mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-12 19:18:20 +00:00
416 lines
6.9 KiB
Plaintext
416 lines
6.9 KiB
Plaintext
sounds {
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gun_fire {
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"data/audio/wp_gun_fire-01.wav"
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"data/audio/wp_gun_fire-02.wav"
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"data/audio/wp_gun_fire-03.wav"
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}
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shotgun_fire {
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"data/audio/wp_shotty_fire-01.wav"
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"data/audio/wp_shotty_fire-02.wav"
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"data/audio/wp_shotty_fire-03.wav"
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}
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rocket_fire {
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"data/audio/wp_flump_launch-01.wav"
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"data/audio/wp_flump_launch-02.wav"
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"data/audio/wp_flump_launch-03.wav"
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}
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hammer_fire {
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"data/audio/wp_hammer_swing-01.wav"
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"data/audio/wp_hammer_swing-02.wav"
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"data/audio/wp_hammer_swing-03.wav"
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}
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ninja_fire {
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"data/audio/wp_ninja_attack-01.wav"
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"data/audio/wp_ninja_attack-02.wav"
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"data/audio/wp_ninja_attack-03.wav"
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}
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rocket_explode {
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"data/audio/wp_flump_explo-01.wav"
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"data/audio/wp_flump_explo-02.wav"
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"data/audio/wp_flump_explo-03.wav"
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}
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ninja_hit {
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"data/audio/wp_ninja_hit-01.wav"
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"data/audio/wp_ninja_hit-02.wav"
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"data/audio/wp_ninja_hit-03.wav"
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}
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weapon_switch {
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"data/audio/wp_switch-01.wav"
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"data/audio/wp_switch-02.wav"
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"data/audio/wp_switch-03.wav"
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}
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player_pain_short {
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"data/audio/vo_teefault_pain_short-01.wav"
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"data/audio/vo_teefault_pain_short-02.wav"
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"data/audio/vo_teefault_pain_short-03.wav"
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"data/audio/vo_teefault_pain_short-04.wav"
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"data/audio/vo_teefault_pain_short-05.wav"
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"data/audio/vo_teefault_pain_short-06.wav"
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"data/audio/vo_teefault_pain_short-07.wav"
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"data/audio/vo_teefault_pain_short-08.wav"
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"data/audio/vo_teefault_pain_short-09.wav"
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"data/audio/vo_teefault_pain_short-10.wav"
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"data/audio/vo_teefault_pain_short-11.wav"
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"data/audio/vo_teefault_pain_short-12.wav"
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}
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player_pain_long {
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"data/audio/vo_teefault_pain_long-01.wav"
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"data/audio/vo_teefault_pain_long-02.wav"
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}
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body_land {
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"data/audio/foley_land-01.wav"
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"data/audio/foley_land-02.wav"
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"data/audio/foley_land-03.wav"
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"data/audio/foley_land-04.wav"
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}
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player_jump {
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"data/audio/foley_foot_left-01.wav"
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"data/audio/foley_foot_left-02.wav"
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"data/audio/foley_foot_left-03.wav"
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"data/audio/foley_foot_left-04.wav"
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"data/audio/foley_foot_right-01.wav"
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"data/audio/foley_foot_right-02.wav"
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"data/audio/foley_foot_right-03.wav"
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"data/audio/foley_foot_right-04.wav"
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}
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player_die {
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"data/audio/foley_body_splat-02.wav"
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"data/audio/foley_body_splat-03.wav"
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"data/audio/foley_body_splat-04.wav"
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}
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player_spawn {
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"data/audio/vo_teefault_spawn-01.wav"
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"data/audio/vo_teefault_spawn-02.wav"
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"data/audio/vo_teefault_spawn-03.wav"
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"data/audio/vo_teefault_spawn-04.wav"
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"data/audio/vo_teefault_spawn-05.wav"
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"data/audio/vo_teefault_spawn-06.wav"
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"data/audio/vo_teefault_spawn-07.wav"
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}
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tee_cry {
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"data/audio/vo_teefault_cry-01.wav"
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"data/audio/vo_teefault_cry-02.wav"
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}
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hook_loop {
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"data/audio/hook_loop-01.wav"
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"data/audio/hook_loop-02.wav"
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}
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hook_attach {
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"data/audio/hook_attach-01.wav"
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"data/audio/hook_attach-02.wav"
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"data/audio/hook_attach-03.wav"
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}
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}
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images {
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weapons {
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filename "data/tileset_weapons.png"
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}
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game {
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filename "data/game_main.png"
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}
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particles {
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filename "data/tileset_particles.png"
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}
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sun {
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filename "data/sun.png"
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}
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char_default {
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filename "data/char_teefault.png"
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}
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}
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particles {
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part1 {
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sprite sprites.particles.part1
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color 0.7 0.7 0.7 1.0
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life 50
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}
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part2 {
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sprite sprites.particles.part2
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color 1.0 1.0 1.0 1.0
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life 50
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}
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part3 {
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sprite sprites.particles.part3
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color 0.8 0.8 0.8 1.0
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life 50
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}
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part4 {
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sprite sprites.particles.part4
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color 0.98 0.1 0.16 1.0
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life 70
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}
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part5 {
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sprite sprites.particles.part5
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color 1.0 1.0 1.0 1.0
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life 70
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}
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part6 {
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sprite sprites.particles.part6
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color 0.6 0.6 0.6 1.0
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life 100
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}
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part7 {
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sprite sprites.particles.part7
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color 1.0 1.0 1.0 1.0
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life 100
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}
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part8 {
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sprite sprites.particles.part8
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color 0.7 0.7 0.7 1.0
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life 150
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}
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part9 {
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sprite sprites.particles.part9
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color 1.0 1.0 1.0 1.0
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life 40
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}
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}
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weapons {
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gun {
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sprite_body sprites.weapons.weapon_gun_body
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sprite_cursor sprites.weapons.weapon_gun_cursor
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sprite_proj sprites.weapons.weapon_gun_proj
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recoil 10
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reloadtime 100
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visual_size 64
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}
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rocket {
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sprite_body sprites.weapons.weapon_rocket_body
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sprite_cursor sprites.weapons.weapon_rocket_cursor
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sprite_proj sprites.weapons.weapon_rocket_proj
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recoil 10
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reloadtime 600
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visual_size 96
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}
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shotgun {
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sprite_body sprites.weapons.weapon_shotgun_body
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sprite_cursor sprites.weapons.weapon_shotgun_cursor
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sprite_proj sprites.weapons.weapon_shotgun_proj
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recoil 10
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reloadtime 800
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visual_size 96
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}
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hammer {
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sprite_body sprites.weapons.weapon_hammer_body
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sprite_cursor sprites.weapons.weapon_hammer_cursor
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sprite_proj sprites.weapons.weapon_hammer_proj
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recoil 10
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reloadtime 100
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visual_size 96
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}
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}
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sprites {
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particles images.particles 16 16 {
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part1 2 0 2 2
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part2 4 0 2 2
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part3 6 0 2 2
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part4 8 0 2 2
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part5 10 0 2 2
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part6 2 2 2 2
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part7 4 2 2 2
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part8 6 2 2 2
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part9 8 2 2 2
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star1 0 0 2 2
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star2 0 2 2 2
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}
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hud images.game 32 16 {
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health_full 0 0 4 4
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health_empty 5 0 4 4
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armor_full 0 5 4 4
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armor_empty 5 5 4 4
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}
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weapons images.weapons 32 32 {
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weapon_gun_body 2 4 4 2
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weapon_gun_cursor 0 4 2 2
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weapon_gun_proj 6 4 2 2
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weapon_gun_muzzle1 8 4 3 2
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weapon_gun_muzzle2 12 4 3 2
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weapon_gun_muzzle3 16 4 3 2
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weapon_shotgun_body 2 6 8 2
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weapon_shotgun_cursor 0 6 2 2
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weapon_shotgun_proj 10 6 2 2
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weapon_shotgun_muzzle1 12 6 3 2
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weapon_shotgun_muzzle2 16 6 3 2
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weapon_shotgun_muzzle3 20 6 3 2
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weapon_rocket_body 2 8 7 2
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weapon_rocket_cursor 0 8 2 2
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weapon_rocket_proj 10 8 2 2
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weapon_hammer_body 2 1 4 3
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weapon_hammer_cursor 0 0 2 2
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weapon_hammer_proj 0 0 0 0
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weapon_ninja_body 2 10 7 2
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weapon_ninja_cursor 0 10 2 2
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weapon_ninja_proj 0 0 0 0
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hook_chain 2 0 1 1
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hook_head 3 0 2 1
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hadoken1 1 12 7 4
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hadoken2 8 12 8 4
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hadoken3 17 12 7 4
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}
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powerups images.weapons 32 32 {
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powerup_health 10 2 2 2
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powerup_armor 12 2 2 2
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powerup_weapon 3 0 6 2
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powerup_ninja 3 10 7 2
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powerup_timefield 3 0 6 2
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}
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tees images.char_default 16 64 {
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tee_body 0 0 4 4
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tee_body_outline 4 0 4 4
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tee_foot 8 3 2 1
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tee_foot_outline 8 2 2 1
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tee_eye_normal 10 2 1 1
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}
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}
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animations {
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base {
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body {
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0.0 0 -4 0
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}
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back_foot {
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0.0 0 10 0
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}
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front_foot {
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0.0 0 10 0
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}
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attach {
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}
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}
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idle {
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body {
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}
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back_foot {
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0.0 -7 0 0
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}
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front_foot {
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0.0 7 0 0
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}
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attach {
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0.0 0 0 0
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}
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}
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inair {
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body {
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}
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back_foot {
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0.0 -3 0 -0.1
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}
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front_foot {
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0.0 3 0 -0.1
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}
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attach {
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}
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}
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walk {
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body {
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}
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front_foot {
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0.0 8 0 0
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0.2 -8 0 0
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0.4 -10 -4 0.2
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0.6 -8 -8 0.3
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0.8 4 -4 -0.2
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1.0 8 0 0
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}
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back_foot {
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0.0 -10 -4 0.2
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0.2 -8 -8 0.3
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0.4 -4 -4 -0.2
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0.6 0 0 0
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0.8 -8 0 0
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1.0 -10 -4 0.2
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}
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attach {
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}
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}
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hammer_swing {
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body {
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}
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front_foot {
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}
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back_foot {
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}
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attach {
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0.0 0 0 -0.10
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0.3 0 0 0.25
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0.4 0 0 0.30
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0.5 0 0 0.25
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1.0 0 0 -0.10
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}
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}
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}
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