ddnet/src/game/editor
bors[bot] daef3d6c98
Merge #3694
3694: Fix automapper crash (fixes #3675) r=Learath2 a=def-

Thanks to bojidar-bg for the way to fix, verified locally

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## Checklist

- [x] Tested the change ingame
- [ ] Provided screenshots if it is a visual change
- [ ] Tested in combination with possibly related configuration options
- [ ] Written a unit test if it works standalone, system.c especially
- [ ] Considered possible null pointers and out of bounds array indexing
- [ ] Changed no physics that affect existing maps
- [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional)


Co-authored-by: def <dennis@felsin9.de>
2021-03-20 16:31:58 +00:00
..
auto_map.cpp Fix automapper crash (fixes #3675) 2021-03-11 20:31:45 +01:00
auto_map.h Run clang-format 2020-09-26 21:50:15 +02:00
editor.cpp Externalize only images with vanilla names 2021-03-19 01:06:37 +01:00
editor.h Adopt upstream refactoring: Mark several functions as 'const' 2021-02-23 18:26:16 +03:00
explanations.cpp SUBSTRACT -> SUBTRACT 2021-02-01 14:55:26 +01:00
io.cpp std::max -> maximum 2021-03-07 11:14:37 +01:00
layer_game.cpp NOLINT bugprone-parent-virtual-call where clang-tidy is stupid 2020-11-05 08:25:34 +01:00
layer_quads.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00
layer_sounds.cpp Add m_PosEnv as index that must be offset when appended 2020-11-01 23:04:33 +01:00
layer_tiles.cpp Prevent editor crash when setting image to None 2021-02-19 15:43:41 +01:00
popups.cpp Fix variable names manually 2020-11-02 22:40:40 +01:00