ddnet/src/engine/client/sound.h
ghost91- 242ac2233a snd_enable_musicnow controlls menu music.
don't poll on music toggeling
2014-04-16 14:27:53 +02:00

44 lines
1.2 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef ENGINE_CLIENT_SOUND_H
#define ENGINE_CLIENT_SOUND_H
#include <engine/sound.h>
class CSound : public IEngineSound
{
int m_SoundEnabled;
public:
IEngineGraphics *m_pGraphics;
IStorage *m_pStorage;
virtual int Init();
int Update();
int Shutdown();
int AllocID();
static void RateConvert(int SampleID);
// TODO: Refactor: clean this mess up
static IOHANDLE ms_File;
static int ReadData(void *pBuffer, int Size);
virtual bool IsSoundEnabled() { return m_SoundEnabled != 0; }
virtual CSampleHandle LoadWV(const char *pFilename);
virtual void SetListenerPos(float x, float y);
virtual void SetChannel(int ChannelID, float Vol, float Pan);
int Play(int ChannelID, CSampleHandle SampleID, int Flags, float x, float y);
virtual int PlayAt(int ChannelID, CSampleHandle SampleID, int Flags, float x, float y);
virtual int Play(int ChannelID, CSampleHandle SampleID, int Flags);
virtual void Stop(CSampleHandle SampleID);
virtual void StopAll();
virtual bool IsPlaying(CSampleHandle SampleID);
};
#endif