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background.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
background.h
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Organize game-client and editor includes
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2022-06-17 20:32:56 +02:00 |
binds.cpp
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Rename variables id to KeyID
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2022-08-09 18:48:04 +02:00 |
binds.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
broadcast.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
broadcast.h
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Add some checksum functions to the client
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2022-01-31 21:31:26 +01:00 |
camera.cpp
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
camera.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
chat.cpp
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Fix out of bounds access with highlighted messages in server demos
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2022-07-21 15:32:11 +02:00 |
chat.h
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Merge #5591
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2022-07-09 09:47:48 +00:00 |
console.cpp
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Use DrawRect instead of DrawRoundRect in CConsole
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2022-07-10 17:19:33 +02:00 |
console.h
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Unify logging infrastructure between IConsole and dbg_msg
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2022-04-29 15:21:26 +02:00 |
controls.cpp
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
controls.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
countryflags.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
countryflags.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
damageind.cpp
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
damageind.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
debughud.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
debughud.h
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Player position, speed and angle can now be displayed in the HUD.
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2022-04-14 13:42:19 +02:00 |
effects.cpp
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Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system
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2022-06-15 22:05:40 +02:00 |
effects.h
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Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system
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2022-06-15 22:05:40 +02:00 |
emoticon.cpp
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
emoticon.h
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Integrate joystick with game controls and menus/editor UI
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2022-06-13 20:40:37 +02:00 |
flow.cpp
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Fix all Multiplication type alerts by CodeQL
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2020-10-05 19:03:54 +02:00 |
flow.h
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Add some checksum functions to the client
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2022-01-31 21:31:26 +01:00 |
freezebars.cpp
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move DDNetCharacterDisplayInfo to DDNetCharacter
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2022-06-27 01:10:25 +02:00 |
freezebars.h
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add vertical ninja bar
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2022-04-14 13:40:44 +02:00 |
ghost.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
ghost.h
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send the weapon the player is really holding (except for ninjajetpack)
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2022-06-15 22:01:46 +02:00 |
hud.cpp
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Rename "NoSomething" to "SomethingDisabled"
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2022-07-11 13:40:01 +02:00 |
hud.h
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Rename "NoSomething" to "SomethingDisabled"
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2022-07-11 13:40:01 +02:00 |
items.cpp
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prediction/entity: Sync ID getter name with the server/entity
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2022-07-14 23:40:23 +03:00 |
items.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
killmessages.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
killmessages.h
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Add some checksum functions to the client
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2022-01-31 21:31:26 +01:00 |
mapimages.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
mapimages.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
maplayers.cpp
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Check transparency even for negative alpha
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2022-08-09 17:44:09 +02:00 |
maplayers.h
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Reworked color system
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2022-07-06 11:39:51 +02:00 |
mapsounds.cpp
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Reworked color system
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2022-07-06 11:39:51 +02:00 |
mapsounds.h
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Use std::vector<CSourceQueueEntry> instead of array
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2022-05-27 16:31:18 +02:00 |
menu_background.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
menu_background.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
menus.cpp
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Adapt upstreams CButtonContainer
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2022-07-18 10:23:03 +02:00 |
menus.h
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Adapt upstreams CButtonContainer
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2022-07-18 10:23:03 +02:00 |
menus_browser.cpp
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Adapt upstreams CButtonContainer
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2022-07-18 10:23:03 +02:00 |
menus_demo.cpp
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Adapt upstreams CButtonContainer
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2022-07-18 10:23:03 +02:00 |
menus_ingame.cpp
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Adapt upstreams CButtonContainer
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2022-07-18 10:23:03 +02:00 |
menus_settings.cpp
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Fix names of static variables in settings menus
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2022-07-18 21:51:46 +02:00 |
menus_settings_assets.cpp
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Adapt upstreams CButtonContainer
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2022-07-18 10:23:03 +02:00 |
menus_start.cpp
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Adapt upstreams CButtonContainer
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2022-07-18 10:23:03 +02:00 |
motd.cpp
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Use DrawRect instead of DrawRoundRect in CMotd
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2022-07-10 17:19:34 +02:00 |
motd.h
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Add some checksum functions to the client
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2022-01-31 21:31:26 +01:00 |
nameplates.cpp
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Merge #5591
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2022-07-09 09:47:48 +00:00 |
nameplates.h
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Organize game-client and editor includes
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2022-06-17 20:32:56 +02:00 |
particles.cpp
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
particles.h
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Add freezing snow flakes effect and fix 50HZ timer + add 10Hz Timer to particle system
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2022-06-15 22:05:40 +02:00 |
players.cpp
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
players.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
race_demo.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
race_demo.h
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Switch to nanoseconds
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2022-05-18 18:05:41 +02:00 |
scoreboard.cpp
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Use DrawRect instead of DrawRoundRect/Ext in CScoreboard
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2022-07-10 17:19:33 +02:00 |
scoreboard.h
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no goals hud when empty
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2022-06-16 16:28:50 +02:00 |
skins.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
skins.h
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Huge variable naming format
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2022-07-08 18:01:29 +02:00 |
sounds.cpp
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Merge #5486
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2022-06-30 14:36:58 +00:00 |
sounds.h
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Add IsPlaying to sounds client component
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2022-06-26 22:43:32 +02:00 |
spectator.cpp
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Use DrawRect instead of DrawRoundRect/Ext in CSpectator
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2022-07-10 17:19:33 +02:00 |
spectator.h
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Integrate joystick with game controls and menus/editor UI
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2022-06-13 20:40:37 +02:00 |
statboard.cpp
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Use DrawRect instead of DrawRoundRect in CStatboard
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2022-07-10 17:19:34 +02:00 |
statboard.h
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Organize game-client includes
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2022-05-29 21:24:43 +02:00 |
tooltips.cpp
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Rename variable HoverTime -> m_HoverTime
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2022-07-10 15:40:17 +02:00 |
tooltips.h
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Rename variable HoverTime -> m_HoverTime
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2022-07-10 15:40:17 +02:00 |
voting.cpp
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Port some code to str_copy() template
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2022-07-09 19:40:58 +03:00 |
voting.h
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Organize game-client and editor includes
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2022-06-17 20:32:56 +02:00 |