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61 lines
1.5 KiB
C++
61 lines
1.5 KiB
C++
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_LOCALIZATION_H
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#define GAME_LOCALIZATION_H
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#include <base/tl/string.h>
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#include <base/tl/sorted_array.h>
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class CLocalizationDatabase
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{
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class CString
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{
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public:
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unsigned m_Hash;
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// TODO: do this as an const char * and put everything on a incremental heap
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string m_Replacement;
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bool operator <(const CString &Other) const { return m_Hash < Other.m_Hash; }
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bool operator <=(const CString &Other) const { return m_Hash <= Other.m_Hash; }
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bool operator ==(const CString &Other) const { return m_Hash == Other.m_Hash; }
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};
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sorted_array<CString> m_Strings;
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int m_VersionCounter;
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int m_CurrentVersion;
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public:
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CLocalizationDatabase();
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bool Load(const char *pFilename, class IStorage *pStorage, class IConsole *pConsole);
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int Version() { return m_CurrentVersion; }
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void AddString(const char *pOrgStr, const char *pNewStr);
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const char *FindString(unsigned Hash);
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};
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extern CLocalizationDatabase g_Localization;
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class CLocConstString
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{
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const char *m_pDefaultStr;
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const char *m_pCurrentStr;
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unsigned m_Hash;
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int m_Version;
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public:
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CLocConstString(const char *pStr);
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void Reload();
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inline operator const char *()
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{
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if(m_Version != g_Localization.Version())
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Reload();
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return m_pCurrentStr;
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}
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};
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extern const char *Localize(const char *pStr);
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#endif
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