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daef3d6c98
3694: Fix automapper crash (fixes #3675) r=Learath2 a=def- Thanks to bojidar-bg for the way to fix, verified locally <!-- What is the motivation for the changes of this pull request --> ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test if it works standalone, system.c especially - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: def <dennis@felsin9.de> |
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.. | ||
auto_map.cpp | ||
auto_map.h | ||
editor.cpp | ||
editor.h | ||
explanations.cpp | ||
io.cpp | ||
layer_game.cpp | ||
layer_quads.cpp | ||
layer_sounds.cpp | ||
layer_tiles.cpp | ||
popups.cpp |