezeOutlineColor, LaserFreezeInnerColor, LASERTYPE_DOOR);
}
}
void CMenus::RenderSettingsDDNet(CUIRect MainView)
{
CUIRect Button, Left, Right, LeftLeft, Demo, Gameplay, Miscellaneous, Label, Background;
bool CheckSettings = false;
static int s_InpMouseOld = g_Config.m_InpMouseOld;
MainView.HSplitTop(100.0f, &Demo, &MainView);
Demo.HSplitTop(30.0f, &Label, &Demo);
UI()->DoLabel(&Label, Localize("Demo"), 20.0f, TEXTALIGN_LEFT);
Demo.Margin(5.0f, &Demo);
Demo.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClAutoRaceRecord, Localize("Save the best demo of each race"), g_Config.m_ClAutoRaceRecord, &Button))
{
g_Config.m_ClAutoRaceRecord ^= 1;
}
{
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClReplays, Localize("Enable replays"), g_Config.m_ClReplays, &Button))
{
g_Config.m_ClReplays ^= 1;
if(!g_Config.m_ClReplays)
{
// stop recording and remove the tmp demo file
Client()->DemoRecorder_Stop(RECORDER_REPLAYS, true);
}
else
{
// start recording
Client()->DemoRecorder_HandleAutoStart();
}
}
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(140.0f, &Label, &Button);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), Localize("Default length: %d"), g_Config.m_ClReplayLength);
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT);
int NewValue = (int)(UI()->DoScrollbarH(&g_Config.m_ClReplayLength, &Button, (minimum(g_Config.m_ClReplayLength, 600) - 10) / 590.0f) * 590.0f) + 10;
if(g_Config.m_ClReplayLength < 600 || NewValue < 600)
g_Config.m_ClReplayLength = minimum(NewValue, 600);
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceGhost, Localize("Ghost"), g_Config.m_ClRaceGhost, &Button))
{
g_Config.m_ClRaceGhost ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClRaceGhost, &Button, Localize("When you cross the start line, show a ghost tee replicating the movements of your best time"));
if(g_Config.m_ClRaceGhost)
{
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceShowGhost, Localize("Show ghost"), g_Config.m_ClRaceShowGhost, &Button))
{
g_Config.m_ClRaceShowGhost ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClRaceSaveGhost, Localize("Save ghost"), g_Config.m_ClRaceSaveGhost, &Button))
{
g_Config.m_ClRaceSaveGhost ^= 1;
}
}
MainView.HSplitTop(330.0f, &Gameplay, &MainView);
Gameplay.HSplitTop(30.0f, &Label, &Gameplay);
UI()->DoLabel(&Label, Localize("Gameplay"), 20.0f, TEXTALIGN_LEFT);
Gameplay.Margin(5.0f, &Gameplay);
Gameplay.VSplitMid(&Left, &Right);
Left.VSplitRight(5.0f, &Left, 0);
Right.VMargin(5.0f, &Right);
{
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitLeft(120.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Overlay entities"), 14.0f, TEXTALIGN_LEFT);
g_Config.m_ClOverlayEntities = (int)(UI()->DoScrollbarH(&g_Config.m_ClOverlayEntities, &Button, g_Config.m_ClOverlayEntities / 100.0f) * 100.0f);
}
{
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitMid(&LeftLeft, &Button);
Button.VSplitLeft(50.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Size"), 14.0f, TEXTALIGN_LEFT);
g_Config.m_ClTextEntitiesSize = (int)(UI()->DoScrollbarH(&g_Config.m_ClTextEntitiesSize, &Button, g_Config.m_ClTextEntitiesSize / 100.0f) * 100.0f);
if(DoButton_CheckBox(&g_Config.m_ClTextEntities, Localize("Show text entities"), g_Config.m_ClTextEntities, &LeftLeft))
{
g_Config.m_ClTextEntities ^= 1;
}
}
{
Left.HSplitTop(20.0f, &Button, &Left);
Button.VSplitMid(&LeftLeft, &Button);
Button.VSplitLeft(50.0f, &Label, &Button);
UI()->DoLabel(&Label, Localize("Opacity"), 14.0f, TEXTALIGN_LEFT);
g_Config.m_ClShowOthersAlpha = (int)(UI()->DoScrollbarH(&g_Config.m_ClShowOthersAlpha, &Button, g_Config.m_ClShowOthersAlpha / 100.0f) * 100.0f);
if(DoButton_CheckBox(&g_Config.m_ClShowOthers, Localize("Show others"), g_Config.m_ClShowOthers == SHOW_OTHERS_ON, &LeftLeft))
{
g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != SHOW_OTHERS_ON ? SHOW_OTHERS_ON : SHOW_OTHERS_OFF;
}
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClShowOthersAlpha, &Button, Localize("Adjust the opacity of entities belonging to other teams, such as tees and nameplates"));
}
Left.HSplitTop(20.0f, &Button, &Left);
static int s_ShowOwnTeamID = 0;
if(DoButton_CheckBox(&s_ShowOwnTeamID, Localize("Show others (own team only)"), g_Config.m_ClShowOthers == SHOW_OTHERS_ONLY_TEAM, &Button))
{
g_Config.m_ClShowOthers = g_Config.m_ClShowOthers != SHOW_OTHERS_ONLY_TEAM ? SHOW_OTHERS_ONLY_TEAM : SHOW_OTHERS_OFF;
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClShowQuads, Localize("Show quads"), g_Config.m_ClShowQuads, &Button))
{
g_Config.m_ClShowQuads ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClShowQuads, &Button, Localize("Quads are used for background decoration"));
Right.HSplitTop(20.0f, &Label, &Right);
Label.VSplitLeft(130.0f, &Label, &Button);
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%s: %i", Localize("Default zoom"), g_Config.m_ClDefaultZoom);
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT);
g_Config.m_ClDefaultZoom = static_cast<int>(UI()->DoScrollbarH(&g_Config.m_ClDefaultZoom, &Button, g_Config.m_ClDefaultZoom / 20.0f) * 20.0f + 0.1f);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPing, Localize("AntiPing"), g_Config.m_ClAntiPing, &Button))
{
g_Config.m_ClAntiPing ^= 1;
}
GameClient()->m_Tooltips.DoToolTip(&g_Config.m_ClAntiPing, &Button, Localize("Tries to predict other entities to give a feel of low latency"));
if(g_Config.m_ClAntiPing)
{
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingPlayers, Localize("AntiPing: predict other players"), g_Config.m_ClAntiPingPlayers, &Button))
{
g_Config.m_ClAntiPingPlayers ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingWeapons, Localize("AntiPing: predict weapons"), g_Config.m_ClAntiPingWeapons, &Button))
{
g_Config.m_ClAntiPingWeapons ^= 1;
}
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_CheckBox(&g_Config.m_ClAntiPingGrenade, Localize("AntiPing: predict grenade paths"), g_Config.m_ClAntiPingGrenade, &Button))
{
g_Config.m_ClAntiPingGrenade ^= 1;
}
}
else
{
Right.HSplitTop(60.0f, 0, &Right);
}
Right.HSplitTop(40.0f, 0, &Right);
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_InpMouseOld, Localize("Old mouse mode"), g_Config.m_InpMouseOld, &Button))
{
g_Config.m_InpMouseOld ^= 1;
CheckSettings = true;
}
if(CheckSettings)
m_NeedRestartDDNet = s_InpMouseOld != g_Config.m_InpMouseOld;
Left.HSplitTop(5.0f, &Button, &Left);
Left.VSplitRight(10.0f, &Left, 0x0);
Right.VSplitLeft(10.0f, 0x0, &Right);
Left.HSplitTop(25.0f, 0x0, &Left);
CUIRect TempLabel;
Left.HSplitTop(25.0f, &TempLabel, &Left);
Left.HSplitTop(5.0f, 0x0, &Left);
UI()->DoLabel(&TempLabel, Localize("Background"), 20.0f, TEXTALIGN_LEFT);
Right.HSplitTop(25.0f, &TempLabel, &Right);
Right.HSplitTop(5.0f, 0x0, &Miscellaneous);
UI()->DoLabel(&TempLabel, Localize("Miscellaneous"), 20.0f, TEXTALIGN_LEFT);
static CButtonContainer s_ResetID2;
ColorRGBA GreyDefault(0.5f, 0.5f, 0.5f, 1);
DoLine_ColorPicker(&s_ResetID2, 25.0f, 194.0f, 13.0f, 5.0f, &Left, Localize("Entities Background color"), &g_Config.m_ClBackgroundEntitiesColor, GreyDefault, false);
Left.VSplitLeft(5.0f, 0x0, &Left);
Left.HSplitTop(25.0f, &Background, &Left);
Background.HSplitTop(20.0f, &Background, 0);
Background.VSplitLeft(100.0f, &Label, &TempLabel);
UI()->DoLabel(&Label, Localize("Map"), 14.0f, TEXTALIGN_LEFT);
static float s_Map = 0.0f;
UI()->DoEditBox(g_Config.m_ClBackgroundEntities, &TempLabel, g_Config.m_ClBackgroundEntities, sizeof(g_Config.m_ClBackgroundEntities), 14.0f, &s_Map);
Left.HSplitTop(20.0f, &Button, &Left);
bool UseCurrentMap = str_comp(g_Config.m_ClBackgroundEntities, CURRENT_MAP) == 0;
static int s_UseCurrentMapID = 0;
if(DoButton_CheckBox(&s_UseCurrentMapID, Localize("Use current map as background"), UseCurrentMap, &Button))
{
if(UseCurrentMap)
g_Config.m_ClBackgroundEntities[0] = '\0';
else
str_copy(g_Config.m_ClBackgroundEntities, CURRENT_MAP);
}
Left.HSplitTop(20.0f, &Button, &Left);
if(DoButton_CheckBox(&g_Config.m_ClBackgroundShowTilesLayers, Localize("Show tiles layers from BG map"), g_Config.m_ClBackgroundShowTilesLayers, &Button))
g_Config.m_ClBackgroundShowTilesLayers ^= 1;
static CButtonContainer s_ResetID1;
Miscellaneous.HSplitTop(25.0f, &Button, &Right);
DoLine_ColorPicker(&s_ResetID1, 25.0f, 194.0f, 13.0f, 5.0f, &Button, Localize("Regular Background Color"), &g_Config.m_ClBackgroundColor, GreyDefault, false);
static CButtonContainer s_ButtonTimeout;
Right.HSplitTop(10.0f, 0x0, &Right);
Right.HSplitTop(20.0f, &Button, &Right);
if(DoButton_Menu(&s_ButtonTimeout, Localize("New random timeout code"), 0, &Button))
{
Client()->GenerateTimeoutSeed();
}
static float s_RunOnJoin = 0.0f;
Right.HSplitTop(5.0f, 0, &Right);
Right.HSplitTop(20.0f, &Label, &Right);
Label.VSplitLeft(5.0f, 0, &Label);
UI()->DoLabel(&Label, Localize("Run on join"), 14.0f, TEXTALIGN_LEFT);
Right.HSplitTop(20.0f, &Button, &Right);
Button.VSplitLeft(5.0f, 0, &Button);
SUIExEditBoxProperties EditProps;
EditProps.m_pEmptyText = Localize("Chat command (e.g. showall 1)");
UI()->DoEditBox(g_Config.m_ClRunOnJoin, &Button, g_Config.m_ClRunOnJoin, sizeof(g_Config.m_ClRunOnJoin), 14.0f, &s_RunOnJoin, false, IGraphics::CORNER_ALL, EditProps);
// Updater
#if defined(CONF_AUTOUPDATE)
{
MainView.VSplitMid(&Left, &Right);
Left.w += 20.0f;
Left.HSplitBottom(20.0f, 0x0, &Label);
bool NeedUpdate = str_comp(Client()->LatestVersion(), "0");
int State = Updater()->GetCurrentState();
// Update Button
if(NeedUpdate && State <= IUpdater::CLEAN)
{
str_format(aBuf, sizeof(aBuf), Localize("DDNet %s is available:"), Client()->LatestVersion());
Label.VSplitLeft(TextRender()->TextWidth(0, 14.0f, aBuf, -1, -1.0f) + 10.0f, &Label, &Button);
Button.VSplitLeft(100.0f, &Button, 0);
static CButtonContainer s_ButtonUpdate;
if(DoButton_Menu(&s_ButtonUpdate, Localize("Update now"), 0, &Button))
{
Updater()->InitiateUpdate();
}
}
else if(State >= IUpdater::GETTING_MANIFEST && State < IUpdater::NEED_RESTART)
str_format(aBuf, sizeof(aBuf), Localize("Updating..."));
else if(State == IUpdater::NEED_RESTART)
{
str_format(aBuf, sizeof(aBuf), Localize("DDNet Client updated!"));
m_NeedRestartUpdate = true;
}
else
{
str_format(aBuf, sizeof(aBuf), Localize("No updates available"));
Label.VSplitLeft(TextRender()->TextWidth(0, 14.0f, aBuf, -1, -1.0f) + 10.0f, &Label, &Button);
Button.VSplitLeft(100.0f, &Button, 0);
static CButtonContainer s_ButtonUpdate;
if(DoButton_Menu(&s_ButtonUpdate, Localize("Check now"), 0, &Button))
{
Client()->RequestDDNetInfo();
}
}
UI()->DoLabel(&Label, aBuf, 14.0f, TEXTALIGN_LEFT);
TextRender()->TextColor(1.0f, 1.0f, 1.0f, 1.0f);
}
#endif
}