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172 lines
4 KiB
C++
172 lines
4 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
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#include <engine/shared/config.h>
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#include <game/generated/protocol.h>
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#include <game/generated/client_data.h>
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#include <game/gamecore.h> // get_angle
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#include <game/client/ui.h>
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#include <game/client/render.h>
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#include "emoticon.h"
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CEmoticon::CEmoticon()
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{
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OnReset();
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}
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void CEmoticon::ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData)
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{
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CEmoticon *pSelf = (CEmoticon *)pUserData;
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if(!pSelf->m_pClient->m_Snap.m_SpecInfo.m_Active && pSelf->Client()->State() != IClient::STATE_DEMOPLAYBACK)
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pSelf->m_Active = pResult->GetInteger(0) != 0;
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}
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void CEmoticon::ConEmote(IConsole::IResult *pResult, void *pUserData)
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{
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((CEmoticon *)pUserData)->Emote(pResult->GetInteger(0));
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}
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void CEmoticon::OnConsoleInit()
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{
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Console()->Register("+emote", "", CFGFLAG_CLIENT, ConKeyEmoticon, this, "Open emote selector");
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Console()->Register("emote", "i", CFGFLAG_CLIENT, ConEmote, this, "Use emote");
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}
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void CEmoticon::OnReset()
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{
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m_WasActive = false;
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m_Active = false;
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m_SelectedEmote = -1;
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}
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void CEmoticon::OnRelease()
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{
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m_Active = false;
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}
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void CEmoticon::OnMessage(int MsgType, void *pRawMsg)
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{
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}
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bool CEmoticon::OnMouseMove(float x, float y)
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{
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if(!m_Active)
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return false;
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UI()->ConvertMouseMove(&x, &y);
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m_SelectorMouse += vec2(x,y);
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return true;
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}
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void CEmoticon::DrawCircle(float x, float y, float r, int Segments)
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{
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IGraphics::CFreeformItem Array[32];
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int NumItems = 0;
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float FSegments = (float)Segments;
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for(int i = 0; i < Segments; i+=2)
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{
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float a1 = i/FSegments * 2*pi;
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float a2 = (i+1)/FSegments * 2*pi;
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float a3 = (i+2)/FSegments * 2*pi;
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float Ca1 = cosf(a1);
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float Ca2 = cosf(a2);
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float Ca3 = cosf(a3);
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float Sa1 = sinf(a1);
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float Sa2 = sinf(a2);
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float Sa3 = sinf(a3);
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Array[NumItems++] = IGraphics::CFreeformItem(
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x, y,
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x+Ca1*r, y+Sa1*r,
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x+Ca3*r, y+Sa3*r,
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x+Ca2*r, y+Sa2*r);
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if(NumItems == 32)
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{
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m_pClient->Graphics()->QuadsDrawFreeform(Array, 32);
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NumItems = 0;
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}
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}
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if(NumItems)
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m_pClient->Graphics()->QuadsDrawFreeform(Array, NumItems);
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}
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void CEmoticon::OnRender()
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{
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if(!m_Active)
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{
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if(m_WasActive && m_SelectedEmote != -1)
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Emote(m_SelectedEmote);
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m_WasActive = false;
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return;
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}
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if(m_pClient->m_Snap.m_SpecInfo.m_Active)
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{
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m_Active = false;
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m_WasActive = false;
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return;
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}
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m_WasActive = true;
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if (length(m_SelectorMouse) > 170.0f)
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m_SelectorMouse = normalize(m_SelectorMouse) * 170.0f;
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float SelectedAngle = GetAngle(m_SelectorMouse) + 2*pi/24;
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if (SelectedAngle < 0)
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SelectedAngle += 2*pi;
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if (length(m_SelectorMouse) > 110.0f)
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m_SelectedEmote = (int)(SelectedAngle / (2*pi) * NUM_EMOTICONS);
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CUIRect Screen = *UI()->Screen();
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Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h);
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Graphics()->BlendNormal();
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0,0,0,0.3f);
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DrawCircle(Screen.w/2, Screen.h/2, 190.0f, 64);
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Graphics()->QuadsEnd();
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
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Graphics()->QuadsBegin();
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for (int i = 0; i < NUM_EMOTICONS; i++)
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{
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float Angle = 2*pi*i/NUM_EMOTICONS;
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if (Angle > pi)
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Angle -= 2*pi;
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bool Selected = m_SelectedEmote == i;
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float Size = Selected ? 80.0f : 50.0f;
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float NudgeX = 150.0f * cosf(Angle);
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float NudgeY = 150.0f * sinf(Angle);
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RenderTools()->SelectSprite(SPRITE_OOP + i);
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IGraphics::CQuadItem QuadItem(Screen.w/2 + NudgeX, Screen.h/2 + NudgeY, Size, Size);
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Graphics()->QuadsDraw(&QuadItem, 1);
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}
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Graphics()->QuadsEnd();
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CURSOR].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1,1,1,1);
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IGraphics::CQuadItem QuadItem(m_SelectorMouse.x+Screen.w/2,m_SelectorMouse.y+Screen.h/2,24,24);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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void CEmoticon::Emote(int Emoticon)
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{
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CNetMsg_Cl_Emoticon Msg;
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Msg.m_Emoticon = Emoticon;
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Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
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}
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