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1738b0d51b
5032: Make input handling teehistorian friendly r=def- a=Zwelf Makes input handling more reproducible during respawn. Still WIP, because I haven't tested this particular patch (only a different one with the same effect). ## Checklist - [x] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [x] Tested in combination with possibly related configuration options - [x] swap - [x] using timeout protection - [x] reconnecting - [x] respawning - [x] chat keeps movement - [x] pause keeps movement - [x] Written a unit test if it works standalone, system.c especially - [x] Considered possible null pointers and out of bounds array indexing - [x] Changed no physics that affect existing maps - [x] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Zwelf <zwelf@strct.cc> |
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.. | ||
character.cpp | ||
character.h | ||
laser.cpp | ||
laser.h | ||
pickup.cpp | ||
pickup.h | ||
projectile.cpp | ||
projectile.h |