ddnet/src/game/client
Robert Müller 1a83a17db8 Fix client crash on player info snapshot item with invalid ID
The player info snapshot item (`CNetObj_PlayerInfo`) has its own `m_ClientID` member variable in addition to the generic snapshot item ID. The snapshot item ID was only used to set `m_Snap.m_LocalClientID` but without being checked for invalid values. Now it is checked that both IDs are identical and only `m_ClientID` is used consistently.
2023-10-15 17:06:12 +02:00
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components Disable demo slice button while demo is being rendered 2023-10-13 22:06:17 +02:00
prediction Add flag to ddnetlaser for enabling prediction, let server control starttick 2023-09-19 23:22:15 +02:00
animstate.cpp Minor refactoring of CAnimState and tee rendering functions 2023-06-10 13:10:26 +02:00
animstate.h Minor refactoring of CAnimState and tee rendering functions 2023-06-10 13:10:26 +02:00
component.cpp Add IConfigManager getter to CGameClient and CComponent 2023-09-24 19:55:20 +02:00
component.h Add IConfigManager getter to CGameClient and CComponent 2023-09-24 19:55:20 +02:00
gameclient.cpp Fix client crash on player info snapshot item with invalid ID 2023-10-15 17:06:12 +02:00
gameclient.h Merge pull request #7249 from Robyt3/Gameclient-ConfigManager-Getter 2023-09-24 18:38:29 +00:00
laser_data.cpp Add flag to ddnetlaser for enabling prediction, let server control starttick 2023-09-19 23:22:15 +02:00
laser_data.h Add flag to ddnetlaser for enabling prediction, let server control starttick 2023-09-19 23:22:15 +02:00
lineinput.cpp Merge pull request #7087 from ChillerDragon/pr_streamer_mode 2023-09-30 13:34:32 +00:00
lineinput.h Merge pull request #7087 from ChillerDragon/pr_streamer_mode 2023-09-30 13:34:32 +00:00
pickup_data.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
pickup_data.h Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
projectile_data.cpp Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
projectile_data.h Add net netobjs for projectile and pickup, extend ddnetlaser, remove EntityEx server-side 2023-05-04 23:43:05 +02:00
race.cpp Use std::vector and std::deque instead of most std::lists 2023-07-01 15:44:35 +02:00
race.h Organize game-client includes 2022-05-29 21:24:43 +02:00
render.cpp Use client 'six' data structs for client 'seven' data 2023-10-06 18:14:38 +03:00
render.h Use client 'six' data structs for client 'seven' data 2023-10-06 18:14:38 +03:00
render_map.cpp Add str_from_int function 2023-08-24 20:54:17 +02:00
skin.h Minor refactoring of CAnimState and tee rendering functions 2023-06-10 13:10:26 +02:00
ui.cpp Fix mangled highlighted text in server browser 2023-09-23 16:34:13 +02:00
ui.h Fix mangled highlighted text in server browser 2023-09-23 16:34:13 +02:00
ui_listbox.cpp Make listbox scrollbar width and margin adjustable 2023-09-16 13:24:19 +02:00
ui_listbox.h Make listbox scrollbar width and margin adjustable 2023-09-16 13:24:19 +02:00
ui_rect.cpp Add CUIRect::Margin with vec2 argument 2023-10-06 18:08:03 +02:00
ui_rect.h Add CUIRect::Margin with vec2 argument 2023-10-06 18:08:03 +02:00
ui_scrollregion.cpp Consistently name CScrollRegion and CListBox getters 2023-09-16 11:37:19 +02:00
ui_scrollregion.h Consistently name CScrollRegion and CListBox getters 2023-09-16 11:37:19 +02:00