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14 lines
256 B
C++
14 lines
256 B
C++
#ifndef GAME_CLIENT_COMPONENTS_DEBUGHUD_H
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#define GAME_CLIENT_COMPONENTS_DEBUGHUD_H
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#include <game/client/component.h>
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class CDebugHud : public CComponent
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{
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void RenderNetCorrections();
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void RenderTuning();
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public:
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virtual void OnRender();
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};
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#endif
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