mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-17 21:48:19 +00:00
21 lines
440 B
GLSL
21 lines
440 B
GLSL
#version 450
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
|
|
#ifdef TW_TEXTURED
|
|
layout(binding = 0) uniform sampler2D gTextureSampler;
|
|
#endif
|
|
|
|
layout(location = 0) noperspective in vec2 texCoord;
|
|
layout(location = 1) noperspective in vec4 vertColor;
|
|
|
|
layout(location = 0) out vec4 FragClr;
|
|
void main()
|
|
{
|
|
#ifdef TW_TEXTURED
|
|
vec4 tex = texture(gTextureSampler, texCoord);
|
|
FragClr = tex * vertColor;
|
|
#else
|
|
FragClr = vertColor;
|
|
#endif
|
|
}
|