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3f73b816d9
6143: Add separate `ed_limit_max_zoom_level` for editor, fix editor smooth zooming when joining/reloading game r=def- a=Robyt3 ## Checklist - [X] Tested the change ingame - [ ] Provided screenshots if it is a visual change - [ ] Tested in combination with possibly related configuration options - [ ] Written a unit test (especially base/) or added coverage to integration test - [ ] Considered possible null pointers and out of bounds array indexing - [ ] Changed no physics that affect existing maps - [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--undefinedbehavioursanitizer-or-valgrinds-memcheck) (optional) Co-authored-by: Robert Müller <robytemueller@gmail.com> |
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.. | ||
client | ||
editor | ||
server | ||
collision.cpp | ||
collision.h | ||
ddracechat.h | ||
ddracecommands.h | ||
gamecore.cpp | ||
gamecore.h | ||
layers.cpp | ||
layers.h | ||
localization.cpp | ||
localization.h | ||
mapbugs.cpp | ||
mapbugs.h | ||
mapbugs_list.h | ||
mapitems.cpp | ||
mapitems.h | ||
mapitems_ex.cpp | ||
mapitems_ex.h | ||
mapitems_ex_types.h | ||
prng.cpp | ||
prng.h | ||
teamscore.cpp | ||
teamscore.h | ||
tuning.h | ||
variables.h | ||
version.h | ||
voting.h |