ddnet/data/shader/tile.frag
heinrich5991 17d3f4afa4 Put shaders into the data/ directory
Simplifies a lot of things
2017-11-08 22:19:47 +01:00

10 lines
95 B
GLSL

#version 330
uniform vec4 vertColor;
out vec4 FragClr;
void main()
{
FragClr = vertColor;
}