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59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "entity.h"
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//////////////////////////////////////////////////
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// Entity
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//////////////////////////////////////////////////
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CEntity::CEntity(CGameWorld *pGameWorld, int ObjType)
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{
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m_pGameWorld = pGameWorld;
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m_ObjType = ObjType;
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m_Pos = vec2(0,0);
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m_ProximityRadius = 0;
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m_MarkedForDestroy = false;
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m_ID = -1;
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m_pPrevTypeEntity = 0;
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m_pNextTypeEntity = 0;
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m_SnapTicks = -1;
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// DDRace
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m_pParent = 0;
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m_DestroyTick = -1;
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m_LastRenderTick = -1;
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}
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CEntity::~CEntity()
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{
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if(GameWorld())
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GameWorld()->RemoveEntity(this);
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}
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int CEntity::NetworkClipped(vec2 ViewPos)
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{
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return NetworkClipped(m_Pos, ViewPos);
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}
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int CEntity::NetworkClipped(vec2 CheckPos, vec2 ViewPos)
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{
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float dx = ViewPos.x-CheckPos.x;
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float dy = ViewPos.y-CheckPos.y;
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if(absolute(dx) > 1000.0f || absolute(dy) > 800.0f)
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return 1;
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if(distance(ViewPos, CheckPos) > 4000.0f)
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return 1;
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return 0;
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}
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bool CEntity::GameLayerClipped(vec2 CheckPos)
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{
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return round_to_int(CheckPos.x)/32 < -200 || round_to_int(CheckPos.x)/32 > Collision()->GetWidth()+200 ||
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round_to_int(CheckPos.y)/32 < -200 || round_to_int(CheckPos.y)/32 > Collision()->GetHeight()+200 ? true : false;
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}
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