ddnet/src/game/server/eventhandler.h
2010-05-29 07:25:38 +00:00

31 lines
681 B
C++

#ifndef GAME_SERVER_EVENTHANDLER_H
#define GAME_SERVER_EVENTHANDLER_H
//
class CEventHandler
{
static const int MAX_EVENTS = 128;
static const int MAX_DATASIZE = 128*64;
int m_aTypes[MAX_EVENTS]; // TODO: remove some of these arrays
int m_aOffsets[MAX_EVENTS];
int m_aSizes[MAX_EVENTS];
int m_aClientMasks[MAX_EVENTS];
char m_aData[MAX_DATASIZE];
class CGameContext *m_pGameServer;
int m_CurrentOffset;
int m_NumEvents;
public:
CGameContext *GameServer() const { return m_pGameServer; }
void SetGameServer(CGameContext *pGameServer);
CEventHandler();
void *Create(int Type, int Size, int Mask = -1);
void Clear();
void Snap(int SnappingClient);
};
#endif