ddnet/src/game/client/components/background.h
2020-06-18 18:29:27 +02:00

35 lines
715 B
C++

#ifndef GAME_CLIENT_COMPONENTS_BACKGROUND_H
#define GAME_CLIENT_COMPONENTS_BACKGROUND_H
#include <game/client/component.h>
#include <game/client/components/maplayers.h>
// Special value to use background of current map
#define CURRENT "%current%"
class CBackground : public CMapLayers
{
IEngineMap *m_pMap;
bool m_Loaded;
char m_aMapName[MAX_MAP_LENGTH];
//to avoid spam when in menu
int64 m_LastLoad;
//to avoid memory leak when switching to %current%
IEngineMap *m_pBackgroundMap;
CLayers *m_pBackgroundLayers;
CMapImages *m_pBackgroundImages;
public:
CBackground();
~CBackground();
virtual void OnInit();
virtual void OnMapLoad();
virtual void OnRender();
void LoadBackground();
};
#endif