ddnet/data/shader
2018-08-02 18:26:12 +02:00
..
bordertile.frag Add missing EOL at end of file to shaders 2017-11-09 11:31:13 +01:00
bordertile.vert Add missing EOL at end of file to shaders 2017-11-09 11:31:13 +01:00
bordertileline.frag Add missing EOL at end of file to shaders 2017-11-09 11:31:13 +01:00
bordertileline.vert don't render all border all the time 2018-08-02 18:26:12 +02:00
bordertilelinetex.frag calcualte texel offset on CPU not GPU 2018-03-13 21:41:37 +01:00
bordertilelinetex.vert don't render all border all the time 2018-08-02 18:26:12 +02:00
bordertiletex.frag calcualte texel offset on CPU not GPU 2018-03-13 21:41:37 +01:00
bordertiletex.vert calcualte texel offset on CPU not GPU 2018-03-13 21:41:37 +01:00
prim.frag calcualte texel offset on CPU not GPU 2018-03-13 21:41:37 +01:00
prim.vert Add missing EOL at end of file to shaders 2017-11-09 11:31:13 +01:00
quad.frag add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
quad.vert add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
quadtex.frag add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
quadtex.vert add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
sprite.frag add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
sprite.vert add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
spritemulti.frag add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
spritemulti.vert add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
text.frag add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
text.vert add new shaders for quads,text and sprites 2018-03-13 21:42:05 +01:00
tile.frag Add missing EOL at end of file to shaders 2017-11-09 11:31:13 +01:00
tile.vert Add missing EOL at end of file to shaders 2017-11-09 11:31:13 +01:00
tiletex.frag calcualte texel offset on CPU not GPU 2018-03-13 21:41:37 +01:00
tiletex.vert calcualte texel offset on CPU not GPU 2018-03-13 21:41:37 +01:00