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28 lines
637 B
C++
28 lines
637 B
C++
#ifndef GAME_CLIENT_GAMESYSTEM_H
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#define GAME_CLIENT_GAMESYSTEM_H
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#include <engine/e_client_interface.h>
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class GAMECLIENT;
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class COMPONENT
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{
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protected:
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GAMECLIENT *client;
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public:
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virtual ~COMPONENT() {}
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virtual void on_statechange(int new_state, int old_state) {};
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virtual void on_console_init() {};
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virtual void on_init() {};
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virtual void on_save() {};
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virtual void on_reset() {};
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virtual void on_render() {};
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virtual void on_mapload() {};
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virtual void on_message(int msg, void *rawmsg) {}
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virtual bool on_mousemove(float x, float y) { return false; }
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virtual bool on_input(INPUT_EVENT e) { return false; }
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};
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#endif
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