mirror of
https://github.com/ddnet/ddnet.git
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177 lines
4.3 KiB
C++
177 lines
4.3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_SERVERBROWSER_H
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#define ENGINE_SERVERBROWSER_H
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#include <engine/map.h>
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#include <engine/shared/protocol.h>
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#include <game/client/ui.h>
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#include "kernel.h"
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#define DDNET_INFO "ddnet-info.json"
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class CServerInfo
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{
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public:
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enum
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{
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LOC_UNKNOWN = 0,
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LOC_AFRICA,
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LOC_ASIA,
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LOC_AUSTRALIA,
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LOC_EUROPE,
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LOC_NORTH_AMERICA,
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LOC_SOUTH_AMERICA,
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// Special case China because it has an exceptionally bad
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// connection to the outside due to the Great Firewall of
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// China:
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// https://en.wikipedia.org/w/index.php?title=Great_Firewall&oldid=1019589632
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LOC_CHINA,
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NUM_LOCS,
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};
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class CClient
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{
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public:
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char m_aName[MAX_NAME_LENGTH];
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char m_aClan[MAX_CLAN_LENGTH];
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int m_Country;
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int m_Score;
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bool m_Player;
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int m_FriendState;
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};
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int m_ServerIndex;
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int m_Type;
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uint64_t m_ReceivedPackets;
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int m_NumReceivedClients;
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NETADDR m_NetAddr;
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int m_QuickSearchHit;
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int m_FriendState;
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int m_MaxClients;
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int m_NumClients;
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int m_MaxPlayers;
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int m_NumPlayers;
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int m_Flags;
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bool m_Favorite;
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bool m_Official;
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int m_Location;
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bool m_LatencyIsEstimated;
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int m_Latency; // in ms
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int m_HasRank;
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char m_aGameType[16];
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char m_aName[64];
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char m_aMap[MAX_MAP_LENGTH];
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int m_MapCrc;
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int m_MapSize;
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char m_aVersion[32];
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char m_aAddress[NETADDR_MAXSTRSIZE];
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CClient m_aClients[SERVERINFO_MAX_CLIENTS];
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mutable int m_NumFilteredPlayers;
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mutable CUIElement *m_pUIElement;
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static int EstimateLatency(int Loc1, int Loc2);
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static bool ParseLocation(int *pResult, const char *pString);
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};
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bool IsVanilla(const CServerInfo *pInfo);
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bool IsCatch(const CServerInfo *pInfo);
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bool IsInsta(const CServerInfo *pInfo);
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bool IsFNG(const CServerInfo *pInfo);
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bool IsRace(const CServerInfo *pInfo);
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bool IsFastCap(const CServerInfo *pInfo);
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bool IsDDRace(const CServerInfo *pInfo);
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bool IsDDNet(const CServerInfo *pInfo);
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bool IsBlockWorlds(const CServerInfo *pInfo);
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bool IsCity(const CServerInfo *pInfo);
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bool Is64Player(const CServerInfo *pInfo);
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bool IsPlus(const CServerInfo *pInfo);
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class IServerBrowser : public IInterface
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{
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MACRO_INTERFACE("serverbrowser", 0)
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public:
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/* Constants: Server Browser Sorting
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SORT_NAME - Sort by name.
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SORT_PING - Sort by ping.
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SORT_MAP - Sort by map
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SORT_GAMETYPE - Sort by game type. DM, TDM etc.
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SORT_NUMPLAYERS - Sort after how many players there are on the server.
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*/
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enum
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{
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SORT_NAME = 0,
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SORT_PING,
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SORT_MAP,
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SORT_GAMETYPE,
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SORT_NUMPLAYERS,
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QUICK_SERVERNAME = 1,
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QUICK_PLAYER = 2,
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QUICK_MAPNAME = 4,
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TYPE_NONE = 0,
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TYPE_INTERNET = 1,
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TYPE_LAN = 2,
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TYPE_FAVORITES = 3,
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TYPE_DDNET = 4,
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TYPE_KOG = 5,
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SET_MASTER_ADD = 1,
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SET_FAV_ADD,
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SET_DDNET_ADD,
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SET_KOG_ADD,
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SET_TOKEN,
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SET_HTTPINFO,
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NETWORK_DDNET = 0,
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NETWORK_KOG = 1,
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NUM_NETWORKS,
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};
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virtual void Refresh(int Type) = 0;
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virtual bool IsGettingServerlist() const = 0;
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virtual bool IsRefreshing() const = 0;
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virtual int LoadingProgression() const = 0;
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virtual int NumServers() const = 0;
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virtual int Players(const CServerInfo &Item) const = 0;
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virtual int Max(const CServerInfo &Item) const = 0;
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virtual int NumSortedServers() const = 0;
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virtual const CServerInfo *SortedGet(int Index) const = 0;
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virtual bool GotInfo(const NETADDR &Addr) const = 0;
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virtual bool IsFavorite(const NETADDR &Addr) const = 0;
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virtual bool IsFavoritePingAllowed(const NETADDR &Addr) const = 0;
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virtual void AddFavorite(const NETADDR &Addr) = 0;
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virtual void FavoriteAllowPing(const NETADDR &Addr, bool AllowPing) = 0;
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virtual void RemoveFavorite(const NETADDR &Addr) = 0;
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virtual int NumCountries(int Network) = 0;
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virtual int GetCountryFlag(int Network, int Index) = 0;
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virtual const char *GetCountryName(int Network, int Index) = 0;
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virtual int NumTypes(int Network) = 0;
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virtual const char *GetType(int Network, int Index) = 0;
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virtual void DDNetFilterAdd(char *pFilter, const char *pName) = 0;
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virtual void DDNetFilterRem(char *pFilter, const char *pName) = 0;
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virtual bool DDNetFiltered(char *pFilter, const char *pName) = 0;
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virtual void CountryFilterClean(int Network) = 0;
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virtual void TypeFilterClean(int Network) = 0;
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virtual int GetCurrentType() = 0;
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virtual const char *GetTutorialServer() = 0;
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};
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#endif
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