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/home/deen/isos/ddnet/ddnet-source/src/engine/client/discord.cpp: In function ‘EDiscordResult (* GetDiscordCreate())(DiscordVersion, DiscordCreateParams*, IDiscordCore**)’: /home/deen/isos/ddnet/ddnet-source/src/engine/client/discord.cpp:25:16: error: invalid conversion from ‘EDiscordResult (__attribute__((stdcall)) *)(DiscordVersion, DiscordCreateParams*, IDiscordCore**)’ {aka ‘EDiscordResult (__attribute__((stdcall)) *)(int, DiscordCreateParams*, IDiscordCore**)’} to ‘FDiscordCreate’ {aka ‘EDiscordResult (*)(int, DiscordCreateParams*, IDiscordCore**)’} [-fpermissive] 25 | return DiscordCreate; | ^~~~~~~~~~~~~ | | | EDiscordResult (__attribute__((stdcall)) *)(DiscordVersion, DiscordCreateParams*, IDiscordCore**) {aka EDiscordResult (__attribute__((stdcall)) *)(int, DiscordCreateParams*, IDiscordCore**)}
117 lines
2.8 KiB
C++
117 lines
2.8 KiB
C++
#include <engine/discord.h>
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// Hack for universal binary builds on macOS: Ignore arm64 until Discord
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// releases a native arm64 SDK for macOS.
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#if defined(CONF_DISCORD) && !(defined(CONF_ARCH_ARM64) && defined(CONF_PLATFORM_MACOS))
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#include <discord_game_sdk.h>
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typedef enum EDiscordResult DISCORD_API (*FDiscordCreate)(DiscordVersion, struct DiscordCreateParams *, struct IDiscordCore **);
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#if defined(CONF_DISCORD_DYNAMIC)
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#include <dlfcn.h>
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FDiscordCreate GetDiscordCreate()
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{
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void *pSdk = dlopen("discord_game_sdk.so", RTLD_NOW);
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if(!pSdk)
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{
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return nullptr;
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}
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return (FDiscordCreate)dlsym(pSdk, "DiscordCreate");
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}
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#else
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FDiscordCreate GetDiscordCreate()
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{
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return DiscordCreate;
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}
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#endif
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class CDiscord : public IDiscord
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{
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IDiscordCore *m_pCore;
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IDiscordActivityEvents m_ActivityEvents;
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IDiscordActivityManager *m_pActivityManager;
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public:
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bool Init(FDiscordCreate pfnDiscordCreate)
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{
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m_pCore = 0;
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mem_zero(&m_ActivityEvents, sizeof(m_ActivityEvents));
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m_pActivityManager = 0;
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DiscordCreateParams Params;
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DiscordCreateParamsSetDefault(&Params);
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Params.client_id = 752165779117441075; // DDNet
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Params.flags = EDiscordCreateFlags::DiscordCreateFlags_NoRequireDiscord;
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Params.event_data = this;
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Params.activity_events = &m_ActivityEvents;
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int Error = pfnDiscordCreate(DISCORD_VERSION, &Params, &m_pCore);
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if(Error != DiscordResult_Ok)
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{
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dbg_msg("discord", "error initializing discord instance, error=%d", Error);
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return true;
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}
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m_pActivityManager = m_pCore->get_activity_manager(m_pCore);
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return false;
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}
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void Update() override
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{
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m_pCore->run_callbacks(m_pCore);
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}
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void ClearGameInfo() override
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{
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m_pActivityManager->clear_activity(m_pActivityManager, 0, 0);
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}
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void SetGameInfo(NETADDR ServerAddr, const char *pMapName) override
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{
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DiscordActivity Activity;
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mem_zero(&Activity, sizeof(DiscordActivity));
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str_copy(Activity.assets.large_image, "ddnet_logo", sizeof(Activity.assets.large_image));
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str_copy(Activity.assets.large_text, "DDNet logo", sizeof(Activity.assets.large_text));
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Activity.timestamps.start = time_timestamp();
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str_copy(Activity.details, pMapName, sizeof(Activity.details));
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m_pActivityManager->update_activity(m_pActivityManager, &Activity, 0, 0);
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}
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};
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IDiscord *CreateDiscordImpl()
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{
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FDiscordCreate pfnDiscordCreate = GetDiscordCreate();
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if(!pfnDiscordCreate)
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{
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return 0;
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}
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CDiscord *pDiscord = new CDiscord();
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if(pDiscord->Init(pfnDiscordCreate))
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{
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delete pDiscord;
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return 0;
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}
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return pDiscord;
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}
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#else
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IDiscord *CreateDiscordImpl()
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{
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return 0;
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}
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#endif
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class CDiscordStub : public IDiscord
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{
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void Update() override {}
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void ClearGameInfo() override {}
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void SetGameInfo(NETADDR ServerAddr, const char *pMapName) override {}
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};
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IDiscord *CreateDiscord()
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{
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IDiscord *pDiscord = CreateDiscordImpl();
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if(pDiscord)
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{
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return pDiscord;
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}
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return new CDiscordStub();
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}
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