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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_FRIENDS_H
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#define ENGINE_CLIENT_FRIENDS_H
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#include <engine/console.h>
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#include <engine/friends.h>
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class IConfigManager;
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class CFriends : public IFriends
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{
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CFriendInfo m_aFriends[MAX_FRIENDS];
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int m_Foes;
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int m_NumFriends;
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static void ConAddFriend(IConsole::IResult *pResult, void *pUserData);
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static void ConRemoveFriend(IConsole::IResult *pResult, void *pUserData);
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static void ConFriends(IConsole::IResult *pResult, void *pUserData);
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static void ConfigSaveCallback(IConfigManager *pConfigManager, void *pUserData);
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public:
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CFriends();
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void Init(bool Foes = false) override;
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int NumFriends() const override { return m_NumFriends; }
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const CFriendInfo *GetFriend(int Index) const override;
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int GetFriendState(const char *pName, const char *pClan) const override;
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bool IsFriend(const char *pName, const char *pClan, bool PlayersOnly) const override;
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void AddFriend(const char *pName, const char *pClan) override;
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void RemoveFriend(const char *pName, const char *pClan) override;
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void RemoveFriend(int Index);
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void Friends();
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};
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#endif
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