ddnet/src/game/server/gs_game_tdm.h
2007-12-15 10:24:49 +00:00

11 lines
261 B
C++

/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
// game object
class gameobject_tdm : public gameobject
{
public:
gameobject_tdm();
int on_player_death(class player *victim, class player *killer, int weapon);
virtual void tick();
};