ddnet/docs/output/index/Functions5.html
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<html><head><title>Function Index</title><link rel="stylesheet" type="text/css" href="../styles/main.css"><script language=JavaScript src="../javascript/main.js"></script><script language=JavaScript src="../javascript/searchdata.js"></script></head><body class="IndexPage" onLoad="NDOnLoad()"><script language=JavaScript><!--
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<div id=Index><div class=IPageTitle>Function Index</div><div class=INavigationBar>$#! &middot; 0-9 &middot; A &middot; B &middot; <a href="Functions.html#C">C</a> &middot; <a href="Functions.html#D">D</a> &middot; E &middot; <a href="Functions.html#F">F</a> &middot; <a href="Functions2.html#G">G</a> &middot; H &middot; <a href="Functions2.html#I">I</a> &middot; J &middot; K &middot; L &middot; <a href="Functions3.html#M">M</a> &middot; <a href="Functions4.html#N">N</a> &middot; <a href="Functions4.html#O">O</a> &middot; P &middot; Q &middot; <a href="Functions4.html#R">R</a> &middot; <a href="Functions4.html#S">S</a> &middot; <a href="#T">T</a> &middot; U &middot; V &middot; W &middot; X &middot; Y &middot; Z</div><table border=0 cellspacing=0 cellpadding=0><tr><td class=IHeading id=IFirstHeading><a name="T"></a>T</td><td></td></tr><tr><td class=ISymbolPrefix id=IFirstSymbolPrefix>&nbsp;</td><td class=IEntry><a href="../files2/e_system-h.html#thread_create" id=link219 onMouseOver="ShowTip(event, 'tt219', 'link219')" onMouseOut="HideTip('tt219')" class=ISymbol>thread_create</a></td></tr><tr><td class=ISymbolPrefix>&nbsp;</td><td class=IEntry><a href="../files2/e_system-h.html#thread_destoy" id=link220 onMouseOver="ShowTip(event, 'tt220', 'link220')" onMouseOut="HideTip('tt220')" class=ISymbol>thread_destoy</a></td></tr><tr><td class=ISymbolPrefix>&nbsp;</td><td class=IEntry><a href="../files2/e_system-h.html#thread_sleep" id=link221 onMouseOver="ShowTip(event, 'tt221', 'link221')" onMouseOut="HideTip('tt221')" class=ISymbol>thread_sleep</a></td></tr><tr><td class=ISymbolPrefix>&nbsp;</td><td class=IEntry><a href="../files2/e_system-h.html#thread_wait" id=link222 onMouseOver="ShowTip(event, 'tt222', 'link222')" onMouseOut="HideTip('tt222')" class=ISymbol>thread_wait</a></td></tr><tr><td class=ISymbolPrefix>&nbsp;</td><td class=IEntry><a href="../files2/e_system-h.html#thread_yeild" id=link223 onMouseOver="ShowTip(event, 'tt223', 'link223')" onMouseOut="HideTip('tt223')" class=ISymbol>thread_yeild</a></td></tr><tr><td class=ISymbolPrefix>&nbsp;</td><td class=IEntry><span class=ISymbol>tick</span><div class=ISubIndex><a href="../files/server/gs_common-hpp.html#Entity.tick" id=link224 onMouseOver="ShowTip(event, 'tt224', 'link224')" onMouseOut="HideTip('tt224')" class=IParent>Entity</a><a href="../files/server/gs_common-hpp.html#Game_World.tick" id=link225 onMouseOver="ShowTip(event, 'tt225', 'link225')" onMouseOut="HideTip('tt225')" class=IParent>Game World</a></div></td></tr><tr><td class=ISymbolPrefix>&nbsp;</td><td class=IEntry><a href="../files/server/gs_common-hpp.html#Entity.tick_defered" id=link226 onMouseOver="ShowTip(event, 'tt226', 'link226')" onMouseOut="HideTip('tt226')" class=ISymbol>tick_defered</a>, <span class=IParent>Entity</span></td></tr><tr><td class=ISymbolPrefix>&nbsp;</td><td class=IEntry><a href="../files2/e_system-h.html#time_freq" id=link227 onMouseOver="ShowTip(event, 'tt227', 'link227')" onMouseOut="HideTip('tt227')" class=ISymbol>time_freq</a></td></tr><tr><td class=ISymbolPrefix>&nbsp;</td><td class=IEntry><a href="../files2/e_system-h.html#time_get" id=link228 onMouseOver="ShowTip(event, 'tt228', 'link228')" onMouseOut="HideTip('tt228')" class=ISymbol>time_get</a></td></tr><tr><td class=ISymbolPrefix id=ILastSymbolPrefix>&nbsp;</td><td class=IEntry><a href="../files2/e_system-h.html#time_timestamp" id=link229 onMouseOver="ShowTip(event, 'tt229', 'link229')" onMouseOut="HideTip('tt229')" class=ISymbol>time_timestamp</a></td></tr></table>
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<div class=CToolTip id="tt219"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void *thread_create(</td><td class=PType nowrap>void&nbsp;</td><td class=PParameterPrefix nowrap></td><td class=PParameter nowrap>(*threadfunc)(void *),</td></tr><tr><td></td><td class=PType nowrap>void&nbsp;</td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>user</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Creates a new thread.</div></div><div class=CToolTip id="tt220"><div class=CFunction>Destroys a thread.</div></div><div class=CToolTip id="tt221"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void thread_sleep(</td><td class=PType nowrap>int&nbsp;</td><td class=PParameter nowrap>milliseconds</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Suspends the current thread for a given period.</div></div><div class=CToolTip id="tt222"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td><table border=0 cellspacing=0 cellpadding=0><tr><td class=PBeforeParameters nowrap>void thread_wait(</td><td class=PType nowrap>void&nbsp;</td><td class=PParameterPrefix nowrap>*</td><td class=PParameter nowrap>thread</td><td class=PAfterParameters nowrap>)</td></tr></table></td></tr></table></blockquote>Waits for a thread to be done or destroyed.</div></div><div class=CToolTip id="tt223"><div class=CFunction>Yeild the current threads execution slice.</div></div><div class=CToolTip id="tt224"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>virtual void tick()</td></tr></table></blockquote>Called progress the entity to the next tick. </div></div><div class=CToolTip id="tt225"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>void tick()</td></tr></table></blockquote>Calls tick on all the entities in the world to progress the world to the next tick.</div></div><div class=CToolTip id="tt226"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>virtual void tick_defered()</td></tr></table></blockquote>Called after all entities tick() function has been called.</div></div><div class=CToolTip id="tt227"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>int64 time_freq()</td></tr></table></blockquote>Returns the frequency of the high resolution timer.</div></div><div class=CToolTip id="tt228"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>int64 time_get()</td></tr></table></blockquote>Fetches a sample from a high resolution timer.</div></div><div class=CToolTip id="tt229"><div class=CFunction><blockquote><table border=0 cellspacing=0 cellpadding=0 class=Prototype><tr><td>unsigned time_timestamp()</td></tr></table></blockquote>Retrives the current time as a UNIX timestamp</div></div><!--END_ND_TOOLTIPS-->
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