ddnet/scripts/android/cmake_android.sh
Robert Müller 1dd56f1a90 Remove unnecessary ndkVersion from Gradle build
Gradle can determine the NDK version automatically and this property is only required if multiple NDK versions are installed. The NDK version previously determined from the filename could not be parsed by Gradle anyway.
2024-08-28 18:12:05 +02:00

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#!/bin/bash
# $HOME must be used instead of ~ else cargo-ndk cannot find the folder
export ANDROID_HOME=$HOME/Android/Sdk
MAKEFLAGS=-j$(nproc)
export MAKEFLAGS
ANDROID_NDK_VERSION="$(cd "$ANDROID_HOME/ndk" && find . -maxdepth 1 | sort -n | tail -1)"
ANDROID_NDK_VERSION="${ANDROID_NDK_VERSION:2}"
# ANDROID_NDK_HOME must be exported for cargo-ndk
export ANDROID_NDK_HOME="$ANDROID_HOME/ndk/$ANDROID_NDK_VERSION"
ANDROID_API_LEVEL=34
ANDROID_SUB_BUILD_DIR=build_arch
COLOR_RED="\e[1;31m"
COLOR_YELLOW="\e[1;33m"
COLOR_CYAN="\e[1;36m"
COLOR_RESET="\e[0m"
SHOW_USAGE_INFO=0
if [ -z ${1+x} ]; then
SHOW_USAGE_INFO=1
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Did not pass Android build type"
else
ANDROID_BUILD=$1
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Android build type: ${ANDROID_BUILD}"
fi
if [ -z ${2+x} ]; then
SHOW_USAGE_INFO=1
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Did not pass game name"
else
GAME_NAME=$2
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Game name: ${GAME_NAME}"
fi
if [ -z ${3+x} ]; then
SHOW_USAGE_INFO=1
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Did not pass package name"
else
PACKAGE_NAME=$3
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Package name: ${PACKAGE_NAME}"
fi
if [ -z ${4+x} ]; then
SHOW_USAGE_INFO=1
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Did not pass build type"
else
BUILD_TYPE=$4
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Build type: ${BUILD_TYPE}"
fi
if [ -z ${5+x} ]; then
SHOW_USAGE_INFO=1
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Did not pass build folder"
else
BUILD_FOLDER=$5
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Build folder: ${BUILD_FOLDER}"
fi
if [ $SHOW_USAGE_INFO == 1 ]; then
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Usage: ./cmake_android.sh <x86/x86_64/arm/arm64/all> <Game name> <Package name> <Debug/Release> <Build folder>"
exit 1
fi
# These are the properties of the default Android debug key. The debug key will
# automatically be created during the Gradle build if it does not exist already,
# so you don't need to create it yourself.
DEFAULT_KEY_NAME=~/.android/debug.keystore
DEFAULT_KEY_PW=android
DEFAULT_KEY_ALIAS=androiddebugkey
if [ -z ${TW_KEY_NAME+x} ]; then
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Did not pass a key path for the APK signer, using default: ${DEFAULT_KEY_NAME}"
else
DEFAULT_KEY_NAME=$TW_KEY_NAME
fi
if [ -z ${TW_KEY_PW+x} ]; then
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Did not pass a key password for the APK signer, using default: ${DEFAULT_KEY_PW}"
else
DEFAULT_KEY_PW=$TW_KEY_PW
fi
if [ -z ${TW_KEY_ALIAS+x} ]; then
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Did not pass a key alias for the APK signer, using default: ${DEFAULT_KEY_ALIAS}"
else
DEFAULT_KEY_ALIAS=$TW_KEY_ALIAS
fi
export TW_KEY_NAME="${DEFAULT_KEY_NAME}"
export TW_KEY_PW=$DEFAULT_KEY_PW
export TW_KEY_ALIAS=$DEFAULT_KEY_ALIAS
ANDROID_VERSION_CODE=1
if [ -z ${TW_VERSION_CODE+x} ]; then
ANDROID_VERSION_CODE=$(grep '#define DDNET_VERSION_NUMBER' src/game/version.h | awk '{print $3}')
if [ -z ${ANDROID_VERSION_CODE+x} ]; then
ANDROID_VERSION_CODE=1
fi
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Did not pass a version code, using default: ${ANDROID_VERSION_CODE}"
else
ANDROID_VERSION_CODE=$TW_VERSION_CODE
fi
export TW_VERSION_CODE=$ANDROID_VERSION_CODE
ANDROID_VERSION_NAME="1.0"
if [ -z ${TW_VERSION_NAME+x} ]; then
ANDROID_VERSION_NAME="$(grep '#define GAME_RELEASE_VERSION' src/game/version.h | awk '{print $3}' | tr -d '"')"
if [ -z ${ANDROID_VERSION_NAME+x} ]; then
ANDROID_VERSION_NAME="1.0"
fi
printf "${COLOR_YELLOW}%s${COLOR_RESET}\n" "Did not pass a version name, using default: ${ANDROID_VERSION_NAME}"
else
ANDROID_VERSION_NAME=$TW_VERSION_NAME
fi
export TW_VERSION_NAME=$ANDROID_VERSION_NAME
printf "${COLOR_CYAN}%s${COLOR_RESET}\n" "Building cmake..."
function build_for_type() {
cmake \
-H. \
-G "Ninja" \
-DPREFER_BUNDLED_LIBS=ON \
-DCMAKE_BUILD_TYPE="${BUILD_TYPE}" \
-DANDROID_PLATFORM="android-${ANDROID_API_LEVEL}" \
-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" \
-DANDROID_NDK="$ANDROID_NDK_HOME" \
-DANDROID_ABI="${2}" \
-DANDROID_ARM_NEON=TRUE \
-DCMAKE_ANDROID_NDK="$ANDROID_NDK_HOME" \
-DCMAKE_SYSTEM_NAME=Android \
-DCMAKE_SYSTEM_VERSION="$ANDROID_API_LEVEL" \
-DCMAKE_ANDROID_ARCH_ABI="${2}" \
-DCARGO_NDK_TARGET="${3}" \
-DCARGO_NDK_API="$ANDROID_API_LEVEL" \
-B"${BUILD_FOLDER}/$ANDROID_SUB_BUILD_DIR/$1" \
-DSERVER=OFF \
-DTOOLS=OFF \
-DDEV=TRUE \
-DCMAKE_CROSSCOMPILING=ON \
-DVULKAN=ON \
-DVIDEORECORDER=OFF
(
cd "${BUILD_FOLDER}/$ANDROID_SUB_BUILD_DIR/$1" || exit 1
cmake --build . --target game-client
)
}
mkdir -p "${BUILD_FOLDER}"
if [[ "${ANDROID_BUILD}" == "arm" || "${ANDROID_BUILD}" == "all" ]]; then
build_for_type arm armeabi-v7a armv7-linux-androideabi &
PID_BUILD_ARM=$!
fi
if [[ "${ANDROID_BUILD}" == "arm64" || "${ANDROID_BUILD}" == "all" ]]; then
build_for_type arm64 arm64-v8a aarch64-linux-android &
PID_BUILD_ARM64=$!
fi
if [[ "${ANDROID_BUILD}" == "x86" || "${ANDROID_BUILD}" == "all" ]]; then
build_for_type x86 x86 i686-linux-android &
PID_BUILD_X86=$!
fi
if [[ "${ANDROID_BUILD}" == "x86_64" || "${ANDROID_BUILD}" == "x64" || "${ANDROID_BUILD}" == "all" ]]; then
build_for_type x86_64 x86_64 x86_64-linux-android &
PID_BUILD_X86_64=$!
fi
if [ -n "$PID_BUILD_ARM" ] && ! wait "$PID_BUILD_ARM"; then
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Building for arm failed"
exit 1
fi
if [ -n "$PID_BUILD_ARM64" ] && ! wait "$PID_BUILD_ARM64"; then
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Building for arm64 failed"
exit 1
fi
if [ -n "$PID_BUILD_X86" ] && ! wait "$PID_BUILD_X86"; then
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Building for x86 failed"
exit 1
fi
if [ -n "$PID_BUILD_X86_64" ] && ! wait "$PID_BUILD_X86_64"; then
printf "${COLOR_RED}%s${COLOR_RESET}\n" "Building for x86_64 failed"
exit 1
fi
printf "${COLOR_CYAN}%s${COLOR_RESET}\n" "Copying project files..."
cd "${BUILD_FOLDER}" || exit 1
mkdir -p src/main
mkdir -p src/main/res/values
mkdir -p src/main/res/xml
mkdir -p src/main/res/mipmap
function copy_dummy_files() {
rm -f ./"$2"
cp ../"$1" "$2"
}
copy_dummy_files scripts/android/files/build.sh build.sh
copy_dummy_files scripts/android/files/gradle-wrapper.jar gradle-wrapper.jar
copy_dummy_files scripts/android/files/build.gradle build.gradle
copy_dummy_files scripts/android/files/gradle-wrapper.properties gradle-wrapper.properties
copy_dummy_files scripts/android/files/gradle.properties gradle.properties
copy_dummy_files scripts/android/files/proguard-rules.pro proguard-rules.pro
copy_dummy_files scripts/android/files/settings.gradle settings.gradle
copy_dummy_files scripts/android/files/AndroidManifest.xml src/main/AndroidManifest.xml
copy_dummy_files scripts/android/files/res/values/strings.xml src/main/res/values/strings.xml
copy_dummy_files scripts/android/files/res/xml/shortcuts.xml src/main/res/xml/shortcuts.xml
copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher.png
copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher_round.png
printf "${COLOR_CYAN}%s${COLOR_RESET}\n" "Copying libraries..."
function copy_libs() {
mkdir -p "lib/$2"
cp "$ANDROID_SUB_BUILD_DIR/$1/libDDNet.so" "lib/$2" || exit 1
}
if [[ "${ANDROID_BUILD}" == "arm" || "${ANDROID_BUILD}" == "all" ]]; then
copy_libs arm armeabi-v7a
fi
if [[ "${ANDROID_BUILD}" == "arm64" || "${ANDROID_BUILD}" == "all" ]]; then
copy_libs arm64 arm64-v8a
fi
if [[ "${ANDROID_BUILD}" == "x86" || "${ANDROID_BUILD}" == "all" ]]; then
copy_libs x86 x86
fi
if [[ "${ANDROID_BUILD}" == "x86_64" || "${ANDROID_BUILD}" == "x64" || "${ANDROID_BUILD}" == "all" ]]; then
copy_libs x86_64 x86_64
fi
ANDROID_BUILD_DUMMY=$ANDROID_BUILD
if [[ "${ANDROID_BUILD}" == "all" ]]; then
ANDROID_BUILD_DUMMY=arm
fi
printf "${COLOR_CYAN}%s${COLOR_RESET}\n" "Copying data folder..."
mkdir -p assets/asset_integrity_files
cp -R "$ANDROID_SUB_BUILD_DIR/$ANDROID_BUILD_DUMMY/data" ./assets/asset_integrity_files
printf "${COLOR_CYAN}%s${COLOR_RESET}\n" "Downloading certificate..."
curl -s -S --remote-name --time-cond cacert.pem https://curl.se/ca/cacert.pem
cp ./cacert.pem ./assets/asset_integrity_files/data/cacert.pem || exit 1
printf "${COLOR_CYAN}%s${COLOR_RESET}\n" "Creating integrity index file..."
(
cd assets/asset_integrity_files || exit 1
tmpfile="$(mktemp /tmp/hash_strings.XXX)"
find data -iname "*" -type f -print0 | while IFS= read -r -d $'\0' file; do
sha_hash=$(sha256sum "$file" | cut -d' ' -f 1)
echo "$file $sha_hash" >> "$tmpfile"
done
full_hash="$(sha256sum "$tmpfile" | cut -d' ' -f 1)"
rm -f "integrity.txt"
{
echo "$full_hash"
cat "$tmpfile"
} > "integrity.txt"
)
printf "${COLOR_CYAN}%s${COLOR_RESET}\n" "Preparing gradle build..."
rm -R -f src/main/java/org
mkdir -p src/main/java
cp -R ../scripts/android/files/java/org src/main/java/
cp -R ../ddnet-libs/sdl/java/org src/main/java/
# shellcheck disable=SC1091
source ./build.sh "$GAME_NAME" "$PACKAGE_NAME" "$BUILD_TYPE"
cd ..