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<div id=Index><div class=IPageTitle>Index</div><div class=INavigationBar>$#! · 0-9 · <a href="General.html#A">A</a> · <a href="General.html#B">B</a> · <a href="General.html#C">C</a> · <a href="General.html#D">D</a> · <a href="General.html#E">E</a> · <a href="General.html#F">F</a> · <a href="General2.html#G">G</a> · <a href="General2.html#H">H</a> · <a href="General3.html#I">I</a> · J · K · <a href="General3.html#L">L</a> · <a href="General4.html#M">M</a> · <a href="#N">N</a> · <a href="#O">O</a> · <a href="#P">P</a> · <a href="#Q">Q</a> · <a href="#R">R</a> · <a href="General6.html#S">S</a> · <a href="General6.html#T">T</a> · <a href="General6.html#U">U</a> · <a href="General6.html#V">V</a> · <a href="General6.html#W">W</a> · X · Y · Z</div><table border=0 cellspacing=0 cellpadding=0><tr><td class=IHeading id=IFirstHeading><a name="N"></a>N</td><td></td></tr><tr><td class=ISymbolPrefix id=IFirstSymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_addr_comp" 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onMouseOut="HideTip('tt189')" class=ISymbol>net_init</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_tcp_accept" id=link190 onMouseOver="ShowTip(event, 'tt190', 'link190')" onMouseOut="HideTip('tt190')" class=ISymbol>net_tcp_accept</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_tcp_close" id=link191 onMouseOver="ShowTip(event, 'tt191', 'link191')" onMouseOut="HideTip('tt191')" class=ISymbol>net_tcp_close</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_tcp_connect" id=link192 onMouseOver="ShowTip(event, 'tt192', 'link192')" onMouseOut="HideTip('tt192')" class=ISymbol>net_tcp_connect</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_tcp_connect_non_blocking" id=link193 onMouseOver="ShowTip(event, 'tt193', 'link193')" onMouseOut="HideTip('tt193')" class=ISymbol>net_tcp_connect_non_blocking</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_tcp_create" id=link194 onMouseOver="ShowTip(event, 'tt194', 'link194')" onMouseOut="HideTip('tt194')" class=ISymbol>net_tcp_create</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_tcp_listen" id=link195 onMouseOver="ShowTip(event, 'tt195', 'link195')" onMouseOut="HideTip('tt195')" class=ISymbol>net_tcp_listen</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_tcp_recv" id=link196 onMouseOver="ShowTip(event, 'tt196', 'link196')" onMouseOut="HideTip('tt196')" class=ISymbol>net_tcp_recv</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_tcp_send" id=link197 onMouseOver="ShowTip(event, 'tt197', 'link197')" onMouseOut="HideTip('tt197')" class=ISymbol>net_tcp_send</a></td></tr><tr><td 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href="../files2/e_system-h.html#net_udp_send" id=link202 onMouseOver="ShowTip(event, 'tt202', 'link202')" onMouseOut="HideTip('tt202')" class=ISymbol>net_udp_send</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#net_would_block" id=link203 onMouseOver="ShowTip(event, 'tt203', 'link203')" onMouseOut="HideTip('tt203')" class=ISymbol>net_would_block</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#Network_General" class=ISymbol>Network General</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#Network_TCP" class=ISymbol>Network TCP</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#Network_UDP" class=ISymbol>Network UDP</a></td></tr><tr><td class=ISymbolPrefix id=ILastSymbolPrefix> </td><td class=IEntry><a href="../files2/e_if_other-h.html#Network(Server)" class=ISymbol>Network(Server)</a></td></tr><tr><td class=IHeading><a name="O"></a>O</td><td></td></tr><tr><td class=ISymbolPrefix id=IFirstSymbolPrefix> </td><td class=IEntry><a href="../files/server/gs_common-hpp.html#Game_Controller.on_character_death" id=link204 onMouseOver="ShowTip(event, 'tt204', 'link204')" onMouseOut="HideTip('tt204')" class=ISymbol>on_character_death</a>, <span class=IParent>Game Controller</span></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files/server/gs_common-hpp.html#Game_Controller.on_character_spawn" id=link205 onMouseOver="ShowTip(event, 'tt205', 'link205')" onMouseOut="HideTip('tt205')" class=ISymbol>on_character_spawn</a>, <span class=IParent>Game Controller</span></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files/server/gs_common-hpp.html#Game_Controller.on_entity" id=link206 onMouseOver="ShowTip(event, 'tt206', 'link206')" onMouseOut="HideTip('tt206')" class=ISymbol>on_entity</a>, <span class=IParent>Game Controller</span></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/e_system-h.html#OS_Abstraction" class=ISymbol>OS Abstraction</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><span class=ISymbol>Other</span><div class=ISubIndex><a href="../files2/e_if_client-h.html#Other" class=IFile>e_if_client.h</a><a href="../files2/e_if_gfx-h.html#Other" class=IFile>e_if_gfx.h</a></div></td></tr><tr><td class=ISymbolPrefix id=ILastSymbolPrefix> </td><td class=IEntry><a href="../files2/docs/snapshots-txt.html#Overview" class=ISymbol>Overview</a></td></tr><tr><td class=IHeading><a name="P"></a>P</td><td></td></tr><tr><td class=ISymbolPrefix id=IFirstSymbolPrefix> </td><td class=IEntry><a href="../files/server/gs_common-hpp.html#Entity.pos" id=link207 onMouseOver="ShowTip(event, 'tt207', 'link207')" onMouseOut="HideTip('tt207')" class=ISymbol>pos</a>, <span class=IParent>Entity</span></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/docs/prediction-txt.html#Prediction" id=link208 onMouseOver="ShowTip(event, 'tt208', 'link208')" onMouseOut="HideTip('tt208')" class=ISymbol>Prediction</a></td></tr><tr><td class=ISymbolPrefix id=ILastSymbolPrefix> </td><td class=IEntry><a href="../files/server/gs_common-hpp.html#Entity.proximity_radius" id=link209 onMouseOver="ShowTip(event, 'tt209', 'link209')" onMouseOut="HideTip('tt209')" class=ISymbol>proximity_radius</a>, <span class=IParent>Entity</span></td></tr><tr><td class=IHeading><a name="Q"></a>Q</td><td></td></tr><tr><td class=ISymbolPrefix id=IOnlySymbolPrefix> </td><td class=IEntry><a href="../files2/e_if_gfx-h.html#Quads" class=ISymbol>Quads</a></td></tr><tr><td class=IHeading><a name="R"></a>R</td><td></td></tr><tr><td class=ISymbolPrefix id=IFirstSymbolPrefix> </td><td class=IEntry><a href="../files2/docs/server_op-txt.html#Reinit" class=ISymbol>Reinit</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files/server/gs_common-hpp.html#Game_World.remove_entity" id=link210 onMouseOver="ShowTip(event, 'tt210', 'link210')" onMouseOut="HideTip('tt210')" class=ISymbol>remove_entity</a>, <span class=IParent>Game World</span></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files2/docs/snapshots-txt.html#Rendering" id=link211 onMouseOver="ShowTip(event, 'tt211', 'link211')" onMouseOut="HideTip('tt211')" class=ISymbol>Rendering</a></td></tr><tr><td class=ISymbolPrefix> </td><td class=IEntry><a href="../files/server/gs_common-hpp.html#Entity.reset" id=link212 onMouseOver="ShowTip(event, 'tt212', 'link212')" onMouseOut="HideTip('tt212')" class=ISymbol>reset</a>, <span class=IParent>Entity</span></td></tr><tr><td class=ISymbolPrefix id=ILastSymbolPrefix> </td><td class=IEntry><a href="../files2/docs/server_op-txt.html#Running" id=link213 onMouseOver="ShowTip(event, 'tt213', 'link213')" onMouseOut="HideTip('tt213')" class=ISymbol>Running</a></td></tr></table>
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<div class=CToolTip id="tt185"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_addr_comp(</td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>a,</td></tr><tr><td></td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>b</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Compares two network addresses.</div></div><div class=CToolTip id="tt186"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_addr_str(</td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>addr,</td></tr><tr><td></td><td class=PTypePrefix nowrap></td><td class=PType nowrap>char </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>string,</td></tr><tr><td></td><td class=PTypePrefix nowrap></td><td class=PType nowrap>int </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>max_length</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Turns a network address into a representive string.</div></div><div class=CToolTip id="tt187"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>int net_errno()</td></tr></table></blockquote>DOCTODO: serp</div></div><div class=CToolTip id="tt188"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_host_lookup(</td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>char </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>hostname,</td></tr><tr><td></td><td class=PTypePrefix nowrap></td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>addr,</td></tr><tr><td></td><td class=PTypePrefix nowrap></td><td class=PType nowrap>int </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>types</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Does a hostname lookup by name and fills out the passed NETADDR struct with the recieved details.</div></div><div class=CToolTip id="tt189"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>int net_init()</td></tr></table></blockquote>Initiates network functionallity.</div></div><div class=CToolTip id="tt190"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_tcp_accept(</td><td class=PType nowrap>NETSOCKET </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>sock,</td></tr><tr><td></td><td class=PType nowrap>NETSOCKET </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>new_sock,</td></tr><tr><td></td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>addr</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Polls a listning socket for a new connection.</div></div><div class=CToolTip id="tt191"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_tcp_close(</td><td class=PType nowrap>NETSOCKET </td><td class=PParameter nowrap>sock</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Closes a TCP socket.</div></div><div class=CToolTip id="tt192"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_tcp_connect(</td><td class=PTypePrefix nowrap></td><td class=PType nowrap>NETSOCKET </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>sock,</td></tr><tr><td></td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>addr</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Connects one socket to another.</div></div><div class=CToolTip id="tt193"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_tcp_connect_non_blocking(</td><td class=PTypePrefix nowrap></td><td class=PType nowrap>NETSOCKET </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>sock,</td></tr><tr><td></td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>a</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>DOCTODO: serp</div></div><div class=CToolTip id="tt194"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>NETSOCKET net_tcp_create(</td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>a</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Creates a TCP socket.</div></div><div class=CToolTip id="tt195"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_tcp_listen(</td><td class=PType nowrap>NETSOCKET </td><td class=PParameter nowrap>sock,</td></tr><tr><td></td><td class=PType nowrap>int </td><td class=PParameter nowrap>backlog</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Makes the socket start listening for new connections.</div></div><div class=CToolTip id="tt196"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_tcp_recv(</td><td class=PType nowrap>NETSOCKET </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>sock,</td></tr><tr><td></td><td class=PType nowrap>void </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>data,</td></tr><tr><td></td><td class=PType nowrap>int </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>maxsize</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Recvives data from a TCP stream.</div></div><div class=CToolTip id="tt197"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_tcp_send(</td><td class=PTypePrefix nowrap></td><td class=PType nowrap>NETSOCKET </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>sock,</td></tr><tr><td></td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>void </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>data,</td></tr><tr><td></td><td class=PTypePrefix nowrap></td><td class=PType nowrap>int </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>size</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Sends data to a TCP stream.</div></div><div class=CToolTip id="tt198"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_tcp_set_non_blocking(</td><td class=PType nowrap>NETSOCKET </td><td class=PParameter nowrap>sock</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>DOCTODO: serp</div></div><div class=CToolTip id="tt199"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_udp_close(</td><td class=PType nowrap>NETSOCKET </td><td class=PParameter nowrap>sock</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Closes an UDP socket.</div></div><div class=CToolTip id="tt200"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>NETSOCKET net_udp_create(</td><td class=PType nowrap>NETADDR </td><td class=PParameter nowrap>bindaddr</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Creates a UDP socket and binds it to a port.</div></div><div class=CToolTip id="tt201"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_udp_recv(</td><td class=PType nowrap>NETSOCKET </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>sock,</td></tr><tr><td></td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>addr,</td></tr><tr><td></td><td class=PType nowrap>void </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>data,</td></tr><tr><td></td><td class=PType nowrap>int </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>maxsize</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Recives a packet over an UDP socket.</div></div><div class=CToolTip id="tt202"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>int net_udp_send(</td><td class=PTypePrefix nowrap></td><td class=PType nowrap>NETSOCKET </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>sock,</td></tr><tr><td></td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>NETADDR </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>addr,</td></tr><tr><td></td><td class=PTypePrefix nowrap>const </td><td class=PType nowrap>void </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>data,</td></tr><tr><td></td><td class=PTypePrefix nowrap></td><td class=PType nowrap>int </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>size</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Sends a packet over an UDP socket.</div></div><div class=CToolTip id="tt203"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>int net_would_block()</td></tr></table></blockquote>DOCTODO: serp</div></div><!--END_ND_TOOLTIPS-->
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<div class=CToolTip id="tt204"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>virtual int on_character_death(</td><td class=PTypePrefix nowrap>class </td><td class=PType nowrap>CHARACTER </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>victim,</td></tr><tr><td></td><td class=PTypePrefix nowrap>class </td><td class=PType nowrap>PLAYER </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>killer,</td></tr><tr><td></td><td class=PTypePrefix nowrap></td><td class=PType nowrap>int </td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>weapon</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Called when a character in the world dies.</div></div><div class=CToolTip id="tt205"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>virtual void on_character_spawn(</td><td class=PTypePrefix nowrap>class </td><td class=PType nowrap>CHARACTER </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>chr</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Called when a character spawns into the game world.</div></div><div class=CToolTip id="tt206"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>virtual bool on_entity(</td><td class=PType nowrap>int </td><td class=PParameter nowrap>index,</td></tr><tr><td></td><td class=PType nowrap>vec2 </td><td class=PParameter nowrap>pos</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Called when the map is loaded to process an entity in the map.</div></div><!--END_ND_TOOLTIPS-->
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<div class=CToolTip id="tt207"><div class=CVariable><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>vec2 pos</td></tr></table></blockquote>Contains the current posititon of the entity.</div></div><div class=CToolTip id="tt208"><div class=CSection>The engine calls modc_predict when reprediction is required. </div></div><div class=CToolTip id="tt209"><div class=CVariable><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>float proximity_radius</td></tr></table></blockquote>Contains the physical size of the entity.</div></div><!--END_ND_TOOLTIPS-->
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<div class=CToolTip id="tt210"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void remove_entity(</td><td class=PType nowrap>ENTITY </td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>entity</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Removes an entity from the world.</div></div><div class=CToolTip id="tt211"><div class=CGeneric>DOCTODO</div></div><div class=CToolTip id="tt212"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>virtual void reset()</td></tr></table></blockquote>Called when the game resets the map. </div></div><div class=CToolTip id="tt213"><div class=CSection>Here is an graph over how the server operates on each refresh.</div></div><!--END_ND_TOOLTIPS-->
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