ddnet/src/game/server
H-M-H 15f2e07c48 moved sqlserver stuff into CServer-class
as sqlconnections should not last only
until next mapreload
2016-02-20 15:33:35 +01:00
..
entities tweaked respawndelay a bit 2016-02-02 21:14:46 +01:00
gamemodes removed other gametypes files and gametype setting 2016-02-16 14:29:11 +01:00
score moved sqlserver stuff into CServer-class 2016-02-20 15:33:35 +01:00
ddracechat.cpp commanddescription can now be placed directly in 2015-12-28 16:19:52 +01:00
ddracechat.h commanddescription can now be placed directly in 2015-12-28 16:19:52 +01:00
ddracecommands.cpp Set telecp when using totelecp (for Saavik) 2015-02-21 19:48:22 +01:00
entity.cpp fixed compiling using visual studio 2013 by renaming the round function 2014-04-22 23:46:55 +02:00
entity.h Allow players to see players at every distance, but not effects 2014-01-10 22:54:07 +01:00
eventhandler.cpp Fix various broadcasting issues: 2014-01-12 15:56:16 +01:00
eventhandler.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
gamecontext.cpp removed other gametypes files and gametype setting 2016-02-16 14:29:11 +01:00
gamecontext.h Add sv_join_vote_delay 2016-01-19 23:52:28 +01:00
gamecontroller.cpp Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gamecontroller.h Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gameworld.cpp Fix whitespaces a bit 2015-07-09 02:12:35 +02:00
gameworld.h Merge ddrace64 from eeeeee 2013-12-31 06:13:57 +01:00
player.cpp tweaked respawndelay a bit 2016-02-02 21:14:46 +01:00
player.h tweaked respawndelay a bit 2016-02-02 21:14:46 +01:00
save.cpp Only allow /save when team is started already (prevents saving after 2015-07-09 23:48:29 +02:00
save.h Add /save by the glorious HMH 2014-07-26 14:46:31 +02:00
score.h Allow to set country where you can load savegame 2014-12-19 11:30:14 +01:00
teams.cpp tweaked respawndelay a bit 2016-02-02 21:14:46 +01:00
teams.h Only allow savegames on same server. Clean up saving a bit and prevent another possible exploit 2014-12-17 20:38:05 +01:00