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48 lines
905 B
C++
48 lines
905 B
C++
/* (c) Redix and Sushi */
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#ifndef GAME_CLIENT_COMPONENTS_RACE_DEMO_H
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#define GAME_CLIENT_COMPONENTS_RACE_DEMO_H
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#include <game/client/component.h>
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class CRaceDemo : public CComponent
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{
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enum
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{
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RACE_NONE = 0,
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RACE_IDLE,
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RACE_PREPARE,
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RACE_STARTED,
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RACE_FINISHED,
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};
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static const char *ms_pRaceDemoDir;
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char m_aTmpFilename[128];
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int m_RaceState;
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int m_RaceStartTick;
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int m_RecordStopTick;
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int m_Time;
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static int RaceDemolistFetchCallback(const char *pName, time_t Date, int IsDir, int StorageType, void *pUser);
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void GetPath(char *pBuf, int Size, int Time = -1) const;
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void StopRecord(int Time = -1);
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bool CheckDemo(int Time) const;
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public:
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bool m_AllowRestart;
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CRaceDemo();
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virtual void OnReset();
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virtual void OnStateChange(int NewState, int OldState);
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virtual void OnMessage(int MsgType, void *pRawMsg);
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virtual void OnMapLoad();
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void OnNewSnapshot();
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};
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#endif
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