ddnet/src/game
GreYFoXGTi 22fc13c692 Fixed crazy shotgun bullets explosion collision when sv_hit = 0
Signed-off-by: GreYFoXGTi <GreYFoXGTi@GMaiL.CoM>
2010-08-29 04:24:43 +02:00
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client Changed the Loading String to Loading DDRace Client 2010-08-28 19:59:24 +02:00
editor Shame on me ( takes 1 else to fuck me up ) 2010-08-28 02:07:01 +02:00
generated cleaned up code structure a bit 2007-12-15 10:24:49 +00:00
server Fixed crazy shotgun bullets explosion collision when sv_hit = 0 2010-08-29 04:24:43 +02:00
collision.cpp Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
collision.h Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
gamecore.cpp All tiles should work in the Front Layer as in Game layer 2010-08-21 21:48:47 +02:00
gamecore.h Added Fluxid's HookThrough 2010-08-21 04:20:01 +02:00
layers.cpp Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
layers.h Added Switch Layer and it Finally works like it should 2010-08-28 18:24:56 +02:00
localization.cpp added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-25 01:17:02 +02:00
localization.h added output level for console print function, categorised the debug messages and merged them into the new functionality. Closes #8 2010-08-25 01:17:02 +02:00
mapitems.h Separated Freezing Plasma gun from Explosive Plasma gun and added one with both 2010-08-28 22:32:16 +02:00
tuning.h The Porting of DDRace-Beta to trunk by [BlackTee] den Maps with one and two layer works properly. Laser works. Fix second game layer Re-added logs Readded the rcon commands addvote and scoring system and time Fixed Weapons 2010-07-29 08:59:32 +03:00
variables.h Merging the client manually into the server 2010-08-25 17:31:49 +02:00
version.h Fixes Issue #5 2010-07-29 17:54:04 +03:00