mirror of
https://github.com/ddnet/ddnet.git
synced 2024-10-21 08:18:18 +00:00
de44e59bef
Pass color by value instead of pointer to simplify usage. Add separate function that accepts a country flag directly instead of an index.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
|
#ifndef GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
|
|
#define GAME_CLIENT_COMPONENTS_COUNTRYFLAGS_H
|
|
|
|
#include <game/client/component.h>
|
|
#include <vector>
|
|
|
|
class CCountryFlags : public CComponent
|
|
{
|
|
public:
|
|
struct CCountryFlag
|
|
{
|
|
int m_CountryCode;
|
|
char m_aCountryCodeString[8];
|
|
IGraphics::CTextureHandle m_Texture;
|
|
|
|
bool operator<(const CCountryFlag &Other) const { return str_comp(m_aCountryCodeString, Other.m_aCountryCodeString) < 0; }
|
|
};
|
|
|
|
virtual int Sizeof() const override { return sizeof(*this); }
|
|
void OnInit() override;
|
|
|
|
size_t Num() const;
|
|
const CCountryFlag *GetByCountryCode(int CountryCode) const;
|
|
const CCountryFlag *GetByIndex(size_t Index) const;
|
|
void Render(const CCountryFlag *pFlag, ColorRGBA Color, float x, float y, float w, float h);
|
|
void Render(int CountryCode, ColorRGBA Color, float x, float y, float w, float h);
|
|
|
|
private:
|
|
enum
|
|
{
|
|
CODE_LB = -1,
|
|
CODE_UB = 999,
|
|
CODE_RANGE = CODE_UB - CODE_LB + 1,
|
|
};
|
|
std::vector<CCountryFlag> m_vCountryFlags;
|
|
size_t m_aCodeIndexLUT[CODE_RANGE];
|
|
|
|
int m_FlagsQuadContainerIndex;
|
|
|
|
void LoadCountryflagsIndexfile();
|
|
};
|
|
#endif
|