mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-18 05:58:19 +00:00
1a3b2eac10
Abort the build script when the CMake build fails for any of the selected architectures. Previously, the build may have continued and caused an APK without the respective library files to be built.
279 lines
8.6 KiB
Bash
Executable file
279 lines
8.6 KiB
Bash
Executable file
#!/bin/bash
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# $HOME must be used instead of ~ else cargo-ndk cannot find the folder
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export ANDROID_HOME=$HOME/Android/Sdk
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MAKEFLAGS=-j$(nproc)
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export MAKEFLAGS
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ANDROID_NDK_VERSION="$(cd "$ANDROID_HOME/ndk" && find . -maxdepth 1 | sort -n | tail -1)"
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ANDROID_NDK_VERSION="${ANDROID_NDK_VERSION:2}"
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# ANDROID_NDK_VERSION must be exported for build.sh step
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export ANDROID_NDK_VERSION
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# ANDROID_NDK_HOME must be exported for cargo-ndk
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export ANDROID_NDK_HOME="$ANDROID_HOME/ndk/$ANDROID_NDK_VERSION"
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_DEFAULT_ANDROID_BUILD=x86
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_DEFAULT_GAME_NAME=DDNet
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_DEFAULT_PACKAGE_NAME=org.ddnet.client
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_DEFAULT_BUILD_TYPE=Debug
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_DEFAULT_BUILD_FOLDER=build-android
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_ANDROID_API_LEVEL=34
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_ANDROID_SUB_BUILD_DIR=build_arch
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_SHOW_USAGE_INFO=0
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if [ -z ${1+x} ]; then
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printf "\e[31m%s\e[30m\n" "Did not pass android build type, using default: ${_DEFAULT_ANDROID_BUILD}"
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_SHOW_USAGE_INFO=1
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else
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_DEFAULT_ANDROID_BUILD=$1
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fi
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if [ -z ${2+x} ]; then
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printf "\e[31m%s\e[30m\n" "Did not pass game name, using default: ${_DEFAULT_GAME_NAME}"
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_SHOW_USAGE_INFO=1
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else
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_DEFAULT_GAME_NAME=$2
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fi
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if [ -z ${3+x} ]; then
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printf "\e[31m%s\e[30m\n" "Did not pass package name, using default: ${_DEFAULT_PACKAGE_NAME}"
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_SHOW_USAGE_INFO=1
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else
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_DEFAULT_PACKAGE_NAME=$3
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fi
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if [ -z ${4+x} ]; then
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printf "\e[31m%s\e[30m\n" "Did not pass build type, using default: ${_DEFAULT_BUILD_TYPE}"
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_SHOW_USAGE_INFO=1
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else
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_DEFAULT_BUILD_TYPE=$4
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fi
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if [ -z ${5+x} ]; then
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printf "\e[31m%s\e[30m\n" "Did not pass build folder, using default: ${_DEFAULT_BUILD_FOLDER}"
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_SHOW_USAGE_INFO=1
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else
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_DEFAULT_BUILD_FOLDER=$5
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fi
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_ANDROID_JAR_KEY_NAME=~/.android/debug.keystore
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_ANDROID_JAR_KEY_PW=android
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_ANDROID_JAR_KEY_ALIAS=androiddebugkey
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if [ -z ${TW_KEY_NAME+x} ]; then
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printf "\e[31m%s\e[30m\n" "Did not pass a key for the jar signer, using default: ${_ANDROID_JAR_KEY_NAME}"
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else
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_ANDROID_JAR_KEY_NAME=$TW_KEY_NAME
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fi
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if [ -z ${TW_KEY_PW+x} ]; then
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printf "\e[31m%s\e[30m\n" "Did not pass a key pw for the jar signer, using default: ${_ANDROID_JAR_KEY_PW}"
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else
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_ANDROID_JAR_KEY_PW=$TW_KEY_PW
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fi
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if [ -z ${TW_KEY_ALIAS+x} ]; then
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printf "\e[31m%s\e[30m\n" "Did not pass a key alias for the jar signer, using default: ${_ANDROID_JAR_KEY_ALIAS}"
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else
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_ANDROID_JAR_KEY_ALIAS=$TW_KEY_ALIAS
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fi
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export TW_KEY_NAME="${_ANDROID_JAR_KEY_NAME}"
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export TW_KEY_PW=$_ANDROID_JAR_KEY_PW
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export TW_KEY_ALIAS=$_ANDROID_JAR_KEY_ALIAS
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_ANDROID_VERSION_CODE=1
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if [ -z ${TW_VERSION_CODE+x} ]; then
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_ANDROID_VERSION_CODE=$(grep '#define DDNET_VERSION_NUMBER' src/game/version.h | awk '{print $3}')
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if [ -z ${_ANDROID_VERSION_CODE+x} ]; then
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_ANDROID_VERSION_CODE=1
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fi
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printf "\e[31m%s\e[30m\n" "Did not pass a version code, using default: ${_ANDROID_VERSION_CODE}"
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else
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_ANDROID_VERSION_CODE=$TW_VERSION_CODE
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fi
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export TW_VERSION_CODE=$_ANDROID_VERSION_CODE
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_ANDROID_VERSION_NAME="1.0"
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if [ -z ${TW_VERSION_NAME+x} ]; then
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_ANDROID_VERSION_NAME="$(grep '#define GAME_RELEASE_VERSION' src/game/version.h | awk '{print $3}' | tr -d '"')"
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if [ -z ${_ANDROID_VERSION_NAME+x} ]; then
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_ANDROID_VERSION_NAME="1.0"
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fi
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printf "\e[31m%s\e[30m\n" "Did not pass a version name, using default: ${_ANDROID_VERSION_NAME}"
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else
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_ANDROID_VERSION_NAME=$TW_VERSION_NAME
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fi
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export TW_VERSION_NAME=$_ANDROID_VERSION_NAME
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printf "\e[31m%s\e[1m\n" "Building with setting, for arch: ${_DEFAULT_ANDROID_BUILD}, with build type: ${_DEFAULT_BUILD_TYPE}, with name: ${_DEFAULT_GAME_NAME} (${_DEFAULT_PACKAGE_NAME})"
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if [ $_SHOW_USAGE_INFO == 1 ]; then
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printf "\e[31m%s\e[1m\n" "Usage: ./cmake_android.sh <x86/x86_64/arm/arm64/all> <Game name> <Package name> <Debug/Release> <Build folder>"
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fi
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printf "\e[33mBuilding cmake\e[0m\n"
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function build_for_type() {
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cmake \
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-H. \
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-G "Ninja" \
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-DPREFER_BUNDLED_LIBS=ON \
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-DCMAKE_BUILD_TYPE="${_DEFAULT_BUILD_TYPE}" \
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-DANDROID_PLATFORM="android-${_ANDROID_API_LEVEL}" \
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-DCMAKE_TOOLCHAIN_FILE="$ANDROID_NDK_HOME/build/cmake/android.toolchain.cmake" \
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-DANDROID_NDK="$ANDROID_NDK_HOME" \
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-DANDROID_ABI="${2}" \
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-DANDROID_ARM_NEON=TRUE \
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-DCMAKE_ANDROID_NDK="$ANDROID_NDK_HOME" \
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-DCMAKE_SYSTEM_NAME=Android \
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-DCMAKE_SYSTEM_VERSION="$_ANDROID_API_LEVEL" \
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-DCMAKE_ANDROID_ARCH_ABI="${2}" \
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-DCARGO_NDK_TARGET="${3}" \
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-DCARGO_NDK_API="$_ANDROID_API_LEVEL" \
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-DDDNET_TEST_NO_LINK=ON \
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-B"${_DEFAULT_BUILD_FOLDER}/$_ANDROID_SUB_BUILD_DIR/$1" \
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-DSERVER=OFF \
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-DTOOLS=OFF \
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-DDEV=TRUE \
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-DCMAKE_CROSSCOMPILING=ON \
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-DVULKAN=ON \
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-DVIDEORECORDER=OFF
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(
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cd "${_DEFAULT_BUILD_FOLDER}/$_ANDROID_SUB_BUILD_DIR/$1" || exit 1
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cmake --build . --target game-client
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)
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}
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mkdir "${_DEFAULT_BUILD_FOLDER}"
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if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
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build_for_type arm armeabi-v7a armv7-linux-androideabi &
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PID_BUILD_ARM=$!
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fi
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if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
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build_for_type arm64 arm64-v8a aarch64-linux-android &
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PID_BUILD_ARM64=$!
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fi
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if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
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build_for_type x86 x86 i686-linux-android &
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PID_BUILD_X86=$!
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fi
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if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86_64" || "${_DEFAULT_ANDROID_BUILD}" == "x64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
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build_for_type x86_64 x86_64 x86_64-linux-android &
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PID_BUILD_X86_64=$!
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fi
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if [ -n "$PID_BUILD_ARM" ] && ! wait "$PID_BUILD_ARM"; then
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printf "\e[31m%s\e[30m\n" "Building for arm failed"
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exit 1
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fi
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if [ -n "$PID_BUILD_ARM64" ] && ! wait "$PID_BUILD_ARM64"; then
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printf "\e[31m%s\e[30m\n" "Building for arm64 failed"
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exit 1
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fi
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if [ -n "$PID_BUILD_X86" ] && ! wait "$PID_BUILD_X86"; then
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printf "\e[31m%s\e[30m\n" "Building for x86 failed"
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exit 1
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fi
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if [ -n "$PID_BUILD_X86_64" ] && ! wait "$PID_BUILD_X86_64"; then
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printf "\e[31m%s\e[30m\n" "Building for x86_64 failed"
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exit 1
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fi
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printf "\e[36mPreparing gradle build\n"
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cd "${_DEFAULT_BUILD_FOLDER}" || exit 1
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mkdir -p src/main
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mkdir -p src/main/res/values
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mkdir -p src/main/res/mipmap
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function copy_dummy_files() {
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rm ./"$2"
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cp ../"$1" "$2"
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}
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copy_dummy_files scripts/android/files/build.sh build.sh
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copy_dummy_files scripts/android/files/gradle-wrapper.jar gradle-wrapper.jar
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copy_dummy_files scripts/android/files/build.gradle build.gradle
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copy_dummy_files scripts/android/files/gradle-wrapper.properties gradle-wrapper.properties
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copy_dummy_files scripts/android/files/gradle.properties gradle.properties
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copy_dummy_files scripts/android/files/proguard-rules.pro proguard-rules.pro
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copy_dummy_files scripts/android/files/settings.gradle settings.gradle
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copy_dummy_files scripts/android/files/AndroidManifest.xml src/main/AndroidManifest.xml
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copy_dummy_files scripts/android/files/res/values/strings.xml src/main/res/values/strings.xml
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copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher.png
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copy_dummy_files other/icons/DDNet_256x256x32.png src/main/res/mipmap/ic_launcher_round.png
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function copy_libs() {
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mkdir -p "lib/$2"
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cp "$_ANDROID_SUB_BUILD_DIR/$1/libDDNet.so" "lib/$2" || exit 1
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}
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if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
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copy_libs arm armeabi-v7a
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fi
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if [[ "${_DEFAULT_ANDROID_BUILD}" == "arm64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
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copy_libs arm64 arm64-v8a
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fi
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if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
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copy_libs x86 x86
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fi
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if [[ "${_DEFAULT_ANDROID_BUILD}" == "x86_64" || "${_DEFAULT_ANDROID_BUILD}" == "x64" || "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
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copy_libs x86_64 x86_64
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fi
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_DEFAULT_ANDROID_BUILD_DUMMY=$_DEFAULT_ANDROID_BUILD
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if [[ "${_DEFAULT_ANDROID_BUILD}" == "all" ]]; then
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_DEFAULT_ANDROID_BUILD_DUMMY=arm
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fi
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mkdir -p assets/asset_integrity_files
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cp -R "$_ANDROID_SUB_BUILD_DIR/$_DEFAULT_ANDROID_BUILD_DUMMY/data" ./assets/asset_integrity_files
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curl --remote-name --time-cond cacert.pem https://curl.se/ca/cacert.pem
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cp ./cacert.pem ./assets/asset_integrity_files/data/cacert.pem
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# create integrity file for extracting assets
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(
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cd assets/asset_integrity_files || exit 1
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tmpfile="$(mktemp /tmp/hash_strings.XXX)"
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find data -iname "*" -type f -print0 | while IFS= read -r -d $'\0' file; do
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sha_hash=$(sha256sum "$file" | cut -d' ' -f 1)
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echo "$file $sha_hash" >> "$tmpfile"
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done
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full_hash="$(sha256sum "$tmpfile" | cut -d' ' -f 1)"
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rm "integrity.txt"
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{
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echo "$full_hash"
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cat "$tmpfile"
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} > "integrity.txt"
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)
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printf "\e[0m"
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echo "Building..."
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rm -R src/main/java/org
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mkdir -p src/main/java
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cp -R ../scripts/android/files/java/org src/main/java/
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cp -R ../ddnet-libs/sdl/java/org src/main/java/
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# shellcheck disable=SC1091
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source ./build.sh "$_DEFAULT_GAME_NAME" "$_DEFAULT_PACKAGE_NAME" "$_DEFAULT_BUILD_TYPE"
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cd ..
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