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Purely automatic change. In case of conflict with this change, apply the other change and rerun the formatting to restore it: $ python scripts/fix_style.py
72 lines
1.6 KiB
C++
72 lines
1.6 KiB
C++
#ifndef ENGINE_CLIENT_OPENGL_SL_H
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#define ENGINE_CLIENT_OPENGL_SL_H
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#include <GL/glew.h>
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#include <string>
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#include <vector>
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class CGLSLCompiler;
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class CGLSL
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{
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public:
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bool LoadShader(CGLSLCompiler *pCompiler, class IStorage *pStorage, const char *pFile, int Type);
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void DeleteShader();
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bool IsLoaded();
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GLuint GetShaderID();
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CGLSL();
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virtual ~CGLSL();
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private:
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GLuint m_ShaderID;
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int m_Type;
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bool m_IsLoaded;
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};
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class CGLSLCompiler
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{
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private:
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friend class CGLSL;
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struct SGLSLCompilerDefine
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{
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SGLSLCompilerDefine(const std::string &DefineName, const std::string &DefineValue)
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{
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m_DefineName = DefineName;
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m_DefineValue = DefineValue;
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}
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std::string m_DefineName;
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std::string m_DefineValue;
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};
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std::vector<SGLSLCompilerDefine> m_Defines;
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int m_OpenGLVersionMajor;
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int m_OpenGLVersionMinor;
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int m_OpenGLVersionPatch;
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bool m_HasTextureArray;
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int m_TextureReplaceType; // @see EGLSLCompilerTextureReplaceType
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public:
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CGLSLCompiler(int OpenGLVersionMajor, int OpenGLVersionMinor, int OpenGLVersionPatch);
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void SetHasTextureArray(bool TextureArray) { m_HasTextureArray = TextureArray; }
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void SetTextureReplaceType(int TextureReplaceType) { m_TextureReplaceType = TextureReplaceType; }
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void AddDefine(const std::string &DefineName, const std::string &DefineValue);
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void AddDefine(const char *pDefineName, const char *pDefineValue);
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void ClearDefines();
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void ParseLine(std::string &Line, const char *pReadLine, int Type);
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enum EGLSLCompilerTextureReplaceType
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{
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GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D = 0,
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GLSL_COMPILER_TEXTURE_REPLACE_TYPE_3D,
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GLSL_COMPILER_TEXTURE_REPLACE_TYPE_2D_ARRAY,
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};
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};
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#endif // ENGINE_CLIENT_OPENGL_SL_H
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