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71 lines
1.5 KiB
C++
71 lines
1.5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef BASE_MATH_H
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#define BASE_MATH_H
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#include <stdlib.h>
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template <typename T>
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inline T clamp(T val, T min, T max)
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{
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if(val < min)
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return min;
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if(val > max)
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return max;
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return val;
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}
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inline float sign(float f)
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{
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return f<0.0f?-1.0f:1.0f;
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}
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inline int round_to_int(float f)
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{
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if(f > 0)
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return (int)(f+0.5f);
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return (int)(f-0.5f);
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}
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template<typename T, typename TB>
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inline T mix(const T a, const T b, TB amount)
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{
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return a + (b-a)*amount;
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}
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inline float frandom() { return rand()/(float)(RAND_MAX); }
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// float to fixed
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inline int f2fx(float v) { return (int)(v*(float)(1<<10)); }
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inline float fx2f(int v) { return v*(1.0f/(1<<10)); }
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inline int gcd(int a, int b)
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{
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while(b != 0)
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{
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int c = a % b;
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a = b;
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b = c;
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}
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return a;
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}
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class fxp
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{
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int value;
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public:
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void set(int v) { value = v; }
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int get() const { return value; }
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fxp &operator = (int v) { value = v<<10; return *this; }
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fxp &operator = (float v) { value = (int)(v*(float)(1<<10)); return *this; }
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operator float() const { return value/(float)(1<<10); }
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};
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const float pi = 3.1415926535897932384626433f;
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template <typename T> inline T min(T a, T b) { return a<b?a:b; }
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template <typename T> inline T max(T a, T b) { return a>b?a:b; }
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template <typename T> inline T absolute(T a) { return a<T(0)?-a:a; }
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#endif // BASE_MATH_H
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