mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-10 10:08:18 +00:00
283 lines
3.1 KiB
Plaintext
283 lines
3.1 KiB
Plaintext
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[Winter]
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Index 0
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Pos 0 0 INDEX 224 OR 225 OR 226 OR 227 OR 228 OR 229 OR 230 OR 248 OR 249 OR 250 OR 251 OR 252 OR 253 OR 254 OR 255
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Index 1
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NewRun
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#1tile height
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Index 115
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Pos 0 -1 EMPTY
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Pos 0 1 EMPTY
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#top
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Index 19
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Pos 0 -1 EMPTY
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Pos 0 1 FULL
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#left
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Index 2
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Pos -1 0 EMPTY
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Pos 1 0 FULL
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#right
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Index 2 XFLIP
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Pos -1 0 FULL
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Pos 1 0 EMPTY
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#bottom
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Index 97
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Pos 0 -1 FULL
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Pos 0 1 EMPTY
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#now map corners and links
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#Top corners
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#corner left
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Index 16
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Pos -1 0 EMPTY
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Pos 0 -1 EMPTY
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Pos 0 1 FULL
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#corner right
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Index 20
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Pos 0 -1 EMPTY
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Pos 1 0 EMPTY
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Pos 0 1 FULL
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#inside corner left
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Index 3
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Pos 0 -1 FULL
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Pos 1 -1 EMPTY
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Pos 1 0 FULL
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Pos 1 1 FULL
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Pos 0 1 FULL
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#inside corner right
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Index 4
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Pos -1 0 FULL
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Pos -1 -1 EMPTY
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Pos 0 -1 FULL
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Pos 0 1 FULL
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Pos -1 1 FULL
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#bottom corners
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#corner bottom right
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Index 100
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Pos 0 -1 FULL
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Pos 0 1 EMPTY
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Pos 1 0 EMPTY
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#corner bottom left
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Index 96
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Pos 0 -1 FULL
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Pos 0 1 EMPTY
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Pos -1 0 EMPTY
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#inside corner top right
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Index 8
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Pos -1 -1 FULL
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Pos 0 1 FULL
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Pos -1 0 FULL
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Pos -1 1 EMPTY
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#inside corner top left
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Index 7
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Pos 1 -1 FULL
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Pos 0 1 FULL
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Pos 1 0 FULL
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Pos 1 1 EMPTY
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#1tile height
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#left
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Index 112
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Pos 0 1 EMPTY
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Pos -1 0 EMPTY
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Pos 0 -1 EMPTY
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#right
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Index 116
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Pos 0 -1 EMPTY
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Pos 1 0 EMPTY
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Pos 0 1 EMPTY
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#one tile height link right
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Index 6
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Pos -1 -1 EMPTY
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Pos -1 0 FULL
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Pos 0 -1 FULL
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Pos -1 1 EMPTY
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#one tile height link left
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Index 5
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Pos 1 -1 EMPTY
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Pos 1 0 FULL
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Pos 0 -1 FULL
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Pos 1 1 EMPTY
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#add design elements
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NewRun
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#start placing the little snow and bottom design tiles to the left
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#snow
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Index 17
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Pos 0 0 INDEX 19
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Pos -1 0 INDEX 16 OR 3
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Pos 1 -1 EMPTY #prevents bug with ID4
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#1tile snow
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Index 113
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Pos 0 0 INDEX 115
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Pos -1 0 INDEX 112 OR 5
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Pos 1 -1 EMPTY #prevents bug with ID 6
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#bottoms
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Index 98
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Pos 0 0 INDEX 97
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Pos -2 0 INDEX 96 OR 7
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#fill the rows with design elements
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NewRun
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NoLayerCopy #updates the "Layer Copy" as soon as a tile gets changed by a rule afaik
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#snow
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Index 17
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Pos 0 0 INDEX 19
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Pos -3 0 INDEX 17
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Pos 1 -1 EMPTY #prevents bug with ID4
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Index 18
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Pos 0 0 INDEX 19
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Pos -1 0 INDEX 17
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#1tile snow
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Index 113
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Pos 0 0 INDEX 115
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Pos -3 0 INDEX 113
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Pos 1 -1 EMPTY #prevents bug with ID 6
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Index 114
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Pos 0 0 INDEX 115
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Pos -1 0 INDEX 113
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#bottoms
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Index 98
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Pos 0 0 INDEX 97
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Pos -5 0 INDEX 98
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Index 99
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Pos 0 0 INDEX 97
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Pos -1 0 INDEX 98
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Index 102
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Pos 0 0 INDEX 97
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Pos -1 0 INDEX 99
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Index 103
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Pos 0 0 INDEX 97
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Pos -1 0 INDEX 102
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#fix top right corners
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NewRun
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Index 24
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Pos 0 0 INDEX 20
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Pos -1 0 INDEX 17
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Index 120
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Pos 0 0 INDEX 116
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Pos -1 0 INDEX 113
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[Winter dark]
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Index 177
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#right
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Index 178 XFLIP
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Pos 1 0 EMPTY
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#left
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Index 178
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Pos -1 0 EMPTY
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#corner bottom left
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Index 193
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Pos 0 1 EMPTY
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Pos -1 0 EMPTY
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#inside corner top right
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Index 180
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Pos 0 1 FULL
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Pos -1 0 FULL
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Pos -1 1 EMPTY
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#inside corner top left
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Index 179
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Pos 0 1 FULL
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Pos 1 0 FULL
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Pos 1 1 EMPTY
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#bottoms
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NewRun
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Index 194
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Pos 0 1 EMPTY
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Pos -1 0 INDEX 193 OR 179
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NoLayerCopy
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Index 194
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Pos 0 1 EMPTY
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Pos -5 0 INDEX 194
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Index 195
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Pos 0 1 EMPTY
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Pos -1 0 INDEX 194
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Index 196
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Pos 0 1 EMPTY
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Pos -1 0 INDEX 195
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Index 210
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Pos 0 1 EMPTY
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Pos -1 0 INDEX 196
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Index 211
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Pos 0 1 EMPTY
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Pos -1 0 INDEX 210
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#fix corners
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#corner bottom right
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Index 197
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Pos 0 1 EMPTY
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Pos 1 0 EMPTY
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