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224 lines
6.5 KiB
C++
224 lines
6.5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_GRAPHICS_H
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#define ENGINE_GRAPHICS_H
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#include <base/vmath.h>
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#include "kernel.h"
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class CImageInfo
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{
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public:
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enum
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{
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FORMAT_AUTO=-1,
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FORMAT_RGB=0,
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FORMAT_RGBA=1,
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FORMAT_ALPHA=2,
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};
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/* Variable: width
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Contains the width of the image */
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int m_Width;
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/* Variable: height
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Contains the height of the image */
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int m_Height;
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/* Variable: format
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Contains the format of the image. See <Image Formats> for more information. */
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int m_Format;
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/* Variable: data
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Pointer to the image data. */
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void *m_pData;
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};
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/*
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Structure: CVideoMode
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*/
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class CVideoMode
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{
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public:
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int m_Width, m_Height;
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int m_Red, m_Green, m_Blue;
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bool operator<(const CVideoMode &Other) { return Other.m_Width < m_Width; }
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};
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class IGraphics : public IInterface
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{
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MACRO_INTERFACE("graphics", 0)
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protected:
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int m_ScreenWidth;
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int m_ScreenHeight;
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int m_DesktopScreenWidth;
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int m_DesktopScreenHeight;
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public:
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/* Constants: Texture Loading Flags
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TEXLOAD_NORESAMPLE - Prevents the texture from any resampling
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TEXLOAD_NOMIPMAPS - Prevents the texture from generating mipmaps
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TEXLOAD_ARRAY_256 - Texture will be loaded as 3D texture with 16*16 subtiles
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TEXLOAD_MULTI_DIMENSION - Texture will be loaded as 2D and 3D texture
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*/
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enum
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{
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TEXLOAD_NORESAMPLE = 1,
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TEXLOAD_NOMIPMAPS = 2,
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TEXLOAD_ARRAY_256 = 4,
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TEXLOAD_MULTI_DIMENSION = 8,
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};
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/* Constants: Wrap Modes */
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enum
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{
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WRAP_REPEAT = 0,
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WRAP_CLAMP,
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};
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class CTextureHandle
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{
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friend class IGraphics;
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int m_Id;
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public:
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CTextureHandle()
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: m_Id(-1)
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{}
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bool IsValid() const { return Id() >= 0; }
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int Id() const { return m_Id; }
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void Invalidate() { m_Id = -1; }
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};
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int ScreenWidth() const { return m_ScreenWidth; }
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int ScreenHeight() const { return m_ScreenHeight; }
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float ScreenAspect() const { return (float)ScreenWidth()/(float)ScreenHeight(); }
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int DesktopWidth() const { return m_DesktopScreenWidth; }
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int DesktopHeight() const { return m_DesktopScreenHeight; }
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float DesktopAspect() const { return m_DesktopScreenWidth/(float)m_DesktopScreenHeight; }
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virtual void Clear(float r, float g, float b) = 0;
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virtual void ClipEnable(int x, int y, int w, int h) = 0;
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virtual void ClipDisable() = 0;
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virtual void MapScreen(float TopLeftX, float TopLeftY, float BottomRightX, float BottomRightY) = 0;
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virtual void GetScreen(float *pTopLeftX, float *pTopLeftY, float *pBottomRightX, float *pBottomRightY) = 0;
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// TODO: These should perhaps not be virtuals
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virtual void BlendNone() = 0;
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virtual void BlendNormal() = 0;
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virtual void BlendAdditive() = 0;
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virtual void WrapNormal() = 0;
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virtual void WrapClamp() = 0;
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virtual void WrapMode(int WrapU, int WrapV) = 0;
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virtual int MemoryUsage() const = 0;
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virtual int LoadPNG(CImageInfo *pImg, const char *pFilename, int StorageType) = 0;
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virtual int UnloadTexture(CTextureHandle *Index) = 0;
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virtual CTextureHandle LoadTextureRaw(int Width, int Height, int Format, const void *pData, int StoreFormat, int Flags) = 0;
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virtual int LoadTextureRawSub(CTextureHandle TextureID, int x, int y, int Width, int Height, int Format, const void *pData) = 0;
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virtual CTextureHandle LoadTexture(const char *pFilename, int StorageType, int StoreFormat, int Flags) = 0;
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virtual void TextureSet(CTextureHandle Texture) = 0;
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void TextureClear() { TextureSet(CTextureHandle()); }
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struct CLineItem
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{
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float m_X0, m_Y0, m_X1, m_Y1;
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CLineItem() {}
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CLineItem(float x0, float y0, float x1, float y1) : m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1) {}
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};
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virtual void LinesBegin() = 0;
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virtual void LinesEnd() = 0;
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virtual void LinesDraw(const CLineItem *pArray, int Num) = 0;
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virtual void QuadsBegin() = 0;
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virtual void QuadsEnd() = 0;
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virtual void QuadsSetRotation(float Angle) = 0;
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virtual void QuadsSetSubset(float TopLeftY, float TopLeftV, float BottomRightU, float BottomRightV, int TextureIndex = -1) = 0;
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virtual void QuadsSetSubsetFree(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3, int TextureIndex = -1) = 0;
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struct CQuadItem
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{
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float m_X, m_Y, m_Width, m_Height;
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CQuadItem() {}
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CQuadItem(float x, float y, float w, float h) : m_X(x), m_Y(y), m_Width(w), m_Height(h) {}
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};
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virtual void QuadsDraw(CQuadItem *pArray, int Num) = 0;
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virtual void QuadsDrawTL(const CQuadItem *pArray, int Num) = 0;
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struct CFreeformItem
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{
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float m_X0, m_Y0, m_X1, m_Y1, m_X2, m_Y2, m_X3, m_Y3;
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CFreeformItem() {}
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CFreeformItem(float x0, float y0, float x1, float y1, float x2, float y2, float x3, float y3)
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: m_X0(x0), m_Y0(y0), m_X1(x1), m_Y1(y1), m_X2(x2), m_Y2(y2), m_X3(x3), m_Y3(y3) {}
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};
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virtual void QuadsDrawFreeform(const CFreeformItem *pArray, int Num) = 0;
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virtual void QuadsText(float x, float y, float Size, const char *pText) = 0;
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struct CColorVertex
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{
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int m_Index;
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float m_R, m_G, m_B, m_A;
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CColorVertex() {}
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CColorVertex(int i, float r, float g, float b, float a) : m_Index(i), m_R(r), m_G(g), m_B(b), m_A(a) {}
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};
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virtual void SetColorVertex(const CColorVertex *pArray, int Num) = 0;
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virtual void SetColor(float r, float g, float b, float a) = 0;
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virtual void SetColor4(vec4 TopLeft, vec4 TopRight, vec4 BottomLeft, vec4 BottomRight) = 0;
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virtual void ReadBackbuffer(unsigned char **ppPixels, int x, int y, int w, int h) = 0;
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virtual void TakeScreenshot(const char *pFilename) = 0;
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virtual int GetVideoModes(CVideoMode *pModes, int MaxModes, int Screen) = 0;
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virtual int GetDesktopScreenWidth() const = 0;
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virtual int GetDesktopScreenHeight() const = 0;
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virtual void Swap() = 0;
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virtual int GetNumScreens() const = 0;
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// syncronization
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virtual void InsertSignal(class semaphore *pSemaphore) = 0;
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virtual bool IsIdle() const = 0;
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virtual void WaitForIdle() = 0;
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protected:
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inline CTextureHandle CreateTextureHandle(int Index)
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{
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CTextureHandle Tex;
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Tex.m_Id = Index;
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return Tex;
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}
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};
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class IEngineGraphics : public IGraphics
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{
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MACRO_INTERFACE("enginegraphics", 0)
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public:
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virtual int Init() = 0;
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virtual void Shutdown() = 0;
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virtual bool Fullscreen(bool State) = 0;
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virtual void SetWindowBordered(bool State) = 0;
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virtual bool SetWindowScreen(int Index) = 0;
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virtual bool SetVSync(bool State) = 0;
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virtual int GetWindowScreen() = 0;
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virtual void Minimize() = 0;
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virtual void Maximize() = 0;
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virtual int WindowActive() = 0;
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virtual int WindowOpen() = 0;
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};
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extern IEngineGraphics *CreateEngineGraphics(); // NOTE: not used
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extern IEngineGraphics *CreateEngineGraphicsThreaded();
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#endif
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