ddnet/src/game/client/components/spectator.h
def 3be8a592e5 Run clang-format
Purely automatic change. In case of conflict with this change, apply the
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$ python scripts/fix_style.py
2020-09-26 21:50:15 +02:00

44 lines
1.1 KiB
C++

/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#ifndef GAME_CLIENT_COMPONENTS_SPECTATOR_H
#define GAME_CLIENT_COMPONENTS_SPECTATOR_H
#include <base/vmath.h>
#include <game/client/component.h>
class CSpectator : public CComponent
{
enum
{
NO_SELECTION = -3,
};
bool m_Active;
bool m_WasActive;
int m_SelectedSpectatorID;
vec2 m_SelectorMouse;
float m_OldMouseX;
float m_OldMouseY;
static void ConKeySpectator(IConsole::IResult *pResult, void *pUserData);
static void ConSpectate(IConsole::IResult *pResult, void *pUserData);
static void ConSpectateNext(IConsole::IResult *pResult, void *pUserData);
static void ConSpectatePrevious(IConsole::IResult *pResult, void *pUserData);
static void ConSpectateClosest(IConsole::IResult *pResult, void *pUserData);
public:
CSpectator();
virtual void OnConsoleInit();
virtual bool OnMouseMove(float x, float y);
virtual void OnRender();
virtual void OnRelease();
virtual void OnReset();
void Spectate(int SpectatorID);
};
#endif