ddnet/src/game/editor
bors[bot] 20ae11567f
Merge #6416
6416: use ValueSelector for envelope selection #3598 r=def- a=Marmare314

Allow choosing envelopes by typing its ID.

## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test (especially base/) or added coverage to integration test
- [x] Considered possible null pointers and out of bounds array indexing
- [x] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: marmare314 <49279081+Marmare314@users.noreply.github.com>
2023-03-12 15:29:12 +00:00
..
auto_map.cpp Make tileflag names consistent with automappers 2022-12-19 18:39:36 +01:00
auto_map.h Format vector variables names (fixes #5209) 2022-06-11 21:38:49 +02:00
editor.cpp Merge #6416 2023-03-12 15:29:12 +00:00
editor.h Merge #6416 2023-03-12 15:29:12 +00:00
explanations.cpp Rename TILE_CHECKPOINT_XXX to TILE_TIME_CHECKPOINT_XXX 2022-06-30 23:41:40 +02:00
io.cpp Fix possible integer overflows using mem_* functions 2023-02-19 13:45:48 +01:00
layer_game.cpp Huge variable naming format 2022-07-08 18:01:29 +02:00
layer_quads.cpp Replace usages of C math functions 2023-03-01 19:26:53 +01:00
layer_sounds.cpp Editor: added the possibility to duplicate layers 2022-08-19 13:20:50 +02:00
layer_tiles.cpp Fix some potentially undefined editor member variables 2023-03-10 17:18:24 +01:00
popups.cpp use ValueSelector for envelope selection closes #3598 2023-03-12 15:58:38 +01:00