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25 lines
422 B
GLSL
25 lines
422 B
GLSL
#ifdef TW_TILE_TEXTURED
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#ifdef TW_TILE_3D_TEXTURED
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uniform sampler3D gTextureSampler;
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#else
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uniform sampler2DArray gTextureSampler;
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#endif
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#endif
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uniform vec4 gVertColor;
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#ifdef TW_TILE_TEXTURED
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noperspective in vec3 TexCoord;
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#endif
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out vec4 FragClr;
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void main()
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{
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#ifdef TW_TILE_TEXTURED
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vec4 TexColor = texture(gTextureSampler, TexCoord.xyz);
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FragClr = TexColor * gVertColor;
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#else
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FragClr = gVertColor;
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#endif
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}
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